SniperCHYF25 Ill implement that next lol, about to finish up the last few things then push a full update on GitHub with what I got so far and ill work on it even more tomorrow. Right now custom_menu.gsc is almost 2,000 lines of code lmfao that's wild... but it works which is even more amazing!

Astroolean
Posts
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[Release] [ZM] BO2 Zombies: Town AI Premade Pack -
[Release] [ZM] BO2 Zombies: Town AI Premade PackI had to remove the zombie counter entirely because it kept making the entire game crash...
No idea why... So I scraped it and found an alternative. So that option imma probably leave out of the menu cause now I got it separately; while still working. Other than that this is a combination of the menu from the modified control panel in this pack and the update you pushed earlier. Imma work on adding the other stuff now, may change the color to blue though cause that's my favorite color lol. So far looking great! so much smoother! -
[Release] [ZM] BO2 Zombies: Town AI Premade PackSniperCHYF25 awesome I almost have a working setup with the last update you pushed earlier, after I finish that ill combine again. Btw I love the new menu design... (I can only reply once every 10 min is wild)
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[Release] [ZM] BO2 Zombies: Town AI Premade PackDec Your amazing thank you! Yea, right now i'm tryna update the control panel menu but after that ill look into that. For right now I wanted to keep it how it is because the custom perk machines have a custom perk that does exactly what you say. No burning on screen or anything. Forgot the exact name I think its called Burn Walker or something... So basically I tried to make it so this allows you to not take damage by fire until you get enough points to buy that perk basically. Then that perk actually removes the burning and the screen effects. So if I were to change that script it would make that custom perk useless. This somewhat still makes both viable for the time being. Kind of like coexisting with one another I guess. Ill look into seeing if AI can improve on it though.
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[Release] [ZM] BO2 Zombies: Town AI Premade PackSniperCHYF25 Sounds awesome ill check it out
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[Release] [ZM] BO2 Zombies: Town AI Premade PackSniperCHYF25 Omfg your a legend thank you!
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[Release] [ZM] Select your character options for solo custom gameHadi77KSA That worked, thanks!
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[Release] [ZM] BO2 Zombies: Town AI Premade Pack🧟[Release] [ZM] BO2 Zombies: Town AI Premade Pack
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
Linked Mods & Resources
- ALL WEAPONS
- MORE PERKS
- ADDS BANK / MORE
- ADDS CW FEATURES
- SHARE BOX / PERKS IN BOX
- PERMA PERKS UNLOCKED
- FIXES HIGH ROUNDS
Thank you for reading and have a wonderful rest of your day!
The banking will reset upon exiting and reopening the game...
That's what I call above my paygrade... So, some stuff I can't do, however this works!Town was my favorite and the nostalgia is what keeps bringing me back...
I made this because I was bored and had some time to spare...
Yes, I did not code any of this however I heavily modified some stuff with AI.
Took a lot of troubleshooting and trial and error. Kept running into error, after error, after error...
Then everything just randomly started to work... So I didn’t question it and kept working along.
Yes, I renamed all the files because I have OCD and wanted them to all be named similarly.
️ The following were custom made via AI:
NO FIRE DAMAGE (TOGGLE ON/OFF RIGHT ON D-PAD)
CHOOSE A STARTING WEAPON (MINIMAL SELECTION FOR TESTING)
GAMBLING IN THE BAR AT TOWN (COSTS 500 POINTS A SPIN; WIN OR RISK IT ALL)
A SIMPLE WELCOME MESSAGE UPON STARTING... NOTHING MUCH...
As for
[IMPORTANT] PLUTONIUM FIX.gsc
— I cannot remember when and where I got that...
All I know is that it fixes the spawn rates. I got that a few years back when I first downloaded Plutonium.
If I remember where I found it I'll credit the author — I just really can’t remember.As for
ranked.gsc
and_clientids.gsc
— as far as I’m aware, that’s needed to make everything work...
I went into this blind. I got super stoned and worked on this with the help of ChatGPT and Gemini specifically. Overall, this took me over a week to setup... AI is very fast... My end goal is just to play the game lol...So for the record:
I am not claiming that I coded any of this at all.
I simply got it made with AI and now I want to release it.
In case others may be interested and/or potentially want to improve on it.
This way it’s like a fully premade setup for Town.
Enable the mod for all weapons on all maps...
Backup your current images and scripts setup...
Remove your images and scripts folder and replace it with this one found on github.
Remember to make backups along the way — I’ve made that mistake of forgetting many times...
Once again, only posting this for those who care.
And if you don’t care, please feel free to move along — it’s all good.
Just uploading this in case anyone actually wants it...I’m trying my hardest to give credit where credit is due...
If I left anyone out, please let me know and I’ll update this.
I love this game and just wanted to dedicate some of my time to make something with AI for it.
This is me using my time to give back to the game — maybe someone will find this and be like:
"Damn, I actually wanted that."
For those who care — you're welcome.
Screenshots
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤRoll Range to Reward Mapping
roll
Range% Chance Reward Range Notes < 30
30.00% -5000 to 0 Big negative loss 30 <= roll < 60
30.00% -2000 to 0 Small negative loss 60 <= roll < 85
25.00% 0 to +3000 Small win 85 <= roll < 97.5
12.50% 0 to +5000 Medium win 97.5 <= roll < 99.5
2.00% 0 to +10000 Big win >= 99.5
0.50% -10000 BANKRUPT
Summary of Probabilities
Outcome Type Chance (%) Negative Reward 60.50% Positive Reward 39.50% - Losses dominate the odds (especially smaller and moderate losses).
- Only 2.5% chance to gain more than 5000 points.
- 0.5% chance of losing exactly 10,000 points.
Jackpot vs. Bankrupt
- Jackpot (+10,000): 2.00%
- Bankrupt (-10,000): 0.50%
️ Hitting a jackpot is 4× more likely than going bankrupt.
Honestly, the gambling feature is the most satisfying part for me.
It's hilarious—sometimes I get lucky and then lose everything right after, lmfao.
I think it’s the most fun part of this setup. Especially with more people this could be funny.
All in all everything is awesome I made this so I can sit down and play with a few QoL stuff.
I truly hope this helps someone else. Long live black ops 2...ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
Download
You can download the full setup directly from here on GitHub:
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[Release] [ZM] Select your character options for solo custom gameHadi77KSA I still cant get this to work... followed your advice step by step. This is an amazing mod I hope it gets revived...
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[zm] NSFW texture pack almost 300 filesthis is decent
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[Release] [ZM] SpongeBob Announcer VoiceSadly didnt work followed step by step... I was playing on the map Town.
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(RELEASE) BO6 DARK MATTER CAMO FOR BO2 (ALL DDS FILES INCLUDED)This would make a better pack a punch camo for zombies
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Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025RedxSkull Thank you clarifying! and yea i'm sorry about that I was a bit confused I guess. The only coding ive ever done was Python years ago for school but I don't even do that anymore. I'm not familiar with most this stuff. I truly do appreciate you taking the time to type this though.
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Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025Found a bug with another thing i'm using, however haven't played zombies in a while and just felt like a kid again.
I was using [Alpha] [Zombies] BO2 Zombies Bots which works... except not with your Tranzit...
Let me explain, when we start the game you create your class and select your special ability.
From there you proceed to play the game...
However, these bots aren't aware of such things. They get frozen at spawn the entire game.
Due to the selection process at the beginning of the game. I don't know how active the developer is for that script in specific; however, what I do know is maybe if he cant make it work maybe you could. If you don't have the time maybe point me in the right direction so I can learn and help make this possible.Thank you for reading and have a wonderful day. I played this mod way back when it was originally released.
Gonna try it again for the first time tonight havnt played in over a year lol... Wish me luck -
Twisted Metal Black Theme song for ZM MENUCreate a "sound" folder and put it inside within t6, correct?
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[Release] (ZM) - Origins Chronicles PaP CamoDoes this work on all maps?
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$$$ Bounty For Custom EverythingI am looking for the OG Origins pack-a-punch blue camo but as the pack-a-punch camo on all maps.
I want a custom set of blue gloves and bandages around the hands for the characters that do not have gloves. This should match the theme of the blue Origins pack-a-punch camo. The gloves and bandages should be animated like they are on Origins—applied to every character and working on all maps.
I would also like all perk machines, mystery boxes, pack-a-punch machines, etc... In the same animated state as the Origins pack-a-punch camo. I don't know if this is possible.
I might need a few GSC files edited.
I might need more done, but I'm not sure yet; I'm willing to pay in the $$$ range.
Let me know if you are interested. Contact me via Astroolean on Discord or reply here.I posted this because I just spent the last month trying to find camos and gloves for zombies, and not a single one out there satisfied me. That is why I want to get my custom one made. The OG Bo2 Origins pack-a-punch camo is my favorite of all time. If this is possible this will make my year. Not quite sure if asking for a service is allowed here. I would have used Fiverr, but nobody is doing things like this on Fiverr. If anyone can make this happen please contact me!
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any way to get multiplayer diamond camo into zombies?Please provide an easy-to-use download for this working for all maps, precisely the pack-a-punch camo. Would highly appreciate it