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Plutonium

Beamxrz-undefined

Beamxrz-

@Beamxrz-
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Recent Best Controversial

  • [v1.7 | Back In Service…][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)
    Beamxrz-undefined Beamxrz-

    Dr Geedorah I think that’s a bug on Plutonium’s side. But everything else works perfectly well… I haven’t had no issues with the Warlord perk, as I fixed the issues with it a while back…


  • [v1.7 | Back In Service…][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)
    Beamxrz-undefined Beamxrz-

    SRC267 Because the "Ward" tag needs to be in front of the names in order to work.

    For example: "Ward,Alpha"


  • [v1.7 | Back In Service…][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)
    Beamxrz-undefined Beamxrz-

    Irfanzariff2019 From what I heard, it’s the Bot Warfare mod. It’s outdated, so it’ll be fixed in a couple of minutes. Be ready for a new update…


  • [v1.7 | New Update!][MP] Beamxrz-'s Unofficial Weapon Patch (MW3 Version)
    Beamxrz-undefined Beamxrz-

    Irfanzariff2019 Probably just add attachment options for it, including Akimbo. It won’t be as insane as its MW2 counterpart. All I need is help from the Plutonium community on how to make it possible…


  • [v1.7 | Back In Service…][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)
    Beamxrz-undefined Beamxrz-

    Typsy12 Currently fixing…


  • IW5/ weapon stats
    Beamxrz-undefined Beamxrz-

    xHIGH1x Use BO1 Mod Tools. You can find it through a GitHub…


  • [v1.7 | New Update!][MP] Beamxrz-'s Unofficial Weapon Patch (MW3 Version)
    Beamxrz-undefined Beamxrz-

    Crewmenkyle OpenAssetTools…


  • [v1.7 | New Update!][MP] Beamxrz-'s Unofficial Weapon Patch (MW3 Version)
    Beamxrz-undefined Beamxrz-

    Master_64 Hey, just released a big update. The Assault Rifles have been fixed...


  • [v1.7 | Back In Service…][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)
    Beamxrz-undefined Beamxrz-

    @Mayla Yes, it is.


  • Bot Warfare "Bot Names" (Exclusive to IW4x and IW5 only)
    Beamxrz-undefined Beamxrz-

    DarkEyEe I actually gotta update this with the "Ward" clan tag. So instead of it just being [Ward], it’ll be ",Ward" to show the proper clan tag.


  • [v1.7 | New Update!][MP] Beamxrz-'s Unofficial Weapon Patch (MW3 Version)
    Beamxrz-undefined Beamxrz-

    Master_64 Don’t you worry. I managed to fix the Assault Rifles, but I need the parsing code for the underbarrel attachments (including the Hybrid Sight). Once I get that fixed, I’ll be able to fix the maps and flip the killfeed icon for the XM25 and M320 GL. Then after that, the mod will be officially finished and I will open servers to play with other players. The L86 LSW, MK46, and M4A1 might destroy the ACR 6.8 and the MP7 when it comes to “meta”.


  • (Release Date Revealed!)[ZM] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)
    Beamxrz-undefined Beamxrz-

    FaZe Flick No Problem…


  • (Release Date Revealed!)[ZM] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)
    Beamxrz-undefined Beamxrz-

    Welcome!

    As you may notice, I'm not a huge Zombies player, as I was never into Zombies and its experience. For the dedication of FaZe Flick, I will be announcing a new Weapon Patch exclusively for zombies… It will bring some of the updates I made to weapons from the Multiplayer version while also introducing some new exclusive changes. This mod will also update some of the Wonder Weapons in-game and certain maps…

    Download

    • Release Date: August 21, 2025

    Installation

    • The mod is now officially in the works… Please wait… Thank you for your service.

    Support/Feedback

    If you have any questions or in any interest to help by showing support and participating in work on the mod, don't hesitate to reach out to me through PM through the forum, the official Discord server, and/or giving feedback through this topic…

    Multiplayer Edition

    • Unofficial Weapon Patch


  • [v1.7 | Back In Service…][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)
    Beamxrz-undefined Beamxrz-

    soy mesi chisito The M16 comes fully automatic if you use the Alternative version. The G11 also becomes fully automatic as well.


  • MW3 ZoneTool (Can't parse Assault Rifle files/Silencer Bug)
    Beamxrz-undefined Beamxrz-

    Update: I know why I can't parse the Assault Rifles. It's because of the way they're dumped. The only workaround is by using a SMG weapon file, copy and pasting the AR files onto the SMG files. It's not because of the Launcher issue.


  • MW3 ZoneTool (Can't parse Assault Rifle files/Silencer Bug)
    Beamxrz-undefined Beamxrz-

    Bubbles Ok. If you are getting it to work, let me know. I'm using the "quak" version of ZoneTool, and I've managed to fix the underbarrel issue for the LMGs and Shotguns


  • MW3 ZoneTool (Can't parse Assault Rifle files/Silencer Bug)
    Beamxrz-undefined Beamxrz-

    Bubbles Ok. I'm currently fixing the Gun Kick problem for the Assault Rifles, as I've recently fixed the Gun Kick problem for the LMGs, the Machine Pistols, and the SMGs (only the PP90M1 and PM9). I'm probably gonna need some assistance on writing the code for the launchers, but thank you for the help.


  • MW3 ZoneTool (Can't parse Assault Rifle files/Silencer Bug)
    Beamxrz-undefined Beamxrz-

    Bubbles Well, is there any way to get the parsing code for the launchers?


  • [v1.5 | New Update!][MP] Beamxrz-'s Unofficial Weapon Patch (MW2/IW4x Version)
    Beamxrz-undefined Beamxrz-

    Welcome!

    Hey, everybody! I will be announcing a new mod that updates the weapon balancing to make every weapon have viability/different performances. This mod is called Beamxrz-'s Unofficial Patch (MW2/IW4x Version). This mod improves/fixes some weapons in the game by improving their ammo clip/capacity, their damage profile, and their recoil pattern.

    Download

    Multiplayer Weapon Patch

    Installation

    Extract everything inside your IW4x game folder. Once that is finished, open IW4x and start up a Private Match (NOTE: This Weapon Patch mod is also bundled with @INeedBots “Bot Warfare” mod. If you want to play with bots, start up a Private Match. Once you start up a match, 11 bots will spawn automatically).

    Changelog

    v1.5 | Latest Update

    • Some weapons had certain performances reverted to their default values.

    v1.4

    • The weapon stats in the Create-a-Class menu have been reworked to accurately match each weapon’s performance.
    • Added map rotation for the Original maps and the DLC maps.

    v1.3

    • The SPAS-12's fire rate and rechamber values have been updated.
    • The Gun Game, Kill Confirmed, and Infected modes have been updated and fixed.

    v1.2

    • The UMP45 has been updated for balancing purposes.
    • The ammo clip/capacity for the PP2000 and the SCAR-H have been reverted to their default values for balancing purposes.

    v1.1

    • The Attack Helicopter's 20mm Cannon does more damage; the Harrier Strike's 20mm Cannon does less damage.
    • The semi-automatic Sniper Rifles now have a fire rate cap to keep them from being spammable; for balancing purposes.
    • The killfeed icon for the Thumper and the Grenade Launcher attachment have been flipped.

    v1.0

    • Official Release

    Mod Preview

    Primary Weapons

    Assault Rifles

    M4A1

    • [N/A]

    Famas

    • [N/A]

    SCAR-H

    • [N/A]

    TAR-21

    • [N/A]

    FAL

    • [N/A]

    M16A4

    • [N/A]

    ACR

    • [N/A]

    FN2000

    • Ammo Capacity: 30/60 (Extended Mags: 45/45) -> 36/72 (Extended Mags: 54/54)
    • Recoil: Reworked Recoil Pattern

    AK-47

    • [N/A]

    Submachine Guns

    MP5K

    • [N/A]

    UMP-45

    • Fire Rate: 0.09 -> 0.08
    • Damage: 40 (Minimum: 35) -> 40 (Minimum: 30)

    Vector

    • Ammo Capacity: 30/60 (Extended Mags: 45/45) -> 36/72 (Extended Mags: 54/54)

    P90

    • [N/A]

    Mini-Uzi

    • [N/A]

    Light Machine Guns

    L86 LSW

    • Recoil: Reworked Recoil Pattern

    RPD

    • [N/A]

    MG4

    • [N/A]

    AUG HBAR

    • [N/A]

    M240

    • Fire Rate: 0.064 -> 0.087
    • Damage: 30 (Minimum: 20) -> 40 (Minimum: 30)

    Sniper Rifles

    Barrett. 50cal

    • Ammo Capacity: 10/20 (Extended Mags: 15/15) -> 8/16 (Extended Mags: 12/12)
    • Fire Rate: 0.05 -> 0.325

    Intervention

    • [N/A]

    WA2000

    • Ammo Capacity: 6/18 (Extended Mags: 12/12) -> 10/20 (Extended Mags: 15/15)
    • Fire Rate: 0.05 -> 0.212

    M21 EBR

    • Ammo Capacity: 10/20 (Extended Mags: 15/15) -> 15/30 (Extended Mags: 20/20)
    • Fire Rate: 0.05 -> 0.187

    Melee

    Riot Shield

    • [N/A]

    Secondary Weapons

    Handguns

    USP.45

    • [N/A]

    .44 Magnum

    • [N/A]

    M9

    • [N/A]

    Desert Eagle

    • [N/A]

    Machine Pistols

    PP2000

    • [N/A]

    G18

    • [N/A]

    M93 Raffica

    • Ammo Capacity: 20/60 (Extended Mags: 30/90) -> 24/48 (Extended Mags: 36/36)

    TMP

    • Ammo Capacity: 15/45 (Extended Mags: 25/50) -> 32/64 (Extended Mags: 48/48)

    Shotguns

    SPAS-12

    • Fire Rate: 0.65 -> 0.3
    • Rechamber Time: 0.467 -> 0.55

    AA-12

    • Ammo Capacity: 8/16 (Extended Mags: 12/12) -> 12/36 (Extended Mags: 18/36)

    Striker

    • [N/A]

    Ranger

    • [N/A]

    M1014

    • Ammo Capacity: 4/16 (Extended Mags: 6/18) -> 8/32 (Extended Mags: 12/36)

    Model 1887

    • [N/A]

    Launchers

    AT4-HS

    • [N/A]

    Thumper

    • Misc: Flipped Killfeed icon.

    Stinger

    • [N/A]

    Javelin

    • [N/A]

    RPG-7

    • [N/A]

    Uninstall/Backup

    Before you install this mod, make sure to back up the original weapon files/folder. Just in case if you don't want to play with this mod.

    Other Mods/Patches

    Here are some other Weapon Patches I made if you’re interested in trying them out:

    • Multiplayer Weapon Patch (Black Ops Version) | Status: v1.7 (New Update!)
    • Multiplayer Weapon Patch (MW3 Version) | Status: v1.7 (New Update!)
    • Multiplayer Weapon Patch (WaW Version) | Status: v0.95 (Pre-Release)
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