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Plutonium

Astrooleanundefined

Astroolean

@Astroolean
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  • [Release] [ZM] BO2 Zombies: Town AI Premade Pack
    Astrooleanundefined Astroolean

    I will be taking a break to test things and tend to things IRL, however I will continue this project...
    For download go to the GitHub, I am unable to edit my original post.
    Everything was modified and further enhanced via ChatGPT & Gemini.

    πŸ“₯ Download

    You can download the full setup directly from here on GitHub:

    πŸ‘‰ Download on GitHub

    BO2 Modding Releases & Resources

  • [Release] [ZM] BO2 Zombies: Town AI Premade Pack
    Astrooleanundefined Astroolean

    [MASSIVE UPDATE]

    🧟 [Release] [ZM] BO2 Zombies: Town AI Premade Pack


    Hey everyone,
    I'm excited to release another major update for my custom Zombies setup β€” featuring a brand-new Exfil System, a Cold War-style Custom Round System, Alternate Ammo Types, and more!
    This update is all about adding variety, challenge, and polish to your Black Ops 2 Zombies experience.


    ✈️ New Feature: Custom Exfil System (custom_exfil.gsc)

    Escape instead of endlessly surviving.

    • πŸ”“ Unlocks on Round 11, then appears every 5 rounds
    • πŸ—³οΈ Interact with the Exfil Point (usually a radio) to start a vote
    • πŸ‘₯ All living players must vote yes within 15 seconds

    πŸ”₯ Exfil Challenge:

    • ⚠️ Zombies become faster and more aggressive
    • 🧟 Up to 40 zombies spawn during the sequence
    • πŸ’€ Map minibosses (e.g. Brutus, Mechz) will appear
    • ⏱️ You have 120 seconds to clear all enemies

    βœ… Success Conditions:

    • πŸ”“ After clearing all zombies, the Exfil Portal opens
    • πŸƒ Players must reach the portal before time runs out
    • πŸ‘‘ All inside = Exfil Successful
    • ☠️ Anyone outside = Downed + Exfil Failed

    πŸ”„ Custom Rounds System (custom_rounds.gsc)

    Mimics Cold War's round pacing and enemy scaling.

    • πŸ“Š Round progression formula inspired by Cold War Zombies
    • 🎯 Rounds 1–5 have static counts for early-game accuracy
    • βš™οΈ Later rounds scale using multipliers and increment rules
    • πŸ‘₯ Dynamic zombie count adjusts based on player count

    πŸ”« Custom Ammunition System (custom_ammo.gsc)

    Pack-a-Punch gets a full upgrade.

    • πŸ’Έ Dynamic pricing: 5000 / 2500 / 1000 depending on PaP tier
    • 🎞️ Third-person animations, ammo refill, and interaction changes
    • πŸ”„ Randomly assigns one of seven AATs when PaP’ing:

    πŸ§ͺ Alternate Ammo Types:

    Effect Color Description
    Thunder Wall Cyan Blasts zombies backward, high force
    Fireworks Green Spawns a temp auto-firing weapon
    Turned Pink Turns one zombie into an ally
    Cluster Brown Spawns multiple grenades
    Headcutter Magenta Deals head damage + AoE
    Explosive Blue Bullets deal splash damage
    Blast Furnace Red Sets groups of zombies on fire
    • ⏲️ Each AAT has individual cooldowns
    • πŸ“ˆ Effects scale by round number
    • 🧠 New HUD element shows your AAT in real-time

    πŸƒ Custom Sprint System (custom_sprint.gsc)

    Always sprint, always fast.

    • πŸƒ Unlimited sprint from game start
    • πŸ”„ Applied on every spawn automatically
    • βœ… HUD message: β€œUnlimited Sprint Activated!”

    πŸ“Έ Screenshots

    1.jpg 2.jpg 3.jpg 4.jpg 5.jpg


    πŸ”— Linked Mods & Resources

    • ZM Exfil System
    • Cold War Rounds Algorithm
    • Alternate Ammo Types (AATs)

    πŸ’¬ Final Thoughts

    I hope you all enjoy this update β€” especially the new Exfil System, which brings a completely new way to finish a match besides endless survival. I spent the entire day today setting this up. A special thanks to those linked above for making all of this possible. Long live black ops 2...

    BO2 Modding Releases & Resources

  • [Release] [ZM] BO2 Zombies: Town AI Premade Pack
    Astrooleanundefined Astroolean

    SniperCHYF25 That would be awesome, so right now i'm working on adding more new stuff to this setup, another update coming soon, but after imma start attempting the shaders again. Be warned any and all code was modified by AI so i'm unsure how clean the code is... Also I don't even compile because Plutonium does it automatically... All I do basically is give the code to AI and say please help me do this and that. I'm limited with free AI though because you cant send large amounts of code; without sending it in parts and sections. All in all everything is labeled within the code but might not be organized... My discord name is the same on here Astroolean

    BO2 Modding Releases & Resources

  • [Release] [ZM] BO2 Zombies: Town AI Premade Pack
    Astrooleanundefined Astroolean

    [MASSIVE UPDATE]

    🧟 [Release] [ZM] BO2 Zombies: Town AI Premade Pack


    βš™οΈ custom_menu.gsc Version 2 Updates

    Zombie Counter & HUD

    • Zombie Counter is now a standalone GSC script, no longer embedded in the Control Panel Menu.
    • HUD elements relocated to the top-left of the screen, showing:
      • Player Level
      • Point Scaling
      • Bullet Damage
      • Highest Round Reached
      • Instructions for the Control Panel Menu
    • HUD text updated for ranking up point scaling, bullet damage, and level.

    Player Menu Enhancements

    • AFK Mode Toggle moved into the new Player Menu.
    • Added new features:
      • FOV Slider for adjustable Field of View.
      • Zombie ESP Toggle for enhanced enemy visibility.

    Perk Shop Introduction

    • New Perk Shop allows easy purchase of:
      • Juggernog
      • Speed Cola
      • Double Tap
      • Quick Revive
      • Stamin-Up

    Weapon Options Menu

    • Added new options:
      • Pack-a-Punch upgrades.
      • Buy Max Ammo.
      • Spin the Mystery Box directly from the menu.

      Costs $2500 to spin, giving you either a regular or a Pack-a-Punched weapon.

      🎲 You have a 30% chance to receive a powerful Pack-a-Punched weapon, offering high value at a low cost!

    Banking Menu Update

    • A 10% increment is now available to all bank deposits and withdrawals.

    🎲 custom_gamble.gsc Version 2 Updates

    1. Gamble Mode Selector

    • Players can toggle between Standard and High-Roller modes.
    • Press {+speed_throw} (L2/LT) inside the gamble zone to switch modes.
    • Mode tracked by variable self.gamble_mode.

    2. Debt System with Consequences

    • Negative points trigger escalating debt levels:
      • Level 1: Movement speed reduced for 30 seconds.
      • Level 2: Weapons removed; player receives random non-Pack-a-Punch weapon.
      • Level 3: Spawns 3 β€œdebt ghost” models around the player.
      • Level 4: Player shell-shocked; screen color changed for 10 seconds.
    • Debt level tracked via self.player_debt_level, checked after every gamble.

    3. Gamble Costs & Rewards Adjusted

    • Gamble cost depends on mode:
      • 500 points in Standard mode.
      • 2500 points in High-Roller mode.
    • Different reward/loss probabilities and ranges per mode.
    • Standard mode includes small gains/losses and a small jackpot.
    • High-Roller mode has bigger stakes with chances for mega jackpot or bankruptcy.

    4. HUD & Interaction Improvements

    • Removed player_gamble_hud_setup() β€” HUD now handled externally.
    • Hint text updated to display controls for gambling and mode switching.
    • Button mapping changed from {+use} to {+gostand} for gamble action.
    • Mode switching toggles self.gamble_mode on button press.

    5. Additional Changes

    • Gambling disabled while player is in debt.
    • Uses randomintrange(min, max) for reliable random rewards.
    • HUD message positions fixed β€” no more X/Y offset issues.
    • Slightly increased trigger radius around the totem for easier interaction.

    πŸ“‹ Summary

    This update improves gameplay and UI by:

    • Separating the Zombie Counter from the Control Panel menu.
    • Relocating and enhancing HUD elements for better clarity.
    • Enhancing the Player Menu with AFK mode, FOV slider, and Zombie ESP.
    • Introducing a streamlined Perk Shop experience.
    • Adding weapon management options within the menu.
    • Updating the Banking Menu to include a 10% fee on all deposits and withdrawals.
    • Revamping custom_gamble.gsc with gambling mode switching, layered debt system, and updated reward mechanics.
    • Improving HUD prompts and interaction controls for gambling.

    These improvements bring deeper gameplay mechanics, clearer feedback, and a more polished user experience. A special thanks to SniperCHYF25 for helping make this possible with what he created.


    πŸ–ΌοΈ Images

    1.jpg

    2.jpg

    3.jpg

    4.jpg

    5.jpg

    6.jpg


    Despite my best efforts, I ran into a few issues with shaders and custom perks not being recognized correctly. Because of that, those features have been delayed and are planned for a future update. I actually ran into issues with a few other things too... However this is a working an stable version. The next massive update I plan to add even more stuff and improve what is already here. So expect the next update to be another big one.

    That said, this update is still a massive improvement overall. I’ve been working on this from 10 AM to 7 PM β€” and I’m grateful to be building something like this. Gonna grab some food, test the latest changes in-game, and get some rest. I am hoping to add a lot more stuff got a few more ideas from AI to try as well...

    BO2 Modding Releases & Resources

  • [Release] [ZM] BO2 Zombies: Town AI Premade Pack
    Astrooleanundefined Astroolean

    UPDATE: Massive update dropping tomorrow I wanna finalize things before I release it... Huge thanks to SniperCHYF25 for his creation because if it wasn't for what he made this would not be here today. Massive appreciation for your work, thank you I truly mean that. I added so much stuff and even have some other surprises. Some stuff I cant get to work, but in due time they will. Here are some images:

    1.jpg 2.jpg 3.jpg 4.jpg 5.png 6.jpg 7.jpg 8.jpg 9.jpg

    So, for right now this is what I got... Been working on making this work for the past 8 or more hours or so I think I started roughly 5pm maybe? can't remember... Imma work on it a lot more tomorrow and try to push a massive update. I'm calling this a massive update because the menu itself is like a 1000% improvement. I just gotta go to bed i'm super tired now lmfao

    BO2 Modding Releases & Resources

  • [Release] [ZM] BO2 Zombies: Town AI Premade Pack
    Astrooleanundefined Astroolean

    SniperCHYF25 Ill implement that next lol, about to finish up the last few things then push a full update on GitHub with what I got so far and ill work on it even more tomorrow. Right now custom_menu.gsc is almost 2,000 lines of code lmfao that's wild... but it works which is even more amazing!

    BO2 Modding Releases & Resources

  • [Release] [ZM] BO2 Zombies: Town AI Premade Pack
    Astrooleanundefined Astroolean

    SniperCHYF25 88c8dd85f9d31e99204ad0ee2318e47a.jpg b1beaf890ecb4a6ed7e06bfd2c2aecec.jpg e2c0a0d64b1d51d0f9548850c2970c60.jpg

    I had to remove the zombie counter entirely because it kept making the entire game crash...
    No idea why... So I scraped it and found an alternative. So that option imma probably leave out of the menu cause now I got it separately; while still working. Other than that this is a combination of the menu from the modified control panel in this pack and the update you pushed earlier. Imma work on adding the other stuff now, may change the color to blue though cause that's my favorite color lol. So far looking great! so much smoother!

    BO2 Modding Releases & Resources

  • [Release] [ZM] BO2 Zombies: Town AI Premade Pack
    Astrooleanundefined Astroolean

    SniperCHYF25 awesome I almost have a working setup with the last update you pushed earlier, after I finish that ill combine again. Btw I love the new menu design... (I can only reply once every 10 min is wild)

    BO2 Modding Releases & Resources

  • [Release] [ZM] BO2 Zombies: Town AI Premade Pack
    Astrooleanundefined Astroolean

    Dec Your amazing thank you! Yea, right now i'm tryna update the control panel menu but after that ill look into that. For right now I wanted to keep it how it is because the custom perk machines have a custom perk that does exactly what you say. No burning on screen or anything. Forgot the exact name I think its called Burn Walker or something... So basically I tried to make it so this allows you to not take damage by fire until you get enough points to buy that perk basically. Then that perk actually removes the burning and the screen effects. So if I were to change that script it would make that custom perk useless. This somewhat still makes both viable for the time being. Kind of like coexisting with one another I guess. Ill look into seeing if AI can improve on it though.

    BO2 Modding Releases & Resources

  • [Release] [ZM] BO2 Zombies: Town AI Premade Pack
    Astrooleanundefined Astroolean

    SniperCHYF25 Sounds awesome ill check it out

    BO2 Modding Releases & Resources

  • [Release] [ZM] BO2 Zombies: Town AI Premade Pack
    Astrooleanundefined Astroolean

    SniperCHYF25 Omfg your a legend thank you!

    BO2 Modding Releases & Resources

  • [Release] [ZM] Select your character options for solo custom game
    Astrooleanundefined Astroolean

    Hadi77KSA That worked, thanks!

    BO2 Modding Releases & Resources

  • [Release] [ZM] BO2 Zombies: Town AI Premade Pack
    Astrooleanundefined Astroolean

    🧟[Release] [ZM] BO2 Zombies: Town AI Premade Pack

    γ…€γ…€γ…€γ…€γ…€γ…€γ…€γ…€γ…€γ…€

    πŸ”— Linked Mods & Resources

    • ALL WEAPONS
    • MORE PERKS
    • ADDS BANK / MORE
    • ADDS CW FEATURES
    • SHARE BOX / PERKS IN BOX
    • PERMA PERKS UNLOCKED
    • FIXES HIGH ROUNDS

    Thank you for reading and have a wonderful rest of your day!
    The banking will reset upon exiting and reopening the game...
    That's what I call above my paygrade... So, some stuff I can't do, however this works!

    Town was my favorite and the nostalgia is what keeps bringing me back...
    I made this because I was bored and had some time to spare...
    Yes, I did not code any of this however I heavily modified some stuff with AI.
    Took a lot of troubleshooting and trial and error. Kept running into error, after error, after error...
    Then everything just randomly started to work... So I didn’t question it and kept working along.
    Yes, I renamed all the files because I have OCD and wanted them to all be named similarly.


    πŸ› οΈ The following were custom made via AI:

    • πŸ”₯ NO FIRE DAMAGE (TOGGLE ON/OFF RIGHT ON D-PAD)
    • 🎯 CHOOSE A STARTING WEAPON (MINIMAL SELECTION FOR TESTING)
    • 🎰 GAMBLING IN THE BAR AT TOWN (COSTS 500 POINTS A SPIN; WIN OR RISK IT ALL)
    • πŸ‘‹ A SIMPLE WELCOME MESSAGE UPON STARTING... NOTHING MUCH...

    As for [IMPORTANT] PLUTONIUM FIX.gsc β€” I cannot remember when and where I got that...
    All I know is that it fixes the spawn rates. I got that a few years back when I first downloaded Plutonium.
    If I remember where I found it I'll credit the author β€” I just really can’t remember.

    As for ranked.gsc and _clientids.gsc β€” as far as I’m aware, that’s needed to make everything work...
    I went into this blind. I got super stoned and worked on this with the help of ChatGPT and Gemini specifically. Overall, this took me over a week to setup... AI is very fast... My end goal is just to play the game lol...

    So for the record:
    I am not claiming that I coded any of this at all.
    I simply got it made with AI and now I want to release it.
    In case others may be interested and/or potentially want to improve on it.
    This way it’s like a fully premade setup for Town.
    Enable the mod for all weapons on all maps...
    Backup your current images and scripts setup...
    Remove your images and scripts folder and replace it with this one found on github.
    Remember to make backups along the way β€” I’ve made that mistake of forgetting many times...


    Once again, only posting this for those who care.
    And if you don’t care, please feel free to move along β€” it’s all good.
    Just uploading this in case anyone actually wants it...

    I’m trying my hardest to give credit where credit is due...
    If I left anyone out, please let me know and I’ll update this.
    I love this game and just wanted to dedicate some of my time to make something with AI for it.
    This is me using my time to give back to the game β€” maybe someone will find this and be like:
    "Damn, I actually wanted that."


    For those who care β€” you're welcome.


    πŸ“Έ Screenshots

    1
    2
    3
    4
    5
    γ…€γ…€γ…€γ…€γ…€γ…€γ…€γ…€γ…€γ…€

    🎲 Roll Range to Reward Mapping

    roll Range % Chance Reward Range Notes
    < 30 30.00% -5000 to 0 Big negative loss
    30 <= roll < 60 30.00% -2000 to 0 Small negative loss
    60 <= roll < 85 25.00% 0 to +3000 Small win
    85 <= roll < 97.5 12.50% 0 to +5000 Medium win
    97.5 <= roll < 99.5 2.00% 0 to +10000 Big win
    >= 99.5 0.50% -10000 BANKRUPT

    πŸ“Š Summary of Probabilities

    Outcome Type Chance (%)
    Negative Reward 60.50%
    Positive Reward 39.50%
    • Losses dominate the odds (especially smaller and moderate losses).
    • Only 2.5% chance to gain more than 5000 points.
    • 0.5% chance of losing exactly 10,000 points.

    🎯 Jackpot vs. Bankrupt

    • Jackpot (+10,000): 2.00%
    • Bankrupt (-10,000): 0.50%

    ➑️ Hitting a jackpot is 4Γ— more likely than going bankrupt.

    Honestly, the gambling feature is the most satisfying part for me.
    It's hilariousβ€”sometimes I get lucky and then lose everything right after, lmfao.
    I think it’s the most fun part of this setup. Especially with more people this could be funny.
    All in all everything is awesome I made this so I can sit down and play with a few QoL stuff.
    I truly hope this helps someone else. Long live black ops 2...

    γ…€γ…€γ…€γ…€γ…€γ…€γ…€γ…€γ…€γ…€

    πŸ“₯ Download

    You can download the full setup directly from here on GitHub:

    πŸ‘‰ Download on GitHub

    BO2 Modding Releases & Resources

  • [Release] [ZM] Select your character options for solo custom game
    Astrooleanundefined Astroolean

    Hadi77KSA I still cant get this to work... followed your advice step by step. This is an amazing mod I hope it gets revived...

    BO2 Modding Releases & Resources

  • [zm] NSFW texture pack almost 300 files
    Astrooleanundefined Astroolean

    this is decent

    BO2 Modding Releases & Resources nsfw texture pack zomibes

  • [Release] [ZM] SpongeBob Announcer Voice
    Astrooleanundefined Astroolean

    Sadly didnt work followed step by step... I was playing on the map Town.

    BO2 Modding Releases & Resources

  • (RELEASE) BO6 DARK MATTER CAMO FOR BO2 (ALL DDS FILES INCLUDED)
    Astrooleanundefined Astroolean

    This would make a better pack a punch camo for zombies

    BO2 Modding Releases & Resources

  • Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025
    Astrooleanundefined Astroolean

    RedxSkull Thank you clarifying! and yea i'm sorry about that I was a bit confused I guess. The only coding ive ever done was Python years ago for school but I don't even do that anymore. I'm not familiar with most this stuff. I truly do appreciate you taking the time to type this though.

    BO2 Modding Releases & Resources bo2 bo2 zombies bo2 custom bo2 custom map custom zombies black ops 2 tranzit reimagined revamped
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