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  3. [Release] IW5 Mapvote

[Release] IW5 Mapvote

Scheduled Pinned Locked Moved MW3 Modding Support & Discussion
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  • birchy Offline
    birchy Offline
    birchy
    wrote on last edited by Fry
    #1

    IW5 mapvote for dedicated servers.

    Preview

    Repository: https://github.com/callanb/iw5-mapvote
    Preview: https://www.youtube.com/watch?v=erPDZ6ETiL0

    Installation:

    • Download the .gsc file from the main repository.
    • Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
    • Note: Create folders if they do not exist.
    Kalitos TheHyper Fry 3 Replies Last reply
    16
    • mikzy Offline
      mikzy Offline
      mikzy
      Banned
      wrote on last edited by
      #2

      Crazy Fucker

      1 Reply Last reply
      3
      • H3X1C Offline
        H3X1C Offline
        H3X1C
        Plutonium Staff
        wrote on last edited by
        #3

        Very nice work. Pinned.
        I hope to see this in action on servers 🙂

        1 Reply Last reply
        1
        • birchy birchy

          IW5 mapvote for dedicated servers.

          Preview

          Repository: https://github.com/callanb/iw5-mapvote
          Preview: https://www.youtube.com/watch?v=erPDZ6ETiL0

          Installation:

          • Download the .gsc file from the main repository.
          • Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
          • Note: Create folders if they do not exist.
          Kalitos Offline
          Kalitos Offline
          Kalitos
          wrote on last edited by
          #4

          birchy It would be very nice if the option to vote for maps and game types is implemented. Example: Domain on Dome, TDM on Lockdown.

          1 Reply Last reply
          4
          • Country Offline
            Country Offline
            Country
            Contributor
            wrote on last edited by
            #5

            Probably a real dumb question, but I am new to the server hosting thing lol, so um how do I install this and the dependencies

            birchy 1 Reply Last reply
            2
            • Country Country

              Probably a real dumb question, but I am new to the server hosting thing lol, so um how do I install this and the dependencies

              birchy Offline
              birchy Offline
              birchy
              wrote on last edited by
              #6

              Country Updated the main post.

              1 Reply Last reply
              1
              • VIP Offline
                VIP Offline
                VIP
                wrote on last edited by
                #7

                Brilliant! These make servers way better, thank you

                1 Reply Last reply
                1
                • vwps Offline
                  vwps Offline
                  vwps
                  wrote on last edited by
                  #8

                  cvvvv

                  1 Reply Last reply
                  0
                  • Country Offline
                    Country Offline
                    Country
                    Contributor
                    wrote on last edited by
                    #9

                    Can you add DLC Maps to the script at some point?

                    Kalitos 1 Reply Last reply
                    2
                    • Country Country

                      Can you add DLC Maps to the script at some point?

                      Kalitos Offline
                      Kalitos Offline
                      Kalitos
                      wrote on last edited by
                      #10

                      Country You can do it by adding them on this line:

                      level.mapvotemaps = strtok("mp_alpha#mp_bootleg#mp_bravo#mp_carbon#mp_dome#mp_exchange#mp_hardhat#mp_interchange#mp_lambeth#mp_mogadishu#mp_paris#mp_plaza2#mp_radar#mp_seatown#mp_underground#mp_village#mp_terminal_cls#mp_rust", "#");
                      

                      In doing so, you will need to add a description for each map.

                      level.mapvotedescs = strtok("European city center. Great for Team \nDefender.#Medium sized Asian market. Fun for all game \nmodes.#African colonial settlement. Fight to control \nthe center.#Medium sized refinery. Great for any number \nof players.#Small outpost in the desert. Fast and frantic \naction.#Urban map with wide streets. Good for long \nand short range fights.#A small construction site. Fast paced, close \nquarter action.#Destroyed freeway. Great for a wide range of \nspaces and styles.#Derelict Russian ghost town. Great for \ncareful, tactical engagements.#Crash site in an African city. Classic urban \ncombat.#Parisian district. Great for Domination and Kill \nConfirmed.#Medium sized German mall. Intense Search & \nDestroy games.#Large Siberian airbase. Great for epic large \nbattles.#A costal town. Narrow streets bring hectic, \nclose encounters.#Small subway station. Fast paced action both \ninside and out.#Large African village. Great for all game \nmodes.#Russian airport terminal under siege. The \nclassic fan favorite is back.#Tiny desert sandstorm. Fast-paced action on \na small map.", "#");
                      
                      Pythagorion 1 Reply Last reply
                      2
                      • birchy birchy

                        IW5 mapvote for dedicated servers.

                        Preview

                        Repository: https://github.com/callanb/iw5-mapvote
                        Preview: https://www.youtube.com/watch?v=erPDZ6ETiL0

                        Installation:

                        • Download the .gsc file from the main repository.
                        • Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
                        • Note: Create folders if they do not exist.
                        TheHyper Offline
                        TheHyper Offline
                        TheHyper
                        wrote on last edited by
                        #11

                        what a god dude

                        1 Reply Last reply
                        0
                        • Kalitos Kalitos

                          Country You can do it by adding them on this line:

                          level.mapvotemaps = strtok("mp_alpha#mp_bootleg#mp_bravo#mp_carbon#mp_dome#mp_exchange#mp_hardhat#mp_interchange#mp_lambeth#mp_mogadishu#mp_paris#mp_plaza2#mp_radar#mp_seatown#mp_underground#mp_village#mp_terminal_cls#mp_rust", "#");
                          

                          In doing so, you will need to add a description for each map.

                          level.mapvotedescs = strtok("European city center. Great for Team \nDefender.#Medium sized Asian market. Fun for all game \nmodes.#African colonial settlement. Fight to control \nthe center.#Medium sized refinery. Great for any number \nof players.#Small outpost in the desert. Fast and frantic \naction.#Urban map with wide streets. Good for long \nand short range fights.#A small construction site. Fast paced, close \nquarter action.#Destroyed freeway. Great for a wide range of \nspaces and styles.#Derelict Russian ghost town. Great for \ncareful, tactical engagements.#Crash site in an African city. Classic urban \ncombat.#Parisian district. Great for Domination and Kill \nConfirmed.#Medium sized German mall. Intense Search & \nDestroy games.#Large Siberian airbase. Great for epic large \nbattles.#A costal town. Narrow streets bring hectic, \nclose encounters.#Small subway station. Fast paced action both \ninside and out.#Large African village. Great for all game \nmodes.#Russian airport terminal under siege. The \nclassic fan favorite is back.#Tiny desert sandstorm. Fast-paced action on \na small map.", "#");
                          
                          Pythagorion Offline
                          Pythagorion Offline
                          Pythagorion
                          wrote on last edited by
                          #12

                          Kalitos Hey. I`ve edited the lines as you said. While the descriptions fit, is every DLC Map in the Voting Menu just be shown as "MAP". Is this a known issue when adding DLC Maps to the gsc-file?

                          Here is the line, extracted from the server files:
                          https://pastebin.com/NkSH4qTk

                          birchy 1 Reply Last reply
                          0
                          • Pythagorion Pythagorion

                            Kalitos Hey. I`ve edited the lines as you said. While the descriptions fit, is every DLC Map in the Voting Menu just be shown as "MAP". Is this a known issue when adding DLC Maps to the gsc-file?

                            Here is the line, extracted from the server files:
                            https://pastebin.com/NkSH4qTk

                            birchy Offline
                            birchy Offline
                            birchy
                            wrote on last edited by
                            #13

                            Pythagorion He didn't add the fact that you need to provide map names, refer to the bottom of the source code.

                            Pythagorion 1 Reply Last reply
                            1
                            • birchy birchy

                              Pythagorion He didn't add the fact that you need to provide map names, refer to the bottom of the source code.

                              Pythagorion Offline
                              Pythagorion Offline
                              Pythagorion
                              wrote on last edited by Pythagorion
                              #14

                              birchy Ah. Thanks. That does make sense XD
                              You've done a great job with this mod.

                              1 Reply Last reply
                              0
                              • birchy birchy

                                IW5 mapvote for dedicated servers.

                                Preview

                                Repository: https://github.com/callanb/iw5-mapvote
                                Preview: https://www.youtube.com/watch?v=erPDZ6ETiL0

                                Installation:

                                • Download the .gsc file from the main repository.
                                • Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
                                • Note: Create folders if they do not exist.
                                Fry Offline
                                Fry Offline
                                Fry
                                Plutonium Staff
                                wrote on last edited by
                                #15

                                Amazing job. Putting this on RG servers.

                                1 Reply Last reply
                                0
                                • Fry Offline
                                  Fry Offline
                                  Fry
                                  Plutonium Staff
                                  wrote on last edited by Fry
                                  #16

                                  So I had some issues not able to go down. seems like +speed_throw is the bind command? which is set on a controller???? Anyway I added some additional commands and seem to play nicely to me and other players.

                                      self notifyonplayercommand("up", "+attack");
                                      self notifyonplayercommand("up", "+forward");
                                      self notifyonplayercommand("down", "+toggleads_throw");
                                      self notifyonplayercommand("down", "+speed_throw");
                                      self notifyonplayercommand("down", "+back");
                                      self notifyonplayercommand("select", "+usereload");
                                      self notifyonplayercommand("select", "+activate");
                                  

                                  Unless you have a reason why you didn't use +toggleads_throw or +forward and +back?

                                  birchy 1 Reply Last reply
                                  0
                                  • Fry Fry

                                    So I had some issues not able to go down. seems like +speed_throw is the bind command? which is set on a controller???? Anyway I added some additional commands and seem to play nicely to me and other players.

                                        self notifyonplayercommand("up", "+attack");
                                        self notifyonplayercommand("up", "+forward");
                                        self notifyonplayercommand("down", "+toggleads_throw");
                                        self notifyonplayercommand("down", "+speed_throw");
                                        self notifyonplayercommand("down", "+back");
                                        self notifyonplayercommand("select", "+usereload");
                                        self notifyonplayercommand("select", "+activate");
                                    

                                    Unless you have a reason why you didn't use +toggleads_throw or +forward and +back?

                                    birchy Offline
                                    birchy Offline
                                    birchy
                                    wrote on last edited by
                                    #17

                                    Fry those were the bindings I have in my cfg, in hindsight should have added the others for completeness. Glad you sorted it for yourself.

                                    1 Reply Last reply
                                    1
                                    • Fry Offline
                                      Fry Offline
                                      Fry
                                      Plutonium Staff
                                      wrote on last edited by
                                      #18

                                      Ah I see. I sent a pull request for you. 🙂 So far I tested it with scr_war_timelimit .1 bunch of times and look fine.

                                      birchy 1 Reply Last reply
                                      0
                                      • Fry Fry

                                        Ah I see. I sent a pull request for you. 🙂 So far I tested it with scr_war_timelimit .1 bunch of times and look fine.

                                        birchy Offline
                                        birchy Offline
                                        birchy
                                        wrote on last edited by
                                        #19
                                        This post is deleted!
                                        1 Reply Last reply
                                        0
                                        • Thanatos Offline
                                          Thanatos Offline
                                          Thanatos
                                          wrote on last edited by
                                          #20

                                          51c7ec2a-328a-440a-b95c-a5413d09bdae-image.png
                                          how can I fix that ?
                                          (I have installed the .dll in the plugins folder

                                          Thanatos 1 Reply Last reply
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