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  3. [Release] [ZM] [Mod] zm_perks - Adding all perks to maps

[Release] [ZM] [Mod] zm_perks - Adding all perks to maps

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Mattlleo10 Offline
    Mattlleo10 Offline
    Mattlleo10
    wrote on last edited by
    #144

    sehteria Do you know when you're gonna add electric cherry to all maps???

    1 Reply Last reply
    0
    • xzmist xzmist

      question, does this mod remove perk limits?

      AdrX003 Offline
      AdrX003 Offline
      AdrX003
      wrote on last edited by
      #145

      xzmist no but can be added with more scripts putting it in the folder

      1 Reply Last reply
      0
      • 7o6y 7o6y

        sehteria i wanna ask how to add no limit perks to this mod?

        AdrX003 Offline
        AdrX003 Offline
        AdrX003
        wrote on last edited by AdrX003
        #146

        7o6y xzmist Just add this to your %localappdata%\Plutonium\storage\t6\scripts\zm (scripts folder) as a gsc file.

        to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.

        #include maps\mp\_utility;
        #include common_scripts\utility;
        #include maps\mp\zombies\_zm_utility;
        
        init()
        {
        	level.perk_purchase_limit = 9;
        }
        
        7o6y CZ08 2 Replies Last reply
        4
        • AdrX003 AdrX003

          7o6y xzmist Just add this to your %localappdata%\Plutonium\storage\t6\scripts\zm (scripts folder) as a gsc file.

          to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.

          #include maps\mp\_utility;
          #include common_scripts\utility;
          #include maps\mp\zombies\_zm_utility;
          
          init()
          {
          	level.perk_purchase_limit = 9;
          }
          
          7o6y Offline
          7o6y Offline
          7o6y
          wrote on last edited by
          #147

          it will be great!

          1 Reply Last reply
          0
          • sehteria Offline
            sehteria Offline
            sehteria
            wrote on last edited by sehteria
            #148

            Small update

            Outdated soundbank is now up to date and works with latest OAT version.

            Announcement

            I'm currently working at combining the 2 mods which has been requested a lot, it shouldn't take very long before I release it 👀

            https://github.com/sehteria/T6-ZM-Expanded

            _pro7 1 Reply Last reply
            1
            • sehteria sehteria

              Small update

              Outdated soundbank is now up to date and works with latest OAT version.

              Announcement

              I'm currently working at combining the 2 mods which has been requested a lot, it shouldn't take very long before I release it 👀

              https://github.com/sehteria/T6-ZM-Expanded

              _pro7 Offline
              _pro7 Offline
              _pro7
              wrote on last edited by
              #149

              sehteria a good surprise is coming

              Mattlleo10 1 Reply Last reply
              1
              • sehteria sehteria referenced this topic on
              • _pro7 _pro7

                sehteria a good surprise is coming

                Mattlleo10 Offline
                Mattlleo10 Offline
                Mattlleo10
                wrote on last edited by
                #150

                _pro7 probably he is going to mix the thundergun mod with the perks and weapons

                1 Reply Last reply
                0
                • AdrX003 AdrX003

                  7o6y xzmist Just add this to your %localappdata%\Plutonium\storage\t6\scripts\zm (scripts folder) as a gsc file.

                  to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.

                  #include maps\mp\_utility;
                  #include common_scripts\utility;
                  #include maps\mp\zombies\_zm_utility;
                  
                  init()
                  {
                  	level.perk_purchase_limit = 9;
                  }
                  
                  CZ08 Offline
                  CZ08 Offline
                  CZ08
                  wrote on last edited by CZ08
                  #151

                  AdrX003 You can also add that line to the base mod. Here's a version I made to add it to zm_perks.gsc in the mod.iwd.

                  edit: this is useful so you only have perk limit disabled while this mod is loaded

                  1 Reply Last reply
                  2
                  • ChepRep Offline
                    ChepRep Offline
                    ChepRep
                    wrote on last edited by
                    #152

                    When i put the folder to mods folder, i start normaly and can also load the mod file but when i try to load into any map it gives me client_field mismatch error. Pls help

                    1 Reply Last reply
                    0
                    • omabat102 Offline
                      omabat102 Offline
                      omabat102
                      wrote on last edited by
                      #153

                      yo this mod doesn't work in multiplayer

                      did anyone even try this in multiplayer or is it just me and like 3 of my friends that are struggling rn

                      Ivobardolf 1 Reply Last reply
                      0
                      • omabat102 omabat102

                        yo this mod doesn't work in multiplayer

                        did anyone even try this in multiplayer or is it just me and like 3 of my friends that are struggling rn

                        Ivobardolf Offline
                        Ivobardolf Offline
                        Ivobardolf
                        wrote on last edited by
                        #154

                        omabat102 This mod is for Zombies

                        1 Reply Last reply
                        1
                        • sehteria sehteria

                          Z u N a There isn't any difficulty in porting them over, I'm currently working on that but I came to know that there's a clientfield limit which is neccesary for perks. I'm currently doing the maps right now who don't have this issue where it hits the limit.

                          _pro7 Offline
                          _pro7 Offline
                          _pro7
                          wrote on last edited by
                          #155

                          sehteria How's your work with Electric Cherry going? Add it for now to the maps that don't have that limit.

                          1 Reply Last reply
                          0
                          • KaloTschabo Offline
                            KaloTschabo Offline
                            KaloTschabo
                            wrote on last edited by
                            #156

                            I don't have any new perks on Town. The mod is installed correctly and is also displayed in BO2, but I don't have any new perks. Please help.

                            KillerKitten995 1 Reply Last reply
                            0
                            • KillerKitten995 Offline
                              KillerKitten995 Offline
                              KillerKitten995
                              wrote on last edited by KillerKitten995
                              #157

                              sehteria
                              Heya!
                              It's me again.
                              I was just wondering, for purely silly reasons, could you add Who's Who from Die Rise and Vulture's Aid onto the other maps? I primarily play Survival Town and I think it would be cool to rock all the perks and have some fun with your expanded weapon and perk mods.

                              Also, there might be a bug with Deadshot, and the no weapon swaying effect with snipers. The weapon sway is still there (at least when I was using the DSR), and It also shows the "Shift to Hold Breath" but it does nothing.

                              By the way, your two mods of weapons and perks are so basic, yet very perfect for my tastes and playstyle. I appreciate your effort for these! :3

                              sehteria 1 Reply Last reply
                              3
                              • KaloTschabo KaloTschabo

                                I don't have any new perks on Town. The mod is installed correctly and is also displayed in BO2, but I don't have any new perks. Please help.

                                KillerKitten995 Offline
                                KillerKitten995 Offline
                                KillerKitten995
                                wrote on last edited by
                                #158

                                KaloTschabo

                                Heya, I've noticed with a few of my other friends that double foldering could effect your game.
                                Inside the mods folder located at "%AppData%\Local\Plutonium\storage\t6\mods" should be a folder (NOT a zip file) labeled "zm_perks".

                                Inside that folder should look like this:
                                8d351d10-85db-45ed-a4ea-8135826d34f2-image.png

                                If you see another "zm_perks" folder INSIDE the zm_perks folder, then you accidently double foldered the mod. This happens usually after extracting files from a zip file outside the destination folder, accidently creating another folder by that name.
                                This can be fixed by dragging the zm_perks folder that is inside the zm_perks folder to the mods folder.

                                I hope this helps!

                                1 Reply Last reply
                                1
                                • KillerKitten995 KillerKitten995

                                  sehteria
                                  Heya!
                                  It's me again.
                                  I was just wondering, for purely silly reasons, could you add Who's Who from Die Rise and Vulture's Aid onto the other maps? I primarily play Survival Town and I think it would be cool to rock all the perks and have some fun with your expanded weapon and perk mods.

                                  Also, there might be a bug with Deadshot, and the no weapon swaying effect with snipers. The weapon sway is still there (at least when I was using the DSR), and It also shows the "Shift to Hold Breath" but it does nothing.

                                  By the way, your two mods of weapons and perks are so basic, yet very perfect for my tastes and playstyle. I appreciate your effort for these! :3

                                  sehteria Offline
                                  sehteria Offline
                                  sehteria
                                  wrote on last edited by sehteria
                                  #159

                                  KillerKitten995 Hi, thanks I'm glad you like the two mods while still being like you said pretty basic 😄 I was planning to add map specific perks (like who's who and vulture aid) but sadly stopped really putting time in modding because of in real life stuff, it is still a planned thing for when i pick it up but i cannot tell you or make a promise that i'll be adding them in the near future, hope this clears it up 🙂

                                  Thanks for letting me know about the deadshot perk too, I noted it!

                                  1 Reply Last reply
                                  1
                                  • Mattlleo10 Offline
                                    Mattlleo10 Offline
                                    Mattlleo10
                                    wrote on last edited by
                                    #160

                                    sehteria do you think is it possible to add perks like electric cherry in all maps, vulture aid, who's who, and tombstone in all maps using ai?

                                    1 Reply Last reply
                                    0
                                    • Mattlleo10 Offline
                                      Mattlleo10 Offline
                                      Mattlleo10
                                      wrote last edited by
                                      #161

                                      is there going to be any updates at all?

                                      1 Reply Last reply
                                      0

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