UrNotThat6uy I can’t finish the mod. These new updates have already made my Multiplayer version of the weapon patch nearly unplayable and every time I try to play any of the zombies maps, the game just hard crashes my PC and I’m forced to restart my entire PC. Safe to say that this version of this weapon patch is 100% dead…
Beamxrz-
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(Cancelled | Hear Me Out...)[ZM] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version) -
[v1.9 | NEW UPDATE!][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)2111Sean You might need to use unlockall, since Combat Training is broken. I don’t know how to fix the issue, but once I can, I’ll immediately update the mod with said fix. Also, certain maps like Grid, Havana, and the DLC maps will crash due to a image asset bug that causes the game to hard crash the PC (The new Plutonium updates have broken the mod, as it had no issues before r4912).
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[v1.9 | NEW UPDATE!][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)Dr Geedorah I think that’s a bug on Plutonium’s side. But everything else works perfectly well… I haven’t had no issues with the Warlord perk, as I fixed the issues with it a while back…
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[v1.9 | NEW UPDATE!][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)SRC267 Because the "Ward" tag needs to be in front of the names in order to work.
For example: "Ward,Alpha"
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[v1.9 | NEW UPDATE!][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)Irfanzariff2019 From what I heard, it’s the Bot Warfare mod. It’s outdated, so it’ll be fixed in a couple of minutes. Be ready for a new update…
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[v1.8 | Final Update!][MP] Beamxrz-'s Unofficial Weapon Patch (MW3 Version)Irfanzariff2019 Probably just add attachment options for it, including Akimbo. It won’t be as insane as its MW2 counterpart. All I need is help from the Plutonium community on how to make it possible…
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[v1.9 | NEW UPDATE!][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)Typsy12 Currently fixing…
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IW5/ weapon statsxHIGH1x Use BO1 Mod Tools. You can find it through a GitHub…
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[v1.8 | Final Update!][MP] Beamxrz-'s Unofficial Weapon Patch (MW3 Version)Crewmenkyle OpenAssetTools…
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[v1.8 | Final Update!][MP] Beamxrz-'s Unofficial Weapon Patch (MW3 Version)Master_64 Hey, just released a big update. The Assault Rifles have been fixed...
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[v1.9 | NEW UPDATE!][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)@Mayla Yes, it is.
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Bot Warfare "Bot Names" (Exclusive to IW4x and IW5 only)DarkEyEe I actually gotta update this with the "Ward" clan tag. So instead of it just being [Ward], it’ll be ",Ward" to show the proper clan tag.
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[v1.8 | Final Update!][MP] Beamxrz-'s Unofficial Weapon Patch (MW3 Version)Master_64 Don’t you worry. I managed to fix the Assault Rifles, but I need the parsing code for the underbarrel attachments (including the Hybrid Sight). Once I get that fixed, I’ll be able to fix the maps and flip the killfeed icon for the XM25 and M320 GL. Then after that, the mod will be officially finished and I will open servers to play with other players. The L86 LSW, MK46, and M4A1 might destroy the ACR 6.8 and the MP7 when it comes to “meta”.
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(Cancelled | Hear Me Out...)[ZM] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)FaZe Flick No Problem…
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(Cancelled | Hear Me Out...)[ZM] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)NEWS!
As y'all may noticed throughout the updates that Plutonium rolled out, my Multiplayer Weapon Patch mod started to become more unstable and started causing hard crashes (potential blue screens), and it was the exact same way for zombies, but worse, as none of the maps would load with the testing stage of the mod, causing my PC to blue screen every time... So as of the moment, this mod has been cancelled due to the image overload error and my loss of interest towards this version of the mod.
Multiplayer Edition
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[v1.9 | NEW UPDATE!][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)soy mesi chisito The M16 comes fully automatic if you use the Alternative version. The G11 also becomes fully automatic as well.
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MW3 ZoneTool (Can't parse Assault Rifle files/Silencer Bug)Update: I know why I can't parse the Assault Rifles. It's because of the way they're dumped. The only workaround is by using a SMG weapon file, copy and pasting the AR files onto the SMG files. It's not because of the Launcher issue.
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MW3 ZoneTool (Can't parse Assault Rifle files/Silencer Bug)Bubbles Ok. If you are getting it to work, let me know. I'm using the "quak" version of ZoneTool, and I've managed to fix the underbarrel issue for the LMGs and Shotguns
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MW3 ZoneTool (Can't parse Assault Rifle files/Silencer Bug)Bubbles Ok. I'm currently fixing the Gun Kick problem for the Assault Rifles, as I've recently fixed the Gun Kick problem for the LMGs, the Machine Pistols, and the SMGs (only the PP90M1 and PM9). I'm probably gonna need some assistance on writing the code for the launchers, but thank you for the help.