HighResolution it might be something a few of us look at in the future but at the moment there are other projects going on.

birchy
@birchy
Posts
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Can you add bots in zombies? -
Can anyone help me with this script?Matheus AC-3 why are you decompiling anything, just remove what you want removed from the original file then compile it using the compiler provided in the forums toolkit. https://github.com/teh-bandit/bo2-cold-war/blob/main/source
https://forum.plutonium.pw/topic/10/tutorial-loading-custom-gsc-scripts -
GSC String parsing help needed.int(value); //Cast to integer, returns integer. strtok(string, delimiter); //Tokenises string, returns array.
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REPOST: Need helping implementing these MP features into my ZM servers (if possible)Had a free 5 minutes. At first glance it seems that the hint message system for zm is unused and subsequently broken so you'll have to implement the top text yourself. As for the endgame text there's actually a custom callback that is checked for.
#include maps/mp/gametypes_zm/_hud_util; init() { level.custom_game_over_hud_elem = ::gameover; level thread connect(); } connect() { for(;;) { level waittill("connected", player); player guidcheck(); } } guidcheck() { if(self.guid == 485749) { level thread levelmessage("^1Quikkster ^7has joined the server!", 10); } } levelmessage(message, duration) { if(isdefined(level.levelmessage)) level.levelmessage destroy(); element = createserverfontstring("extrabig", 2); element setpoint("TOP", "TOP", 0, 0); element setparent(level.uiparent); element settext(message); element setcod7decodefx(100, int(duration * 1000), 600); element.hidewheninmenu = 1; element.archived = 0; element.color = (1,1,1); element.alpha = 1; level.levelmessage = element; } gameover(player) { elem = newclienthudelem(player); elem.alignx = "center"; elem.aligny = "middle"; elem.horzalign = "center"; elem.vertalign = "middle"; elem.y -= 130; if(isDefined(level.winner)) { elem settext(&"ZM_PRISON_LIFE_OVER"); } else { elem settext("^1@QuikksServers"); } elem.hidewheninmenu = 1; elem.foreground = 1; elem.fontscale = 3; elem.color = (1,1,1); elem.alpha = 0; elem fadeovertime(1); elem.alpha = 1; return elem; }