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Plutonium

Beamxrz-undefined

Beamxrz-

@Beamxrz-
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Recent Best Controversial

  • [v1.7 | Back In Service…][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)
    Beamxrz-undefined Beamxrz-

    2111Sean You might need to use unlockall, since Combat Training is broken. I don’t know how to fix the issue, but once I can, I’ll immediately update the mod with said fix. Also, certain maps like Grid, Havana, and the DLC maps will crash due to a image asset bug that causes the game to hard crash the PC (The new Plutonium updates have broken the mod, as it had no issues before r4912).

    BO1 Modding Releases & Resources

  • [v1.7 | Back In Service…][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)
    Beamxrz-undefined Beamxrz-

    Dr Geedorah I think that’s a bug on Plutonium’s side. But everything else works perfectly well… I haven’t had no issues with the Warlord perk, as I fixed the issues with it a while back…

    BO1 Modding Releases & Resources

  • [v1.7 | Back In Service…][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)
    Beamxrz-undefined Beamxrz-

    SRC267 Because the "Ward" tag needs to be in front of the names in order to work.

    For example: "Ward,Alpha"

    BO1 Modding Releases & Resources

  • [v1.7 | Back In Service…][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)
    Beamxrz-undefined Beamxrz-

    Irfanzariff2019 From what I heard, it’s the Bot Warfare mod. It’s outdated, so it’ll be fixed in a couple of minutes. Be ready for a new update…

    BO1 Modding Releases & Resources

  • [v1.8 | Final Update!][MP] Beamxrz-'s Unofficial Weapon Patch (MW3 Version)
    Beamxrz-undefined Beamxrz-

    Irfanzariff2019 Probably just add attachment options for it, including Akimbo. It won’t be as insane as its MW2 counterpart. All I need is help from the Plutonium community on how to make it possible…

    MW3 Modding Releases & Resources

  • [v1.7 | Back In Service…][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)
    Beamxrz-undefined Beamxrz-

    Typsy12 Currently fixing…

    BO1 Modding Releases & Resources

  • IW5/ weapon stats
    Beamxrz-undefined Beamxrz-

    xHIGH1x Use BO1 Mod Tools. You can find it through a GitHub…

    MW3 Modding Support & Discussion

  • [v1.8 | Final Update!][MP] Beamxrz-'s Unofficial Weapon Patch (MW3 Version)
    Beamxrz-undefined Beamxrz-

    Crewmenkyle OpenAssetTools…

    MW3 Modding Releases & Resources

  • [v1.8 | Final Update!][MP] Beamxrz-'s Unofficial Weapon Patch (MW3 Version)
    Beamxrz-undefined Beamxrz-

    Master_64 Hey, just released a big update. The Assault Rifles have been fixed...

    MW3 Modding Releases & Resources

  • [v1.7 | Back In Service…][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)
    Beamxrz-undefined Beamxrz-

    @Mayla Yes, it is.

    BO1 Modding Releases & Resources

  • Bot Warfare "Bot Names" (Exclusive to IW4x and IW5 only)
    Beamxrz-undefined Beamxrz-

    DarkEyEe I actually gotta update this with the "Ward" clan tag. So instead of it just being [Ward], it’ll be ",Ward" to show the proper clan tag.

    MW3 Modding Support & Discussion

  • [v1.8 | Final Update!][MP] Beamxrz-'s Unofficial Weapon Patch (MW3 Version)
    Beamxrz-undefined Beamxrz-

    Master_64 Don’t you worry. I managed to fix the Assault Rifles, but I need the parsing code for the underbarrel attachments (including the Hybrid Sight). Once I get that fixed, I’ll be able to fix the maps and flip the killfeed icon for the XM25 and M320 GL. Then after that, the mod will be officially finished and I will open servers to play with other players. The L86 LSW, MK46, and M4A1 might destroy the ACR 6.8 and the MP7 when it comes to “meta”.

    MW3 Modding Releases & Resources

  • (Release Date Revealed!)[ZM] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)
    Beamxrz-undefined Beamxrz-

    FaZe Flick No Problem…

    BO1 Modding Releases & Resources

  • (Release Date Revealed!)[ZM] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)
    Beamxrz-undefined Beamxrz-

    Welcome!

    As you may notice, I'm not a huge Zombies player, as I was never into Zombies and its experience. For the dedication of FaZe Flick, I will be announcing a new Weapon Patch exclusively for zombies… It will bring some of the updates I made to weapons from the Multiplayer version while also introducing some new exclusive changes. This mod will also update some of the Wonder Weapons in-game and certain maps…

    Download

    • Release Date: August 21, 2025

    Installation

    • The mod is now officially in the works… Please wait… Thank you for your service.

    Support/Feedback

    If you have any questions or in any interest to help by showing support and participating in work on the mod, don't hesitate to reach out to me through PM through the forum, the official Discord server, and/or giving feedback through this topic…

    Multiplayer Edition

    • Unofficial Weapon Patch

    BO1 Modding Releases & Resources

  • [v1.7 | Back In Service…][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)
    Beamxrz-undefined Beamxrz-

    soy mesi chisito The M16 comes fully automatic if you use the Alternative version. The G11 also becomes fully automatic as well.

    BO1 Modding Releases & Resources

  • MW3 ZoneTool (Can't parse Assault Rifle files/Silencer Bug)
    Beamxrz-undefined Beamxrz-

    Update: I know why I can't parse the Assault Rifles. It's because of the way they're dumped. The only workaround is by using a SMG weapon file, copy and pasting the AR files onto the SMG files. It's not because of the Launcher issue.

    MW3 Modding Support & Discussion

  • MW3 ZoneTool (Can't parse Assault Rifle files/Silencer Bug)
    Beamxrz-undefined Beamxrz-

    Bubbles Ok. If you are getting it to work, let me know. I'm using the "quak" version of ZoneTool, and I've managed to fix the underbarrel issue for the LMGs and Shotguns

    MW3 Modding Support & Discussion

  • MW3 ZoneTool (Can't parse Assault Rifle files/Silencer Bug)
    Beamxrz-undefined Beamxrz-

    Bubbles Ok. I'm currently fixing the Gun Kick problem for the Assault Rifles, as I've recently fixed the Gun Kick problem for the LMGs, the Machine Pistols, and the SMGs (only the PP90M1 and PM9). I'm probably gonna need some assistance on writing the code for the launchers, but thank you for the help.

    MW3 Modding Support & Discussion

  • MW3 ZoneTool (Can't parse Assault Rifle files/Silencer Bug)
    Beamxrz-undefined Beamxrz-

    Bubbles Well, is there any way to get the parsing code for the launchers?

    MW3 Modding Support & Discussion
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