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  3. [Release] Mob of the Dead Mod: "A cat has 9 lives"

[Release] Mob of the Dead Mod: "A cat has 9 lives"

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  • Vulture Aidundefined Vulture Aid

    rtyhts if by "co-op server" you mean custom games, then no I will not help you

    This mod was made for dedicated servers only

    rtyhtsundefined Offline
    rtyhtsundefined Offline
    rtyhts
    wrote on last edited by rtyhts
    #23
    This post is deleted!
    1 Reply Last reply
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    • Vulture Aidundefined Vulture Aid

      Hey y'all, this is my first ever mod made in gsc, created by me and staff member @homura.

      Essentially, what this mod does is increase your lives cap up to 9, a reference to the custom game loading screen of MOTD. It took me many days to code this in as not only was it my first time in gsc, but I also ran into many bugs with the hud, which I wasn't aware of and thought my code didn't work at all

      PLEASE READ
      To whom it may concern: I am deeply sorry I couldn't get the hud to display the current lives, me and Homura have tried for many days to fix this issue, but unfortunately, we couldn't. So bare with us as you'll have to rely on the status display to know how many lives you have, the cause of this error is in line 61 74 (self setclientfieldtoplayer( "player_lives", self.lives ); MY BAD Y'ALL), it would seem to be that it only displays base 4 numbers. If anyone has a fix, leave a comment on the forum post or message me directly if you know a fix. GLHF!!!!!

      Instructions
      Assuming you've already read Drgn's "Loading Custom GSC Scripts" and XERXES's "PlutoT6 server setup guide"...

      -Simply compile the .gsc file below the following in the GSC Example Toolkit with the compiler.exe,

      -Rename the newly compiled file to _clientids.gsc,

      -Place it in <Pluto>/t6r/data/maps/mp/gametypes_zm/ and replace it with the existing clientids,

      -Start up your dedicated server, launch the game, connect to your server and enjoy!

      Download: https://www.mediafire.com/file/pt14ma5s03xu5n2/9_lives_1.0.gsc/file

      MichaelCHundefined Offline
      MichaelCHundefined Offline
      MichaelCH
      wrote on last edited by
      #24

      Vulture Aid DO ANYONE KNOW HOW to install more than one mod?

      1 Reply Last reply
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      • Vulture Aidundefined Vulture Aid

        Hey y'all, this is my first ever mod made in gsc, created by me and staff member @homura.

        Essentially, what this mod does is increase your lives cap up to 9, a reference to the custom game loading screen of MOTD. It took me many days to code this in as not only was it my first time in gsc, but I also ran into many bugs with the hud, which I wasn't aware of and thought my code didn't work at all

        PLEASE READ
        To whom it may concern: I am deeply sorry I couldn't get the hud to display the current lives, me and Homura have tried for many days to fix this issue, but unfortunately, we couldn't. So bare with us as you'll have to rely on the status display to know how many lives you have, the cause of this error is in line 61 74 (self setclientfieldtoplayer( "player_lives", self.lives ); MY BAD Y'ALL), it would seem to be that it only displays base 4 numbers. If anyone has a fix, leave a comment on the forum post or message me directly if you know a fix. GLHF!!!!!

        Instructions
        Assuming you've already read Drgn's "Loading Custom GSC Scripts" and XERXES's "PlutoT6 server setup guide"...

        -Simply compile the .gsc file below the following in the GSC Example Toolkit with the compiler.exe,

        -Rename the newly compiled file to _clientids.gsc,

        -Place it in <Pluto>/t6r/data/maps/mp/gametypes_zm/ and replace it with the existing clientids,

        -Start up your dedicated server, launch the game, connect to your server and enjoy!

        Download: https://www.mediafire.com/file/pt14ma5s03xu5n2/9_lives_1.0.gsc/file

        Transgender_undefined Offline
        Transgender_undefined Offline
        Transgender_
        wrote on last edited by
        #25

        Vulture Aid pog

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        • Ox_undefined Ox_

          Vulture Aid said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

          PLEASE READ
          To whom it may concern: I am deeply sorry I couldn't get the hud to display the current lives, me and Homura have tried for many days to fix this issue, but unfortunately, we couldn't. So bare with us as you'll have to rely on the status display to know how many lives you have, the cause of this error is in line 61, it would seem to be that it only displays base 4 numbers. If anyone has a fix, leave a comment on the forum post or message me directly if you know a fix. GLHF!!!!!

          The player_lives clientfield is only allocated two bits, since that's all you're supposed to need.
          You can only fit numbers 0 though 3 into those two bits.

          To get past this, you'll need to patch maps\mp\zombies\_zm_afterlife.gsc.
          This line specifically in init():

          registerclientfield("toplayer", "player_lives", 9000, 4, "int"); //patched to allocate 4 bits
          
          AlexyGalaxyundefined Offline
          AlexyGalaxyundefined Offline
          AlexyGalaxy
          wrote on last edited by AlexyGalaxy
          #26

          Ox_ Vulture Aid I did everything above but still got an error.

          I edited self setclientfieldtoplayer( "player_lives", self.lives );

          I edited _zm_afterlife: registerclientfield("toplayer", "player_lives", 9000, 4, "int");

          Error:
          Attempt to register ClientField player_lives failed. Client Filed set "toplayer" either already contains a filed called player_lives, or a hash collision has occurred.

          Where should I be keeping the zm_afterlife.gsc file?
          Currently it is in AppData\Local\Plutonium\storage\t6\scripts\zm\zm_prison

          JezuzLizardundefined 1 Reply Last reply
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          • AlexyGalaxyundefined AlexyGalaxy

            Ox_ Vulture Aid I did everything above but still got an error.

            I edited self setclientfieldtoplayer( "player_lives", self.lives );

            I edited _zm_afterlife: registerclientfield("toplayer", "player_lives", 9000, 4, "int");

            Error:
            Attempt to register ClientField player_lives failed. Client Filed set "toplayer" either already contains a filed called player_lives, or a hash collision has occurred.

            Where should I be keeping the zm_afterlife.gsc file?
            Currently it is in AppData\Local\Plutonium\storage\t6\scripts\zm\zm_prison

            JezuzLizardundefined Offline
            JezuzLizardundefined Offline
            JezuzLizard
            Plutonium Staff
            wrote on last edited by
            #27

            AlexyGalaxy If you want to override a GSC the correct path is storage\t6\maps and just match the sub directory.
            Like the post says the clientfield is only for the hud and it's limited to 4. You would use .lives on the player to properly set the lives.

            AlexyGalaxyundefined 1 Reply Last reply
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            • JezuzLizardundefined JezuzLizard

              AlexyGalaxy If you want to override a GSC the correct path is storage\t6\maps and just match the sub directory.
              Like the post says the clientfield is only for the hud and it's limited to 4. You would use .lives on the player to properly set the lives.

              AlexyGalaxyundefined Offline
              AlexyGalaxyundefined Offline
              AlexyGalaxy
              wrote on last edited by
              #28

              JezuzLizard I put the compiled _zm_afterlife file into the correct path the error is gone. However I still cannot see more than 3 afterlifes.

              What did you mean by "You would use .lives on the player to properly set the lives" and which file "9 lives 1" or "_zm_afterlife"?

              JezuzLizardundefined 1 Reply Last reply
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              • AlexyGalaxyundefined AlexyGalaxy

                JezuzLizard I put the compiled _zm_afterlife file into the correct path the error is gone. However I still cannot see more than 3 afterlifes.

                What did you mean by "You would use .lives on the player to properly set the lives" and which file "9 lives 1" or "_zm_afterlife"?

                JezuzLizardundefined Offline
                JezuzLizardundefined Offline
                JezuzLizard
                Plutonium Staff
                wrote on last edited by
                #29

                AlexyGalaxy Why are you modifying _zm_afterlife.gsc? The post doesn't modify this script at all.

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                • Ox_undefined Ox_

                  Vulture Aid said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                  PLEASE READ
                  To whom it may concern: I am deeply sorry I couldn't get the hud to display the current lives, me and Homura have tried for many days to fix this issue, but unfortunately, we couldn't. So bare with us as you'll have to rely on the status display to know how many lives you have, the cause of this error is in line 61, it would seem to be that it only displays base 4 numbers. If anyone has a fix, leave a comment on the forum post or message me directly if you know a fix. GLHF!!!!!

                  The player_lives clientfield is only allocated two bits, since that's all you're supposed to need.
                  You can only fit numbers 0 though 3 into those two bits.

                  To get past this, you'll need to patch maps\mp\zombies\_zm_afterlife.gsc.
                  This line specifically in init():

                  registerclientfield("toplayer", "player_lives", 9000, 4, "int"); //patched to allocate 4 bits
                  
                  AlexyGalaxyundefined Offline
                  AlexyGalaxyundefined Offline
                  AlexyGalaxy
                  wrote on last edited by AlexyGalaxy
                  #30

                  Ox_ said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                  The player_lives clientfield is only allocated two bits, since that's all you're supposed to need.
                  You can only fit numbers 0 though 3 into those two bits.

                  To get past this, you'll need to patch maps\mp\zombies\_zm_afterlife.gsc.
                  This line specifically in init():

                  registerclientfield("toplayer", "player_lives", 9000, 4, "int"); //patched to allocate 4 bits
                  

                  JezuzLizard This is what I am following. I am trying to get afterlife to display two digets or a number larger than 3.

                  JezuzLizardundefined 1 Reply Last reply
                  0
                  • AlexyGalaxyundefined AlexyGalaxy

                    Ox_ said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                    The player_lives clientfield is only allocated two bits, since that's all you're supposed to need.
                    You can only fit numbers 0 though 3 into those two bits.

                    To get past this, you'll need to patch maps\mp\zombies\_zm_afterlife.gsc.
                    This line specifically in init():

                    registerclientfield("toplayer", "player_lives", 9000, 4, "int"); //patched to allocate 4 bits
                    

                    JezuzLizard This is what I am following. I am trying to get afterlife to display two digets or a number larger than 3.

                    JezuzLizardundefined Offline
                    JezuzLizardundefined Offline
                    JezuzLizard
                    Plutonium Staff
                    wrote on last edited by
                    #31

                    AlexyGalaxy You can try but I don't think this is currently possible. Clientfields need to be synced exactly between client and server. If you want to register a clientfield you also need to register it clientside in CSC. But CSC is not currently supported for loading so it wouldn't be possible to sync the clientfields with new values.

                    1 Reply Last reply
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                    • techboy04gamingundefined Offline
                      techboy04gamingundefined Offline
                      techboy04gaming
                      wrote on last edited by
                      #32

                      This script may be a little outdated so I decided to update it myself 🙂
                      Actually nothing is changed besides a proper HUD to show the lives... thats overlapped on the Afterlife logo ingame. So it aint perfect but aye, it shows the HUD and it works with the modern way Pluto uses scripts 🙂
                      https://github.com/techboy04/9Lives-PlutoniumT6

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