GhostRider0125 That's a great idea, but it's difficult to do that. I don't even have enough knowledge to completely recreate the shield from BO3, but I can add a hudelem next to the shield showing its health if you don't want the bar.

andresito_20
Posts
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[PREVIEW] [ZM] RiotShieldBar -
[PREVIEW] [ZM] RiotShieldBarHello again, I’m happy to announce another modification. As you can see, I love custom bars and being able to stylishly display various functions, and one of those is the RiotShieldBar, a new modification.
Mod: RiotShieldBar
The script automatically detects if the user has a shield, and if they do, it will show the shield's health. As the shield takes damage, the bar decreases progressively, and even if you drop the shield, it will detect how much health it has.
I’m thinking of adding 2 mods in one, HealthBarV2 and RiotShieldBar, combining the user's health and the shield, or just adding the shield. These will be two separate scripts that perform the same function.
It still needs some polishing.
Youtube -
[PREVIEW] [ZM] HealthBarZombiesKillerSlime Unfortunately, that can't be done, at least not with my current knowledge of GSC, but it would definitely be something extremely cool.
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[PREVIEW] [ZM] HealthBarZombiesHello again, I’m creating something I haven’t seen anywhere on the forum and I think you’ll like it.
Release Date: 09/25/2024
Mod: healthBarZombiesOther things:
Command #lang en #Lang es:
#lang en <- English
#lang es <- Spanish
It changes the script's language to English or Spanish.It creates a zombie health bar and displays the zombie's health. As it takes damage, the bar will update until it says the zombie is eliminated.
Fun or silly thing: I’ve assigned random names to each zombie.
YOUTUBE
I’ll keep refining -
[GSC] [ZM] NightMode_shiro_foxy_ I'll see that, anything I'll answer again here
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Modded camos not loadingBone Crusher JeffersonEpstein
Hello, friend. Be careful when modifying the base game by changing the images, as Plutonium's anticheat can detect modified files. That's why a dedicated space was created for this purpose, 't6/image/<yourtexture.iwi>' -
[GSC] [ZM] NightModekujih
Modify the script and go to r_bloomTweaks to edit it, or you can also create a command and adjust it. -
[GSC] [ZM] NightModezawaza
Yes, my friend, this script works on servers. Use it and adapt it to your own convenience. -
[PREVIEW] [SERVER] AfkHello, I'm creating an AFK modification for users who maintain servers. It's a comprehensive mod that will bring the following:
Mod: AFK
Pd:
The script can be translated from Spanish to English and from English to Spanish
#lang es <- Spanish
#lang en <- EnglishCommands:
Player:
#afk help <- displays commands on screen
#afk on <- activates AFK for 5 minutes by default (and announces to all players that you're AFK)
#afk d / disable <- disables AFK
#afkv <time> <- You can activate AFK for a custom time
#afk time <Player> <- Check how much time a player has leftAdministrator:
#afk infinite <- sets AFK indefinitely [Available]
#afkp / afkplayer <Player> d/disable <- disables AFK for a player [In development]
~ ~ <Player> on <- Activates AFK for a player [In development]
~ ~ <Player> v/value <time> <- sets AFK for a player for a custom time [In development]HUD:
Player's AFK time - Grace period 10 secondsMessages:
Announces to all that a player is AFKVideo:
YOUTUBEImage:
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[GSC] [ZM] NightModeCawldwink
Thanks:) -
[GSC] [ZM] NightModespectrum haver
Thank you, I hope you like it -
[GSC] [ZM] NightModeModding: NightMode
Works on all maps!!!
Comandos
#night on <- Active Night mode, filter 0 default
#night d / #night disable <- Disable Night mode
#vanight 4.5 / valuenight 4.5 <- adjust darkness, 4.5 a 10
#filter 0 or 20 <- set filter
#fog <- desactive / active fog
#bar top <- active bar health top
#bar left <- active bar health left
#bar off <- desactive bar
#command <- show all commands
Video
YOUTUBESource Code
NIGHTMODE
BARHEALTH
Install
Plutonium\storage\t6\scripts\zm"You are free to edit this code, you can also improve it according to your own convenience, you can add more filters if you know gsc, this is just an introduction to the mod, it will not be updated"
Image
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[PREVIEW] Night ModeArttyom77
Sure, this will work on all maps in the game. -
[PREVIEW] Night ModeHello, I'm creating a beautiful modification for users where they can manipulate the game's Dvars and create night mode filters.
Here I will announce the progress to be fully released.
Mod: Night mode
Filters: 17 modes
Command to adjust darkness:
By default, it runs r_exposureValue 4.5 and you can modify it from 4.5 to 10.
Example:
#vanight 4.5
#valuenight 4.5Images:
Video:
YOUTUBE -
me pasan el link a mi para el BO2 zombies?Nadie le entregara el link de descarga del juego pero le puedo proporcionar un link para que lo compre..
https://store.steampowered.com/app/202970/Call_of_Duty_Black_Ops_II/
Aqui no se fomenta la pirateria.. -
[GSC] [ZM] HealthBarV2Xerxes
Answering your initial question, NO.... nothing is a joke for me. I reiterate that the round is already established in this script and is stored in a txt file created with the T6-GSC-UTILS plugin, which is a plugin for servers.Answering your second question, we would be in the same situation. iw4madmin is a plugin for servers, not for local players. I used t6-gsc-utils to save the round.
Maybe I didn't express myself clearly in the previous message. Is there a way to store a round that doesn't require third-party plugins?
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[GSC] [ZM] HealthBarV2Resxt
I understand the problem. Unfortunately, I wanted to add a function I created called TOPROUND, but I didn't know how to save the player's round once they disconnected. What I did was use the T6-GSC-UTILS plugin, which provides me with more functions to create a txt file for each player that connects and save their round data in that file, so that when they reconnect, they can see their previous round.P.S. I believe and dare to say that there is no way to create a file without the plugin, and if it is possible, it would help me to create that function more efficiently if you could guide me.
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[GSC] [ZM] HealthBarV2ririyuki Resxt white african
This mod is made for server owners to include in their servers. It is not made for local players, as it requires an extension plugin that only supports servers. Create a local server and play there for this mod to work. I apologize for not informing about this inconvenience, but future mods I upload will be for servers. -
Hola me banearon la cuenta[RB] Brai No intentes evadir el anticheat de plutonium creando mas cuentas, el contador seguira multiplicandose..
pd: estas jodido
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[GSC] [ZM] HealthBarV2Modding Update: HealthbarV3 Para servidores
HUB: Bar / Map Detected / Name Player Detected / Health text / Color Detected / Counter zombies / TopRound.
Now the health bar appears when the player enters the game.
COMMAND:
Prefix: #
#bar top
#bar left
#bar offTopRound: "The implementation is on all maps, and each map has its top round.How does it work? When a player joins the game, the counter will be 0/1. The '1' represents the round you are currently on. If you advance to the next round, the counter will be 0/2. To save the round, you have to die, it's logical, isn't it? So when you die, the current round you're on will be saved."
You can manage the rounds in the path T6/topround
Image:
Sorce Code:Install:
Warning: This script works with a plugin called T6-GSC-UTILS.
DESCARGA T6-GSC-UTILS.DLL
Move: T6/Plugins/T6-GSC-UTILS
If you don't have the Plugins folder, create it.DESCARGA SCRIPT
Move: T6/Script/zm/barupdateVideo
YOUTUBEPd:
"If you find any bugs, please report them here with reasons and details."VOTE TOPIC