Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. MW3 Modding Support & Discussion
  3. [Release] IW5 Mapvote

[Release] IW5 Mapvote

Scheduled Pinned Locked Moved MW3 Modding Support & Discussion
50 Posts 22 Posters 6.1k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • vwpsundefined Offline
    vwpsundefined Offline
    vwps
    wrote on last edited by
    #8

    cvvvv

    1 Reply Last reply
    0
    • Countryundefined Offline
      Countryundefined Offline
      Country Contributor
      wrote on last edited by
      #9

      Can you add DLC Maps to the script at some point?

      Kalitosundefined 1 Reply Last reply
      2
      • Kalitosundefined Online
        Kalitosundefined Online
        Kalitos
        replied to Country on last edited by
        #10

        Country You can do it by adding them on this line:

        level.mapvotemaps = strtok("mp_alpha#mp_bootleg#mp_bravo#mp_carbon#mp_dome#mp_exchange#mp_hardhat#mp_interchange#mp_lambeth#mp_mogadishu#mp_paris#mp_plaza2#mp_radar#mp_seatown#mp_underground#mp_village#mp_terminal_cls#mp_rust", "#");
        

        In doing so, you will need to add a description for each map.

        level.mapvotedescs = strtok("European city center. Great for Team \nDefender.#Medium sized Asian market. Fun for all game \nmodes.#African colonial settlement. Fight to control \nthe center.#Medium sized refinery. Great for any number \nof players.#Small outpost in the desert. Fast and frantic \naction.#Urban map with wide streets. Good for long \nand short range fights.#A small construction site. Fast paced, close \nquarter action.#Destroyed freeway. Great for a wide range of \nspaces and styles.#Derelict Russian ghost town. Great for \ncareful, tactical engagements.#Crash site in an African city. Classic urban \ncombat.#Parisian district. Great for Domination and Kill \nConfirmed.#Medium sized German mall. Intense Search & \nDestroy games.#Large Siberian airbase. Great for epic large \nbattles.#A costal town. Narrow streets bring hectic, \nclose encounters.#Small subway station. Fast paced action both \ninside and out.#Large African village. Great for all game \nmodes.#Russian airport terminal under siege. The \nclassic fan favorite is back.#Tiny desert sandstorm. Fast-paced action on \na small map.", "#");
        
        Pythagorionundefined 1 Reply Last reply
        2
        • TheHyperundefined Offline
          TheHyperundefined Offline
          TheHyper
          replied to birchy on last edited by
          #11

          what a god dude

          1 Reply Last reply
          0
          • Pythagorionundefined Offline
            Pythagorionundefined Offline
            Pythagorion
            replied to Kalitos on last edited by
            #12

            Kalitos Hey. I`ve edited the lines as you said. While the descriptions fit, is every DLC Map in the Voting Menu just be shown as "MAP". Is this a known issue when adding DLC Maps to the gsc-file?

            Here is the line, extracted from the server files:
            https://pastebin.com/NkSH4qTk

            birchyundefined 1 Reply Last reply
            0
            • birchyundefined Offline
              birchyundefined Offline
              birchy
              replied to Pythagorion on last edited by
              #13

              Pythagorion He didn't add the fact that you need to provide map names, refer to the bottom of the source code.

              Pythagorionundefined 1 Reply Last reply
              1
              • Pythagorionundefined Offline
                Pythagorionundefined Offline
                Pythagorion
                replied to birchy on last edited by Pythagorion
                #14

                birchy Ah. Thanks. That does make sense XD
                You've done a great job with this mod.

                1 Reply Last reply
                0
                • Fryundefined Offline
                  Fryundefined Offline
                  Fry Plutonium Staff
                  replied to birchy on last edited by
                  #15

                  Amazing job. Putting this on RG servers.

                  1 Reply Last reply
                  0
                  • Fryundefined Offline
                    Fryundefined Offline
                    Fry Plutonium Staff
                    wrote on last edited by Fry
                    #16

                    So I had some issues not able to go down. seems like +speed_throw is the bind command? which is set on a controller???? Anyway I added some additional commands and seem to play nicely to me and other players.

                        self notifyonplayercommand("up", "+attack");
                        self notifyonplayercommand("up", "+forward");
                        self notifyonplayercommand("down", "+toggleads_throw");
                        self notifyonplayercommand("down", "+speed_throw");
                        self notifyonplayercommand("down", "+back");
                        self notifyonplayercommand("select", "+usereload");
                        self notifyonplayercommand("select", "+activate");
                    

                    Unless you have a reason why you didn't use +toggleads_throw or +forward and +back?

                    birchyundefined 1 Reply Last reply
                    0
                    • birchyundefined Offline
                      birchyundefined Offline
                      birchy
                      replied to Fry on last edited by
                      #17

                      Fry those were the bindings I have in my cfg, in hindsight should have added the others for completeness. Glad you sorted it for yourself.

                      1 Reply Last reply
                      1
                      • Fryundefined Offline
                        Fryundefined Offline
                        Fry Plutonium Staff
                        wrote on last edited by
                        #18

                        Ah I see. I sent a pull request for you. 🙂 So far I tested it with scr_war_timelimit .1 bunch of times and look fine.

                        birchyundefined 1 Reply Last reply
                        0
                        • birchyundefined Offline
                          birchyundefined Offline
                          birchy
                          replied to Fry on last edited by
                          #19
                          This post is deleted!
                          1 Reply Last reply
                          0
                          • Thanatosundefined Offline
                            Thanatosundefined Offline
                            Thanatos
                            wrote on last edited by
                            #20

                            51c7ec2a-328a-440a-b95c-a5413d09bdae-image.png
                            how can I fix that ?
                            (I have installed the .dll in the plugins folder

                            Thanatosundefined 1 Reply Last reply
                            0
                            • Thanatosundefined Offline
                              Thanatosundefined Offline
                              Thanatos
                              replied to Thanatos on last edited by
                              #21

                              Thanatos birchy any idea how to fix this ?

                              Sorexundefined 1 Reply Last reply
                              0
                              • Sorexundefined Offline
                                Sorexundefined Offline
                                Sorex Contributor
                                replied to Thanatos on last edited by
                                #22

                                Thanatos
                                Read the g
                                Installation:

                                1. Download the .gsc file from the main repository.
                                2. Download the .dll file from the repository it is dependant on.
                                3. Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
                                4. Place the .dll file at %localappdata%/plutonium/storage/iw5/plugins.
                                5. Note: Create folders if they do not exist.

                                Read 4 and 5

                                Thanatosundefined 1 Reply Last reply
                                0
                                • Thanatosundefined Offline
                                  Thanatosundefined Offline
                                  Thanatos
                                  replied to Sorex on last edited by
                                  #23

                                  Sorex birchy
                                  That's what I did but I don't know what is wrong
                                  1.PNG 2.PNG

                                  birchyundefined 1 Reply Last reply
                                  0
                                  • birchyundefined Offline
                                    birchyundefined Offline
                                    birchy
                                    replied to Thanatos on last edited by
                                    #24

                                    Thanatos Are you trying to use this locally? This will only work for dedicated servers

                                    Thanatosundefined 2 Replies Last reply
                                    1
                                    • Thanatosundefined Offline
                                      Thanatosundefined Offline
                                      Thanatos
                                      replied to birchy on last edited by
                                      #25
                                      This post is deleted!
                                      1 Reply Last reply
                                      0
                                      • Thanatosundefined Offline
                                        Thanatosundefined Offline
                                        Thanatos
                                        replied to birchy on last edited by
                                        #26
                                        This post is deleted!
                                        1 Reply Last reply
                                        0
                                        • Thanatosundefined Offline
                                          Thanatosundefined Offline
                                          Thanatos
                                          wrote on last edited by
                                          #27

                                          birchy it seems that there is a problem to load the plugin. How can I fix that ? I already tried to reinstall c++...
                                          failed load plugin.PNG

                                          1 Reply Last reply
                                          0

                                          • 1
                                          • 2
                                          • 3
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate