Welcome!
Hey, everybody! I will be releasing a mod that fixes the visual recoil (gun kick), removes the ADS spread, and reworks for some other miscellaneous weapons. This mod is called Beamxrz-'s Unofficial Weapon Patch (MW3 Version).
Download
Multiplayer Weapon Patch
Installation
Extract everything inside the "Weapon Patch" folder to "%localappdata%/Plutonium/storage/iw5". Once inside the game, start up a game through a Private Match (NOTE: This Weapon Patch mod is also bundled with @INeedBots “Bot Warfare” mod. If you want to play with bots, start up a game through a Private Match. Once you start up a match, 11 bots will spawn automatically).
There are 2 methods to get this mod running. Please, read the "Known Issues" section before running the mod...
Method A: Once loaded into the game, use the command console by pressing the "tilde" key (Ex: "~" key), type in "/set fs_game mods/patch", then restart the game by typing in the command console "/vid_restart". Once the game has restarted, go to Private Match and start a match.
Method B: Drag and drop all of the files located in the "Weapon Patch" folder by dragging it from the "patch" folder (which can be found inside the "mods" folder) and drop it into the "zone" folder located inside the Plutonium IW5's storage folder or replace the current "common_mp.ff" and "patch_mp.ff" located inside your Game's "zone/english" folder. Once that has been finished, load the game, go to Private Match and start a match
(NOTE: If you do Method B, please make a backup of the original "common_mp.ff" and "patch_mp.ff" before replacing it to avoid losing the original file).
Known Issues!
Issue #1: There are some current audio issues for the underbarrel attachments for the Assault Rifles, but these items still 100% work with no other issues. This will be fixed later through future updates.
Issue #2: There is a issue with the "Unlock All" button and the "End Game" button, as they both currently don't work and I don't know how to fix this issue. So, to get around this issue, use the command console by pressing the "tilde" key (Ex: "~" key), and enter in "disconnect" and "unlockall" to get around these issues until they are fixed.
Issue #3: The fire rate cap doesn't work for the Handguns when using the Tactical Knife. This issue will be fixed later through later updates.
Changelog
v1.7 | Latest Update
- Updated the Idle Sway values for every weapon (excluding the Sniper Rifles, the Handguns, the Shotguns, and the Launchers).
- Implementation of a fire rate cap for the Handguns and the MK14 to modernize the game.
v1.6
- Updated the random gun kick values to their traditional values for the Assault Rifles to remove the weird bouncy patterns when firing these weapons (excluding the Scar-L and the ACR 6.8).
- Flipped the killfeed icons for the XM25 and the M320 GL.
- Every map works with the new files that are included in the mini-update.
v1.5
- The damage profiles for the Desert Eagle and the 44. Magnum have been updated for balancing purposes.
- The fire rate and rechamber values for the SPAS-12 have been updated so this weapon can fire and rechamber at a faster rate (NOTE: There is a bug with the Foregrip attachment that reverts both fire rate and rechamber values to their original).
v1.4
- Updated the random gun kick values to their traditional values for the SMGs to remove the weird bouncy patterns when firing these weapons (excluding the MP5, the UMP45, the MP7, and the AK-74u).
- Every Sniper Rifle have been updated to do the same damage and have the same idle sway (NOTE: The body multipliers stay the same for the RSASS and the recoil for the Barrett. 50cal has been reduced to improve its focus and performance during long-range combat).
v1.3
- Updated the random gun kick values to their traditional values for the Machine Pistols to remove the weird bouncy patterns when firing these weapons.
- The KSG-12 has been updated to perform as a slug-round Shotgun (NOTE: similar performance to the Black Ops II counterpart of this weapon).
- Fixed an issue where the MG36 used the same recoil pattern as the M60E4. This weapon now uses the AUG HBAR's recoil pattern (NOTE: This weapon also used the same hip fire recoil pattern as the AUG HBAR as this weapon was the replacement for that weapon, but used a different ADS recoil pattern).
v1.2
- Fixed the sound issue when firing an SMG or Machine Pistol equipped with the Silencer attachment.
- Updated the random gun kick values to their traditional values for the LMGs to remove the weird bouncy patterns when firing these weapons (Also fixes the broken Rapid Fire attachment bug where the view model would glitch out and break the weapon's bullet pattern when continuously firing the LMGs; This bug was very noticeable with this attachment with/without non-thermal optics while firing the L86 LSW or the MK46). | Now you can use the non-thermal optics without having to deal with the weapon randomly bouncing when firing and get better focus and accuracy on your target…
v1.1
- Added fire-rate cap to semi-automatic Sniper Rifles to keep them from being spammable and for balancing purposes.
- The damage profiles for the Dragunov have been updated (NOTE: This weapon now has the ability to acquire 1-shot kills to the neck and upper torso).
- The ADS spread has been removed from the LMGs.
v1.0
Mod Preview
Primary Weapons
Assault Rifles
M4A1
M16A4
Scar-L
CM901
Type 95
G36C
- Recoil: Fixed Gun Kick | Tightened Recoil Pattern
ACR 6.8
MK14
AK-47
FAD
Submachine Guns
MP5
UMP45
PP90M1
P90
PM9
MP7
(Bonus)
AK-74u
Light Machine Guns
L86 LSW
MG36
- Recoil: Fixed Gun Kick | Tightened Recoil Pattern
PKP Pecheneg
MK46
M60E4
Shotguns
USAS-12
- Ammo Capacity: 6/24 (Extended Mags: 8/16) -> 8/36 (Extended Mags: 12/24)
- Fire Rate: 0.65 -> 0.365
KSG-12
- Overhaul: Now performs as a Slug-Round Shotgun
SPAS-12
- Fire Rate: 0.67 -> 0.285
- Rechamber Time: 0.65 -> 0.55
AA-12
- Ammo Capacity: 8/16 (Extended Mags: 12/12) -> 12/24 (Extended Mags: 18/36)
Striker
Model 1887
Sniper Rifles
Barrett. 50cal
- Ammo Capacity: 10/20 (Extended Mags: 15/15) -> 8/16 (Extended Mags: 12/12)
- Fire Rate: 0.05 -> 0.325
- Idle Sway: 60x2 -> 40x1.5
- Recoil: Tightened Recoil Pattern
L118A
Dragunov
- Damage: 70 (Minimum: 40) -> 98 (Minimum: 98) "1-Shot Kill to the Upper Chest potential"
- Ammo Capacity: 10/20 (Extended Mags: 15/15) -> 12/24 (Extended Mags: 18/18)
- Fire Rate: 0.05 -> 0.256
AS50
RSASS
- Damage: 70 (Minimum: 40) -> 98 (Minimum: 98)
- Ammo Capacity: 20/40 (Extended Mags: 30/30) -> 15/30 (Extended Mags: 20/20)
- Fire Rate: 0.05 -> 0.175
MSR
(Bonus)
Intervention
Melee
Riot Shield
Secondary Weapons
Pistols
USP-45
P99
MP412
44. Magnum
- Damage: 74 (Minimum: 17) -> 74 (Minimum: 45)
Five-Seven
Desert Eagle
- Damage: 49 (Minimum: 25) -> 74 (Minimum: 45)
Machine Pistols
FMG-9
MP9
Skorpion
- Damage: 32 (Minimum: 20) -> 49 (Minimum: 20)
- Fire Rate: 0.074 -> 0.08
- Recoil: Tightened Recoil Pattern
G18
- Ammo Capacity: 20/80 (Extended Mags: 30/60) -> 33/99 (Extended Mags: 44/88)
- Recoil: Fixed Gun Kick
Launchers
SMAW
Javelin
Stinger
XM25
- Misc: Flipped Killfeed icon.
M320 GLM
- Misc: Flipped Killfeed icon.
RPG-7
Other Mods/Patches
Here are some other Weapon Patches I made if you’re interested in trying them out: