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Plutonium

birchyundefined

birchy

@birchy
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Recent Best Controversial

  • [Release] T6 Infected Gamemode
    birchyundefined birchy

    Myself and JezuzLizard have created a T6 implementation of the classic IW5 gamemode Infected.

    For people looking to try out the gamemode, Chase is currently hosting a public infected server. This can be found by searching "Chase" on the server browser.

    Significant features like specialist streaks and the M.O.A.B. have been reimplemented on T6. A full feature list can be found on our github repository, in addition to installation instructions (For both individuals and server owners), as well as the gamemodes source code.

    Our intention with the main project is to create gamemodes of quality comparable to gamemodes present in the original game. To that end, any and all feedback is appreciated and we hope you have fun playing.

    Gameplay video.

    infected preview.PNG

    e9dc6466-9c5d-426a-846a-863cf60ea5f3-image.png

    BO2 Modding Releases & Resources gamemode infected mod modding

  • [Release] IW5 Mapvote
    birchyundefined birchy

    IW5 mapvote for dedicated servers.

    Preview

    Repository: https://github.com/callanb/iw5-mapvote
    Preview: https://www.youtube.com/watch?v=erPDZ6ETiL0

    Installation:

    • Download the .gsc file from the main repository.
    • Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
    • Note: Create folders if they do not exist.
    MW3 Modding Support & Discussion

  • [Release] IW5 Cranked Gamemode Script
    birchyundefined birchy

    To give people an example of what can be done with custom scripts, I have implemented the cranked behaviour found in various other titles. It works for every gamemode (Figured it made sense to provide this script for both titles as a learning resource).

    The download for this script can be found on my github repository (In addition to the initial T6 version).

    Download link.

    Gameplay preview.

    Preview

    MW3 Modding Releases & Resources

  • [Release] T6 Cranked Gamemode Script
    birchyundefined birchy

    To give people an example of what can be done with custom scripts, I have implemented the cranked behaviour found in various other titles. It works for every gamemode.

    The dvar crankedtime can be used to change the time a player has to live.

    The download for this script can be found on my github repository (In addition to an IW5 version).

    Download link.

    Gameplay preview.

    Preview

    BO2 Modding Releases & Resources

  • [Release][MP] Slots limiter by class
    birchyundefined birchy

    for the sake of completeness

    classCheck () {
      for (class = 0; class < 10; class++) {
        if (self getLoadoutAllocation(class) > level.maxAllocation) {
          //Log, etc.
          kick(self getEntityNumber());
          break;
        }
      }
    }
    BO2 Modding Releases & Resources

  • [Zombies] How do I become invisible to Zombies?
    birchyundefined birchy

    In script you can set .ignoreme on a player entity to 1.

    BO2 Modding Support & Discussion

  • TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025
    birchyundefined birchy

    You might want to provide the source code for your projects. Looks pretty though.

    BO2 Modding Releases & Resources bo2 bo2 zombies reimagined tranzit

  • [Release] IW5 Mapvote
    birchyundefined birchy

    Country Updated the main post.

    MW3 Modding Support & Discussion

  • [Release] IW5 Mapvote
    birchyundefined birchy

    Pythagorion He didn't add the fact that you need to provide map names, refer to the bottom of the source code.

    MW3 Modding Support & Discussion

  • [Release] T6 Infected Gamemode
    birchyundefined birchy

    Thanks for the feedback everyone, I've added a preview video to the post featuring a fast M.O.A.B. on nuketown 🙂

    BO2 Modding Releases & Resources gamemode infected mod modding

  • [Release] IW5 Mapvote
    birchyundefined birchy

    Fry those were the bindings I have in my cfg, in hindsight should have added the others for completeness. Glad you sorted it for yourself.

    MW3 Modding Support & Discussion

  • [Supporting] Spawning bots in SND
    birchyundefined birchy

    mikey Consider:

    level waittill("game_ended");
    

    Followed by a check to see if it was the last round:

    waslastround()
    
    BO2 Modding Support & Discussion

  • [Release] [ZM] Highest Round Tracker (UPDATED 3/13/2020)
    birchyundefined birchy

    Waluijay without seeing your project I can only assume it's either that the variable isn't defined and therefore the message can't be displayed, or that you are not actually reaching the point of displaying the message on screen.

    BO2 Modding Releases & Resources

  • [Release] IW5 Mapvote
    birchyundefined birchy

    Thanatos Are you trying to use this locally? This will only work for dedicated servers

    MW3 Modding Support & Discussion

  • Editing ZM++ to give infinite sprint by default
    birchyundefined birchy

    not a massive zombie person but it might be as simple as doing the following on player spawn

    self setperk( "specialty_unlimitedsprint" );

    BO2 Modding Support & Discussion

  • [Release] T6 Cranked Gamemode Script
    birchyundefined birchy

    Quikkster the iw5 gsc plays sounds on individual players, feel free to take a look at that

    BO2 Modding Releases & Resources

  • My Give All Perks Script Isn't Working
    birchyundefined birchy

    Doob

    perkTest(){
        for(;;){
    	self waittill("spawned_player");
            self give_perk("specialty_armorvest");
    	self give_perk("specialty_quickrevive");
    	self give_perk("specialty_fastreload");
    	self give_perk("specialty_rof");
    	self give_perk("specialty_longersprint");
        }
    }
    
    BO2 Modding Support & Discussion
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