GerardS0406
Ok, thank you
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AhmedMagdy
@AhmedMagdy
Posts
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Perk Hud Problem -
[Release-Beta] [ZM] Cold War Zombies ModGerardS0406
Hiiii gerard welcomeback, after plutonium added mod folder so your awesome mod can be hosted on servers and please iam trying to run other scripts with your mod but i face problems when i add them like thishttps://forum.plutonium.pw/topic/37322/perk-hud-problem
Please help me if you can -
Perk Hud ProblemHello everyone,
I have installed Coldwar mod and added these scripts
- zombie counter
- round time
- next power up
- zone
the problem is when buying all perks it shows only 8 perk icons of 10
and if disabled any two scripts from these scripts
it works fine and shows 10 perk icons
here is the source code
#include maps/mp/gametypes_zm/_hud_util; #include common_scripts/utility; #include maps/mp/zombies/_zm_utility; #include maps/mp_utility; #include maps/mp/gametypes_zm_hud_message; #include maps/mp/gametypes_zm_hud_util; #include maps/mp/zombies/_zm_stats; #include maps/mp/zombies/_zm_ai_brutus; #include maps/mp/animscripts/zm_death; #include maps/mp/zombies/_zm_laststand; #include maps/mp/zombies/_zm_score; #include maps/mp/zombies/_zm; init() { level thread onplayerconnect(); } onplayerconnect() { for(;;) { level waittill("connected", player); player thread onplayerspawned(); } } onplayerspawned() { self endon("disconnect"); level endon("game_ended"); for(;;) { self waittill("spawned_player"); self thread timer(); self thread zombies_remaining_hud(); //self thread powerupdisplay(); self thread nextpowerupdisplay(); self thread zone_hud(); } } //=========================================================== timer() { self endon("disconnect"); self thread round_timer_hud(); timer = newclienthudelem(self); timer.alignx = "left"; timer.aligny = "top"; timer.horzalign = "user_left"; timer.vertalign = "user_top"; timer.x = timer.x - -5; timer.y = timer.y + 15; timer.fontscale = 1.4; timer.alpha = 0; timer.color = ( 1, 1, 1 ); timer.hidewheninmenu = 1; timer.label = &"^4Total:^8 "; flag_wait("initial_blackscreen_passed"); timer.alpha = 1; timer settimerup(0); } round_timer_hud() { self endon("disconnect"); round_timer_hud = newclienthudelem(self); round_timer_hud.alignx = "left"; round_timer_hud.aligny = "top"; round_timer_hud.horzalign = "user_left"; round_timer_hud.vertalign = "user_top"; round_timer_hud.x = round_timer_hud.x - -5; round_timer_hud.y = round_timer_hud.y + 30; round_timer_hud.fontscale = 1.4; round_timer_hud.alpha = 0; round_timer_hud.color = ( 1, 1, 1 ); round_timer_hud.hidewheninmenu = 1; round_timer_hud.label = &"^4Round:^8 "; flag_wait("initial_blackscreen_passed"); round_timer_hud.alpha = 0.75; while(1) { round_timer_hud settimerup(0); start_time = int(GetTime() / 1000); level waittill("end_of_round"); end_time = int(GetTime() / 1000); time = end_time - start_time; set_time_frozen(round_timer_hud, time); } } set_time_frozen(hud, time) { level endon("start_of_round"); time = time - 0.1; while(1) { round_timer_hud settimer(time); wait(0.5); } } //=========================================================== zombies_remaining_hud() { self endon( "disconnect" ); remaining = newclienthudelem( self ); remaining.alignx = "left"; remaining.aligny = "top"; remaining.horzalign = "user_left"; remaining.vertalign = "user_top"; remaining.x = remaining.x + 5; remaining.y = remaining.y + 2; remaining.fontscale = 1.4; remaining.alpha = 0; remaining.color = ( 1, 1, 1 ); remaining.hidewheninmenu = 1; remaining.label = &"^1Zombies Remaining: "; flag_wait( "initial_blackscreen_passed" ); remaining.alpha = 1; while( 1 ) { enemies = get_round_enemy_array().size + level.zombie_total; if( enemies == 0 ) { remaining settext( "0" ); } else { remaining setvalue( enemies ); } wait 0.05; } } //=========================================================== /* powerupdisplay(){ flag_wait( "initial_blackscreen_passed" ); level.powerupcounter = 0; level.powerupdisplay = createServerFontString("hudsmall" , 1.3); level.powerupdisplay setPoint("LEFT", "TOP", -405, 20); level.powerupdisplay.label =& "Drops: ^4"; for(;;){ level.powerupdisplay setValue(level.powerupcounter); event = waittill_any_return("powerup_dropped", "start_of_round"); if(event == "start_of_round"){ level.powerupcounter = 0; } else { level.powerupcounter++; } if(level.powerupcounter >= level.zombie_vars[ "zombie_powerup_drop_max_per_round" ]){ level.powerupdisplay.label =& "Drops: ^1"; } else { level.powerupdisplay.label =& "Drops: ^4"; } } } */ nextpowerupdisplay() { self endon("disconnect"); nextpowerup = newclienthudelem(self); nextpowerup.alignx = "left"; nextpowerup.aligny = "top"; nextpowerup.horzalign = "user_left"; nextpowerup.vertalign = "user_top"; nextpowerup.x = nextpowerup.x - -5; nextpowerup.y = nextpowerup.y + 45; nextpowerup.fontscale = 1.4; nextpowerup.alpha = 0; nextpowerup.color = ( 1, 1, 1 ); nextpowerup.hidewheninmenu = 1; nextpowerup.label = &"Next Power Up: ^4"; flag_wait("initial_blackscreen_passed"); nextpowerup.alpha = 1; flag_wait( "start_zombie_round_logic" ); flag_wait( "begin_spawning" ); while(!isDefined(level.zombie_vars[ "zombie_powerup_drop_increment" ])) { wait 0.05; } level.zombie_vars[ "zombie_powerup_drop_custom_increment" ] = level.zombie_vars[ "zombie_powerup_drop_increment" ]; players = get_players(); score_to_drop = ( players.size * level.zombie_vars[ "zombie_score_start_" + players.size + "p" ] ) + level.zombie_vars[ "zombie_powerup_drop_custom_increment" ]; level.zombie_vars[ "zombie_powerup_drop_increment" ] = 9999999999999999.0; while(1) { flag_wait("zombie_drop_powerups"); players = get_players(); curr_total_score = 0; i = 0; while( i < players.size ) { if (isDefined(players[i].score_total)) { curr_total_score += players[i].score_total; } i++; } if(curr_total_score > score_to_drop) { level.zombie_vars[ "zombie_powerup_drop_custom_increment" ] *= 1.14; score_to_drop = curr_total_score + level.zombie_vars[ "zombie_powerup_drop_custom_increment" ]; level.zombie_vars[ "zombie_drop_item" ] = 1; } if(level.zombie_vars[ "zombie_drop_item" ]) { nextpowerup setValue(0); nextpowerup.label =& "Next Power Up: ^2"; } else { if(level.powerupcounter >= level.zombie_vars[ "zombie_powerup_drop_max_per_round" ]) { nextpowerup.label =& "Next Power Up: ^1"; } else { nextpowerup.label =& "Next Power Up: ^4"; } nextpowerup setValue(score_to_drop - curr_total_score); } wait 0.5; } } //=========================================================== zone_hud() { self endon("disconnect"); x = 5; y = -119; if (level.script == "zm_buried") { y -= 25; } else if (level.script == "zm_tomb") { y -= 60; } zone_hud = newClientHudElem(self); zone_hud.alignx = "left"; zone_hud.aligny = "middle"; zone_hud.horzalign = "user_left"; zone_hud.vertalign = "user_bottom"; zone_hud.x += x; zone_hud.y += y; zone_hud.fontscale = 1.4; zone_hud.alpha = 0; zone_hud.color = ( 1, 1, 1 ); zone_hud.hidewheninmenu = 1; zone_hud.foreground = 1; flag_wait( "initial_blackscreen_passed" ); vars = []; vars["zone"] = self get_current_zone(); vars["prev_zone_name"] = get_zone_display_name(vars["zone"]); zone_hud settext(vars["prev_zone_name"]); zone_hud.alpha = 1; while (1) { vars["zone"] = self get_current_zone(); vars["zone_name"] = get_zone_display_name(vars["zone"]); if(vars["prev_zone_name"] != vars["zone_name"]) { vars["prev_zone_name"] = vars["zone_name"]; zone_hud fadeovertime(0.25); zone_hud.alpha = 0; wait 0.25; zone_hud settext(vars["zone_name"]); zone_hud fadeovertime(0.25); zone_hud.alpha = 1; wait 0.25; continue; } wait 0.05; } } get_zone_display_name(zone) { if (!isDefined(zone)) { return ""; } name = zone; if (level.script == "zm_transit" || level.script == "zm_transit_dr") { if (zone == "zone_pri") { name = "Bus Depot"; } else if (zone == "zone_pri2") { name = "Bus Depot Hallway"; } else if (zone == "zone_station_ext") { name = "Outside Bus Depot"; } else if (zone == "zone_trans_2b") { name = "Fog After Bus Depot"; } else if (zone == "zone_trans_2") { name = "Tunnel Entrance"; } else if (zone == "zone_amb_tunnel") { name = "Tunnel"; } else if (zone == "zone_trans_3") { name = "Tunnel Exit"; } else if (zone == "zone_roadside_west") { name = "Outside Diner"; } else if (zone == "zone_gas") { name = "Gas Station"; } else if (zone == "zone_roadside_east") { name = "Outside Garage"; } else if (zone == "zone_trans_diner") { name = "Fog Outside Diner"; } else if (zone == "zone_trans_diner2") { name = "Fog Outside Garage"; } else if (zone == "zone_gar") { name = "Garage"; } else if (zone == "zone_din") { name = "Diner"; } else if (zone == "zone_diner_roof") { name = "Diner Roof"; } else if (zone == "zone_trans_4") { name = "Fog After Diner"; } else if (zone == "zone_amb_forest") { name = "Forest"; } else if (zone == "zone_trans_10") { name = "Outside Church"; } else if (zone == "zone_town_church") { name = "Outside Church To Town"; } else if (zone == "zone_trans_5") { name = "Fog Before Farm"; } else if (zone == "zone_far") { name = "Outside Farm"; } else if (zone == "zone_far_ext") { name = "Farm"; } else if (zone == "zone_brn") { name = "Barn"; } else if (zone == "zone_farm_house") { name = "Farmhouse"; } else if (zone == "zone_trans_6") { name = "Fog After Farm"; } else if (zone == "zone_amb_cornfield") { name = "Cornfield"; } else if (zone == "zone_cornfield_prototype") { name = "Prototype"; } else if (zone == "zone_trans_7") { name = "Upper Fog Before Power Station"; } else if (zone == "zone_trans_pow_ext1") { name = "Fog Before Power Station"; } else if (zone == "zone_pow") { name = "Outside Power Station"; } else if (zone == "zone_prr") { name = "Power Station"; } else if (zone == "zone_pcr") { name = "Power Station Control Room"; } else if (zone == "zone_pow_warehouse") { name = "Warehouse"; } else if (zone == "zone_trans_8") { name = "Fog After Power Station"; } else if (zone == "zone_amb_power2town") { name = "Cabin"; } else if (zone == "zone_trans_9") { name = "Fog Before Town"; } else if (zone == "zone_town_north") { name = "North Town"; } else if (zone == "zone_tow") { name = "Center Town"; } else if (zone == "zone_town_east") { name = "East Town"; } else if (zone == "zone_town_west") { name = "West Town"; } else if (zone == "zone_town_south") { name = "South Town"; } else if (zone == "zone_bar") { name = "Bar"; } else if (zone == "zone_town_barber") { name = "Bookstore"; } else if (zone == "zone_ban") { name = "Bank"; } else if (zone == "zone_ban_vault") { name = "Bank Vault"; } else if (zone == "zone_tbu") { name = "Below Bank"; } else if (zone == "zone_trans_11") { name = "Fog After Town"; } else if (zone == "zone_amb_bridge") { name = "Bridge"; } else if (zone == "zone_trans_1") { name = "Fog Before Bus Depot"; } } else if (level.script == "zm_nuked") { if (zone == "culdesac_yellow_zone") { name = "Yellow House Cul-de-sac"; } else if (zone == "culdesac_green_zone") { name = "Green House Cul-de-sac"; } else if (zone == "truck_zone") { name = "Truck"; } else if (zone == "openhouse1_f1_zone") { name = "Green House Downstairs"; } else if (zone == "openhouse1_f2_zone") { name = "Green House Upstairs"; } else if (zone == "openhouse1_backyard_zone") { name = "Green House Backyard"; } else if (zone == "openhouse2_f1_zone") { name = "Yellow House Downstairs"; } else if (zone == "openhouse2_f2_zone") { name = "Yellow House Upstairs"; } else if (zone == "openhouse2_backyard_zone") { name = "Yellow House Backyard"; } else if (zone == "ammo_door_zone") { name = "Yellow House Backyard Door"; } } else if (level.script == "zm_highrise") { if (zone == "zone_green_start") { name = "Green Highrise Level 3b"; } else if (zone == "zone_green_escape_pod") { name = "Escape Pod"; } else if (zone == "zone_green_escape_pod_ground") { name = "Escape Pod Shaft"; } else if (zone == "zone_green_level1") { name = "Green Highrise Level 3a"; } else if (zone == "zone_green_level2a") { name = "Green Highrise Level 2a"; } else if (zone == "zone_green_level2b") { name = "Green Highrise Level 2b"; } else if (zone == "zone_green_level3a") { name = "Green Highrise Restaurant"; } else if (zone == "zone_green_level3b") { name = "Green Highrise Level 1a"; } else if (zone == "zone_green_level3c") { name = "Green Highrise Level 1b"; } else if (zone == "zone_green_level3d") { name = "Green Highrise Behind Restaurant"; } else if (zone == "zone_orange_level1") { name = "Upper Orange Highrise Level 2"; } else if (zone == "zone_orange_level2") { name = "Upper Orange Highrise Level 1"; } else if (zone == "zone_orange_elevator_shaft_top") { name = "Elevator Shaft Level 3"; } else if (zone == "zone_orange_elevator_shaft_middle_1") { name = "Elevator Shaft Level 2"; } else if (zone == "zone_orange_elevator_shaft_middle_2") { name = "Elevator Shaft Level 1"; } else if (zone == "zone_orange_elevator_shaft_bottom") { name = "Elevator Shaft Bottom"; } else if (zone == "zone_orange_level3a") { name = "Lower Orange Highrise Level 1a"; } else if (zone == "zone_orange_level3b") { name = "Lower Orange Highrise Level 1b"; } else if (zone == "zone_blue_level5") { name = "Lower Blue Highrise Level 1"; } else if (zone == "zone_blue_level4a") { name = "Lower Blue Highrise Level 2a"; } else if (zone == "zone_blue_level4b") { name = "Lower Blue Highrise Level 2b"; } else if (zone == "zone_blue_level4c") { name = "Lower Blue Highrise Level 2c"; } else if (zone == "zone_blue_level2a") { name = "Upper Blue Highrise Level 1a"; } else if (zone == "zone_blue_level2b") { name = "Upper Blue Highrise Level 1b"; } else if (zone == "zone_blue_level2c") { name = "Upper Blue Highrise Level 1c"; } else if (zone == "zone_blue_level2d") { name = "Upper Blue Highrise Level 1d"; } else if (zone == "zone_blue_level1a") { name = "Upper Blue Highrise Level 2a"; } else if (zone == "zone_blue_level1b") { name = "Upper Blue Highrise Level 2b"; } else if (zone == "zone_blue_level1c") { name = "Upper Blue Highrise Level 2c"; } } else if (level.script == "zm_prison") { if (zone == "zone_start") { name = "D-Block"; } else if (zone == "zone_library") { name = "Library"; } else if (zone == "zone_cellblock_west") { name = "Cell Block 2nd Floor & C-D Street"; } else if (zone == "zone_cellblock_west_gondola") { name = "Cell Block 3rd Floor"; } else if (zone == "zone_cellblock_west_gondola_dock") { name = "Upper Gondola Platform"; } else if (zone == "zone_cellblock_west_barber") { name = "Michigan Avenue"; } else if (zone == "zone_cellblock_east") { name = "Times Square"; } else if (zone == "zone_cafeteria") { name = "Cafeteria"; } else if (zone == "zone_cafeteria_end") { name = "Cafeteria End"; } else if (zone == "zone_infirmary") { name = "Infirmary 1"; } else if (zone == "zone_infirmary_roof") { name = "Infirmary 2"; } else if (zone == "zone_roof_infirmary") { name = "Roof 1"; } else if (zone == "zone_roof") { name = "Roof 2"; } else if (zone == "zone_cellblock_west_warden") { name = "Sally Port"; } else if (zone == "zone_warden_office") { name = "Warden's Office"; } else if (zone == "cellblock_shower") { name = "Showers"; } else if (zone == "zone_citadel_shower") { name = "Citadel To Showers"; } else if (zone == "zone_citadel") { name = "Citadel"; } else if (zone == "zone_citadel_warden") { name = "Citadel To Warden's Office"; } else if (zone == "zone_citadel_stairs") { name = "Citadel Tunnels"; } else if (zone == "zone_citadel_basement") { name = "Citadel Basement"; } else if (zone == "zone_citadel_basement_building") { name = "China Alley"; } else if (zone == "zone_studio") { name = "Building 64"; } else if (zone == "zone_dock") { name = "Docks"; } else if (zone == "zone_dock_puzzle") { name = "Docks Gates"; } else if (zone == "zone_dock_gondola") { name = "Docks Bridge"; } else if (zone == "zone_golden_gate_bridge") { name = "Golden Gate Bridge"; } else if (zone == "zone_gondola_ride") { name = "Gondola"; } } else if (level.script == "zm_buried") { if (zone == "zone_start") { name = "Processing"; } else if (zone == "zone_start_lower") { name = "Lower Processing"; } else if (zone == "zone_tunnels_center") { name = "Center Tunnels"; } else if (zone == "zone_tunnels_north") { name = "Courthouse Tunnels 2"; } else if (zone == "zone_tunnels_north2") { name = "Courthouse Tunnels 1"; } else if (zone == "zone_tunnels_south") { name = "Saloon Tunnels 3"; } else if (zone == "zone_tunnels_south2") { name = "Saloon Tunnels 2"; } else if (zone == "zone_tunnels_south3") { name = "Saloon Tunnels 1"; } else if (zone == "zone_street_lightwest") { name = "Outside General Store & Bank"; } else if (zone == "zone_street_lightwest_alley") { name = "Outside General Store & Bank Alley"; } else if (zone == "zone_morgue_upstairs") { name = "Morgue"; } else if (zone == "zone_underground_jail") { name = "Jail Downstairs"; } else if (zone == "zone_underground_jail2") { name = "Jail Upstairs"; } else if (zone == "zone_general_store") { name = "General Store"; } else if (zone == "zone_stables") { name = "Stables"; } else if (zone == "zone_street_darkwest") { name = "Outside Gunsmith"; } else if (zone == "zone_street_darkwest_nook") { name = "Outside Gunsmith Nook"; } else if (zone == "zone_gun_store") { name = "Gunsmith"; } else if (zone == "zone_bank") { name = "Bank"; } else if (zone == "zone_tunnel_gun2stables") { name = "Stables To Gunsmith Tunnel 2"; } else if (zone == "zone_tunnel_gun2stables2") { name = "Stables To Gunsmith Tunnel"; } else if (zone == "zone_street_darkeast") { name = "Outside Saloon & Toy Store"; } else if (zone == "zone_street_darkeast_nook") { name = "Outside Saloon & Toy Store Nook"; } else if (zone == "zone_underground_bar") { name = "Saloon"; } else if (zone == "zone_tunnel_gun2saloon") { name = "Saloon To Gunsmith Tunnel"; } else if (zone == "zone_toy_store") { name = "Toy Store Downstairs"; } else if (zone == "zone_toy_store_floor2") { name = "Toy Store Upstairs"; } else if (zone == "zone_toy_store_tunnel") { name = "Toy Store Tunnel"; } else if (zone == "zone_candy_store") { name = "Candy Store Downstairs"; } else if (zone == "zone_candy_store_floor2") { name = "Candy Store Upstairs"; } else if (zone == "zone_street_lighteast") { name = "Outside Courthouse & Candy Store"; } else if (zone == "zone_underground_courthouse") { name = "Courthouse Downstairs"; } else if (zone == "zone_underground_courthouse2") { name = "Courthouse Upstairs"; } else if (zone == "zone_street_fountain") { name = "Fountain"; } else if (zone == "zone_church_graveyard") { name = "Graveyard"; } else if (zone == "zone_church_main") { name = "Church Downstairs"; } else if (zone == "zone_church_upstairs") { name = "Church Upstairs"; } else if (zone == "zone_mansion_lawn") { name = "Mansion Lawn"; } else if (zone == "zone_mansion") { name = "Mansion"; } else if (zone == "zone_mansion_backyard") { name = "Mansion Backyard"; } else if (zone == "zone_maze") { name = "Maze"; } else if (zone == "zone_maze_staircase") { name = "Maze Staircase"; } } else if (level.script == "zm_tomb") { if (isDefined(self.teleporting) && self.teleporting) { return ""; } if (zone == "zone_start") { name = "Lower Laboratory"; } else if (zone == "zone_start_a") { name = "Upper Laboratory"; } else if (zone == "zone_start_b") { name = "Generator 1"; } else if (zone == "zone_bunker_1a") { name = "Generator 3 Bunker 1"; } else if (zone == "zone_fire_stairs") { name = "Fire Tunnel"; } else if (zone == "zone_bunker_1") { name = "Generator 3 Bunker 2"; } else if (zone == "zone_bunker_3a") { name = "Generator 3"; } else if (zone == "zone_bunker_3b") { name = "Generator 3 Bunker 3"; } else if (zone == "zone_bunker_2a") { name = "Generator 2 Bunker 1"; } else if (zone == "zone_bunker_2") { name = "Generator 2 Bunker 2"; } else if (zone == "zone_bunker_4a") { name = "Generator 2"; } else if (zone == "zone_bunker_4b") { name = "Generator 2 Bunker 3"; } else if (zone == "zone_bunker_4c") { name = "Tank Station"; } else if (zone == "zone_bunker_4d") { name = "Above Tank Station"; } else if (zone == "zone_bunker_tank_c") { name = "Generator 2 Tank Route 1"; } else if (zone == "zone_bunker_tank_c1") { name = "Generator 2 Tank Route 2"; } else if (zone == "zone_bunker_4e") { name = "Generator 2 Tank Route 3"; } else if (zone == "zone_bunker_tank_d") { name = "Generator 2 Tank Route 4"; } else if (zone == "zone_bunker_tank_d1") { name = "Generator 2 Tank Route 5"; } else if (zone == "zone_bunker_4f") { name = "zone_bunker_4f"; } else if (zone == "zone_bunker_5a") { name = "Workshop Downstairs"; } else if (zone == "zone_bunker_5b") { name = "Workshop Upstairs"; } else if (zone == "zone_nml_2a") { name = "No Man's Land Walkway"; } else if (zone == "zone_nml_2") { name = "No Man's Land Entrance"; } else if (zone == "zone_bunker_tank_e") { name = "Generator 5 Tank Route 1"; } else if (zone == "zone_bunker_tank_e1") { name = "Generator 5 Tank Route 2"; } else if (zone == "zone_bunker_tank_e2") { name = "zone_bunker_tank_e2"; } else if (zone == "zone_bunker_tank_f") { name = "Generator 5 Tank Route 3"; } else if (zone == "zone_nml_1") { name = "Generator 5 Tank Route 4"; } else if (zone == "zone_nml_4") { name = "Generator 5 Tank Route 5"; } else if (zone == "zone_nml_0") { name = "Generator 5 Left Footstep"; } else if (zone == "zone_nml_5") { name = "Generator 5 Right Footstep Walkway"; } else if (zone == "zone_nml_farm") { name = "Generator 5"; } else if (zone == "zone_nml_celllar") { name = "Generator 5 Cellar"; } else if (zone == "zone_bolt_stairs") { name = "Lightning Tunnel"; } else if (zone == "zone_nml_3") { name = "No Man's Land 1st Right Footstep"; } else if (zone == "zone_nml_2b") { name = "No Man's Land Stairs"; } else if (zone == "zone_nml_6") { name = "No Man's Land Left Footstep"; } else if (zone == "zone_nml_8") { name = "No Man's Land 2nd Right Footstep"; } else if (zone == "zone_nml_10a") { name = "Generator 4 Tank Route 1"; } else if (zone == "zone_nml_10") { name = "Generator 4 Tank Route 2"; } else if (zone == "zone_nml_7") { name = "Generator 4 Tank Route 3"; } else if (zone == "zone_bunker_tank_a") { name = "Generator 4 Tank Route 4"; } else if (zone == "zone_bunker_tank_a1") { name = "Generator 4 Tank Route 5"; } else if (zone == "zone_bunker_tank_a2") { name = "zone_bunker_tank_a2"; } else if (zone == "zone_bunker_tank_b") { name = "Generator 4 Tank Route 6"; } else if (zone == "zone_nml_9") { name = "Generator 4 Left Footstep"; } else if (zone == "zone_air_stairs") { name = "Wind Tunnel"; } else if (zone == "zone_nml_11") { name = "Generator 4"; } else if (zone == "zone_nml_12") { name = "Generator 4 Right Footstep"; } else if (zone == "zone_nml_16") { name = "Excavation Site Front Path"; } else if (zone == "zone_nml_17") { name = "Excavation Site Back Path"; } else if (zone == "zone_nml_18") { name = "Excavation Site Level 3"; } else if (zone == "zone_nml_19") { name = "Excavation Site Level 2"; } else if (zone == "ug_bottom_zone") { name = "Excavation Site Level 1"; } else if (zone == "zone_nml_13") { name = "Generator 5 To Generator 6 Path"; } else if (zone == "zone_nml_14") { name = "Generator 4 To Generator 6 Path"; } else if (zone == "zone_nml_15") { name = "Generator 6 Entrance"; } else if (zone == "zone_village_0") { name = "Generator 6 Left Footstep"; } else if (zone == "zone_village_5") { name = "Generator 6 Tank Route 1"; } else if (zone == "zone_village_5a") { name = "Generator 6 Tank Route 2"; } else if (zone == "zone_village_5b") { name = "Generator 6 Tank Route 3"; } else if (zone == "zone_village_1") { name = "Generator 6 Tank Route 4"; } else if (zone == "zone_village_4b") { name = "Generator 6 Tank Route 5"; } else if (zone == "zone_village_4a") { name = "Generator 6 Tank Route 6"; } else if (zone == "zone_village_4") { name = "Generator 6 Tank Route 7"; } else if (zone == "zone_village_2") { name = "Church"; } else if (zone == "zone_village_3") { name = "Generator 6 Right Footstep"; } else if (zone == "zone_village_3a") { name = "Generator 6"; } else if (zone == "zone_ice_stairs") { name = "Ice Tunnel"; } else if (zone == "zone_bunker_6") { name = "Above Generator 3 Bunker"; } else if (zone == "zone_nml_20") { name = "Above No Man's Land"; } else if (zone == "zone_village_6") { name = "Behind Church"; } else if (zone == "zone_chamber_0") { name = "The Crazy Place Lightning Chamber"; } else if (zone == "zone_chamber_1") { name = "The Crazy Place Lightning & Ice"; } else if (zone == "zone_chamber_2") { name = "The Crazy Place Ice Chamber"; } else if (zone == "zone_chamber_3") { name = "The Crazy Place Fire & Lightning"; } else if (zone == "zone_chamber_4") { name = "The Crazy Place Center"; } else if (zone == "zone_chamber_5") { name = "The Crazy Place Ice & Wind"; } else if (zone == "zone_chamber_6") { name = "The Crazy Place Fire Chamber"; } else if (zone == "zone_chamber_7") { name = "The Crazy Place Wind & Fire"; } else if (zone == "zone_chamber_8") { name = "The Crazy Place Wind Chamber"; } else if (zone == "zone_robot_head") { name = "Robot's Head"; } } return name; }
hope anyone can help me and sorry for my bad english.