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Plutonium

AlexyGalaxyundefined

AlexyGalaxy

@AlexyGalaxy
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  • [Release] Mob of the Dead Mod: "A cat has 9 lives"
    AlexyGalaxyundefined AlexyGalaxy

    Ox_ said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

    The player_lives clientfield is only allocated two bits, since that's all you're supposed to need.
    You can only fit numbers 0 though 3 into those two bits.

    To get past this, you'll need to patch maps\mp\zombies\_zm_afterlife.gsc.
    This line specifically in init():

    registerclientfield("toplayer", "player_lives", 9000, 4, "int"); //patched to allocate 4 bits
    

    JezuzLizard This is what I am following. I am trying to get afterlife to display two digets or a number larger than 3.

    BO2 Modding Releases & Resources

  • [Release] Mob of the Dead Mod: "A cat has 9 lives"
    AlexyGalaxyundefined AlexyGalaxy

    JezuzLizard I put the compiled _zm_afterlife file into the correct path the error is gone. However I still cannot see more than 3 afterlifes.

    What did you mean by "You would use .lives on the player to properly set the lives" and which file "9 lives 1" or "_zm_afterlife"?

    BO2 Modding Releases & Resources

  • Help - How would I Create a File Dump to Find Server's Scripts
    AlexyGalaxyundefined AlexyGalaxy

    Resxt You gotta believe me when I tell you I couldnt find this anywhere and you link me with it right away. Thank you so much.

    BO2 Client Support

  • Help - How would I Create a File Dump to Find Server's Scripts
    AlexyGalaxyundefined AlexyGalaxy

    hindercanrun your response is not helpful or needed. It took you 4 hours to just copy paste what staff said. If you do not wish to help do not post here thank you.

    BO2 Client Support

  • Help - How would I Create a File Dump to Find Server's Scripts
    AlexyGalaxyundefined AlexyGalaxy

    Resxt Just looking to find the bank via chat script lmao not looking to steal a sever

    BO2 Client Support

  • [Release] Mob of the Dead Mod: "A cat has 9 lives"
    AlexyGalaxyundefined AlexyGalaxy

    Ox_ Vulture Aid I did everything above but still got an error.

    I edited self setclientfieldtoplayer( "player_lives", self.lives );

    I edited _zm_afterlife: registerclientfield("toplayer", "player_lives", 9000, 4, "int");

    Error:
    Attempt to register ClientField player_lives failed. Client Filed set "toplayer" either already contains a filed called player_lives, or a hash collision has occurred.

    Where should I be keeping the zm_afterlife.gsc file?
    Currently it is in AppData\Local\Plutonium\storage\t6\scripts\zm\zm_prison

    BO2 Modding Releases & Resources

  • Help - How would I Create a File Dump to Find Server's Scripts
    AlexyGalaxyundefined AlexyGalaxy

    TLDR: My plan is to create a file dump of the current game/server I am in, find functions relating to these features I like, and then try to implement them in my own game. Only thing is I do not know if that’s possible.

    Would there be any way to create a file dump to see the all scripts running in the current game/server running?

    I found certain servers hosting games with scripts I'd like to use. Scripts effecting UI layout, wonderfiz rotating instead of being static always, and bank features on all maps.

    I have tried to find these scripts online but a'las I cannot find anything online and I have not learned gsc so I do not know how to write it myself. I am also not sure if this is a client or server question.

    If anyone knows of any solutions to this, please reply. Thanks in advance.

    BO2 Client Support
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