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Plutonium

andresito_20undefined

andresito_20

@andresito_20
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  • Overflow - HELP
    andresito_20undefined andresito_20

    Hi, I have a problem with this zombie health bar. At a certain point, the game kicks the player out, and the error shown on screen is "Overflow". From what I understand, the game has a limit on the recreation of hud elements (strings). This is due to a game engine function that manages configstrings, which are strings used by the game to identify resources. These are stored in a cache, and when that limit is reached, this type of error appears.

    I know exactly what the workaround is for now — using .label and setValue. But is there any way to fix this while still using setText?

    image.png

    // Calculate health percentage
    max_health = entity.maxhealth;
    health = entity.health;
    percent = health / max_health;
    
    // If the health bar already exists, update it
    if (isDefined(self.hud_zombie_health) && isDefined(self.hud_zombie_health_text))
    {
        // If the zombie is dead, show an empty bar
        if (isDefined(isDead) && isDead)
        {
            self.hud_zombie_health updatebar(0);
            if (self.langLEN == 0)
                self.hud_zombie_health_text setText("Esta Muerto!");
            else
                self.hud_zombie_health_text setText("He's dead!");
        }
        else
        {
            // Ensure the bar uses the selected color
            // Default to white if no color is defined
            if (!isDefined(self.colorcito))
                self.colorcito = (1, 1, 1);
            
            // Only update the color if it's different
            if (isDefined(self.hud_zombie_health.bar) && self.hud_zombie_health.bar.color != self.colorcito)
                self.hud_zombie_health.bar.color = self.colorcito;
            
            // Update the health bar to the current percentage
            self.hud_zombie_health updatebar(percent);
    
            // Show name and health info if enabled
            if (self.zombieNAME)
            {
                self.hud_zombie_health_text setText(name_zombie + " ^7[^3" + int(health) + "^7/^2" + int(max_health) + "^7]");
            }
            else
            {
                // Show only the health values
                self.hud_zombie_health_text setText("^7[^3" + int(health) + "^7/^2" + int(max_health) + "^7]");
            }
        }
    }
    else
    {
        // Create health bar and text if they do not exist
        self.hud_zombie_health = self createprimaryprogressbar();
        self.hud_zombie_health_text = self createprimaryprogressbartext();
    
        // Position the bar and text (original position, do not modify)
        self.hud_zombie_health setpoint("LEFT", "LEFT", 0, 120);
        self.hud_zombie_health_text setpoint("LEFT", "LEFT", 0, 134);
    
        // Ensure the color is defined, default to white
        if (!isDefined(self.colorcito))
            self.colorcito = (1, 1, 1);
        
        // Configure visual properties of the bar
        self.hud_zombie_health.bar.color = self.colorcito;
        self.hud_zombie_health.hidewheninmenu = false;
        self.hud_zombie_health_text.hidewheninmenu = false;
        self.hud_zombie_health.alpha = self.shaderON;
    
        // Set bar and text size
        self.hud_zombie_health.width = self.sizeW;
        self.hud_zombie_health.height = self.sizeH;
        self.hud_zombie_health_text.fontScale = self.sizeN;
    
        // Handle dead zombie case
        if (isDefined(isDead) && isDead)
        {
            self.hud_zombie_health updatebar(0);
            if (self.langLEN == 0)
                self.hud_zombie_health_text setText("Esta Muerto!");
            else
                self.hud_zombie_health_text setText("He's dead!");
        }
        else
        {
            // Update the bar with current health percentage
            self.hud_zombie_health updatebar(percent);
    
            // Display name and health or just health
            if (self.zombieNAME)
                self.hud_zombie_health_text setText(name_zombie + " ^7[^3" + int(health) + "^7/^2" + int(max_health) + "^7]");
            else
                self.hud_zombie_health_text setText("^7[^3" + int(health) + "^7/^2" + int(max_health) + "^7]");
        }
    }
    
    // If the zombie is alive and at full health, fade and remove the bar after a delay
    if (isDefined(isDead) && !isDead && health == max_health)
    {
        self.hud_zombie_health fadeovertime(1.5);
        self.hud_zombie_health_text fadeovertime(1.5);
        self.hud_zombie_health.alpha = 0;
        self.hud_zombie_health_text.alpha = 0;
        wait 1.5;
    
        // Destroy the health bar and text HUD elements
        if (isDefined(self.hud_zombie_health))
        {
            self.hud_zombie_health destroy();
            self.hud_zombie_health = undefined;
        }
        if (isDefined(self.hud_zombie_health_text))
        {
            self.hud_zombie_health_text destroy();
            self.hud_zombie_health_text = undefined;
        }
    }
    
    

  • [PREVIEW] [ZM] [GSC] Mod menu (Littlegods Server)
    andresito_20undefined andresito_20

    self_loss
    Hi friend, I’m glad you’re interested in this mod! This is a preview of the mod—you can stay up to date with updates by following the forum or on Discord.

    I'm fixing a lot of bugs and improving and optimizing the HUDs to provide a super comfortable experience. I hope you understand ❤


  • [PREVIEW] [ZM] [GSC] Mod menu (Littlegods Server)
    andresito_20undefined andresito_20

    Hello friends, it's a pleasure to be active once again on this great forum. I know I left some projects unfinished, but it’s nothing serious I simply wanted to restructure the way I share my projects and scripts, into a more compact and user-friendly format. worked extensively on an interactive menu, and that’s what I’d like to announce here. This is one of the biggest projects done personally, and I hope you like this new format. From now on, if you're looking for my mods, they’ll only be available through this menu and not individually.
    Important: this menu is completely free. Upon release, it may not be sold or shared on other sites this mod is exclusively for this community. It can be edited and improved if you're a skilled programmer. If you’d like to help optimize it, improve it, or add features that enhance the menu, you’re more than welcome to share your contributions on its release forum.
    Mods / Scripts

    • NIGHTMODE -> This mod allows you to enable night mode across all maps in the game and also includes a set of filters to enhance the overall experience. Additionally, it lets you adjust the game’s darkness level, giving users full control to tailor the visual atmosphere to their preference.
      Plutonium T6 Zombies (r4814) 08-04-2025 22_16_18.png
      Plutonium T6 Zombies (r4814) 08-04-2025 22_18_05.png Plutonium T6 Zombies (r4814) 08-04-2025 22_18_27.png Plutonium T6 Zombies (r4814) 08-04-2025 22_19_57.png

    • HEALTHBAR -> The mod features a clean and visually appealing health bar that shows your own health. This version is optimized compared to the previous one shared on the forum. For now, the bar isn’t fully customizable like the zombie health bar — you can only move it between the top and bottom left of the screen. Extras include total zombie count and player name display. The health bar is currently in beta and will be updated in the future to include many more features.
      Plutonium T6 Zombies (r4814) 08-04-2025 22_20_18.png
      Plutonium T6 Zombies (r4814) 08-04-2025 22_20_44.png

    • HEALTHBARZOMBIE ->The mod features a clean, visually appealing, and fully customizable health bar that displays the health of zombies (including zombies and Panzer Soldat). Compared to the previous version released on this forum, I’ve updated the names of custom zombies and added full detection for both zombies and the Panzer Soldat. The health bar accurately shows the exact health and HP count of the targeted enemy and includes a hitmarker as well.
      Plutonium T6 Zombies (r4814) 08-04-2025 22_22_27.png Plutonium T6 Zombies (r4814) 08-04-2025 22_22_55.png

    Menu
    Important: The following menu items -> Godmode, Skip Round, Go Back a Round, and Apply — will not be included in the final menu. These options are for testing purposes only.

    • Español y Ingles -> Now you’ll be able to switch the entire menu and messages between English and Spanish.
      Plutonium T6 Zombies (r4814) 08-04-2025 22_24_04.png
      Plutonium T6 Zombies (r4814) 08-04-2025 22_24_30.png

    • StyleMenu -> You’ll be able to change a bunch of menu styles to your liking with tons of customizations. Here are some examples.
      Plutonium T6 Zombies (r4814) 08-04-2025 22_27_57.png
      Plutonium T6 Zombies (r4814) 08-04-2025 22_28_10.png Plutonium T6 Zombies (r4814) 08-04-2025 22_28_15.png Plutonium T6 Zombies (r4814) 08-04-2025 22_28_22.png Plutonium T6 Zombies (r4814) 08-04-2025 22_28_29.png Plutonium T6 Zombies (r4814) 08-04-2025 22_28_34.png Plutonium T6 Zombies (r4814) 08-04-2025 22_28_41.png
      Plutonium T6 Zombies (r4814) 08-04-2025 22_28_56.png Plutonium T6 Zombies (r4814) 08-04-2025 22_29_03.png Plutonium T6 Zombies (r4814) 08-04-2025 22_29_09.png Plutonium T6 Zombies (r4814) 08-04-2025 22_29_14.png Plutonium T6 Zombies (r4814) 08-04-2025 22_29_19.png Plutonium T6 Zombies (r4814) 08-04-2025 22_29_24.png Plutonium T6 Zombies (r4814) 08-04-2025 22_29_28.png Plutonium T6 Zombies (r4814) 08-04-2025 22_29_33.png Plutonium T6 Zombies (r4814) 08-04-2025 22_29_40.png Plutonium T6 Zombies (r4814) 08-04-2025 22_29_44.png
      y muchos mas...

    • StyleSelector → Customize the menu selector with various styles and animations.
      GIFs coming soon since the elements are animated.

    • EdgeAnimation → Customize the menu border with a variety of styles and animations.
      GIFs coming soon as the elements are animated.

    MODS I'M DEVELOPING

    Mod RiotShieldBar will be implemented soon.

    Mod BankMenu coming soon.

    Mod TopRound and HighRound coming soon.

    Mod Stats coming soon.

    Reference
    -> https://forum.plutonium.pw/topic/38285/gsc-zm-healthbarzombie
    -> https://forum.plutonium.pw/topic/37109/gsc-zm-nightmode
    -> https://forum.plutonium.pw/topic/33928/gsc-zm-healthbarv2
    -> https://forum.plutonium.pw/topic/37957/preview-zm-riotshieldbar/10


  • [PREVIEW] [ZM] RiotShieldBar
    andresito_20undefined andresito_20

    Update 2

    HealthBarV2 + RiotShield
    1000000601.gif
    1000000606.gif

    Video
    YOUTUBE


  • [GSC] [ZM] HealthBarZombie
    andresito_20undefined andresito_20

    Modding: HealthBarZombie - [BETA]

    Notice: This script will continue to be updated to refine it properly. I would also like you to provide feedback so I can improve it further.

    This script detects the health of the zombies and displays it on a custom health bar. As the zombie takes damage, the bar will update until the zombie is eliminated.

    When you deal damage to a zombie and then damage another one, the previous zombie's health will remain where you left it. If you damage it again, the remaining health will be deducted. This is much more noticeable in higher rounds, where zombies have more health, and you'll see the health bar decrease slowly instead of quickly. In lower rounds, the damage eliminates the zombie rapidly.

    Commands:

    #help <- Displays all commands on screen.
    #barzm color <value> <- 0 to 21 (0 cycles through all colors, 1 to 21 are fixed colors).
    #barzm sizew <value> <- Adjusts the width of the bar (50 to 105).
    #barzm sizeh <value> <- Adjusts the height (2 to 4).
    #barzm sizen <value> <- Adjusts the font size of the text (1 to 1.4).
    #barzm name <value> <- Enables [1] or disables [0] the zombie’s name.
    #barzm shader <value> <- Enables the black shader behind the bar (0 off, 1 on).
    #lang es <- Translates the script to Spanish (messages and HUD elements).
    #lang en <- Translates the script to English (messages and HUD elements).
    

    Install
    Plutonium\storage\t6\scripts\zm

    Video
    YouTube

    Source Code
    Mediafire

    Imagenes o gif
    1000000511.jpg 1000000512.jpg
    1000000473.jpg
    VideoCapture_20240930-151753.jpg


  • BO2 Zombies
    andresito_20undefined andresito_20

    If your issue wasn't resolved, check the installation files in Steam and verify their integrity. Also, make sure your game has the acquired DLC. If your game was downloaded from unknown sources (piracy), there is no support for you


  • BO2 Zombies
    andresito_20undefined andresito_20

    andresito_20 Your problem isn't with the game; I can even guess that when you enter the match, the screen goes black and you can hear sounds.


  • BO2 Zombies
    andresito_20undefined andresito_20

    RatedR_ You need to lower the refresh rate of your PC in display settings and then adjust it in the game.


  • BO2 Zombies
    andresito_20undefined andresito_20

    If your monitor is 144 Hz, change it to 120 or 60. Go to settings and adjust your refresh rate to match the game’s. If you are at 144 Hz and the game is set to 60, you will encounter that black screen error.


  • BO2 Zombies
    andresito_20undefined andresito_20

    What is the refresh rate of your monitor?


  • Cannot find folders
    andresito_20undefined andresito_20

    Downloaded game folder in Steam.

    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II

    Folder where the Plutonium client is installed, scripts, mods, etc.

    C:\Users\NameofyourPC\AppData\Local\Plutonium\storage\t6


  • BO2 Zombies
    andresito_20undefined andresito_20

    RatedR_ send captures


  • resolution 1980x1080 dont show up in bo2 menu
    andresito_20undefined andresito_20

    It’s possible that your screen resolution is set to a low setting. Go to display settings and check the resolution, as the game usually detects your screen resolution automatically


  • Black Ops 3 - Needs Plutonium NOW
    andresito_20undefined andresito_20

    Big_Meany I understand that announcing BO3 on this forum is a ban, I hope I'm wrong.


  • [Release] [ZM] Monochromatic Perk Icons
    andresito_20undefined andresito_20

    I love it, great job, friend.


  • [PREVIEW] [ZM] RiotShieldBar
    andresito_20undefined andresito_20

    Update 1
    Now the shield icon will display its duration with color

    "gradients according to its status"

    lv_0_20240908182422.gif
    lv_0_20240908193504.gif


  • How to fix this error launcher...
    andresito_20undefined andresito_20

    terenzi1992 Hello friend, the error you are encountering is because you are opening the game from the wrong directory. Please reopen the launcher and edit the directory where the game is installed.

    And for next time, when you post something on this forum, please choose the correct category for your post. You are currently announcing this in "Support and Modding BO2" – it should be in "BO2 Support."


  • ban appeal
    andresito_20undefined andresito_20

    Algo habrás hecho, el anticheat de plutonium no se equivoca, respecto a tus cuentas mientras más creas es peor se duplicará las horas de Ban, osea estas jodido amigo

    https://plutonium.pw/es/docs/anticheat/


  • [PREVIEW] [ZM] RiotShieldBar
    andresito_20undefined andresito_20

    xNando I also want to add that I believe the icon in Transit cannot be seen; it appears with a completely poor texture. In Origins and prison maps, it will be displayed correctly
    c2eed9e8-e3a4-48ea-9152-45e35f302ffc-image.png


  • [PREVIEW] [ZM] RiotShieldBar
    andresito_20undefined andresito_20

    xNando Of course, buddy, that can definitely be done. It's completely adapted in the same way, and it will show the icon. There will even be two variants: the one you see in the photo, with text and a bar.

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