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Plutonium

AdrX003undefined

AdrX003

@AdrX003
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Recent Best Controversial

  • [Release] Shield durability in hud
    AdrX003undefined AdrX003

    @LeapingYears only compiled code loads in-game so always the compiled one

    unconpiled is the source so it can be edited/tested on with more stuff/etc

    BO2 Modding Releases & Resources

  • help me
    AdrX003undefined AdrX003

    ThugDuck12 huahahua estudando GSC tbm?
    bora conversar quando der, chama no discord AdrX003#2242

    BO2 Modding Support & Discussion

  • [Support] [ZM] How To Add More Than One Script
    AdrX003undefined AdrX003

    FragsAreUs 1so in this case are you saying that we dont need to use only one GSC file, so multiple of them no matter the names can be loded in the game? (of course one doesnt break the other and etc)

    2im using all my free time to studying those things, and by the middle of it i just thought about how the game loads GSC differently when as Server or Client.

    3at current state, clients can only load one GSC at a time regardless the name?

    4the way that i thought multiple gsc could be loaded would be in the same way we see when we extract a fastfile and see all those files separated, wich make it looks like that the game can load them like that (a feature that would help alot when loading multiple of them)

    (*just numbered everything so its easier to answer if you end up doing so, and im really sorry for bothering with all of this)

    BO2 Modding Support & Discussion

  • The only Custom PHD mod you will ever need
    AdrX003undefined AdrX003

    Cahz wait a bit, if the wait is set to start of round does it means the game would reload this every round, and not wile the player is alive

    if im thinking correctly

    might test it later

    BO2 Modding Releases & Resources

  • [Release] All perk slots unlock script [Zombies]
    AdrX003undefined AdrX003

    Cahz (dunno if im calling it right but...) so every "thread" need a wait function to load now?

    might be good to clarify that part so we can use the knowledge for any script and stop asking the same question for different scripts hehe

    [EDIT: looks like that would be a yes, since you said the same thong in another post i just saw]

    BO2 Modding Releases & Resources gsc black ops 2

  • ZM - Camo custom
    AdrX003undefined AdrX003

    im stil rocking the ecchi ones but this one also looks pretty cool
    could work in like, some BO1 Der Riese Mod

    got it from another game texture?

    BO2 Modding Releases & Resources

  • [Release] All perk slots unlock script [Zombies]
    AdrX003undefined AdrX003

    MichaelCH to be able to follow the instructions you would need to understand some basics of programming, you basically get the source code, compile it in a program that is made exactly for that one thing,

    yes you can use more things in a single gsc mod but first of all you would need to know how to join different source codes or make the code yourself

    BO2 Modding Releases & Resources gsc black ops 2

  • [Release] All perk slots unlock script [Zombies]
    AdrX003undefined AdrX003

    Sparker is there anything to update in the code about the recent plutonium updates?

    ive heard tha the update changed some stuff about how it reads GSC so we needed to add something to it to keep working.

    BO2 Modding Releases & Resources gsc black ops 2

  • [Release] Skin pack v4- Rubberized Black&Gold
    AdrX003undefined AdrX003

    @M0untainLight6 mmmmmm nicee love it

    BO2 Modding Releases & Resources

  • [MP] Glove pack V2 Full sleeve cover (10)
    AdrX003undefined AdrX003

    as always, so good

    BO2 Modding Releases & Resources

  • BO2 Fast Restart Bind
    AdrX003undefined AdrX003

    @lResxt that one might stick i guess (cant remember if the bind also does that, if it keeps saved between full PC restarts or something)

    never used any cuz im more into Ditto Clipboard

    BO2 Modding Releases & Resources

  • The only Custom PHD mod you will ever need
    AdrX003undefined AdrX003

    Cahz Ohhhhhhhhhhh i think i got it
    thanks alot

    BO2 Modding Releases & Resources

  • [BROKEN LINK]StealtHs Camo Pack (Base Game Camos)
    AdrX003undefined AdrX003

    wish i had some more spare time to port camos as well so we would have more frequent releases on the forum

    so thanks alot for your work man

    BO2 Modding Support & Discussion

  • [BROKEN LINK]StealtHs Camo Pack (Base Game Camos)
    AdrX003undefined AdrX003

    Stealth Woooow niiice

    BO2 Modding Support & Discussion

  • [ZM] Custom Fire Sale Jingle Buried
    AdrX003undefined AdrX003

    Esentasse Oh, F, Nyeasssss

    BO2 Modding Releases & Resources

  • [Release] T6 BattleRoyale Team Gamemode
    AdrX003undefined AdrX003

    alejandrodarz mmmm gonna try this

    BO2 Modding Releases & Resources battleroyale gamemode mod modding

  • The only Custom PHD mod you will ever need
    AdrX003undefined AdrX003

    AdrX003 oh wait, i think it was just a missing "}" actually.... it compiled, gonna test it now.

    aa still nothing

    BO2 Modding Releases & Resources

  • The only Custom PHD mod you will ever need
    AdrX003undefined AdrX003

    @IMGAYOwO yop, can you help me a bit here?

    863ed85c-0a78-43ce-94bd-08752de4e729-image.png

    i was trying to put your source with another mod and the compiler says the error is pretty much in the same line as PHD code starts

    ive tried to add a thread for it even if your precompiled version work fine (and im assuming the code is the same)

    what could be happening here ? tnx in advance

    BO2 Modding Releases & Resources

  • MP - Camouflage compilation + bonus
    AdrX003undefined AdrX003

    0taku i see alooooot of people trying to get AK74u in Pluto soon and complaining they cant hahahaha

    BO2 Modding Releases & Resources
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