Crewmenkyle OpenAssetTools…
Beamxrz-
Posts
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[Update Coming Soon…][MP] Beamxrz-'s Unofficial Weapon Patch (MW3 Version) -
[Update Coming Soon…][MP] Beamxrz-'s Unofficial Weapon Patch (MW3 Version)Master_64 Hey, just released a big update. The Assault Rifles have been fixed...
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[New Update Incoming…][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)@Mayla Yes, it is.
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Bot Warfare "Bot Names" (Exclusive to IW4x and IW5 only)DarkEyEe I actually gotta update this with the "Ward" clan tag. So instead of it just being [Ward], it’ll be ",Ward" to show the proper clan tag.
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[Update Coming Soon…][MP] Beamxrz-'s Unofficial Weapon Patch (MW3 Version)Master_64 Don’t you worry. I managed to fix the Assault Rifles, but I need the parsing code for the underbarrel attachments (including the Hybrid Sight). Once I get that fixed, I’ll be able to fix the maps and flip the killfeed icon for the XM25 and M320 GL. Then after that, the mod will be officially finished and I will open servers to play with other players. The L86 LSW, MK46, and M4A1 might destroy the ACR 6.8 and the MP7 when it comes to “meta”.
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[ZM] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)FaZe Flick No Problem…
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[ZM] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)Welcome!
As you may notice, I'm not a huge Zombies player, as I was never into Zombies and its experience. For the dedication of FaZe Flick, I will be announcing a new Weapon Patch exclusively for zombies… It will bring some of the updates I made to weapons from the Multiplayer version while also introducing some new exclusive changes. This mod will also update some of the Wonder Weapons in-game and certain maps…
Download
N/AInstallation
• I have just announced the mod is now in the works… Please wait… Thank you for your service.
Support/Feedback
If you have any questions or in any interest to help by showing support and participating in work on the mod, don't hesitate to reach out to me through PM through the forum, the official Discord server, and/or giving feedback through this topic…
Multiplayer Edition
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[New Update Incoming…][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)soy mesi chisito The M16 comes fully automatic if you use the Alternative version. The G11 also becomes fully automatic as well.
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MW3 ZoneTool (Can't parse Assault Rifle files/Silencer Bug)Update: I know why I can't parse the Assault Rifles. It's because of the way they're dumped. The only workaround is by using a SMG weapon file, copy and pasting the AR files onto the SMG files. It's not because of the Launcher issue.
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MW3 ZoneTool (Can't parse Assault Rifle files/Silencer Bug)Bubbles Ok. If you are getting it to work, let me know. I'm using the "quak" version of ZoneTool, and I've managed to fix the underbarrel issue for the LMGs and Shotguns
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MW3 ZoneTool (Can't parse Assault Rifle files/Silencer Bug)Bubbles Ok. I'm currently fixing the Gun Kick problem for the Assault Rifles, as I've recently fixed the Gun Kick problem for the LMGs, the Machine Pistols, and the SMGs (only the PP90M1 and PM9). I'm probably gonna need some assistance on writing the code for the launchers, but thank you for the help.
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MW3 ZoneTool (Can't parse Assault Rifle files/Silencer Bug)Bubbles Well, is there any way to get the parsing code for the launchers?
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[Update Coming Soon…][MP] Beamxrz-'s Unofficial Weapon Patch (MW2/IW4x Version)Welcome!
Hey, everybody! I will be announcing a new mod that updates the weapon balancing to make every weapon have viability/different performances. This mod is called Beamxrz-'s Unofficial Patch (MW2/IW4x Version). This mod improves/fixes some weapons in the game by improving their ammo clip/capacity, their damage profile, and their recoil pattern.
Download
Installation
Extract everything inside your IW4x game folder. Once that is finished, open IW4x and start up a Private Match (NOTE: This Weapon Patch mod is also bundled with @INeedBots “Bot Warfare” mod. If you want to play with bots, start up a Private Match. Once you start up a match, 11 bots will spawn automatically).
Changelog
v1.05 | Work In Progress…
- Some weapons will have certain performances reverted to their default values.
- Fixing the Grenade Launcher attachment issue where you can more ammo with the "Scavenger" attachment.
v1.04 | Latest Update
- The weapon stats in the Create-a-Class menu have been reworked to accurately match each weapon’s performance.
- Added map rotation for the Original maps and the DLC maps.
v1.03
- The SPAS-12's fire rate and rechamber values have been updated.
- The Gun Game, Kill Confirmed, and Infected modes have been updated and fixed.
v1.02
- The UMP45 has been updated for balancing purposes.
- The ammo clip/capacity for the PP2000 and the SCAR-H have been reverted to their default values for balancing purposes.
v1.01
- The Attack Helicopter's 20mm Cannon does more damage; the Harrier Strike's 20mm Cannon does less damage.
- The semi-automatic Sniper Rifles now have a fire rate cap to keep them from being spammable; for balancing purposes.
- The killfeed icon for the Thumper and the Grenade Launcher attachment have been flipped.
v1.00
- Official Release
Mod Preview
Primary Weapons
Assault Rifles
M4A1
- [N/A]
Famas
- [N/A]
SCAR-H
- [N/A]
TAR-21
- Ammo Capacity: 30/60 (Extended Mags: 45/45) -> 32/64 (Extended Mags: 48/48)
FAL
- [N/A]
M16A4
- [N/A]
ACR
- Recoil: Reworked Recoil Pattern
FN2000
- Ammo Capacity: 30/60 (Extended Mags: 45/45) -> 36/72 (Extended Mags: 54/54)
- Recoil: Reworked Recoil Pattern
AK-47
- [N/A]
Submachine Guns
MP5K
- [N/A]
UMP-45
- Fire Rate: 0.09 -> 0.08
- Damage: 40 (Minimum: 35) -> 40 (Minimum: 30)
Vector
- Ammo Capacity: 30/60 (Extended Mags: 45/45) -> 36/72 (Extended Mags: 54/54)
P90
- [N/A]
Mini-Uzi
- [N/A]
Light Machine Guns
L86 LSW
- Recoil: Reworked Recoil Pattern
RPD
- [N/A]
MG4
- [N/A]
AUG HBAR
- [N/A]
M240
- Fire Rate: 0.064 -> 0.087
- Damage: 30 (Minimum: 20) -> 40 (Minimum: 30)
Sniper Rifles
Barrett. 50cal
- Ammo Capacity: 10/20 (Extended Mags: 15/15) -> 8/16 (Extended Mags: 12/12)
- Fire Rate: 0.05 -> 0.325
Intervention
- [N/A]
WA2000
- Ammo Capacity: 6/18 (Extended Mags: 12/12) -> 10/20 (Extended Mags: 15/15)
- Fire Rate: 0.05 -> 0.212
M21 EBR
- Ammo Capacity: 10/20 (Extended Mags: 15/15) -> 15/30 (Extended Mags: 20/20)
- Fire Rate: 0.05 -> 0.187
Melee
Riot Shield
- [N/A]
Secondary Weapons
Handguns
USP.45
- [N/A]
.44 Magnum
- [N/A]
M9
- [N/A]
Desert Eagle
- [N/A]
Machine Pistols
PP2000
- [N/A]
G18
- [N/A]
M93 Raffica
- Ammo Capacity: 20/60 (Extended Mags: 30/90) -> 24/48 (Extended Mags: 36/36)
TMP
- Ammo Capacity: 15/45 (Extended Mags: 25/50) -> 32/64 (Extended Mags: 48/48)
Shotguns
SPAS-12
- Fire Rate: 0.65 -> 0.3
- Rechamber Time: 0.467 -> 0.55
AA-12
- Ammo Capacity: 8/16 (Extended Mags: 12/12) -> 12/36 (Extended Mags: 18/36)
Striker
- [N/A]
Ranger
- [N/A]
M1014
- Ammo Capacity: 4/16 (Extended Mags: 6/18) -> 8/32 (Extended Mags: 12/36)
Model 1887
- [N/A]
Launchers
AT4-HS
- [N/A]
Thumper
- Misc: Flipped Killfeed icon.
Stinger
- [N/A]
Javelin
- [N/A]
RPG-7
- [N/A]
Uninstall/Backup
Before you install this mod, make sure to back up the original weapon files/folder. Just in case if you don't want to play with this mod.
Other Mods/Patches
Here are some other Weapon Patches I made if you’re interested in trying them out:
- Multiplayer Weapon Patch (Black Ops Version) | Status: v1.08 (Update Coming Soon…)
- Multiplayer Weapon Patch (MW3 Version) | Status: v1.06 (Update Coming Soon…)
- Multiplayer Weapon Patch (WaW Version) | Status: v0.95 (Pre-Release)
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[Release][MP] Beamxrz-'s Unofficial Weapon Patch (WaW Version)--Welcome!--
Hey, everybody! I will be releasing a mod that balances/fixes weapons. This mod is called "Beamxrz-'s Unofficial Weapon Patch" (WaW Version).
--Download--
--Installation--
There are 2 folders in this zip. file. Choose which one you want to use and place the "mods" folder inside "%localappdata%/Activision/CoDWaW". Launch up WaW MP and go to mods, launch "mp_patch", go to a Private Match, and enjoy...
Mod Preview
- Reworked Sniper Rifles, as they now deal more damage without Sniper Scope and have different performances.
- Reworked fire rates for: FG-42. MP-40, STG-44, Type 99, M1A1 Carbine, M1 Garand, SVT-40, M1919 Browning, DP-28, and Sniper Rifles.
- Reworked damage profiles for: MP-40, FG-42, Type 99, M1919 Browning, and Sniper Rifles.
- Reworked ammo capacities for: FG-42, M1A1 Carbine, DP-28, MG-42, M1919 Browning, BAR, M1897 Trench Gun, Pistols, and Sniper Rifles.
- Dogs now have the ability to 1-hit kill with their bites.
- M1A1 Carbine is now Fully Automatic!
Other Mods/Patches:
Beamxrz-'s Unofficial Weapon Patch (MW2/IW4x Version): Multiplayer Weapon Patch (IW4x/MW2 Version)
Beamxrz-'s Unofficial Weapon Patch (MW3/IW5 Version): Multiplayer Weapon Patch (MW3 Version)
Beamxrz-'s Unofficial Weapon Patch (Black Ops Version): Multiplayer Weapon Patch (Black Ops Version) -
MW3 ZoneTool (Can't parse Assault Rifle files/Silencer Bug)Hey, every time i try to build a mod with a Assault Rifle weapon file, ZoneTool randomly crashes. I don't understand as it worked for the SMGs, Snipers, Machine Pistols, LMGs, and Shotguns. I really want to fix the awful visual recoil on the M4A1, M16, CM901, Type 95, G36C, and AK-47, as I've managed to fix the visual recoil on the LMGs, PP90M1, and the MP9.
I'm also trying to fix the Silencer sounds for the SMGs, the Snipers, and the Machine Pistols even though i have the sound jsons in the "sounds" folder and the "loaded_sound" folder inside the "zonetool" folder. Every time I use a Silencer on the SMGs, the Snipers, and/or the Machine Pistols, there's literally no sound, but i can hear when people fire with the Silencer on the SMGs, the Snipers, or the Machine Pistols.
Are there any solutions to these issues? If there is, let me know.
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[Update Coming Soon…][MP] Beamxrz-'s Unofficial Weapon Patch (MW3 Version)Welcome!
Hey, everybody! I will be releasing a mod that fixes the visual recoil (gun kick), removes the ADS spread, and reworks for some other miscellaneous weapons. This mod is called Beamxrz-'s Unofficial Weapon Patch (MW3 Version).
Download
Installation
Extract everything inside the "Weapon Patch" folder to "%localappdata%/Plutonium/storage/iw5". Once inside the game, start up a game through a Private Match (NOTE: This Weapon Patch mod is also bundled with @INeedBots “Bot Warfare” mod. If you want to play with bots, start up a game through a Private Match. Once you start up a match, 11 bots will spawn automatically).
There are 2 methods to get this mod running. Please, read the "Known Issues" section before running the mod...
Method A: Once loaded into the game, use the command console by pressing the "tilde" key (Ex: "~" key), type in "/set fs_game mods/patch", then restart the game by typing in the command console "/vid_restart". Once the game has restarted, go to Private Match and start a match.
Method B: Drag and drop all of the files located in the "Weapon Patch" folder by dragging it from the "patch" folder (which can be found inside the "mods" folder) and drop it into the "zone" folder located inside the Plutonium IW5's storage folder or replace the current "common_mp.ff" and "patch_mp.ff" located inside your Game's "zone/english" folder. Once that has been finished, load the game, go to Private Match and start a match
(NOTE: If you do Method B, please make a backup of the original "common_mp.ff" and "patch_mp.ff" before replacing it to avoid losing the original file).Known Issues!
Issue #1: There are some current audio issues for the underbarrel attachments for the Assault Rifles, but these items still 100% work with no other issues. This will be fixed later through future updates.
Issue #2: There is a issue with the "Unlock All" button and the "End Game" button, as they both currently don't work and I don't know how to fix this issue. So, to get around this issue, use the command console by pressing the "tilde" key (Ex: "~" key), and enter in "disconnect" and "unlockall" to get around these issues until they are fixed.
Changelog
v1.07 | Work In Progress…
- Fixing the severe hitching issues when the game registers damage done to players (Only occurs when using weapons; Doesn't occur with killstreaks).
- Fixing the "End Game" and "Unlock All" prompts.
- Fixing the sound issues from the underbarrel attachments.
- Updating the Idle Sway values for every weapon (excluding the Sniper Rifles, the Handguns, the Shotguns, and the Launchers).
- Attempting to fix the visual kick animation when firing the Skorpion (NOTE: This might come in future updates).
- Implementation of attachments for the Model 1887 (NOTE: This might come in future updates).
- Implementation of a fire rate cap for the Handguns and the MK14 to modernize the Game (NOTE: This might come in future updates or not at all).
v1.06 | Latest Update
- Updated the random gun kick values to their traditional values for the Assault Rifles to remove the weird bouncy patterns when firing these weapons (excluding the Scar-L and the ACR 6.8).
- Flipped the killfeed icons for the XM25 and the M320 GL.
- Every map works with the new files are included in the mini-update.
v1.05
- The damage profiles for the Desert Eagle and the 44. Magnum have been updated for balancing purposes.
- The fire rate and rechamber values for the SPAS-12 have been updated so this weapon can fire and rechamber at a faster rate (NOTE: There is a bug with the Foregrip attachment that reverts both fire rate and rechamber values to their original).
v1.04
- Updated the random gun kick values to their traditional values for the SMGs to remove the weird bouncy patterns when firing these weapons (excluding the MP5, the UMP45, the MP7, and the AK-74u).
- Every Sniper Rifle have been updated to do the same damage and have the same idle sway (NOTE: The body multipliers stay the same for the RSASS and the recoil for the Barrett. 50cal has been reduced to improve its focus and performance during long-range combat).
v1.03
- Updated the random gun kick values to their traditional values for the Machine Pistols to remove the weird bouncy patterns when firing these weapons.
- The KSG-12 has been updated to perform as a slug-round Shotgun (NOTE: similar performance to the Black Ops II counterpart of this weapon).
- Fixed an issue where the MG36 used the same recoil pattern as the M60E4. This weapon now uses the AUG HBAR's recoil pattern (NOTE: This weapon also used the same hip fire recoil pattern as the AUG HBAR as this weapon was the replacement for that weapon, but used a different ADS recoil pattern).
v1.02
- Fixed the sound issue when firing an SMG or Machine Pistol equipped with the Silencer attachment.
- Updated the random gun kick values to their traditional values for the LMGs to remove the weird bouncy patterns when firing these weapons (Also fixes the broken Rapid Fire attachment bug where the view model would glitch out and break the weapon's bullet pattern when continuously firing the LMGs; This bug was very noticeable with this attachment with/without non-thermal optics while firing the L86 LSW or the MK46). | Now you can use the non-thermal optics without having to deal with the weapon randomly bouncing when firing and get better focus and accuracy on your target…
v1.01
- Added fire-rate cap to semi-automatic Sniper Rifles to keep them from being spammable and for balancing purposes.
- The damage profiles for the Dragunov have been updated (NOTE: This weapon now has the ability to acquire 1-shot kills to the neck and upper torso).
- The ADS spread has been removed from the LMGs.
v1.00
- Official Release
Mod Preview
Primary Weapons
Assault Rifles
M4A1
- Recoil: Fixed Gun Kick
M16A4
- Recoil: Fixed Gun Kick
Scar-L
- [N/A]
CM901
- Recoil: Fixed Gun Kick
Type 95
- Recoil: Fixed Gun Kick
G36C
- Recoil: Fixed Gun Kick | Tightened Recoil Pattern
ACR 6.8
- [N/A]
MK14
- [N/A]
AK-47
- Recoil: Fixed Gun Kick
FAD
- Recoil: Fixed Gun Kick
Submachine Guns
MP5
- [N/A]
UMP45
- [N/A]
PP90M1
- Recoil: Fixed Gun Kick
P90
- Recoil: Fixed Gun Kick
PM9
- Recoil: Fixed Gun Kick
MP7
- [N/A]
(Bonus)
AK-74u
- [N/A]
Light Machine Guns
L86 LSW
- Recoil: Fixed Gun Kick
MG36
- Recoil: Fixed Gun Kick | Tightened Recoil Pattern
PKP Pecheneg
- Recoil: Fixed Gun Kick
MK46
- Recoil: Fixed Gun Kick
M60E4
- Recoil: Fixed Gun Kick
Shotguns
USAS-12
- Ammo Capacity: 6/24 (Extended Mags: 8/16) -> 8/36 (Extended Mags: 12/24)
- Fire Rate: 0.65 -> 0.365
KSG-12
- Overhaul: Now performs as a Slug-Round Shotgun
SPAS-12
- Fire Rate: 0.67 -> 0.285
- Rechamber Time: 0.65 -> 0.55
AA-12
- Ammo Capacity: 8/16 (Extended Mags: 12/12) -> 12/24 (Extended Mags: 18/36)
Striker
- Fire Rate: 0.175 -> 0.2
Model 1887
- [N/A]
Sniper Rifles
Barrett. 50cal
- Ammo Capacity: 10/20 (Extended Mags: 15/15) -> 8/16 (Extended Mags: 12/12)
- Fire Rate: 0.05 -> 0.325
- Idle Sway: 60x2 -> 40x1.5
- Recoil: Tightened Recoil Pattern
L118A
- [N/A]
Dragunov
- Damage: 70 (Minimum: 40) -> 98 (Minimum: 98) "1-Shot Kill to the Upper Chest potential"
- Ammo Capacity: 10/20 (Extended Mags: 15/15) -> 12/24 (Extended Mags: 18/18)
- Fire Rate: 0.05 -> 0.256
AS50
- [N/A]
RSASS
- Damage: 70 (Minimum: 40) -> 98 (Minimum: 98)
- Ammo Capacity: 20/40 (Extended Mags: 30/30) -> 15/30 (Extended Mags: 20/20)
- Fire Rate: 0.05 -> 0.175
MSR
- [N/A]
(Bonus)
Intervention
- [N/A]
Melee
Riot Shield
- [N/A]
Secondary Weapons
Pistols
USP-45
- [N/A]
P99
- [N/A]
MP412
- [N/A]
44. Magnum
- Damage: 74 (Minimum: 17) -> 74 (Minimum: 45)
Five-Seven
- [N/A]
Desert Eagle
- Damage: 49 (Minimum: 25) -> 74 (Minimum: 45)
Machine Pistols
FMG-9
- Recoil: Fixed Gun Kick
MP9
- Recoil: Fixed Gun Kick
Skorpion
- Damage: 32 (Minimum: 20) -> 49 (Minimum: 20)
- Fire Rate: 0.074 -> 0.08
- Recoil: Tightened Recoil Pattern
G18
- Ammo Capacity: 20/80 (Extended Mags: 30/60) -> 33/99 (Extended Mags: 44/88)
- Recoil: Fixed Gun Kick
Launchers
SMAW
- [N/A]
Javelin
- [N/A]
Stinger
- [N/A]
XM25
- Misc: Flipped Killfeed icon.
M320 GLM
- Misc: Flipped Killfeed icon.
RPG-7
- [N/A]
Other Mods/Patches
Here are some other Weapon Patches I made if you’re interested in trying them out:
- Multiplayer Weapon Patch (IW4x/MW2 Version) | Status: v1.04 (Update Coming Soon…)
- Multiplayer Weapon Patch (Black Ops Version) | Status: v1.08 (Update Coming Soon…)
- Multiplayer Weapon Patch (WaW Version) | Status: v0.95 (Pre-Release)
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[Closed] Black Ops 1: Beamxrz-'s Multiplayer Weapon Patchnerily FaZe Flick JohnStateFarm Hey, this forum is officially closed, as I've made a new forum for this mod. The mod is 100% complete in this forum if you want to check it out!
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[New Update Incoming…][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)Welcome!
Hey, everybody! I will be announcing/releasing a new mod that changes the overall performance for every weapon to make them feel different instead of feeling the same. This mod is called Beamxrz-'s Unofficial Patch (Black Ops Version). This mod improves the weapon balancing for the multiplayer.
Download
Installation
There are 2 folders in this "zip." file. Choose which one you want to use and place the "mods" folder inside "%localappdata%/Plutonium/storage/t5".
How to start a game with the mod/patch:
- Launch Multiplayer, go to the Mods section, and launch “mp_patch”.
- Once you load the mod, start up a game through a Private Match (NOTE: This Weapon Patch mod is also bundled with @INeedBots “Bot Warfare” mod. If you want to play with bots, start up a game through a Private Match. Once you start up a match, 11 bots will spawn automatically).
Please, use Private Match instead of Combat Training, as Combat Training is broken, and you also get extra game mode settings/options in Private Match!
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Bots Capacity: You can also remove/add bots from spawning by changing the "bots_manage_add" section from 0-17 in the console by pressing the "tilde" key (Ex: '~' key) or "_bots.gsc" inside the .iwd file.
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Bots Difficulty: You can change the bots difficulty by changing the "bots_difficulty" section from "easy", "normal", "hard", or "fu" in the console by pressing the "tilde" key (Ex: '~' key) or going to Combat Training and changing their difficulty from the game mode settings.
(Tip: You can change the bots difficulty with both methods any time and the bots will stick to the difficulty you chose before loading the mod; This doesn't work after loading the mod.)
Changelog
v1.09 | Work In Progress…
- Fixing visual attachment issues when using the "Warlord" perk (Ex: These bugs are noticeable when using the ACOG or Reflex optic and the Suppressor attachment).
- Reworking the recoil values and the range values for multiple weapons for balancing purposes.
- Reverting the ammo clip/capacity for certain weapons back to their original.
- The bots can now use underbarrel attachments as intended and have the ability to jump and prone.
v1.08 | Latest Update
- The damage profiles for the Kiparis and the Spectre have been updated for balancing purposes.
- The ammo clip/capacity for the Enfield has been reverted to its original capacity.
- Another revamp for weapon stats in the Create-a-Class menu.
- Removed armor-piercing rounds from the Sniper Rifles and the Kiparis due to visual issues.
- Fixed issue where the bots were restricted from using certain weapons (Ex: the Uzi, the Commando, and the PSG1).
v1.07
- Fixed multiple attachment issues.
- Revamped weapon stats in the Create-a-Class menu.
- Improved every Party Mode.
v1.06
- UAV sweep is now enabled (Party Modes only).
- Party Modes now use their original description and images.
- Fixed killfeed issue for Party Modes.
- Fixed issue when using the Red Dot attachment on the M60.
- Reworked every SMG and Assault Rifle (excluding the AK-74u and the M16).
v1.05
- Reworked the Dual Wield (Akimbo) attachment on every weapon for balancing purposes.
- The Sniper Rifles have gotten a huge rework, as they now have updated damage profiles (Increased potential for collateral kills) and different fire rates.
- Party Modes are now available for Combat Training and Private Match.
- Reworked the performance for the Shotguns.
v1.04
- Fixed the ammo capacity for the LMGs.
- Reworked and tightened the recoil values for multiple weapons.
v1.03
- Completely fixed the "Warlord" perk issue.
- Removed the fire rate cap from Semi-Automatic weapons (except for the Sniper Rifles).
v1.02
- The gun kick values for the L96A1 have been fixed.
- The fire rate and the rechamber values for the China Lake have been updated for balancing purposes.
v1.01
- Semi-Automatic weapons now do higher damage (Ex: High-caliber weapons like the FN FAL, the M14, and the Python have the ability to acquire 1-shot kills to the head, while the M14 can also acquire 1-shot kills to the neck) at their maximum damage range.
- The Attack Helicopter now does/takes more damage and its targeting system improved in order to acquire more kills before getting destroyed or leaving the warzone.
- The Care Package has been improved. Now, you will have an increased chance of getting better killstreaks out of them.
v1.00
- Official Release
Mod Preview
Primary Weapons
Submachine Guns
MP5K
- Recoil: Tightened Recoil Pattern
- Fire Rate: 0.08 -> 0.077
Skorpion
- [N/A]
MAC-10
- Ammo Capacity: 20/80 (Extended Mags: 30/70) -> 35/105 (Extended Mags: 50/90)
- Recoil: Reworked Recoil Pattern
AK-74u
- [N/A]
Uzi
- Damage: 30 (Minimum: 20) -> 40 (Minimum: 30)
- Recoil: Reworked Recoil Pattern
- Fire Rate: 0.064 -> 0.09
- Bullet Penetration: Small -> Medium
PM63
- Ammo Capacity: 20/80 (Extended Mags: 30/70) -> 36/108 (Extended Mags: 54/90)
- Fire Rate: 0.064 -> 0.054
MPL
- Recoil: Tightened Recoil Pattern
- Fire Rate: 0.064 -> 0.07
Spectre
- Recoil: Tightened Recoil Pattern
- Fire Rate: 0.064 -> 0.072
- Damage: Ability for 3-shot kills to the Neck and Upper Torso
Kiparis
- Ammo Capacity: 20/80 (Extended Mags: 30/70) -> 32/96 (Extended Mags: 48/80)
- Recoil: Reworked Recoil Pattern
- Damage: Ability for 3-shot kills to the Neck, Upper Torso, and both Upper Arms
- Fire Rate: 0.064 -> 0.075
Assault Rifles
M16
(Alternative Version only)
- Fire Type: 3-Round Burst -> Full-Auto
- Fire Rate: 0.064 -> 0.087
Enfield
- [N/A]
M14
- Damage: 50 (Minimum: 40) -> 75 (Minimum: 45) "Ability for 1-shot kills to the Helmet, Head, and Neck"
- Fire Rate: 0.096 -> 0.112
(Alternative Version only)
- Fire Type: Semi-Auto -> Full-Auto
- Fire Rate: 0.109 -> 0.175
- Damage: 50 (Minimum: 40) -> 50 (Minimum: 30)
Famas
- Ammo Capacity: 30/90 (Extended Mags: 45/75) -> 32/96 (Extended Mags: 48/80)
- Damage: 35 (Minimum: 25) -> 30 (Minimum: 20) "Ability for 3-shot kills to the Neck and Upper Torso"
- Fire Rate: 0.064 -> 0.072
Galil
- Fire Rate: 0.08 -> 0.082
AUG
- Ammo Capacity: 30/90 (Extended Mags: 45/75) -> 32/96 (Extended Mags: 48/80)
- Damage: 35 (Minimum: 25) -> 40 (Minimum: 20)
- Fire Rate: 0.064 -> 0.078
FN FAL
- Damage: 50 (Minimum: 40) -> 75 (Minimum: 45) "Ability for 1-shot kills to the Helmet and Head"
(Alternative Version only)
- Fire Type: Semi-Auto -> Full-Auto
- Fire Rate: 0.096 -> 0.145
- Damage: 50 (Minimum: 40) -> 50 (Minimum: 30)
AK-47
- Fire Rate: 0.08 -> 0.085
Commando
- Fire Rate: 0.08 -> 0.075
- Damage: 40 (Minimum: 30) -> 30 (Minimum: 20) "Ability for 3-shot kills to the Neck, Upper Torso, and both Upper Arms"
G11
- Ammo Capacity: 48/144 -> 36/108
(Alternative Version only)
- Fire Type: 3-Round Burst -> Full-Auto
- Fire Rate: 0.059 -> 0.074
Shotguns
Olympia
- [N/A]
Stakeout
- Ammo Capacity: 4/16 -> 8/24
SPAS-12
- Ammo Capacity: 8/32 -> 10/30
- Fire Rate: 0.15 -> 0.2
HS10
- Fire Type: Semi-Auto -> Full-Auto
- Fire Rate: 0.15 -> 0.175
- Ammo Capacity: 4/16 -> 12/36
Light Machine Guns
HK-21
- Ammo Capacity: 30/90 (Extended Mags: 60/60) -> 100/200 (Extended Mags: 150/150)
- Recoil: Tightened Recoil Pattern
RPK
- Ammo Capacity: 40/120 (Extended Mags: 80/80) -> 75/150 (Extended Mags: 125/125)
- Recoil: Reworked Recoil Pattern
- Fire Rate: 0.08 -> 0.087
M60
- Ammo Capacity: 100/100 (Extended Mags: 200/0) -> 100/200 (Extended Mags: 150/150)
- Fire Rate: 0.112 -> 0.1
Stoner63
- Ammo Capacity: 30/90 (Extended Mags: 60/60) -> 75/150 (Extended Mags: 125/125)
- Recoil: Reworked Recoil Pattern
- Fire Rate: 0.064 -> 0.075
Sniper Rifles
- (Idle Sway: 60x2 -> 40x1.5)
- (Damage: 75 [w/ Suppressor: 50] -> 98 [w/ Suppressor: 75]; Different damage body multipliers for every Sniper Rifle)
Dragunov
- Ammo Capacity: 10/30 (Extended Mags: 15/25) -> 12/36 (Extended Mags: 16/32)
WA2000
- Ammo Capacity: 6/18 (Extended Mags: 12/12) -> 10/30 (Extended Mags: 15/25)
- Fire Rate: 0.256 -> 0.212
L96A1
- Fire Rate: 0.2 -> 0.175
- Rechamber: 1 -> 0.85
PSG-1
- Ammo Capacity: 5/15 (Extended Mags: 10/10) -> 7/21 (Extended Mags: 14/14)
- Fire Rate: 0.256 -> 0.35
Secondary Weapons
Pistols
ASP
- Ammo Capacity: 7/35 -> 15/60
- Fire Rate: 0.096 -> 0.059
M1911
- Damage: 40 (Minimum: 20) -> 45 (Minimum: 35) ”Ability for 2-shot kills to the Neck and Upper Torso” (Maximum Damage Range only)
- Fire Rate: 0.096 -> 0.079
Makarov
- Ammo Capacity: 8/36 (Extended Mags: 12/36) -> 12/48 (Extended Mags: 16/48)
- Fire Rate: 0.096 -> 0.079
Python
- Damage: 50 (Minimum: 30) -> 75 (Minimum: 45) ”Ability for 1-shot kills to the Helmet and Head”
- Fire Rate: 0.096 -> 0.079
CZ-75
- Fire Type: Semi-Auto -> Full-Auto
- Fire Rate: 0.096 -> 0.075
- Ammo Capacity: 12/48 (Extended Mags: 16/48) -> 18/72 (Extended Mags: 24/72)
Launchers
M72 LAW
- [N/A]
RPG-7
- [N/A]
Strela-P
- [N/A]
China Lake
- [N/A]
Specials
Ballistic Knife
- [N/A]
Crossbow
- [N/A]
Other Mods/Patches
Here are some other Weapon Patches I have made if you're interested in trying them out:
- Multiplayer Weapon Patch (IW4x/MW2 Version) | Status: v1.04 (Update Coming Soon…)
- Multiplayer Weapon Patch (MW3 Version) | Status: v1.06 (Update Coming Soon…)
- Multiplayer Weapon Patch (WaW Version) | Status: v0.95 (Pre-Release)
Zombies Edition
• Unofficial Weapon Patch | Status: Work In Progress… (Unofficial Release Date)