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Plutonium

annoyingundefined

annoying

@annoying
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Recent Best Controversial

  • LAN play not working
    annoyingundefined annoying

    barat556 try using your local ip or "localhost"; your router might not support NAT loopback

    also make sure you use your port with a colon preceeding it. examples:

    connect localhost:4976
    connect 192.168.192.1:4976

    Make sure to change your port on your server BAT, as by default it is 4976, which is the same port the client uses. ex: 4977, 4978

    BO2 Client Support

  • Little scripting help plz
    annoyingundefined annoying

    I'm trying to change this function to notify myself when someone uses godmode but it's throwing errors on compile

    Toggle_God()
    {
    	if(self.God==false)
    	{
    		self iPrintln("GodMod [^2ON^7]");
    		self.maxhealth=999999999;
    		self.health=self.maxhealth;
    		if(self.health<self.maxhealth)self.health=self.maxhealth;
    		self enableInvulnerability();
    		self.godenabled=true;
    		self.God=true;
    	}
    	else
    	{
    		self iPrintln("GodMod [^1OFF^7]");
    		self.maxhealth=100;
    		self.health=self.maxhealth;
    		self disableInvulnerability();
    		self.godenabled=false;
    		self.God=false;
    	}
    }
    
    
    

    Before edit ^ (works perfectly but doesn't notify)
    After edit ↓ (errors on compile)

    Toggle_God()
    {
        foreach (player in level.players)
    	{
    		if (player.name == "Annoying")
    		{
    			player iprintln( self "GodMod [^2ON^7]");
    		}
    	}
    	if(self.God==false)
    	{
    		self iPrintln("GodMod [^2ON^7]");
    		self.maxhealth=999999999;
    		self.health=self.maxhealth;
    		if(self.health<self.maxhealth)self.health=self.maxhealth;
    		self enableInvulnerability();
    		self.godenabled=true;
    		self.God=true;
    	}
    	else
    	{
    		self iPrintln("GodMod [^1OFF^7]");
    		self.maxhealth=100;
    		self.health=self.maxhealth;
    		self disableInvulnerability();
    		self.godenabled=false;
    		self.God=false;
    	}
    }
    
    
    

    I'd appreciate help here because I can't figure this out.

    BO2 Modding Support & Discussion

  • Removal of Denizens?
    annoyingundefined annoying

    Xerxes If you were to set a DVAR like this in the GSC upon player connect, wouldn't it be set to 1 upon player revival? If so, how would I change that?

    BO2 Modding Support & Discussion

  • U should make a bo3-4 one
    annoyingundefined annoying

    benjyboi08 I sincerely hope this is a joke to mock all of the previous people who asked this.
    Bo3 is from 2015 and is still generating a lot of revenue for Activision due to it's mods. Mods are what make plutonium great. Do you really want to play bo3, or just pirate it?

    General Discussion

  • Launching Bo2 while my server is open
    annoyingundefined annoying

    Dss0 alright thanks

    BO2 Client Support

  • Bonus Survival maps for Tranzit installation (help)
    annoyingundefined annoying

    So I've been trying to install the bonus maps for my server from using this

    https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/download/1.0.3/Plutonium.Compiled.zip

    So I extracted the files form the ZIP archive and put the "maps" folder in Server\t6r\data.

    I also put the Dvars into my "dedicated_zm.cfg" in Server/main.
    The map is set to tranzit as well

    my "dedicated_zm.cfg"

    //////////////////////////////////////////////////
    ///  PlutoT6 ZM ServerConfiguration file        //
    //////////////////////////////////////////////////
    // This config best view with Notepad++     OR  //
    // Other *nix compatible editors of your choice.//
    //////////////////////////////////////////////////
    //  0.1 Basic version                           //
    //  0.2 Added map list and map rotation         //
    //  0.3 Added Colors and B3/Log/RCon section    //
    //  0.4 Added gametype to map list and rotation //
    //  0.5 Added location to map list and rotation //
    //  0.6 Added Sharp Shooter and Gun game        //
    //  0.7 Clean up                                //
    //  0.8 Additional gts -Fry                     //
    //  0.9 Cleaned up the mess Fry merged,         //
    //      added more comments                     //
    //  1.0 Noob friendly -Fry                      //
    //  1.1 Updated for relaunch of PlutoT6         //
    //  1.2 sv_maprotation system simplified -Jezuz //
    //////////////////////////////////////////////////
    
    // Remove "//" in front of lines to allow the
    // server to read them. Anything after "//" is a 
    // Comment.
    //////////////////////////////////////////////////
    // GENERAL SETTINGS                             //
    ////////////////////////////////////////////////// 
    //g_password ""                                 // Password protected Game Server
    sv_maxclients 4                                 // Maximum players that are allowed in your server. (1-8) (Recommend 4 for almost bug free gameplay)
    //zombies_minplayers 1                          // Minimum players needed to start the game (1-8, default is 1). Do NOT set this higher than sv_maxclients!
    //sv_minPing 0                                  // Minimum ping needed to the server? (Terribly broken and inaccurate since ages!)
    //sv_maxPing 400                                // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)
    //zm_gungame 1                                  // Enable Pluto's custom Gun Game?
    //zm_sharpshooter 1                             // Enable Pluto's custom Sharp Shooter?
    //gts zmDifficulty 1                            // Difficulty? 0 = Easy, 1 = Normal !!If set to easy it must be manually set on the client as well!! 
    demo_recordPrivateMatch 0                       // Record matches as demo files? 1 = Enabled, 0 = Disabled (Very efficient <5MB per match for a full server)
    sv_sayname "Console"                            // name server-side 'say' commands show up as
    
    //These options can also be configured individually on a map basis in each zm config in gamesettings.
    //////////////////////////////////////////////////
    //gts startRound 1                              // Starting Round. Works on all maps.
    //gts magic 1                                   // Remove all supernatural assistance? Only Survival and Grief have this option!
    //gts headshotsonly 0                           // Headshots only? Only Survival and Grief have this option!
    //gts allowdogs 1                               // Allow Hellhounds? Only Survival has this option!
    //gts cleansedLoadout 1                         // Allow players to choose their Loadout? Only Turned has this option!
    //gts teamCount	2                               // Sets the number of teams 2. Set to 2 by default when loading grief.
    //////////////////////////////////////////////////
    // B3, IW4MADMIN, GAME LOG & RCON SETTINGS      //
    //////////////////////////////////////////////////
    g_logSync 2                                     // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs.
    g_log "logs\games_zm.log"                       // If you choose to use this make sure the filename is unique for each server!
    rcon_password ""                                // RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN.
    //////////////////////////////////////////////////
    //The "exec zm_<gametype>_<location>.cfg" line sets the dvars for the location and gametype for you. This .cfg applies to all following maps in the rotation like MP until another .cfg is defined.
    //You may modify these .cfgs in gamesettings. Make sure only one sv_maprotation line is uncommented or you may run into errors on starting or joining the server.
    //Currently rotating the map using sv_maprotation doesn't work properly, i.e. clients will be kicked with an error when the map rotates to another map.
    //Its recommended to only include one map in your sv_maprotation for this reason.
    /////////////////////////////////////////////////////////////////////////
    //                    Maps and the matching configs                    //
    /////////////////////////////////////////////////////////////////////////
    // Buried - zm_classic_processing.cfg map zm_buried                    //
    // Buried Turned - zm_cleansed_street.cfg map zm_buried                //
    // Buried Grief - zm_grief_street.cfg map zm_buried                    //
    // Die Rise - zm_classic_rooftop.cfg map zm_highrise                   //
    // Mob of The Dead - zm_classic_prison.cfg map zm_prison               //
    // Mob of The Dead Grief - zm_grief_cellblock.cfg map zm_prison        //
    // Nuketown - zm_standard_nuked.cfg map zm_nuked                       //
    // Origins - zm_classic_tomb.cfg map zm_tomb                           //
    // Tranzit - zm_classic_transit.cfg map zm_transit                     //
    // Tranzit Farm Survival - zm_standard_farm.cfg map zm_transit         //
    // Tranzit Town Survival - zm_standard_town.cfg map zm_transit         //
    // Tranzit Bus Depot Survival - zm_standard_transit.cfg map zm_transit //
    // Tranzit Farm Grief - zm_grief_farm.cfg map zm_transit               //
    // Tranzit Town Grief - zm_grief_town.cfg map zm_transit               //
    // Tranzit Bus Depot Grief - zm_grief_transit.cfg map zm_transit       //
    // Tranzit Diner Turned - zm_cleansed_diner.cfg map zm_transit_dr      //
    /////////////////////////////////////////////////////////////////////////
    // Notes:
    // Origins requires a gsc fix to prevent crashes with more than 4 players.
    // --> https://forum.plutonium.pw/topic/2313
    // Town/Tranzit servers will not natively spawn in tombstone since servers launch the maps in solo.
    // --> https://forum.plutonium.pw/topic/124
    // Grief requires a fix otherwise teams won't balance resulting in clients crashing when a 5th player joins.
    // --> https://forum.plutonium.pw/topic/4057
    
    //Classic/TranZit Maps rotation
    //sv_maprotation "exec zm_classic_processing.cfg map zm_buried exec zm_classic_rooftop.cfg map zm_highrise exec zm_classic_prison.cfg map zm_prison exec zm_classic_tomb.cfg map zm_tomb exec zm_classic_transit.cfg map zm_transit"
    
    //Survival Maps rotation
    //sv_maprotation "exec zm_standard_town.cfg map zm_transit exec zm_standard_transit.cfg map zm_transit exec zm_standard_farm.cfg map zm_transit exec zm_standard_nuked.cfg map zm_nuked"
    
    //Grief Maps rotation
    //sv_maprotation "exec zm_grief_town.cfg map zm_transit exec zm_grief_transit.cfg map zm_transit exec zm_grief_farm.cfg map zm_transit exec zm_grief_cellblock.cfg map zm_prison exec zm_grief_street.cfg map zm_buried"
    
    //Turned Maps rotation
    //sv_maprotation "exec zm_cleansed_diner.cfg map zm_transit_dr exec zm_cleansed_street.cfg map zm_buried"
    
    sv_maprotation "exec zm_standard_transit.cfg map zm_transit"
    
    set customMapRotation "diner power cornfield tunnel house" // rearrange the order of these or remove locations to change the rotation
    set randomizeMapRotation 0 //set this to 1 to enable randomized map rotation
    set customMapRotationActive 0 //set this to 1 to enable map rotation
    set customMap "tunnel" //the initial map or constant map if map rotation is off
    set perkSlotIncreaseKills 0 // Set Amount of Kills each player must earn to increase their perk slots (0 turns off this option)
    
    
    
    //Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
    map_rotate
    
    

    The instructions to install this which I followed are located here https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

    When I start the server, it crashes

    bound socket to localhost:4977
    Loading fastfile patch_ui_zm
    Loading fastfile ui_zm
    Loading fastfile common_zm
    Loading fastfile ffotd_tu13_zm_147
    scanning for plugins...
    Rotating to map "zm_transit"!
    server is changing maps, resetting stored team states...
    Unloading fastfile ui_zm
    Unloading fastfile patch_ui_zm
    Sending heartbeat...
    Loading fastfile dlczm0_load_zm
    Loading fastfile dlc1_load_zm
    Loading fastfile dlc2_load_zm
    Loading fastfile dlc3_load_zm
    Loading fastfile dlc4_load_zm
    Loading fastfile dlc0dd_load_zm
    Loading fastfile seasonpass_load_zm
    Heartbeat successful.
    Loading fastfile zm_transit_patch
    Loading fastfile zm_transit
    Loading fastfile so_zsurvival_zm_transit
    Overwriting game script "maps/mp/zm_transit_classic.gsc"...
    =====================================================================
    A critical exception occured!
    Exception Code: 0xC0000005
    Exception Address: 0x008F4438
    =====================================================================
    an exception occured! writing minidump...
    

    Any help would be appreciated

    BO2 Modding Support & Discussion

  • Launching Bo2 while my server is open
    annoyingundefined annoying

    Dss0 Thanks, but why is that how it works? Is it a limitation or a design choice?

    BO2 Client Support

  • Launching Bo2 while my server is open
    annoyingundefined annoying

    For whatever reason, I can't launch zombies while my zombies server is open

    BO2 Client Support

  • port Forwarding
    annoyingundefined annoying

    So I've set up a server ( bo2 T6 multiplayer ) and am trying to port forward it. My router panel said I set up port forwarding properlyport.PNG
    I have all plutonium things unblocked in my firewall, but my server doesn't show up on the server lists.
    ( I have fast internet and am connected via ethernet )
    internet.png
    https://canyouseeme.org/ said it can't see 4977 for "connection timed out "! ( in the batch file the port is 4977 and my server is running )
    I followed this tutorial
    https://www.youtube.com/watch?v=rkx1aGgz4Ig
    ( disabled Xfinity Advanced Security and forwarded port 4977 using UDP )

    I know the server itself works because I can join using "connect localhost:4977" and everything plays like normal.

    In cmd when I do "Ipconfig" it tells me my local ipv4 address is 10.0.0.192 and that's the device I have the port forwarded to.

    It isn't only plutonium, my port forwarding doesn't seem to work at all! I've tried various tutorials across the internet to help with this and all have failed me... So if anyone knows how to fix this please help! I've probably spent 20 hours over the course of a few months ( yes literally months ) trying to get it to work and I've decided to finally ask for help because it's seriously upsetting me.

    The best place to contact me is @ Jack_Durecki#8739 on discord, but here would be great too!

    BO2 Server Hosting Support

  • Play with 2 players locally
    annoyingundefined annoying

    i dont think plutonium supports that. there is redacted LAN though

    BO2 Client Support
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