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  3. [Release] Mob of the Dead Mod: "A cat has 9 lives"

[Release] Mob of the Dead Mod: "A cat has 9 lives"

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  • Vulture Aidundefined Vulture Aid

    JezuzLizard How can I change the output? Do I have to change the csc file manually to bo2's scripting?

    JezuzLizardundefined Offline
    JezuzLizardundefined Offline
    JezuzLizard
    Plutonium Staff
    wrote on last edited by
    #20

    Vulture Aid I'm not sure the Cerberus Decompiler will decompile in any other way. What I meant was you would have to go thru each function by hand and fix the errors in it. Though remember even though we have access to .cscs I don't believe plutonium supports modding them since modding is only serverside right now. .cscs can give a good idea as to what the limit of .gsc only modding can do before you run into exe_client_field_mismatch error.

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    • rtyhtsundefined Offline
      rtyhtsundefined Offline
      rtyhts
      wrote on last edited by
      #21

      i followed the instructions but i have always 3 afterlife in co-op server.
      Please help me, can you explain me how to set it to a differnt value?
      Tank you.

      Vulture Aidundefined 1 Reply Last reply
      0
      • rtyhtsundefined rtyhts

        i followed the instructions but i have always 3 afterlife in co-op server.
        Please help me, can you explain me how to set it to a differnt value?
        Tank you.

        Vulture Aidundefined Offline
        Vulture Aidundefined Offline
        Vulture Aid
        Contributor
        wrote on last edited by
        #22

        rtyhts if by "co-op server" you mean custom games, then no I will not help you

        This mod was made for dedicated servers only

        rtyhtsundefined 1 Reply Last reply
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        • Vulture Aidundefined Vulture Aid

          rtyhts if by "co-op server" you mean custom games, then no I will not help you

          This mod was made for dedicated servers only

          rtyhtsundefined Offline
          rtyhtsundefined Offline
          rtyhts
          wrote on last edited by rtyhts
          #23
          This post is deleted!
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          • Vulture Aidundefined Vulture Aid

            Hey y'all, this is my first ever mod made in gsc, created by me and staff member @homura.

            Essentially, what this mod does is increase your lives cap up to 9, a reference to the custom game loading screen of MOTD. It took me many days to code this in as not only was it my first time in gsc, but I also ran into many bugs with the hud, which I wasn't aware of and thought my code didn't work at all

            PLEASE READ
            To whom it may concern: I am deeply sorry I couldn't get the hud to display the current lives, me and Homura have tried for many days to fix this issue, but unfortunately, we couldn't. So bare with us as you'll have to rely on the status display to know how many lives you have, the cause of this error is in line 61 74 (self setclientfieldtoplayer( "player_lives", self.lives ); MY BAD Y'ALL), it would seem to be that it only displays base 4 numbers. If anyone has a fix, leave a comment on the forum post or message me directly if you know a fix. GLHF!!!!!

            Instructions
            Assuming you've already read Drgn's "Loading Custom GSC Scripts" and XERXES's "PlutoT6 server setup guide"...

            -Simply compile the .gsc file below the following in the GSC Example Toolkit with the compiler.exe,

            -Rename the newly compiled file to _clientids.gsc,

            -Place it in <Pluto>/t6r/data/maps/mp/gametypes_zm/ and replace it with the existing clientids,

            -Start up your dedicated server, launch the game, connect to your server and enjoy!

            Download: https://www.mediafire.com/file/pt14ma5s03xu5n2/9_lives_1.0.gsc/file

            MichaelCHundefined Offline
            MichaelCHundefined Offline
            MichaelCH
            wrote on last edited by
            #24

            Vulture Aid DO ANYONE KNOW HOW to install more than one mod?

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            • Vulture Aidundefined Vulture Aid

              Hey y'all, this is my first ever mod made in gsc, created by me and staff member @homura.

              Essentially, what this mod does is increase your lives cap up to 9, a reference to the custom game loading screen of MOTD. It took me many days to code this in as not only was it my first time in gsc, but I also ran into many bugs with the hud, which I wasn't aware of and thought my code didn't work at all

              PLEASE READ
              To whom it may concern: I am deeply sorry I couldn't get the hud to display the current lives, me and Homura have tried for many days to fix this issue, but unfortunately, we couldn't. So bare with us as you'll have to rely on the status display to know how many lives you have, the cause of this error is in line 61 74 (self setclientfieldtoplayer( "player_lives", self.lives ); MY BAD Y'ALL), it would seem to be that it only displays base 4 numbers. If anyone has a fix, leave a comment on the forum post or message me directly if you know a fix. GLHF!!!!!

              Instructions
              Assuming you've already read Drgn's "Loading Custom GSC Scripts" and XERXES's "PlutoT6 server setup guide"...

              -Simply compile the .gsc file below the following in the GSC Example Toolkit with the compiler.exe,

              -Rename the newly compiled file to _clientids.gsc,

              -Place it in <Pluto>/t6r/data/maps/mp/gametypes_zm/ and replace it with the existing clientids,

              -Start up your dedicated server, launch the game, connect to your server and enjoy!

              Download: https://www.mediafire.com/file/pt14ma5s03xu5n2/9_lives_1.0.gsc/file

              Transgender_undefined Offline
              Transgender_undefined Offline
              Transgender_
              wrote on last edited by
              #25

              Vulture Aid pog

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              • Ox_undefined Ox_

                Vulture Aid said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                PLEASE READ
                To whom it may concern: I am deeply sorry I couldn't get the hud to display the current lives, me and Homura have tried for many days to fix this issue, but unfortunately, we couldn't. So bare with us as you'll have to rely on the status display to know how many lives you have, the cause of this error is in line 61, it would seem to be that it only displays base 4 numbers. If anyone has a fix, leave a comment on the forum post or message me directly if you know a fix. GLHF!!!!!

                The player_lives clientfield is only allocated two bits, since that's all you're supposed to need.
                You can only fit numbers 0 though 3 into those two bits.

                To get past this, you'll need to patch maps\mp\zombies\_zm_afterlife.gsc.
                This line specifically in init():

                registerclientfield("toplayer", "player_lives", 9000, 4, "int"); //patched to allocate 4 bits
                
                AlexyGalaxyundefined Offline
                AlexyGalaxyundefined Offline
                AlexyGalaxy
                wrote on last edited by AlexyGalaxy
                #26

                Ox_ Vulture Aid I did everything above but still got an error.

                I edited self setclientfieldtoplayer( "player_lives", self.lives );

                I edited _zm_afterlife: registerclientfield("toplayer", "player_lives", 9000, 4, "int");

                Error:
                Attempt to register ClientField player_lives failed. Client Filed set "toplayer" either already contains a filed called player_lives, or a hash collision has occurred.

                Where should I be keeping the zm_afterlife.gsc file?
                Currently it is in AppData\Local\Plutonium\storage\t6\scripts\zm\zm_prison

                JezuzLizardundefined 1 Reply Last reply
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                • AlexyGalaxyundefined AlexyGalaxy

                  Ox_ Vulture Aid I did everything above but still got an error.

                  I edited self setclientfieldtoplayer( "player_lives", self.lives );

                  I edited _zm_afterlife: registerclientfield("toplayer", "player_lives", 9000, 4, "int");

                  Error:
                  Attempt to register ClientField player_lives failed. Client Filed set "toplayer" either already contains a filed called player_lives, or a hash collision has occurred.

                  Where should I be keeping the zm_afterlife.gsc file?
                  Currently it is in AppData\Local\Plutonium\storage\t6\scripts\zm\zm_prison

                  JezuzLizardundefined Offline
                  JezuzLizardundefined Offline
                  JezuzLizard
                  Plutonium Staff
                  wrote on last edited by
                  #27

                  AlexyGalaxy If you want to override a GSC the correct path is storage\t6\maps and just match the sub directory.
                  Like the post says the clientfield is only for the hud and it's limited to 4. You would use .lives on the player to properly set the lives.

                  AlexyGalaxyundefined 1 Reply Last reply
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                  • JezuzLizardundefined JezuzLizard

                    AlexyGalaxy If you want to override a GSC the correct path is storage\t6\maps and just match the sub directory.
                    Like the post says the clientfield is only for the hud and it's limited to 4. You would use .lives on the player to properly set the lives.

                    AlexyGalaxyundefined Offline
                    AlexyGalaxyundefined Offline
                    AlexyGalaxy
                    wrote on last edited by
                    #28

                    JezuzLizard I put the compiled _zm_afterlife file into the correct path the error is gone. However I still cannot see more than 3 afterlifes.

                    What did you mean by "You would use .lives on the player to properly set the lives" and which file "9 lives 1" or "_zm_afterlife"?

                    JezuzLizardundefined 1 Reply Last reply
                    0
                    • AlexyGalaxyundefined AlexyGalaxy

                      JezuzLizard I put the compiled _zm_afterlife file into the correct path the error is gone. However I still cannot see more than 3 afterlifes.

                      What did you mean by "You would use .lives on the player to properly set the lives" and which file "9 lives 1" or "_zm_afterlife"?

                      JezuzLizardundefined Offline
                      JezuzLizardundefined Offline
                      JezuzLizard
                      Plutonium Staff
                      wrote on last edited by
                      #29

                      AlexyGalaxy Why are you modifying _zm_afterlife.gsc? The post doesn't modify this script at all.

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                      0
                      • Ox_undefined Ox_

                        Vulture Aid said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                        PLEASE READ
                        To whom it may concern: I am deeply sorry I couldn't get the hud to display the current lives, me and Homura have tried for many days to fix this issue, but unfortunately, we couldn't. So bare with us as you'll have to rely on the status display to know how many lives you have, the cause of this error is in line 61, it would seem to be that it only displays base 4 numbers. If anyone has a fix, leave a comment on the forum post or message me directly if you know a fix. GLHF!!!!!

                        The player_lives clientfield is only allocated two bits, since that's all you're supposed to need.
                        You can only fit numbers 0 though 3 into those two bits.

                        To get past this, you'll need to patch maps\mp\zombies\_zm_afterlife.gsc.
                        This line specifically in init():

                        registerclientfield("toplayer", "player_lives", 9000, 4, "int"); //patched to allocate 4 bits
                        
                        AlexyGalaxyundefined Offline
                        AlexyGalaxyundefined Offline
                        AlexyGalaxy
                        wrote on last edited by AlexyGalaxy
                        #30

                        Ox_ said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                        The player_lives clientfield is only allocated two bits, since that's all you're supposed to need.
                        You can only fit numbers 0 though 3 into those two bits.

                        To get past this, you'll need to patch maps\mp\zombies\_zm_afterlife.gsc.
                        This line specifically in init():

                        registerclientfield("toplayer", "player_lives", 9000, 4, "int"); //patched to allocate 4 bits
                        

                        JezuzLizard This is what I am following. I am trying to get afterlife to display two digets or a number larger than 3.

                        JezuzLizardundefined 1 Reply Last reply
                        0
                        • AlexyGalaxyundefined AlexyGalaxy

                          Ox_ said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                          The player_lives clientfield is only allocated two bits, since that's all you're supposed to need.
                          You can only fit numbers 0 though 3 into those two bits.

                          To get past this, you'll need to patch maps\mp\zombies\_zm_afterlife.gsc.
                          This line specifically in init():

                          registerclientfield("toplayer", "player_lives", 9000, 4, "int"); //patched to allocate 4 bits
                          

                          JezuzLizard This is what I am following. I am trying to get afterlife to display two digets or a number larger than 3.

                          JezuzLizardundefined Offline
                          JezuzLizardundefined Offline
                          JezuzLizard
                          Plutonium Staff
                          wrote on last edited by
                          #31

                          AlexyGalaxy You can try but I don't think this is currently possible. Clientfields need to be synced exactly between client and server. If you want to register a clientfield you also need to register it clientside in CSC. But CSC is not currently supported for loading so it wouldn't be possible to sync the clientfields with new values.

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                          • techboy04gamingundefined Offline
                            techboy04gamingundefined Offline
                            techboy04gaming
                            wrote on last edited by
                            #32

                            This script may be a little outdated so I decided to update it myself 🙂
                            Actually nothing is changed besides a proper HUD to show the lives... thats overlapped on the Afterlife logo ingame. So it aint perfect but aye, it shows the HUD and it works with the modern way Pluto uses scripts 🙂
                            https://github.com/techboy04/9Lives-PlutoniumT6

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