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  3. [Release] Mob of the Dead Mod: "A cat has 9 lives"

[Release] Mob of the Dead Mod: "A cat has 9 lives"

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  • Vulture Aidundefined Offline
    Vulture Aidundefined Offline
    Vulture Aid Contributor
    replied to JezuzLizard on last edited by
    #17

    JezuzLizard One more thing, is there a way to decompile without using BO3 gsc? The syntax is different from BO2's gsc

    JezuzLizardundefined 1 Reply Last reply
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    • JezuzLizardundefined Offline
      JezuzLizardundefined Offline
      JezuzLizard Plutonium Staff
      replied to Vulture Aid on last edited by
      #18

      Vulture Aid The cerberus decompiler was made for bo3 purposes so you'll have to change the output to bo2 syntax. The cerberus decompiler is pretty good though since it can detect for loops and foreachs unlike the the dumps most people use.

      Vulture Aidundefined 1 Reply Last reply
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      • Vulture Aidundefined Offline
        Vulture Aidundefined Offline
        Vulture Aid Contributor
        replied to JezuzLizard on last edited by
        #19

        JezuzLizard How can I change the output? Do I have to change the csc file manually to bo2's scripting?

        JezuzLizardundefined 1 Reply Last reply
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        • JezuzLizardundefined Offline
          JezuzLizardundefined Offline
          JezuzLizard Plutonium Staff
          replied to Vulture Aid on last edited by
          #20

          Vulture Aid I'm not sure the Cerberus Decompiler will decompile in any other way. What I meant was you would have to go thru each function by hand and fix the errors in it. Though remember even though we have access to .cscs I don't believe plutonium supports modding them since modding is only serverside right now. .cscs can give a good idea as to what the limit of .gsc only modding can do before you run into exe_client_field_mismatch error.

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          • rtyhtsundefined Offline
            rtyhtsundefined Offline
            rtyhts
            wrote on last edited by
            #21

            i followed the instructions but i have always 3 afterlife in co-op server.
            Please help me, can you explain me how to set it to a differnt value?
            Tank you.

            Vulture Aidundefined 1 Reply Last reply
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            • Vulture Aidundefined Offline
              Vulture Aidundefined Offline
              Vulture Aid Contributor
              replied to rtyhts on last edited by
              #22

              rtyhts if by "co-op server" you mean custom games, then no I will not help you

              This mod was made for dedicated servers only

              rtyhtsundefined 1 Reply Last reply
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              • rtyhtsundefined Offline
                rtyhtsundefined Offline
                rtyhts
                replied to Vulture Aid on last edited by rtyhts
                #23
                This post is deleted!
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                • MichaelCHundefined Offline
                  MichaelCHundefined Offline
                  MichaelCH
                  replied to Vulture Aid on last edited by
                  #24

                  Vulture Aid DO ANYONE KNOW HOW to install more than one mod?

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                  • Transgender_undefined Offline
                    Transgender_undefined Offline
                    Transgender_
                    replied to Vulture Aid on last edited by
                    #25

                    Vulture Aid pog

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                    • AlexyGalaxyundefined Offline
                      AlexyGalaxyundefined Offline
                      AlexyGalaxy
                      replied to Ox_ on last edited by AlexyGalaxy
                      #26

                      Ox_ Vulture Aid I did everything above but still got an error.

                      I edited self setclientfieldtoplayer( "player_lives", self.lives );

                      I edited _zm_afterlife: registerclientfield("toplayer", "player_lives", 9000, 4, "int");

                      Error:
                      Attempt to register ClientField player_lives failed. Client Filed set "toplayer" either already contains a filed called player_lives, or a hash collision has occurred.

                      Where should I be keeping the zm_afterlife.gsc file?
                      Currently it is in AppData\Local\Plutonium\storage\t6\scripts\zm\zm_prison

                      JezuzLizardundefined 1 Reply Last reply
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                      • JezuzLizardundefined Offline
                        JezuzLizardundefined Offline
                        JezuzLizard Plutonium Staff
                        replied to AlexyGalaxy on last edited by
                        #27

                        AlexyGalaxy If you want to override a GSC the correct path is storage\t6\maps and just match the sub directory.
                        Like the post says the clientfield is only for the hud and it's limited to 4. You would use .lives on the player to properly set the lives.

                        AlexyGalaxyundefined 1 Reply Last reply
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                        • AlexyGalaxyundefined Offline
                          AlexyGalaxyundefined Offline
                          AlexyGalaxy
                          replied to JezuzLizard on last edited by
                          #28

                          JezuzLizard I put the compiled _zm_afterlife file into the correct path the error is gone. However I still cannot see more than 3 afterlifes.

                          What did you mean by "You would use .lives on the player to properly set the lives" and which file "9 lives 1" or "_zm_afterlife"?

                          JezuzLizardundefined 1 Reply Last reply
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                          • JezuzLizardundefined Offline
                            JezuzLizardundefined Offline
                            JezuzLizard Plutonium Staff
                            replied to AlexyGalaxy on last edited by
                            #29

                            AlexyGalaxy Why are you modifying _zm_afterlife.gsc? The post doesn't modify this script at all.

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                            • AlexyGalaxyundefined Offline
                              AlexyGalaxyundefined Offline
                              AlexyGalaxy
                              replied to Ox_ on last edited by AlexyGalaxy
                              #30

                              Ox_ said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                              The player_lives clientfield is only allocated two bits, since that's all you're supposed to need.
                              You can only fit numbers 0 though 3 into those two bits.

                              To get past this, you'll need to patch maps\mp\zombies\_zm_afterlife.gsc.
                              This line specifically in init():

                              registerclientfield("toplayer", "player_lives", 9000, 4, "int"); //patched to allocate 4 bits
                              

                              JezuzLizard This is what I am following. I am trying to get afterlife to display two digets or a number larger than 3.

                              JezuzLizardundefined 1 Reply Last reply
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                              • JezuzLizardundefined Offline
                                JezuzLizardundefined Offline
                                JezuzLizard Plutonium Staff
                                replied to AlexyGalaxy on last edited by
                                #31

                                AlexyGalaxy You can try but I don't think this is currently possible. Clientfields need to be synced exactly between client and server. If you want to register a clientfield you also need to register it clientside in CSC. But CSC is not currently supported for loading so it wouldn't be possible to sync the clientfields with new values.

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                                • techboy04gamingundefined Offline
                                  techboy04gamingundefined Offline
                                  techboy04gaming
                                  wrote on last edited by
                                  #32

                                  This script may be a little outdated so I decided to update it myself 🙂
                                  Actually nothing is changed besides a proper HUD to show the lives... thats overlapped on the Afterlife logo ingame. So it aint perfect but aye, it shows the HUD and it works with the modern way Pluto uses scripts 🙂
                                  https://github.com/techboy04/9Lives-PlutoniumT6

                                  1 Reply Last reply
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