made in brazil hehehe
_pro7
Posts
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[Resource] Sliquifier for Zombies (with PaP) -
Timer Mod for Round and Full Game in Zombies ModeDirkRockface what's you discord bro
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Cap the Number of Zombies in the Round to 1 PlayerI can fix the script if you want just send a DM
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Cap the Number of Zombies in the Round to 1 PlayerI tried to compile and it showed a syntax error on line 174


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I wanted to add a timer to know how long it took the player to take the roundhigh_round_tracker() { // marca que está rodando (debug opcional) // iprintlnbold("^2HighRound Tracker ON"); // thread que informa recordes periodicamente thread high_round_info_giver(); // Descobre mapa/modo gamemode = gamemodeName(getDvar("ui_gametype")); map = mapName(level.script); if (level.script == "zm_transit" && getDvar("ui_gametype") == "zsurvival") { map = startLocationName(getDvar("ui_zm_mapstartlocation")); } // Garante pasta de logs if (!directoryExists("logs")) { createDirectory("logs"); } filename = "logs/" + map + gamemode + "HighRound.txt"; // Inicializa arquivo se não existir if (!fileExists(filename)) { writeFile(filename, "0;-", false); // false = sobrescreve } // Carrega estado text = readFile(filename); if (!isDefined(text) || text == "") { text = "0;-"; } info = strTok(text, ";"); level.HighRound = int(info[0]); level.HighRoundPlayers = isDefined(info[1]) ? info[1] : "-"; // Espera fim da partida para checar recorde for (;;) { level waittill("end_game"); if (level.round_number > level.HighRound) { // monta lista de jogadores level.HighRoundPlayers = ""; players = get_players(); for (i = 0; i < players.size; i++) { if (level.HighRoundPlayers == "") level.HighRoundPlayers = players[i].name; else level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name; } // feedback foreach (player in level.players) { player tell("Record: ^1" + level.round_number); player tell("Por: ^1" + level.HighRoundPlayers); } // persiste no disco e atualiza variáveis log_highround_record(level.round_number + ";" + level.HighRoundPlayers); } } } log_highround_record(newRecord) { gamemode = gamemodeName(getDvar("ui_gametype")); map = mapName(level.script); if (level.script == "zm_transit" && getDvar("ui_gametype") == "zsurvival") { map = startLocationName(getDvar("ui_zm_mapstartlocation")); } filename = "logs/" + map + gamemode + "HighRound.txt"; writeFile(filename, newRecord, false); // sobrescreve com o novo recorde // Atualiza na memória info = strTok(newRecord, ";"); level.HighRound = int(info[0]); level.HighRoundPlayers = isDefined(info[1]) ? info[1] : "-"; } -
[Release] [ZM] Milestone & AFKwhat command to stay afk
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[PREVIEW] [SERVER] AfkMan this is going to be really good, I have my server and it would be really cool to implement this mechanic
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server: disconnected - EXE_CLIENT_FIELD_MISMATCHbielslayerx and I are creating a zombie server in BO2 and we've managed to set up almost everything. We're now trying to add mods to the server. sehteria zm_expanded We managed to upload this mod to Github and put the download path in dedicated.zm so that when the player logs in, it starts downloading. However, after downloading, the loading screen appears, but then this message appears: server: disconnected - EXE_CLIENT_FIELD_MISMATCH. Does anyone have any idea what this could be?
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T6zm create server//Survival maps rotation
//sv_maprotation "execgts zm_standard_town.cfg zm_tranzit... "delete the double slash and leave it like this
//Survival maps rotation
sv_maprotation "execgts zm_standard_town.cfg zm_tranzit" -
server disconnected - EXE_CLIENT_FIELD_MISMATCHEu e o bielslayerx estamos criando um servidor de zombies no bo2, conseguimos configurar quase tudo.
estamos agora tentando colocar mods no servidor sehteria zm_expanded
conseguimos upar este mod no Github e colocar o caminho para download no dedicated.zm para quando o jogador entrar começar a baixar, porém após baixar aparece a tela de loading só que após isso da essa mensagem server:
disconnected - EXE_CLIENT_FIELD_MISMATCH alguém teria ideia do que poderia ser
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[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 modOmg
This is Very insane bro. -
[Release] [ZM] [Mod] zm_perks - Adding all perks to mapssehteria a good surprise is coming
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[Release] [Zombies] Bonus Survival Maps for TranzitCahz How do I put mods on my server? So far I've been able to create one, but I can't add mods or record trackers. would you help me with this?
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapshow could I put this mod on a possible online server of mine