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Plutonium

andresito_20undefined

andresito_20

@andresito_20
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Recent Best Controversial

  • [PREVIEW] [ZM] RiotShieldBar
    andresito_20undefined andresito_20

    GhostRider0125 That's a great idea, but it's difficult to do that. I don't even have enough knowledge to completely recreate the shield from BO3, but I can add a hudelem next to the shield showing its health if you don't want the bar.

    BO2 Modding Support & Discussion

  • [PREVIEW] [ZM] RiotShieldBar
    andresito_20undefined andresito_20

    Hello again, I’m happy to announce another modification. As you can see, I love custom bars and being able to stylishly display various functions, and one of those is the RiotShieldBar, a new modification.

    Mod: RiotShieldBar

    The script automatically detects if the user has a shield, and if they do, it will show the shield's health. As the shield takes damage, the bar decreases progressively, and even if you drop the shield, it will detect how much health it has.

    I’m thinking of adding 2 mods in one, HealthBarV2 and RiotShieldBar, combining the user's health and the shield, or just adding the shield. These will be two separate scripts that perform the same function.

    It still needs some polishing.
    Youtube

    1000004795-1725649162824.gif

    BO2 Modding Support & Discussion

  • [PREVIEW] [ZM] HealthBarZombies
    andresito_20undefined andresito_20

    KillerSlime Unfortunately, that can't be done, at least not with my current knowledge of GSC, but it would definitely be something extremely cool.

    BO2 Modding Support & Discussion

  • [PREVIEW] [ZM] HealthBarZombies
    andresito_20undefined andresito_20

    Hello again, I’m creating something I haven’t seen anywhere on the forum and I think you’ll like it.

    Release Date: 09/25/2024
    Mod: healthBarZombies

    Other things:
    Command #lang en #Lang es:
    #lang en <- English
    #lang es <- Spanish
    It changes the script's language to English or Spanish.

    It creates a zombie health bar and displays the zombie's health. As it takes damage, the bar will update until it says the zombie is eliminated.

    Fun or silly thing: I’ve assigned random names to each zombie.
    YOUTUBE
    I’ll keep refining

    lv_0_20240818233039.gif

    BO2 Modding Support & Discussion

  • [GSC] [ZM] NightMode
    andresito_20undefined andresito_20

    _shiro_foxy_ I'll see that, anything I'll answer again here

    BO2 Modding Releases & Resources

  • Modded camos not loading
    andresito_20undefined andresito_20

    Bone Crusher JeffersonEpstein
    Hello, friend. Be careful when modifying the base game by changing the images, as Plutonium's anticheat can detect modified files. That's why a dedicated space was created for this purpose, 't6/image/<yourtexture.iwi>'

    BO1 Modding Support & Discussion

  • [GSC] [ZM] NightMode
    andresito_20undefined andresito_20

    kujih
    Modify the script and go to r_bloomTweaks to edit it, or you can also create a command and adjust it.

    BO2 Modding Releases & Resources

  • [GSC] [ZM] NightMode
    andresito_20undefined andresito_20

    zawaza
    Yes, my friend, this script works on servers. Use it and adapt it to your own convenience.

    BO2 Modding Releases & Resources

  • [PREVIEW] [SERVER] Afk
    andresito_20undefined andresito_20

    Hello, I'm creating an AFK modification for users who maintain servers. It's a comprehensive mod that will bring the following:

    Mod: AFK
    Pd:
    The script can be translated from Spanish to English and from English to Spanish
    #lang es <- Spanish
    #lang en <- English

    Commands:
    Player:
    #afk help <- displays commands on screen
    #afk on <- activates AFK for 5 minutes by default (and announces to all players that you're AFK)
    #afk d / disable <- disables AFK
    #afkv <time> <- You can activate AFK for a custom time
    #afk time <Player> <- Check how much time a player has left

    Administrator:
    #afk infinite <- sets AFK indefinitely [Available]
    #afkp / afkplayer <Player> d/disable <- disables AFK for a player [In development]
    ~ ~ <Player> on <- Activates AFK for a player [In development]
    ~ ~ <Player> v/value <time> <- sets AFK for a player for a custom time [In development]

    HUD:
    Player's AFK time - Grace period 10 seconds

    Messages:
    Announces to all that a player is AFK

    Video:
    YOUTUBE

    Image:
    VideoCapture_20240723-022640.jpg
    VideoCapture_20240723-023105.jpg

    BO2 Modding Support & Discussion

  • [GSC] [ZM] NightMode
    andresito_20undefined andresito_20

    Cawldwink
    Thanks:)

    BO2 Modding Releases & Resources

  • [GSC] [ZM] NightMode
    andresito_20undefined andresito_20

    spectrum haver
    Thank you, I hope you like it

    BO2 Modding Releases & Resources

  • [GSC] [ZM] NightMode
    andresito_20undefined andresito_20

    Modding: NightMode

    Works on all maps!!!

    Comandos
    #night on <- Active Night mode, filter 0 default
    #night d / #night disable <- Disable Night mode
    #vanight 4.5 / valuenight 4.5 <- adjust darkness, 4.5 a 10
    #filter 0 or 20 <- set filter
    #fog <- desactive / active fog
    #bar top <- active bar health top
    #bar left <- active bar health left
    #bar off <- desactive bar
    #command <- show all commands
    Video
    YOUTUBE

    Source Code
    NIGHTMODE
    BARHEALTH
    Install
    Plutonium\storage\t6\scripts\zm

    "You are free to edit this code, you can also improve it according to your own convenience, you can add more filters if you know gsc, this is just an introduction to the mod, it will not be updated"

    Image
    Plutonium_T6_Zombies_r4060_04-07-2024_16_13_32.png VideoCapture_20240706-200715.jpg VideoCapture_20240706-200824.jpg VideoCapture_20240706-200834.jpg VideoCapture_20240706-200727.jpg
    VideoCapture_20240707-222102.jpg

    BO2 Modding Releases & Resources

  • [PREVIEW] Night Mode
    andresito_20undefined andresito_20

    Arttyom77
    Sure, this will work on all maps in the game.

    BO2 Modding Support & Discussion

  • [PREVIEW] Night Mode
    andresito_20undefined andresito_20

    Hello, I'm creating a beautiful modification for users where they can manipulate the game's Dvars and create night mode filters.

    Here I will announce the progress to be fully released.

    Mod: Night mode

    Filters: 17 modes

    Command to adjust darkness:
    By default, it runs r_exposureValue 4.5 and you can modify it from 4.5 to 10.
    Example:
    #vanight 4.5
    #valuenight 4.5

    Images:
    VideoCapture_20240706-200727.jpg VideoCapture_20240706-200824.jpg VideoCapture_20240706-200834.jpg Plutonium_T6_Zombies_r4060_04-07-2024_16_13_32.png

    Video:
    YOUTUBE

    BO2 Modding Support & Discussion

  • me pasan el link a mi para el BO2 zombies?
    andresito_20undefined andresito_20

    aketerajo

    Nadie le entregara el link de descarga del juego pero le puedo proporcionar un link para que lo compre..
    https://store.steampowered.com/app/202970/Call_of_Duty_Black_Ops_II/
    Aqui no se fomenta la pirateria..

    Temas De Español

  • [GSC] [ZM] HealthBarV2
    andresito_20undefined andresito_20

    Xerxes
    Answering your initial question, NO.... nothing is a joke for me. I reiterate that the round is already established in this script and is stored in a txt file created with the T6-GSC-UTILS plugin, which is a plugin for servers.

    Answering your second question, we would be in the same situation. iw4madmin is a plugin for servers, not for local players. I used t6-gsc-utils to save the round.

    Maybe I didn't express myself clearly in the previous message. Is there a way to store a round that doesn't require third-party plugins?

    BO2 Modding Releases & Resources

  • [GSC] [ZM] HealthBarV2
    andresito_20undefined andresito_20

    Resxt
    I understand the problem. Unfortunately, I wanted to add a function I created called TOPROUND, but I didn't know how to save the player's round once they disconnected. What I did was use the T6-GSC-UTILS plugin, which provides me with more functions to create a txt file for each player that connects and save their round data in that file, so that when they reconnect, they can see their previous round.

    P.S. I believe and dare to say that there is no way to create a file without the plugin, and if it is possible, it would help me to create that function more efficiently if you could guide me.

    BO2 Modding Releases & Resources

  • [GSC] [ZM] HealthBarV2
    andresito_20undefined andresito_20

    ririyuki Resxt white african
    This mod is made for server owners to include in their servers. It is not made for local players, as it requires an extension plugin that only supports servers. Create a local server and play there for this mod to work. I apologize for not informing about this inconvenience, but future mods I upload will be for servers.

    BO2 Modding Releases & Resources

  • Hola me banearon la cuenta
    andresito_20undefined andresito_20

    [RB] Brai No intentes evadir el anticheat de plutonium creando mas cuentas, el contador seguira multiplicandose..

    pd: estas jodido

    Temas De Español

  • [GSC] [ZM] HealthBarV2
    andresito_20undefined andresito_20

    Modding Update: HealthbarV3 Para servidores

    HUB: Bar / Map Detected / Name Player Detected / Health text / Color Detected / Counter zombies / TopRound.

    Now the health bar appears when the player enters the game.

    COMMAND:

    Prefix: #
    #bar top
    #bar left
    #bar off

    TopRound: "The implementation is on all maps, and each map has its top round.How does it work? When a player joins the game, the counter will be 0/1. The '1' represents the round you are currently on. If you advance to the next round, the counter will be 0/2. To save the round, you have to die, it's logical, isn't it? So when you die, the current round you're on will be saved."

    You can manage the rounds in the path T6/topround

    Image:
    alt text
    alt text
    alt text
    alt text
    Sorce Code:

    Install:
    Warning: This script works with a plugin called T6-GSC-UTILS.
    DESCARGA T6-GSC-UTILS.DLL
    Move: T6/Plugins/T6-GSC-UTILS
    If you don't have the Plugins folder, create it.

    DESCARGA SCRIPT
    Move: T6/Script/zm/barupdate

    Video
    YOUTUBE

    Pd:
    "If you find any bugs, please report them here with reasons and details."

    VOTE TOPIC ❤

    BO2 Modding Releases & Resources
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