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Plutonium

Beamxrz-undefined

Beamxrz-

@Beamxrz-
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Recent Best Controversial

  • [v1.7 | New Update!][MP] Beamxrz-'s Unofficial Weapon Patch (MW3 Version)
    Beamxrz-undefined Beamxrz-

    Irfanzariff2019 Probably just add attachment options for it, including Akimbo. It won’t be as insane as its MW2 counterpart. All I need is help from the Plutonium community on how to make it possible…


  • [v1.7 | Currently Down…][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)
    Beamxrz-undefined Beamxrz-

    Typsy12 Currently fixing…


  • IW5/ weapon stats
    Beamxrz-undefined Beamxrz-

    xHIGH1x Use BO1 Mod Tools. You can find it through a GitHub…


  • [v1.7 | New Update!][MP] Beamxrz-'s Unofficial Weapon Patch (MW3 Version)
    Beamxrz-undefined Beamxrz-

    Crewmenkyle OpenAssetTools…


  • [v1.7 | New Update!][MP] Beamxrz-'s Unofficial Weapon Patch (MW3 Version)
    Beamxrz-undefined Beamxrz-

    Master_64 Hey, just released a big update. The Assault Rifles have been fixed...


  • [v1.7 | Currently Down…][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)
    Beamxrz-undefined Beamxrz-

    @Mayla Yes, it is.


  • Bot Warfare "Bot Names" (Exclusive to IW4x and IW5 only)
    Beamxrz-undefined Beamxrz-

    DarkEyEe I actually gotta update this with the "Ward" clan tag. So instead of it just being [Ward], it’ll be ",Ward" to show the proper clan tag.


  • [v1.7 | New Update!][MP] Beamxrz-'s Unofficial Weapon Patch (MW3 Version)
    Beamxrz-undefined Beamxrz-

    Master_64 Don’t you worry. I managed to fix the Assault Rifles, but I need the parsing code for the underbarrel attachments (including the Hybrid Sight). Once I get that fixed, I’ll be able to fix the maps and flip the killfeed icon for the XM25 and M320 GL. Then after that, the mod will be officially finished and I will open servers to play with other players. The L86 LSW, MK46, and M4A1 might destroy the ACR 6.8 and the MP7 when it comes to “meta”.


  • (Release Date Revealed!)[ZM] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)
    Beamxrz-undefined Beamxrz-

    FaZe Flick No Problem…


  • (Release Date Revealed!)[ZM] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)
    Beamxrz-undefined Beamxrz-

    Welcome!

    As you may notice, I'm not a huge Zombies player, as I was never into Zombies and its experience. For the dedication of FaZe Flick, I will be announcing a new Weapon Patch exclusively for zombies… It will bring some of the updates I made to weapons from the Multiplayer version while also introducing some new exclusive changes. This mod will also update some of the Wonder Weapons in-game and certain maps…

    Download

    • Release Date: August 21, 2025

    Installation

    • The mod is now officially in the works… Please wait… Thank you for your service.

    Support/Feedback

    If you have any questions or in any interest to help by showing support and participating in work on the mod, don't hesitate to reach out to me through PM through the forum, the official Discord server, and/or giving feedback through this topic…

    Multiplayer Edition

    • Unofficial Weapon Patch


  • [v1.7 | Currently Down…][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)
    Beamxrz-undefined Beamxrz-

    soy mesi chisito The M16 comes fully automatic if you use the Alternative version. The G11 also becomes fully automatic as well.


  • MW3 ZoneTool (Can't parse Assault Rifle files/Silencer Bug)
    Beamxrz-undefined Beamxrz-

    Update: I know why I can't parse the Assault Rifles. It's because of the way they're dumped. The only workaround is by using a SMG weapon file, copy and pasting the AR files onto the SMG files. It's not because of the Launcher issue.


  • MW3 ZoneTool (Can't parse Assault Rifle files/Silencer Bug)
    Beamxrz-undefined Beamxrz-

    Bubbles Ok. If you are getting it to work, let me know. I'm using the "quak" version of ZoneTool, and I've managed to fix the underbarrel issue for the LMGs and Shotguns


  • MW3 ZoneTool (Can't parse Assault Rifle files/Silencer Bug)
    Beamxrz-undefined Beamxrz-

    Bubbles Ok. I'm currently fixing the Gun Kick problem for the Assault Rifles, as I've recently fixed the Gun Kick problem for the LMGs, the Machine Pistols, and the SMGs (only the PP90M1 and PM9). I'm probably gonna need some assistance on writing the code for the launchers, but thank you for the help.


  • MW3 ZoneTool (Can't parse Assault Rifle files/Silencer Bug)
    Beamxrz-undefined Beamxrz-

    Bubbles Well, is there any way to get the parsing code for the launchers?


  • [v1.5 | New Update!][MP] Beamxrz-'s Unofficial Weapon Patch (MW2/IW4x Version)
    Beamxrz-undefined Beamxrz-

    Welcome!

    Hey, everybody! I will be announcing a new mod that updates the weapon balancing to make every weapon have viability/different performances. This mod is called Beamxrz-'s Unofficial Patch (MW2/IW4x Version). This mod improves/fixes some weapons in the game by improving their ammo clip/capacity, their damage profile, and their recoil pattern.

    Download

    Multiplayer Weapon Patch

    Installation

    Extract everything inside your IW4x game folder. Once that is finished, open IW4x and start up a Private Match (NOTE: This Weapon Patch mod is also bundled with @INeedBots “Bot Warfare” mod. If you want to play with bots, start up a Private Match. Once you start up a match, 11 bots will spawn automatically).

    Changelog

    v1.5 | Latest Update

    • Some weapons had certain performances reverted to their default values.

    v1.4

    • The weapon stats in the Create-a-Class menu have been reworked to accurately match each weapon’s performance.
    • Added map rotation for the Original maps and the DLC maps.

    v1.3

    • The SPAS-12's fire rate and rechamber values have been updated.
    • The Gun Game, Kill Confirmed, and Infected modes have been updated and fixed.

    v1.2

    • The UMP45 has been updated for balancing purposes.
    • The ammo clip/capacity for the PP2000 and the SCAR-H have been reverted to their default values for balancing purposes.

    v1.1

    • The Attack Helicopter's 20mm Cannon does more damage; the Harrier Strike's 20mm Cannon does less damage.
    • The semi-automatic Sniper Rifles now have a fire rate cap to keep them from being spammable; for balancing purposes.
    • The killfeed icon for the Thumper and the Grenade Launcher attachment have been flipped.

    v1.0

    • Official Release

    Mod Preview

    Primary Weapons

    Assault Rifles

    M4A1

    • [N/A]

    Famas

    • [N/A]

    SCAR-H

    • [N/A]

    TAR-21

    • [N/A]

    FAL

    • [N/A]

    M16A4

    • [N/A]

    ACR

    • [N/A]

    FN2000

    • Ammo Capacity: 30/60 (Extended Mags: 45/45) -> 36/72 (Extended Mags: 54/54)
    • Recoil: Reworked Recoil Pattern

    AK-47

    • [N/A]

    Submachine Guns

    MP5K

    • [N/A]

    UMP-45

    • Fire Rate: 0.09 -> 0.08
    • Damage: 40 (Minimum: 35) -> 40 (Minimum: 30)

    Vector

    • Ammo Capacity: 30/60 (Extended Mags: 45/45) -> 36/72 (Extended Mags: 54/54)

    P90

    • [N/A]

    Mini-Uzi

    • [N/A]

    Light Machine Guns

    L86 LSW

    • Recoil: Reworked Recoil Pattern

    RPD

    • [N/A]

    MG4

    • [N/A]

    AUG HBAR

    • [N/A]

    M240

    • Fire Rate: 0.064 -> 0.087
    • Damage: 30 (Minimum: 20) -> 40 (Minimum: 30)

    Sniper Rifles

    Barrett. 50cal

    • Ammo Capacity: 10/20 (Extended Mags: 15/15) -> 8/16 (Extended Mags: 12/12)
    • Fire Rate: 0.05 -> 0.325

    Intervention

    • [N/A]

    WA2000

    • Ammo Capacity: 6/18 (Extended Mags: 12/12) -> 10/20 (Extended Mags: 15/15)
    • Fire Rate: 0.05 -> 0.212

    M21 EBR

    • Ammo Capacity: 10/20 (Extended Mags: 15/15) -> 15/30 (Extended Mags: 20/20)
    • Fire Rate: 0.05 -> 0.187

    Melee

    Riot Shield

    • [N/A]

    Secondary Weapons

    Handguns

    USP.45

    • [N/A]

    .44 Magnum

    • [N/A]

    M9

    • [N/A]

    Desert Eagle

    • [N/A]

    Machine Pistols

    PP2000

    • [N/A]

    G18

    • [N/A]

    M93 Raffica

    • Ammo Capacity: 20/60 (Extended Mags: 30/90) -> 24/48 (Extended Mags: 36/36)

    TMP

    • Ammo Capacity: 15/45 (Extended Mags: 25/50) -> 32/64 (Extended Mags: 48/48)

    Shotguns

    SPAS-12

    • Fire Rate: 0.65 -> 0.3
    • Rechamber Time: 0.467 -> 0.55

    AA-12

    • Ammo Capacity: 8/16 (Extended Mags: 12/12) -> 12/36 (Extended Mags: 18/36)

    Striker

    • [N/A]

    Ranger

    • [N/A]

    M1014

    • Ammo Capacity: 4/16 (Extended Mags: 6/18) -> 8/32 (Extended Mags: 12/36)

    Model 1887

    • [N/A]

    Launchers

    AT4-HS

    • [N/A]

    Thumper

    • Misc: Flipped Killfeed icon.

    Stinger

    • [N/A]

    Javelin

    • [N/A]

    RPG-7

    • [N/A]

    Uninstall/Backup

    Before you install this mod, make sure to back up the original weapon files/folder. Just in case if you don't want to play with this mod.

    Other Mods/Patches

    Here are some other Weapon Patches I made if you’re interested in trying them out:

    • Multiplayer Weapon Patch (Black Ops Version) | Status: v1.7 (New Update!)
    • Multiplayer Weapon Patch (MW3 Version) | Status: v1.7 (New Update!)
    • Multiplayer Weapon Patch (WaW Version) | Status: v0.95 (Pre-Release)

  • [Release][MP] Beamxrz-'s Unofficial Weapon Patch (WaW Version)
    Beamxrz-undefined Beamxrz-
    --Welcome!--
    

    Hey, everybody! I will be releasing a mod that balances/fixes weapons. This mod is called "Beamxrz-'s Unofficial Weapon Patch" (WaW Version).

    --Download--
    

    Multiplayer Weapon Patch

    --Installation--
    

    There are 2 folders in this zip. file. Choose which one you want to use and place the "mods" folder inside "%localappdata%/Activision/CoDWaW". Launch up WaW MP and go to mods, launch "mp_patch", go to a Private Match, and enjoy...

    Mod Preview

    • Reworked Sniper Rifles, as they now deal more damage without Sniper Scope and have different performances.
    • Reworked fire rates for: FG-42. MP-40, STG-44, Type 99, M1A1 Carbine, M1 Garand, SVT-40, M1919 Browning, DP-28, and Sniper Rifles.
    • Reworked damage profiles for: MP-40, FG-42, Type 99, M1919 Browning, and Sniper Rifles.
    • Reworked ammo capacities for: FG-42, M1A1 Carbine, DP-28, MG-42, M1919 Browning, BAR, M1897 Trench Gun, Pistols, and Sniper Rifles.
    • Dogs now have the ability to 1-hit kill with their bites.
    • M1A1 Carbine is now Fully Automatic!

    Other Mods/Patches:
    Beamxrz-'s Unofficial Weapon Patch (MW2/IW4x Version): Multiplayer Weapon Patch (IW4x/MW2 Version)
    Beamxrz-'s Unofficial Weapon Patch (MW3/IW5 Version): Multiplayer Weapon Patch (MW3 Version)
    Beamxrz-'s Unofficial Weapon Patch (Black Ops Version): Multiplayer Weapon Patch (Black Ops Version)


  • MW3 ZoneTool (Can't parse Assault Rifle files/Silencer Bug)
    Beamxrz-undefined Beamxrz-

    Hey, every time i try to build a mod with a Assault Rifle weapon file, ZoneTool randomly crashes. I don't understand as it worked for the SMGs, Snipers, Machine Pistols, LMGs, and Shotguns. I really want to fix the awful visual recoil on the M4A1, M16, CM901, Type 95, G36C, and AK-47, as I've managed to fix the visual recoil on the LMGs, PP90M1, and the MP9.

    I'm also trying to fix the Silencer sounds for the SMGs, the Snipers, and the Machine Pistols even though i have the sound jsons in the "sounds" folder and the "loaded_sound" folder inside the "zonetool" folder. Every time I use a Silencer on the SMGs, the Snipers, and/or the Machine Pistols, there's literally no sound, but i can hear when people fire with the Silencer on the SMGs, the Snipers, or the Machine Pistols.

    Are there any solutions to these issues? If there is, let me know.
    Screenshot 2023-11-06 164052.png


  • [v1.7 | New Update!][MP] Beamxrz-'s Unofficial Weapon Patch (MW3 Version)
    Beamxrz-undefined Beamxrz-

    Welcome!

    Hey, everybody! I will be releasing a mod that fixes the visual recoil (gun kick), removes the ADS spread, and reworks for some other miscellaneous weapons. This mod is called Beamxrz-'s Unofficial Weapon Patch (MW3 Version).

    Download

    Multiplayer Weapon Patch

    Installation

    Extract everything inside the "Weapon Patch" folder to "%localappdata%/Plutonium/storage/iw5". Once inside the game, start up a game through a Private Match (NOTE: This Weapon Patch mod is also bundled with @INeedBots “Bot Warfare” mod. If you want to play with bots, start up a game through a Private Match. Once you start up a match, 11 bots will spawn automatically).

    There are 2 methods to get this mod running. Please, read the "Known Issues" section before running the mod...

    Method A: Once loaded into the game, use the command console by pressing the "tilde" key (Ex: "~" key), type in "/set fs_game mods/patch", then restart the game by typing in the command console "/vid_restart". Once the game has restarted, go to Private Match and start a match.

    Method B: Drag and drop all of the files located in the "Weapon Patch" folder by dragging it from the "patch" folder (which can be found inside the "mods" folder) and drop it into the "zone" folder located inside the Plutonium IW5's storage folder or replace the current "common_mp.ff" and "patch_mp.ff" located inside your Game's "zone/english" folder. Once that has been finished, load the game, go to Private Match and start a match
    (NOTE: If you do Method B, please make a backup of the original "common_mp.ff" and "patch_mp.ff" before replacing it to avoid losing the original file).

    Known Issues!

    Issue #1: There are some current audio issues for the underbarrel attachments for the Assault Rifles, but these items still 100% work with no other issues. This will be fixed later through future updates.

    Issue #2: There is a issue with the "Unlock All" button and the "End Game" button, as they both currently don't work and I don't know how to fix this issue. So, to get around this issue, use the command console by pressing the "tilde" key (Ex: "~" key), and enter in "disconnect" and "unlockall" to get around these issues until they are fixed.

    Issue #3: The fire rate cap doesn't work for the Handguns when using the Tactical Knife. This issue will be fixed later through later updates.

    Changelog

    v1.7 | Latest Update

    • Updated the Idle Sway values for every weapon (excluding the Sniper Rifles, the Handguns, the Shotguns, and the Launchers).
    • Implementation of a fire rate cap for the Handguns and the MK14 to modernize the game.

    v1.6

    • Updated the random gun kick values to their traditional values for the Assault Rifles to remove the weird bouncy patterns when firing these weapons (excluding the Scar-L and the ACR 6.8).
    • Flipped the killfeed icons for the XM25 and the M320 GL.
    • Every map works with the new files that are included in the mini-update.

    v1.5

    • The damage profiles for the Desert Eagle and the 44. Magnum have been updated for balancing purposes.
    • The fire rate and rechamber values for the SPAS-12 have been updated so this weapon can fire and rechamber at a faster rate (NOTE: There is a bug with the Foregrip attachment that reverts both fire rate and rechamber values to their original).

    v1.4

    • Updated the random gun kick values to their traditional values for the SMGs to remove the weird bouncy patterns when firing these weapons (excluding the MP5, the UMP45, the MP7, and the AK-74u).
    • Every Sniper Rifle have been updated to do the same damage and have the same idle sway (NOTE: The body multipliers stay the same for the RSASS and the recoil for the Barrett. 50cal has been reduced to improve its focus and performance during long-range combat).

    v1.3

    • Updated the random gun kick values to their traditional values for the Machine Pistols to remove the weird bouncy patterns when firing these weapons.
    • The KSG-12 has been updated to perform as a slug-round Shotgun (NOTE: similar performance to the Black Ops II counterpart of this weapon).
    • Fixed an issue where the MG36 used the same recoil pattern as the M60E4. This weapon now uses the AUG HBAR's recoil pattern (NOTE: This weapon also used the same hip fire recoil pattern as the AUG HBAR as this weapon was the replacement for that weapon, but used a different ADS recoil pattern).

    v1.2

    • Fixed the sound issue when firing an SMG or Machine Pistol equipped with the Silencer attachment.
    • Updated the random gun kick values to their traditional values for the LMGs to remove the weird bouncy patterns when firing these weapons (Also fixes the broken Rapid Fire attachment bug where the view model would glitch out and break the weapon's bullet pattern when continuously firing the LMGs; This bug was very noticeable with this attachment with/without non-thermal optics while firing the L86 LSW or the MK46). | Now you can use the non-thermal optics without having to deal with the weapon randomly bouncing when firing and get better focus and accuracy on your target…

    v1.1

    • Added fire-rate cap to semi-automatic Sniper Rifles to keep them from being spammable and for balancing purposes.
    • The damage profiles for the Dragunov have been updated (NOTE: This weapon now has the ability to acquire 1-shot kills to the neck and upper torso).
    • The ADS spread has been removed from the LMGs.

    v1.0

    • Official Release

    Mod Preview

    Primary Weapons

    Assault Rifles

    M4A1

    • Recoil: Fixed Gun Kick

    M16A4

    • Recoil: Fixed Gun Kick

    Scar-L

    • [N/A]

    CM901

    • Recoil: Fixed Gun Kick

    Type 95

    • Recoil: Fixed Gun Kick

    G36C

    • Recoil: Fixed Gun Kick | Tightened Recoil Pattern

    ACR 6.8

    • [N/A]

    MK14

    • [N/A]

    AK-47

    • Recoil: Fixed Gun Kick

    FAD

    • Recoil: Fixed Gun Kick

    Submachine Guns

    MP5

    • [N/A]

    UMP45

    • [N/A]

    PP90M1

    • Recoil: Fixed Gun Kick

    P90

    • Recoil: Fixed Gun Kick

    PM9

    • Recoil: Fixed Gun Kick

    MP7

    • [N/A]

    (Bonus)

    AK-74u

    • [N/A]

    Light Machine Guns

    L86 LSW

    • Recoil: Fixed Gun Kick

    MG36

    • Recoil: Fixed Gun Kick | Tightened Recoil Pattern

    PKP Pecheneg

    • Recoil: Fixed Gun Kick

    MK46

    • Recoil: Fixed Gun Kick

    M60E4

    • Recoil: Fixed Gun Kick

    Shotguns

    USAS-12

    • Ammo Capacity: 6/24 (Extended Mags: 8/16) -> 8/36 (Extended Mags: 12/24)
    • Fire Rate: 0.65 -> 0.365

    KSG-12

    • Overhaul: Now performs as a Slug-Round Shotgun

    SPAS-12

    • Fire Rate: 0.67 -> 0.285
    • Rechamber Time: 0.65 -> 0.55

    AA-12

    • Ammo Capacity: 8/16 (Extended Mags: 12/12) -> 12/24 (Extended Mags: 18/36)

    Striker

    • Fire Rate: 0.175 -> 0.2

    Model 1887

    • [N/A]

    Sniper Rifles

    Barrett. 50cal

    • Ammo Capacity: 10/20 (Extended Mags: 15/15) -> 8/16 (Extended Mags: 12/12)
    • Fire Rate: 0.05 -> 0.325
    • Idle Sway: 60x2 -> 40x1.5
    • Recoil: Tightened Recoil Pattern

    L118A

    • [N/A]

    Dragunov

    • Damage: 70 (Minimum: 40) -> 98 (Minimum: 98) "1-Shot Kill to the Upper Chest potential"
    • Ammo Capacity: 10/20 (Extended Mags: 15/15) -> 12/24 (Extended Mags: 18/18)
    • Fire Rate: 0.05 -> 0.256

    AS50

    • [N/A]

    RSASS

    • Damage: 70 (Minimum: 40) -> 98 (Minimum: 98)
    • Ammo Capacity: 20/40 (Extended Mags: 30/30) -> 15/30 (Extended Mags: 20/20)
    • Fire Rate: 0.05 -> 0.175

    MSR

    • [N/A]

    (Bonus)

    Intervention

    • [N/A]

    Melee

    Riot Shield

    • [N/A]

    Secondary Weapons

    Pistols

    USP-45

    • [N/A]

    P99

    • [N/A]

    MP412

    • [N/A]

    44. Magnum

    • Damage: 74 (Minimum: 17) -> 74 (Minimum: 45)

    Five-Seven

    • [N/A]

    Desert Eagle

    • Damage: 49 (Minimum: 25) -> 74 (Minimum: 45)

    Machine Pistols

    FMG-9

    • Recoil: Fixed Gun Kick

    MP9

    • Recoil: Fixed Gun Kick

    Skorpion

    • Damage: 32 (Minimum: 20) -> 49 (Minimum: 20)
    • Fire Rate: 0.074 -> 0.08
    • Recoil: Tightened Recoil Pattern

    G18

    • Ammo Capacity: 20/80 (Extended Mags: 30/60) -> 33/99 (Extended Mags: 44/88)
    • Recoil: Fixed Gun Kick

    Launchers

    SMAW

    • [N/A]

    Javelin

    • [N/A]

    Stinger

    • [N/A]

    XM25

    • Misc: Flipped Killfeed icon.

    M320 GLM

    • Misc: Flipped Killfeed icon.

    RPG-7

    • [N/A]

    Other Mods/Patches

    Here are some other Weapon Patches I made if you’re interested in trying them out:

    • Multiplayer Weapon Patch (IW4x/MW2 Version) | Status: v1.5 (New Update!)
    • Multiplayer Weapon Patch (Black Ops Version) | Status: v1.7 (New Update!)
    • Multiplayer Weapon Patch (WaW Version) | Status: v0.95 (Pre-Release)
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