[Release] IW5 Mapvote
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IW5 mapvote for dedicated servers.
Repository: https://github.com/callanb/iw5-mapvote
Preview: https://www.youtube.com/watch?v=erPDZ6ETiL0Installation:
- Download the .gsc file from the main repository.
- Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
- Note: Create folders if they do not exist.
what a god dude
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Country You can do it by adding them on this line:
level.mapvotemaps = strtok("mp_alpha#mp_bootleg#mp_bravo#mp_carbon#mp_dome#mp_exchange#mp_hardhat#mp_interchange#mp_lambeth#mp_mogadishu#mp_paris#mp_plaza2#mp_radar#mp_seatown#mp_underground#mp_village#mp_terminal_cls#mp_rust", "#");
In doing so, you will need to add a description for each map.
level.mapvotedescs = strtok("European city center. Great for Team \nDefender.#Medium sized Asian market. Fun for all game \nmodes.#African colonial settlement. Fight to control \nthe center.#Medium sized refinery. Great for any number \nof players.#Small outpost in the desert. Fast and frantic \naction.#Urban map with wide streets. Good for long \nand short range fights.#A small construction site. Fast paced, close \nquarter action.#Destroyed freeway. Great for a wide range of \nspaces and styles.#Derelict Russian ghost town. Great for \ncareful, tactical engagements.#Crash site in an African city. Classic urban \ncombat.#Parisian district. Great for Domination and Kill \nConfirmed.#Medium sized German mall. Intense Search & \nDestroy games.#Large Siberian airbase. Great for epic large \nbattles.#A costal town. Narrow streets bring hectic, \nclose encounters.#Small subway station. Fast paced action both \ninside and out.#Large African village. Great for all game \nmodes.#Russian airport terminal under siege. The \nclassic fan favorite is back.#Tiny desert sandstorm. Fast-paced action on \na small map.", "#");
Kalitos Hey. I`ve edited the lines as you said. While the descriptions fit, is every DLC Map in the Voting Menu just be shown as "MAP". Is this a known issue when adding DLC Maps to the gsc-file?
Here is the line, extracted from the server files:
https://pastebin.com/NkSH4qTk -
Kalitos Hey. I`ve edited the lines as you said. While the descriptions fit, is every DLC Map in the Voting Menu just be shown as "MAP". Is this a known issue when adding DLC Maps to the gsc-file?
Here is the line, extracted from the server files:
https://pastebin.com/NkSH4qTkPythagorion He didn't add the fact that you need to provide map names, refer to the bottom of the source code.
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Pythagorion He didn't add the fact that you need to provide map names, refer to the bottom of the source code.
birchy Ah. Thanks. That does make sense XD
You've done a great job with this mod. -
IW5 mapvote for dedicated servers.
Repository: https://github.com/callanb/iw5-mapvote
Preview: https://www.youtube.com/watch?v=erPDZ6ETiL0Installation:
- Download the .gsc file from the main repository.
- Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
- Note: Create folders if they do not exist.
Amazing job. Putting this on RG servers.
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So I had some issues not able to go down. seems like +speed_throw is the bind command? which is set on a controller???? Anyway I added some additional commands and seem to play nicely to me and other players.
self notifyonplayercommand("up", "+attack"); self notifyonplayercommand("up", "+forward"); self notifyonplayercommand("down", "+toggleads_throw"); self notifyonplayercommand("down", "+speed_throw"); self notifyonplayercommand("down", "+back"); self notifyonplayercommand("select", "+usereload"); self notifyonplayercommand("select", "+activate");
Unless you have a reason why you didn't use +toggleads_throw or +forward and +back?
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So I had some issues not able to go down. seems like +speed_throw is the bind command? which is set on a controller???? Anyway I added some additional commands and seem to play nicely to me and other players.
self notifyonplayercommand("up", "+attack"); self notifyonplayercommand("up", "+forward"); self notifyonplayercommand("down", "+toggleads_throw"); self notifyonplayercommand("down", "+speed_throw"); self notifyonplayercommand("down", "+back"); self notifyonplayercommand("select", "+usereload"); self notifyonplayercommand("select", "+activate");
Unless you have a reason why you didn't use +toggleads_throw or +forward and +back?
Fry those were the bindings I have in my cfg, in hindsight should have added the others for completeness. Glad you sorted it for yourself.
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Ah I see. I sent a pull request for you.
So far I tested it with scr_war_timelimit .1 bunch of times and look fine.
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Ah I see. I sent a pull request for you.
So far I tested it with scr_war_timelimit .1 bunch of times and look fine.
This post is deleted! -
how can I fix that ?
(I have installed the .dll in the plugins folder -
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Thanatos
Read the g
Installation:- Download the .gsc file from the main repository.
- Download the .dll file from the repository it is dependant on.
- Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
- Place the .dll file at %localappdata%/plutonium/storage/iw5/plugins.
- Note: Create folders if they do not exist.
Read 4 and 5
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Thanatos
Read the g
Installation:- Download the .gsc file from the main repository.
- Download the .dll file from the repository it is dependant on.
- Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
- Place the .dll file at %localappdata%/plutonium/storage/iw5/plugins.
- Note: Create folders if they do not exist.
Read 4 and 5
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Thanatos Are you trying to use this locally? This will only work for dedicated servers
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Thanatos Are you trying to use this locally? This will only work for dedicated servers
This post is deleted! -
Thanatos Are you trying to use this locally? This will only work for dedicated servers
This post is deleted! -
birchy it seems that there is a problem to load the plugin. How can I fix that ? I already tried to reinstall c++...
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Fed needs to update his dll. right now this wont work since August.
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Is there an update being worked on? This still doesn't seem to be working anymore at least for me
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Is there an update being worked on? This still doesn't seem to be working anymore at least for me
@lResxt doesn't work for me either