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Plutonium

andresito_20undefined

andresito_20

@andresito_20
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Recent Best Controversial

  • Problemas ocasionales de bo2/t6r
    andresito_20undefined andresito_20

    MrPafXD

    %appdata% local/plutonium/storage/t6/scripts/zm/"Aqui van los gsc compilados"
    

    tienes que colocar los el .gsc del mod menu en esa ruta.


    • Si nada te funciona abre topic en support t6 y explicas estos motivos, acuerdate que tienes que anunciar tu problema en ingles.
    Temas De Español

  • [GSC] [ZM] Tag_cmd
    andresito_20undefined andresito_20

    Modding: Tag_cmd

    Tag Default: [USER]
    Command:
    Prefix -> #
    #tag / #TAG / #Tag

    In the game, place this prefix and command, for example #tag God

    Imagen example:
    VideoCapture_20240218-213626.jpg
    VideoCapture_20240218-213842.jpg

    Source code:
    Mediafire

    Install:
    T6/Script/zm/tag_cmd.gsc
    T6/Plugins/t6-gsc-utils.dll <-If you don't have the Plugins folder created in the T6 directory.
    Plugins
    T6-GSC-UTILS

    "You compile it."

    Video:
    Youtube

    VOTE TOPIC ❤️

    BO2 Modding Releases & Resources

  • [PREVIEW] Night Mode
    andresito_20undefined andresito_20

    Hello, I'm creating a beautiful modification for users where they can manipulate the game's Dvars and create night mode filters.

    Here I will announce the progress to be fully released.

    Mod: Night mode

    Filters: 17 modes

    Command to adjust darkness:
    By default, it runs r_exposureValue 4.5 and you can modify it from 4.5 to 10.
    Example:
    #vanight 4.5
    #valuenight 4.5

    Images:
    VideoCapture_20240706-200727.jpg VideoCapture_20240706-200824.jpg VideoCapture_20240706-200834.jpg Plutonium_T6_Zombies_r4060_04-07-2024_16_13_32.png

    Video:
    YOUTUBE

    BO2 Modding Support & Discussion

  • [GSC] [ZM] HealthBarV2
    andresito_20undefined andresito_20

    Modding Update: HealthbarV3 Para servidores

    HUB: Bar / Map Detected / Name Player Detected / Health text / Color Detected / Counter zombies / TopRound.

    Now the health bar appears when the player enters the game.

    COMMAND:

    Prefix: #
    #bar top
    #bar left
    #bar off

    TopRound: "The implementation is on all maps, and each map has its top round.How does it work? When a player joins the game, the counter will be 0/1. The '1' represents the round you are currently on. If you advance to the next round, the counter will be 0/2. To save the round, you have to die, it's logical, isn't it? So when you die, the current round you're on will be saved."

    You can manage the rounds in the path T6/topround

    Image:
    alt text
    alt text
    alt text
    alt text
    Sorce Code:

    Install:
    Warning: This script works with a plugin called T6-GSC-UTILS.
    DESCARGA T6-GSC-UTILS.DLL
    Move: T6/Plugins/T6-GSC-UTILS
    If you don't have the Plugins folder, create it.

    DESCARGA SCRIPT
    Move: T6/Script/zm/barupdate

    Video
    YOUTUBE

    Pd:
    "If you find any bugs, please report them here with reasons and details."

    VOTE TOPIC ❤

    BO2 Modding Releases & Resources

  • [PREVIEW] Night Mode
    andresito_20undefined andresito_20

    Arttyom77
    Sure, this will work on all maps in the game.

    BO2 Modding Support & Discussion

  • [PREVIEW] [ZM] RiotShieldBar
    andresito_20undefined andresito_20

    Hello again, I’m happy to announce another modification. As you can see, I love custom bars and being able to stylishly display various functions, and one of those is the RiotShieldBar, a new modification.

    Mod: RiotShieldBar

    The script automatically detects if the user has a shield, and if they do, it will show the shield's health. As the shield takes damage, the bar decreases progressively, and even if you drop the shield, it will detect how much health it has.

    I’m thinking of adding 2 mods in one, HealthBarV2 and RiotShieldBar, combining the user's health and the shield, or just adding the shield. These will be two separate scripts that perform the same function.

    It still needs some polishing.
    Youtube

    1000004795-1725649162824.gif

    BO2 Modding Support & Discussion

  • [PREVIEW] [ZM] RiotShieldBar
    andresito_20undefined andresito_20

    GhostRider0125 That's a great idea, but it's difficult to do that. I don't even have enough knowledge to completely recreate the shield from BO3, but I can add a hudelem next to the shield showing its health if you don't want the bar.

    BO2 Modding Support & Discussion
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