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Plutonium

_pro7undefined

_pro7

@_pro7
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Recent Best Controversial

  • [Resource] Sliquifier for Zombies (with PaP)
    _pro7undefined _pro7

    made in brazil hehehe

    BO2 Modding Releases & Resources

  • Timer Mod for Round and Full Game in Zombies Mode
    _pro7undefined _pro7

    DirkRockface what's you discord bro

    BO2 Modding Support & Discussion

  • Cap the Number of Zombies in the Round to 1 Player
    _pro7undefined _pro7

    I can fix the script if you want just send a DM

    BO2 Modding Releases & Resources

  • Cap the Number of Zombies in the Round to 1 Player
    _pro7undefined _pro7

    I tried to compile and it showed a syntax error on line 174
    Captura de tela 2025-10-09 174402.png
    Captura de tela 2025-10-09 174353.png

    BO2 Modding Releases & Resources

  • I wanted to add a timer to know how long it took the player to take the round
    _pro7undefined _pro7
    high_round_tracker()
    {
    	// marca que está rodando (debug opcional)
    	// iprintlnbold("^2HighRound Tracker ON");
    
    	// thread que informa recordes periodicamente
    	thread high_round_info_giver();
    
    	// Descobre mapa/modo
    	gamemode = gamemodeName(getDvar("ui_gametype"));
    	map = mapName(level.script);
    	if (level.script == "zm_transit" && getDvar("ui_gametype") == "zsurvival")
    	{
    		map = startLocationName(getDvar("ui_zm_mapstartlocation"));
    	}
    
    	// Garante pasta de logs
    	if (!directoryExists("logs"))
    	{
    		createDirectory("logs");
    	}
    
    	filename = "logs/" + map + gamemode + "HighRound.txt";
    
    	// Inicializa arquivo se não existir
    	if (!fileExists(filename))
    	{
    		writeFile(filename, "0;-", false); // false = sobrescreve
    	}
    
    	// Carrega estado
    	text = readFile(filename);
    	if (!isDefined(text) || text == "")
    	{
    		text = "0;-";
    	}
    
    	info = strTok(text, ";");
    	level.HighRound = int(info[0]);
    	level.HighRoundPlayers = isDefined(info[1]) ? info[1] : "-";
    
    	// Espera fim da partida para checar recorde
    	for (;;)
    	{
    		level waittill("end_game");
    
    		if (level.round_number > level.HighRound)
    		{
    			// monta lista de jogadores
    			level.HighRoundPlayers = "";
    			players = get_players();
    			for (i = 0; i < players.size; i++)
    			{
    				if (level.HighRoundPlayers == "")
    					level.HighRoundPlayers = players[i].name;
    				else
    					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
    			}
    
    			// feedback
    			foreach (player in level.players)
    			{
    				player tell("Record: ^1" + level.round_number);
    				player tell("Por: ^1" + level.HighRoundPlayers);
    			}
    
    			// persiste no disco e atualiza variáveis
    			log_highround_record(level.round_number + ";" + level.HighRoundPlayers);
    		}
    	}
    }
    
    log_highround_record(newRecord)
    {
    	gamemode = gamemodeName(getDvar("ui_gametype"));
    	map = mapName(level.script);
    	if (level.script == "zm_transit" && getDvar("ui_gametype") == "zsurvival")
    	{
    		map = startLocationName(getDvar("ui_zm_mapstartlocation"));
    	}
    
    	filename = "logs/" + map + gamemode + "HighRound.txt";
    	writeFile(filename, newRecord, false); // sobrescreve com o novo recorde
    
    	// Atualiza na memória
    	info = strTok(newRecord, ";");
    	level.HighRound = int(info[0]);
    	level.HighRoundPlayers = isDefined(info[1]) ? info[1] : "-";
    }
    
    BO2 Modding Support & Discussion

  • [Release] [ZM] Milestone & AFK
    _pro7undefined _pro7

    what command to stay afk

    BO2 Modding Releases & Resources

  • [PREVIEW] [SERVER] Afk
    _pro7undefined _pro7

    Man this is going to be really good, I have my server and it would be really cool to implement this mechanic

    BO2 Modding Support & Discussion

  • server: disconnected - EXE_CLIENT_FIELD_MISMATCH
    _pro7undefined _pro7

    bielslayerx and I are creating a zombie server in BO2 and we've managed to set up almost everything. We're now trying to add mods to the server. sehteria zm_expanded We managed to upload this mod to Github and put the download path in dedicated.zm so that when the player logs in, it starts downloading. However, after downloading, the loading screen appears, but then this message appears: server: disconnected - EXE_CLIENT_FIELD_MISMATCH. Does anyone have any idea what this could be?

    BO2 Server Hosting Support

  • T6zm create server
    _pro7undefined _pro7

    Feastbeast253
    In

    //Survival maps rotation
    //sv_maprotation "execgts zm_standard_town.cfg zm_tranzit... "

    delete the double slash and leave it like this

    //Survival maps rotation
    sv_maprotation "execgts zm_standard_town.cfg zm_tranzit"

    BO2 Server Hosting Support

  • server disconnected - EXE_CLIENT_FIELD_MISMATCH
    _pro7undefined _pro7

    Eu e o bielslayerx estamos criando um servidor de zombies no bo2, conseguimos configurar quase tudo.

    estamos agora tentando colocar mods no servidor sehteria zm_expanded

    conseguimos upar este mod no Github e colocar o caminho para download no dedicated.zm para quando o jogador entrar começar a baixar, porém após baixar aparece a tela de loading só que após isso da essa mensagem server:

    disconnected - EXE_CLIENT_FIELD_MISMATCH alguém teria ideia do que poderia ser

    Temas De Español

  • [Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod
    _pro7undefined _pro7

    Omg 😶 This is Very insane bro.

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    _pro7undefined _pro7

    sehteria a good surprise is coming

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Bonus Survival Maps for Tranzit
    _pro7undefined _pro7

    Cahz How do I put mods on my server? So far I've been able to create one, but I can't add mods or record trackers. would you help me with this?

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    _pro7undefined _pro7

    how could I put this mod on a possible online server of mine

    BO2 Modding Releases & Resources
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