Master_64 Hey, just released a big update. The Assault Rifles have been fixed...
Beamxrz-
Posts
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[Release][MP] Beamxrz-'s Unofficial Weapon Patch (MW3 Version) -
[Release][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)@Mayla Yes, it is.
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Bot Warfare "Bot Names" (Exclusive to IW4x and IW5 only)DarkEyEe I actually gotta update this with the "Ward" clan tag. So instead of it just being [Ward], it’ll be ",Ward" to show the proper clan tag.
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[Release][MP] Beamxrz-'s Unofficial Weapon Patch (MW3 Version)Master_64 Don’t you worry. I managed to fix the Assault Rifles, but I need the parsing code for the underbarrel attachments (including the Hybrid Sight). Once I get that fixed, I’ll be able to fix the maps and flip the killfeed icon for the XM25 and M320 GL. Then after that, the mod will be officially finished and I will open servers to play with other players. The L86 LSW, MK46, and M4A1 might destroy the ACR 6.8 and the MP7 when it comes to “meta”.
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[ZM] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)FaZe Flick No Problem…
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[ZM] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)Welcome!
As you may notice, I'm not a huge Zombies player, as I was never into Zombies and its experience. For the dedication of FaZe Flick, I will be announcing a new Weapon Patch exclusively for zombies… It will bring some of the updates I made to weapons from the Multiplayer version while also introducing some new exclusive changes. This mod will also update some of the Wonder Weapons in-game and certain maps…
Download
N/AInstallation
• I have just announced the mod is now in the works… Please wait… Thank you for your service.
Support/Feedback
If you have any questions or in any interest to help by showing support and participating in work on the mod, don't hesitate to reach out to me through PM through the forum, the official Discord server, and/or giving feedback through this topic…
Multiplayer Edition
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[Release][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)soy mesi chisito The M16 comes fully automatic if you use the Alternative version. The G11 also becomes fully automatic as well.
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MW3 ZoneTool (Can't parse Assault Rifle files/Silencer Bug)Update: I know why I can't parse the Assault Rifles. It's because of the way they're dumped. The only workaround is by using a SMG weapon file, copy and pasting the AR files onto the SMG files. It's not because of the Launcher issue.
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MW3 ZoneTool (Can't parse Assault Rifle files/Silencer Bug)Bubbles Ok. If you are getting it to work, let me know. I'm using the "quak" version of ZoneTool, and I've managed to fix the underbarrel issue for the LMGs and Shotguns
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MW3 ZoneTool (Can't parse Assault Rifle files/Silencer Bug)Bubbles Ok. I'm currently fixing the Gun Kick problem for the Assault Rifles, as I've recently fixed the Gun Kick problem for the LMGs, the Machine Pistols, and the SMGs (only the PP90M1 and PM9). I'm probably gonna need some assistance on writing the code for the launchers, but thank you for the help.
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MW3 ZoneTool (Can't parse Assault Rifle files/Silencer Bug)Bubbles Well, is there any way to get the parsing code for the launchers?
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[Release][MP] Beamxrz-'s Unofficial Weapon Patch (MW2/IW4x Version)Welcome!
Hey, everybody! I will be renouncing a new mod that fixes some of the bad weapons by updating the weapon files. This mod is called "Beamxrz-'s Unofficial Patch" (MW2/IW4x Version)". This mod improves/fixes some weapons in the game by improving their ammo clip/capacity, their damage profile, and their recoil pattern.
Download
Installation
- Extract everything inside your IW4x game folder.
- Start a Private Match. 11 bots will spawn automatically.
Changelog
v1.04
- Weapon stats have been reworked to accurately match each weapon’s performance.
- Map rotation for the Original and DLC maps.
v1.03
- The SPAS-12's fire rate and rechamber have been updated.
- Gun Game, Kill Confirmed, and Infected have been updated and fixed.
v1.02
- UMP45 has been updated for balancing purposes.
- PP2000 and SCAR-H's ammo clip and capacity have been reverted to default for balancing purposes.
v1.01
- Attack Helicopter's 20mm cannon does more damage; Harrier Strike's 20mm cannon does less damage.
- Semi-Auto Sniper Rifles now have a fire rate cap to keep them from being spammable; for rebalancing purposes.
- Fixed Thumper killfeed icon.
Mod Preview
Primary Weapons
Assault Rifles
M4A1
- [N/A]
Famas
- [N/A]
SCAR-H
- [N/A]
TAR-21
- Ammo Capacity: 30/60 (Extended Mags: 45/45) -> 32/64 (Extended Mags: 48/48)
FAL
- [N/A]
M16A4
- [N/A]
ACR
- Recoil: Reworked Recoil Pattern
FN2000
- Ammo Capacity: 30/60 (Extended Mags: 45/45) -> 36/72 (Extended Mags: 54/54)
- Recoil: Reworked Recoil Pattern
AK-47
- [N/A]
Submachine Guns
MP5K
- [N/A]
UMP-45
- Fire Rate: 0.09 -> 0.08
- Damage: 40 (Minimum: 35) -> 40 (Minimum: 30)
Vector
- Ammo Capacity: 30/60 (Extended Mags: 45/45) -> 36/72 (Extended Mags: 54/54)
P90
- [N/A]
Mini-Uzi
- [N/A]
Light Machine Guns
L86 LSW
- Recoil: Reworked Recoil Pattern
RPD
- [N/A]
MG4
- [N/A]
AUG HBAR
- [N/A]
M240
- Fire Rate: 0.064 -> 0.087
- Damage: 30 (Minimum: 20) -> 40 (Minimum: 30)
Sniper Rifles
Barrett. 50cal
- Ammo Capacity: 10/20 (Extended Mags: 15/15) -> 8/16 (Extended Mags: 12/12)
- Fire Rate: 0.05 -> 0.325
Intervention
- [N/A]
WA2000
- Ammo Capacity: 6/18 (Extended Mags: 12/12) -> 10/20 (Extended Mags: 15/15)
- Fire Rate: 0.05 -> 0.212
M21 EBR
- Ammo Capacity: 10/20 (Extended Mags: 15/15) -> 15/30 (Extended Mags: 20/20)
- Fire Rate: 0.05 -> 0.187
Melee
Riot Shield
- [N/A]
Secondary Weapons
Handguns
USP.45
- [N/A]
.44 Magnum
- [N/A]
M9
- [N/A]
Desert Eagle
- [N/A]
Machine Pistols
PP2000
- [N/A]
G18
- [N/A]
M93 Raffica
- Ammo Capacity: 20/60 (Extended Mags: 30/90) -> 24/48 (Extended Mags: 36/36)
TMP
- Ammo Capacity: 15/45 (Extended Mags: 25/50) -> 32/64 (Extended Mags: 48/48)
Shotguns
SPAS-12
- Fire Rate: 0.65 -> 0.3
- Rechamber Time: 0.467 -> 0.55
AA-12
- Ammo Capacity: 8/16 (Extended Mags: 12/12) -> 12/36 (Extended Mags: 18/36)
Striker
- [N/A]
Ranger
- [N/A]
M1014
- Ammo Capacity: 4/16 (Extended Mags: 6/18) -> 8/32 (Extended Mags: 12/36)
Model 1887
- [N/A]
Launchers
AT4-HS
- [N/A]
Thumper
- Misc: Flipped Killfeed icon.
Stinger
- [N/A]
Javelin
- [N/A]
RPG-7
- [N/A]
Uninstall/Backup
Before you install this mod, make sure to back up the original weapon files/folder. Just in case if you don't want to play with this mod.
Other Mods/Patches
Here are some other weapon patches I made if you’re interested in trying them out:
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[Release][MP] Beamxrz-'s Unofficial Weapon Patch (WaW Version)--Welcome!--
Hey, everybody! I will be releasing a mod that balances/fixes weapons. This mod is called "Beamxrz-'s Unofficial Weapon Patch" (WaW Version).
--Download--
--Installation--
There are 2 folders in this zip. file. Choose which one you want to use and place the "mods" folder inside "%localappdata%/Activision/CoDWaW". Launch up WaW MP and go to mods, launch "mp_patch", go to a Private Match, and enjoy...
Mod Preview
- Reworked Sniper Rifles, as they now deal more damage without Sniper Scope and have different performances.
- Reworked fire rates for: FG-42. MP-40, STG-44, Type 99, M1A1 Carbine, M1 Garand, SVT-40, M1919 Browning, DP-28, and Sniper Rifles.
- Reworked damage profiles for: MP-40, FG-42, Type 99, M1919 Browning, and Sniper Rifles.
- Reworked ammo capacities for: FG-42, M1A1 Carbine, DP-28, MG-42, M1919 Browning, BAR, M1897 Trench Gun, Pistols, and Sniper Rifles.
- Dogs now have the ability to 1-hit kill with their bites.
- M1A1 Carbine is now Fully Automatic!
Other Mods/Patches:
Beamxrz-'s Unofficial Weapon Patch (MW2/IW4x Version): Multiplayer Weapon Patch (IW4x/MW2 Version)
Beamxrz-'s Unofficial Weapon Patch (MW3/IW5 Version): Multiplayer Weapon Patch (MW3 Version)
Beamxrz-'s Unofficial Weapon Patch (Black Ops Version): Multiplayer Weapon Patch (Black Ops Version) -
MW3 ZoneTool (Can't parse Assault Rifle files/Silencer Bug)Hey, every time i try to build a mod with a Assault Rifle weapon file, ZoneTool randomly crashes. I don't understand as it worked for the SMGs, Snipers, Machine Pistols, LMGs, and Shotguns. I really want to fix the awful visual recoil on the M4A1, M16, CM901, Type 95, G36C, and AK-47, as I've managed to fix the visual recoil on the LMGs, PP90M1, and the MP9.
I'm also trying to fix the Silencer sounds for the SMGs, the Snipers, and the Machine Pistols even though i have the sound jsons in the "sounds" folder and the "loaded_sound" folder inside the "zonetool" folder. Every time I use a Silencer on the SMGs, the Snipers, and/or the Machine Pistols, there's literally no sound, but i can hear when people fire with the Silencer on the SMGs, the Snipers, or the Machine Pistols.
Are there any solutions to these issues? If there is, let me know.
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[Release][MP] Beamxrz-'s Unofficial Weapon Patch (MW3 Version)Welcome!
Hey, everybody! I will be releasing a mod that fixes the visual recoil (gun kick), removes the ADS spread, and reworks for some other miscellaneous weapons. This mod is called "Beamxrz-'s Unofficial Weapon Patch" (MW3 Version).
Download
Installation
Extract everything inside the "Weapon Patch" folder to "%localappdata%/Plutonium/storage/iw5". Once inside the game, go to Private Match and start a match. There are 2 methods to get this mod running. Please, read the "Known Issues" section before running the mod...
Method A: Once loaded into the game, use the command console by pressing the "tilde" key (Ex: "~" key), type in "/set fs_game mods/patch", then restart the game by typing in the command console "/vid_restart". Once the game has restarted, go to Private Match and start a match.
Method B: Drag and drop all of the files located in the "Weapon Patch" folder by dragging it from the "patch" folder (which can be found inside the "mods" folder) and drop it into the "zone" folder located inside the Plutonium IW5's storage folder or replace the current "common_mp.ff" and "patch_mp.ff" located inside your Game's "zone/english" folder. Once that has been finished, load the game, go to Private Match and start a match.
NOTE: If you do Method B, please make a backup of the original "common_mp.ff" and "patch_mp.ff" before replacing it to avoid losing the original file.
Known Issues!
Issue #1: There are some current audio issues for the underbarrel attachments for the Assault Rifles, but these items still 100% work with no other issues.
Issue #2: There is a issue with the "Unlock All" button and the "End Game" button, as they both currently don't work and I don't know how to fix this issue. So, to get around this issue, use the command console by pressing the "tilde" key (Ex: "~" key), and enter in "disconnect" and "unlockall" to get around these issues until they are fixed.
Changelog
v1.06 (Final Update!)
- Fixed Gun Kick for Assault Rifles (excluding Scar-L and ACR 6.8).
- Flipped killfeed icons for the XM25 and M320 GL.
- Every map works with the new files included in the mini-update.
v1.05
- Desert Eagle and 44. Magnum's damage profiles have been updated.
v1.04
- Fixed Gun Kick for SMGs (excluding MP5, UMP45, MP7, and AK-74u).
v1.03
- Fixed Gun Kick for Machine Pistols.
- KSG has been updated to perform as a Slug-Round Shotgun (similar to BO2's KSG).
v1.02
- Fixed Silencer issue.
- Fixed Gun Kick for LMGs.
v1.01
- Added fire-rate cap to semi-automatic Sniper Rifles to keep them from being spammable and for balancing purposes.
- Dragunov is now able to one shot to the neck and upper torso.
Mod Preview
Primary Weapons
Assault Rifles
M4A1
- Recoil: Fixed Gun Kick
M16A4
- Recoil: Fixed Gun Kick
Scar-L
- [N/A]
CM901
- Recoil: Fixed Gun Kick
Type 95
- Recoil: Fixed Gun Kick
G36C
- Recoil: Fixed Gun Kick
ACR 6.8
- [N/A]
MK14
- [N/A]
AK-47
- Recoil: Fixed Gun Kick
FAD
- Recoil: Fixed Gun Kick
Submachine Guns
MP5
- [N/A]
UMP45
- [N/A]
PP90M1
- Recoil: Fixed Gun Kick
P90
- Recoil: Fixed Gun Kick
PM9
- Recoil: Fixed Gun Kick
MP7
- [N/A]
(Bonus)
AK-74u
- [N/A]
Light Machine Guns
L86 LSW
- Recoil: Fixed Gun Kick
MG36
- Recoil: Fixed Gun Kick
PKP Pecheneg
- Recoil: Fixed Gun Kick
MK46
- Recoil: Fixed Gun Kick
M60
- Recoil: Fixed Gun Kick
Shotguns
USAS-12
- Ammo Capacity: 6/24 (Extended Mags: 8/16) -> 8/36 (Extended Mags: 12/24)
- Fire Rate: 0.65 -> 0.365
KSG-12
- Overhaul: Now performs as a Slug-Round Shotgun
SPAS-12
- Fire Rate: 0.67 -> 0.285
- Rechamber Time: 0.65 -> 0.55
AA-12
- Ammo Capacity: 8/16 (Extended Mags: 12/12) -> 12/24 (Extended Mags: 18/36)
Striker
- Fire Rate: 0.175 -> 0.2
Model 1887
- [N/A]
Sniper Rifles
Barrett. 50cal
- Ammo Capacity: 10/20 (Extended Mags: 15/15) -> 8/16 (Extended Mags: 12/12)
- Fire Rate: 0.05 -> 0.325
L118A
- [N/A]
Dragunov
- Damage: 70 (Minimum: 40) -> 98 (Minimum: 98) "1-Shot Kill to the Upper Chest potential"
- Ammo Capacity: 10/20 (Extended Mags: 15/15) -> 12/24 (Extended Mags: 18/18)
- Fire Rate: 0.05 -> 0.256
AS50
- [N/A]
RSASS
- Damage: 70 (Minimum: 40) -> 98 (Minimum: 98)
- Ammo Capacity: 20/40 (Extended Mags: 30/30) -> 15/30 (Extended Mags: 20/20)
- Fire Rate: 0.05 -> 0.175
MSR
- [N/A]
(Bonus)
Intervention
- [N/A]
Melee
Riot Shield
- [N/A]
Secondary Weapons
Pistols
USP-45
- [N/A]
P99
- [N/A]
MP412
- [N/A]
44. Magnum
- Damage: 74 (Minimum: 17) -> 74 (Minimum: 45)
Five-Seven
- [N/A]
Desert Eagle
- Damage: 49 (Minimum: 25) -> 74 (Minimum: 45)
Machine Pistols
FMG-9
- Recoil: Fixed Gun Kick
MP9
- Recoil: Fixed Gun Kick
Skorpion
- Damage: 32 (Minimum: 20) -> 49 (Minimum: 20)
- Fire Rate: 0.074 -> 0.08
G18
- Ammo Capacity: 20/80 (Extended Mags: 30/60) -> 33/99 (Extended Mags: 44/88)
- Recoil: Fixed Gun Kick
Launchers
SMAW
- [N/A]
Javelin
- [N/A]
Stinger
- [N/A]
XM25
- Misc: Flipped Killfeed icon.
M320 GLM
- Misc: Flipped Killfeed icon.
RPG-7
- [N/A]
Other Mods/Patches
Here are some other weapon patches I made if you’re interested in trying them out:
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[Closed] Black Ops 1: Beamxrz-'s Multiplayer Weapon Patchnerily FaZe Flick JohnStateFarm Hey, this forum is officially closed, as I've made a new forum for this mod. The mod is 100% complete in this forum if you want to check it out!
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[Release][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)Welcome!
Hey, everybody! I will be announcing/releasing a new mod that changes the overall performance for every weapon to make them feel different instead of feeling the same. This mod is called "Beamxrz-'s Unofficial Patch" (Black Ops Version). This mod improves the weapon balancing for the multiplayer.
Download
Installation
There are 2 folders in this "zip." file. Choose which one you want to use and place the "mods" folder inside "%localappdata%/Plutonium/storage/t5".
NOTE: This weapon patch is also bundled with @INeedBots “Bot Warfare” mod.
How to start a game with the mod/patch:
- Launch Multiplayer, go to the Mods section, and launch “mp_patch”.
- Once you load the mod, Go to Private Match, and start up a match. 11 bots will automatically spawn in the game.
Please, use Private Match instead of Combat Training, as Combat Training is broken, and you also get extra game mode settings/options in Private Match!
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Bots Capacity: You can also remove/add bots from spawning by changing the "bots_manage_add" section from 0-17 in the console by pressing the "tilde" key (Ex: '~' key) or "_bots.gsc" inside the .iwd file.
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Bots Difficulty: You can change the bots difficulty by changing the "bots_difficulty" section from "easy", "normal", "hard", or "fu" in the console by pressing the "tilde" key (Ex: '~' key) or going to Combat Training and changing their difficulty from the game mode settings.
(Tip: You can change the bots difficulty with both methods any time and the bots will stick to the difficulty you chose before loading the mod; This doesn't work after loading the mod.)
Changelog
v1.08
- Damage profiles for Kiparis and Spectre have been updated for balancing purposes.
- Ammo capacity for Enfield has been reverted to its original capacity.
- Another revamp for weapon stats in the Create-a-Class menu.
- Removed armor-piercing rounds from Sniper Rifles and the Kiparis due to visual issues.
- Fixed issue where bots were restricted from using certain weapons (Ex: Uzi, Commando, and PSG1).
v1.07
- Fixed multiple attachment issues.
- Revamped weapon stats in the Create-a-Class menu.
- Improved party modes.
v1.06
- UAV sweep is now enabled (Party Modes only).
- Party Modes now use their original description and images.
- Fixed killfeed issue for Party Modes.
- Fixed issue when using the "Red Dot" attachment on the M60.
- Reworked every SMG and Assault Rifle (except for AK-74u and M16).
v1.05
- Reworked "Dual Wield" attachment for every weapon.
- Sniper Rifles have gotten a huge rework, as they now have updated damage profiles (Increased potential for collateral kills).
- Party Modes are now available for Combat Training and Private Match.
- Reworked Shotguns.
v1.04
- Fixed ammo capacity for LMGs.
- Reworked and tightened recoil for multiple weapons.
v1.03
- Completely fixed Warlord issue (now you can use Warlord perk).
- Removed fire rate cap from Semi-Automatics (except for Sniper Rifles).
- Sniper Rifles have different damage profiles and fire rates.
v1.02
- L96A1's Gun Kick has been fixed.
- China Lake's Fire Rate and Rechamber Time has been reduced to make it more viable.
v1.01
- Semi-Auto's now do higher damage (Ex: High-caliber weapons like FN FAL, M14, and Python, are now able to 1-shot to the head (the M14 can also 1-shot to the neck as well) at it's maximum damage range.
- The Attack Helicopter now does/takes more damage and improved targeting in order to acquire more kills before getting destroyed or leaving the warzone.
- Care Package has been improved. Now you have an increased chance of getting better killstreaks out of the Care Package.
Mod Preview
Primary Weapons
Submachine Guns
MP5K
- Recoil: Tightened Recoil Pattern
- Fire Rate: 0.08 -> 0.077
Skorpion
- [N/A]
MAC-10
- Ammo Capacity: 20/80 (Extended Mags: 30/70) -> 35/105 (Extended Mags: 50/90)
- Recoil: Reworked Recoil Pattern
AK-74u
- [N/A]
Uzi
- Damage: 30 (Minimum: 20) -> 40 (Minimum: 30)
- Recoil: Reworked Recoil Pattern
- Fire Rate: 0.064 -> 0.09
- Bullet Penetration: Small -> Medium
PM63
- Ammo Capacity: 20/80 (Extended Mags: 30/70) -> 36/108 (Extended Mags: 54/90)
- Fire Rate: 0.064 -> 0.054
MPL
- Recoil: Tightened Recoil Pattern
- Fire Rate: 0.064 -> 0.07
Spectre
- Recoil: Tightened Recoil Pattern
- Fire Rate: 0.064 -> 0.072
- Damage: Ability for 3-shot kills to the Neck and Upper Torso
Kiparis
- Ammo Capacity: 20/80 (Extended Mags: 30/70) -> 32/96 (Extended Mags: 48/80)
- Recoil: Reworked Recoil Pattern
- Damage: Ability for 3-shot kills to the Neck, Upper Torso, and both Upper Arms
- Fire Rate: 0.064 -> 0.075
Assault Rifles
M16
(Alternative Version only)
- Fire Type: 3-Round Burst -> Full-Auto
- Fire Rate: 0.064 -> 0.087
Enfield
- [N/A]
M14
- Damage: 50 (Minimum: 40) -> 75 (Minimum: 45) "Ability for 1-shot kills to the Helmet, Head, and Neck"
- Fire Rate: 0.096 -> 0.112
(Alternative Version only)
- Fire Type: Semi-Auto -> Full-Auto
- Fire Rate: 0.109 -> 0.175
- Damage: 50 (Minimum: 40) -> 50 (Minimum: 30)
Famas
- Ammo Capacity: 30/90 (Extended Mags: 45/75) -> 32/96 (Extended Mags: 48/80)
- Damage: 35 (Minimum: 25) -> 30 (Minimum: 20) "Ability for 3-shot kills to the Neck and Upper Torso"
- Fire Rate: 0.064 -> 0.072
Galil
- Fire Rate: 0.08 -> 0.082
AUG
- Ammo Capacity: 30/90 (Extended Mags: 45/75) -> 32/96 (Extended Mags: 48/80)
- Damage: 35 (Minimum: 25) -> 40 (Minimum: 20)
- Fire Rate: 0.064 -> 0.078
FN FAL
- Damage: 50 (Minimum: 40) -> 75 (Minimum: 45) "Ability for 1-shot kills to the Helmet and Head"
(Alternative Version only)
- Fire Type: Semi-Auto -> Full-Auto
- Fire Rate: 0.096 -> 0.145
- Damage: 50 (Minimum: 40) -> 50 (Minimum: 30)
AK-47
- Fire Rate: 0.08 -> 0.085
Commando
- Fire Rate: 0.08 -> 0.075
- Damage: 40 (Minimum: 30) -> 30 (Minimum: 20) "Ability for 3-shot kills to the Neck, Upper Torso, and both Upper Arms"
G11
- Ammo Capacity: 48/144 -> 36/108
(Alternative Version only)
- Fire Type: 3-Round Burst -> Full-Auto
- Fire Rate: 0.059 -> 0.074
Shotguns
Olympia
- [N/A]
Stakeout
- Ammo Capacity: 4/16 -> 8/24
SPAS-12
- Ammo Capacity: 8/32 -> 10/30
- Fire Rate: 0.15 -> 0.2
HS10
- Fire Type: Semi-Auto -> Full-Auto
- Fire Rate: 0.15 -> 0.175
- Ammo Capacity: 4/16 -> 12/36
Light Machine Guns
HK-21
- Ammo Capacity: 30/90 (Extended Mags: 60/60) -> 100/200 (Extended Mags: 150/150)
- Recoil: Tightened Recoil Pattern
RPK
- Ammo Capacity: 40/120 (Extended Mags: 80/80) -> 75/150 (Extended Mags: 125/125)
- Recoil: Reworked Recoil Pattern
- Fire Rate: 0.08 -> 0.087
M60
- Ammo Capacity: 100/100 (Extended Mags: 200/0) -> 100/200 (Extended Mags: 150/150)
- Fire Rate: 0.112 -> 0.1
Stoner63
- Ammo Capacity: 30/90 (Extended Mags: 60/60) -> 75/150 (Extended Mags: 125/125)
- Recoil: Reworked Recoil Pattern
- Fire Rate: 0.064 -> 0.075
Sniper Rifles
- (Idle Sway: 60x2 -> 40x1.5)
- (Damage: 75 [w/ Suppressor: 50] -> 98 [w/ Suppressor: 75]; Different damage body multipliers for every Sniper Rifle)
Dragunov
- Ammo Capacity: 10/30 (Extended Mags: 15/25) -> 12/36 (Extended Mags: 16/32)
WA2000
- Ammo Capacity: 6/18 (Extended Mags: 12/12) -> 10/30 (Extended Mags: 15/25)
- Fire Rate: 0.256 -> 0.212
L96A1
- Fire Rate: 0.2 -> 0.175
- Rechamber: 1 -> 0.85
PSG-1
- Ammo Capacity: 5/15 (Extended Mags: 10/10) -> 7/21 (Extended Mags: 14/14)
- Fire Rate: 0.256 -> 0.35
Secondary Weapons
Pistols
ASP
- Ammo Capacity: 7/35 -> 15/60
- Fire Rate: 0.096 -> 0.059
M1911
- Damage: 40 (Minimum: 20) -> 45 (Minimum: 35) ”Ability for 2-shot kills to the Neck and Upper Torso” (Maximum Damage Range only)
- Fire Rate: 0.096 -> 0.079
Makarov
- Ammo Capacity: 8/36 (Extended Mags: 12/36) -> 12/48 (Extended Mags: 16/48)
- Fire Rate: 0.096 -> 0.079
Python
- Damage: 50 (Minimum: 30) -> 75 (Minimum: 45) ”Ability for 1-shot kills to the Helmet and Head”
- Fire Rate: 0.096 -> 0.079
CZ-75
- Fire Type: Semi-Auto -> Full-Auto
- Fire Rate: 0.096 -> 0.075
- Ammo Capacity: 12/48 (Extended Mags: 16/48) -> 18/72 (Extended Mags: 24/72)
Launchers
M72 LAW
- [N/A]
RPG-7
- [N/A]
Strela-P
- [N/A]
China Lake
- [N/A]
Specials
Ballistic Knife
- [N/A]
Crossbow
- [N/A]
Other Mods/Patches
Here are some other weapon patches I have made if you're interested in trying them out:
- Multiplayer Weapon Patch (IW4x/MW2 Version)
- Multiplayer Weapon Patch (MW3 Version)
- Multiplayer Weapon Patch (WaW Version)
Zombies Edition
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BO1 Error: "Error during initialization: Couldn't load fileSysCheck.cfg. Make sure Call of Duty is run from the correct folder"Solved: Somehow, I had the main game files duplicated onto the storage files for the game. That was the reason why this error kept occurring.