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  3. [Release] IW5 Mapvote

[Release] IW5 Mapvote

Scheduled Pinned Locked Moved MW3 Modding Support & Discussion
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  • birchyundefined Offline
    birchyundefined Offline
    birchy
    replied to Country on last edited by
    #6

    Country Updated the main post.

    1 Reply Last reply
    1
    • VIPundefined Offline
      VIPundefined Offline
      VIP
      wrote on last edited by
      #7

      Brilliant! These make servers way better, thank you

      1 Reply Last reply
      1
      • vwpsundefined Offline
        vwpsundefined Offline
        vwps
        wrote on last edited by
        #8

        cvvvv

        1 Reply Last reply
        0
        • Countryundefined Offline
          Countryundefined Offline
          Country Contributor
          wrote on last edited by
          #9

          Can you add DLC Maps to the script at some point?

          Kalitosundefined 1 Reply Last reply
          2
          • Kalitosundefined Offline
            Kalitosundefined Offline
            Kalitos
            replied to Country on last edited by
            #10

            Country You can do it by adding them on this line:

            level.mapvotemaps = strtok("mp_alpha#mp_bootleg#mp_bravo#mp_carbon#mp_dome#mp_exchange#mp_hardhat#mp_interchange#mp_lambeth#mp_mogadishu#mp_paris#mp_plaza2#mp_radar#mp_seatown#mp_underground#mp_village#mp_terminal_cls#mp_rust", "#");
            

            In doing so, you will need to add a description for each map.

            level.mapvotedescs = strtok("European city center. Great for Team \nDefender.#Medium sized Asian market. Fun for all game \nmodes.#African colonial settlement. Fight to control \nthe center.#Medium sized refinery. Great for any number \nof players.#Small outpost in the desert. Fast and frantic \naction.#Urban map with wide streets. Good for long \nand short range fights.#A small construction site. Fast paced, close \nquarter action.#Destroyed freeway. Great for a wide range of \nspaces and styles.#Derelict Russian ghost town. Great for \ncareful, tactical engagements.#Crash site in an African city. Classic urban \ncombat.#Parisian district. Great for Domination and Kill \nConfirmed.#Medium sized German mall. Intense Search & \nDestroy games.#Large Siberian airbase. Great for epic large \nbattles.#A costal town. Narrow streets bring hectic, \nclose encounters.#Small subway station. Fast paced action both \ninside and out.#Large African village. Great for all game \nmodes.#Russian airport terminal under siege. The \nclassic fan favorite is back.#Tiny desert sandstorm. Fast-paced action on \na small map.", "#");
            
            Pythagorionundefined 1 Reply Last reply
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            • TheHyperundefined Offline
              TheHyperundefined Offline
              TheHyper
              replied to birchy on last edited by
              #11

              what a god dude

              1 Reply Last reply
              0
              • Pythagorionundefined Offline
                Pythagorionundefined Offline
                Pythagorion
                replied to Kalitos on last edited by
                #12

                Kalitos Hey. I`ve edited the lines as you said. While the descriptions fit, is every DLC Map in the Voting Menu just be shown as "MAP". Is this a known issue when adding DLC Maps to the gsc-file?

                Here is the line, extracted from the server files:
                https://pastebin.com/NkSH4qTk

                birchyundefined 1 Reply Last reply
                0
                • birchyundefined Offline
                  birchyundefined Offline
                  birchy
                  replied to Pythagorion on last edited by
                  #13

                  Pythagorion He didn't add the fact that you need to provide map names, refer to the bottom of the source code.

                  Pythagorionundefined 1 Reply Last reply
                  1
                  • Pythagorionundefined Offline
                    Pythagorionundefined Offline
                    Pythagorion
                    replied to birchy on last edited by Pythagorion
                    #14

                    birchy Ah. Thanks. That does make sense XD
                    You've done a great job with this mod.

                    1 Reply Last reply
                    0
                    • Fryundefined Offline
                      Fryundefined Offline
                      Fry Plutonium Staff
                      replied to birchy on last edited by
                      #15

                      Amazing job. Putting this on RG servers.

                      1 Reply Last reply
                      0
                      • Fryundefined Offline
                        Fryundefined Offline
                        Fry Plutonium Staff
                        wrote on last edited by Fry
                        #16

                        So I had some issues not able to go down. seems like +speed_throw is the bind command? which is set on a controller???? Anyway I added some additional commands and seem to play nicely to me and other players.

                            self notifyonplayercommand("up", "+attack");
                            self notifyonplayercommand("up", "+forward");
                            self notifyonplayercommand("down", "+toggleads_throw");
                            self notifyonplayercommand("down", "+speed_throw");
                            self notifyonplayercommand("down", "+back");
                            self notifyonplayercommand("select", "+usereload");
                            self notifyonplayercommand("select", "+activate");
                        

                        Unless you have a reason why you didn't use +toggleads_throw or +forward and +back?

                        birchyundefined 1 Reply Last reply
                        0
                        • birchyundefined Offline
                          birchyundefined Offline
                          birchy
                          replied to Fry on last edited by
                          #17

                          Fry those were the bindings I have in my cfg, in hindsight should have added the others for completeness. Glad you sorted it for yourself.

                          1 Reply Last reply
                          1
                          • Fryundefined Offline
                            Fryundefined Offline
                            Fry Plutonium Staff
                            wrote on last edited by
                            #18

                            Ah I see. I sent a pull request for you. 🙂 So far I tested it with scr_war_timelimit .1 bunch of times and look fine.

                            birchyundefined 1 Reply Last reply
                            0
                            • birchyundefined Offline
                              birchyundefined Offline
                              birchy
                              replied to Fry on last edited by
                              #19
                              This post is deleted!
                              1 Reply Last reply
                              0
                              • Thanatosundefined Offline
                                Thanatosundefined Offline
                                Thanatos
                                wrote on last edited by
                                #20

                                51c7ec2a-328a-440a-b95c-a5413d09bdae-image.png
                                how can I fix that ?
                                (I have installed the .dll in the plugins folder

                                Thanatosundefined 1 Reply Last reply
                                0
                                • Thanatosundefined Offline
                                  Thanatosundefined Offline
                                  Thanatos
                                  replied to Thanatos on last edited by
                                  #21

                                  Thanatos birchy any idea how to fix this ?

                                  Sorexundefined 1 Reply Last reply
                                  0
                                  • Sorexundefined Offline
                                    Sorexundefined Offline
                                    Sorex Contributor
                                    replied to Thanatos on last edited by
                                    #22

                                    Thanatos
                                    Read the g
                                    Installation:

                                    1. Download the .gsc file from the main repository.
                                    2. Download the .dll file from the repository it is dependant on.
                                    3. Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
                                    4. Place the .dll file at %localappdata%/plutonium/storage/iw5/plugins.
                                    5. Note: Create folders if they do not exist.

                                    Read 4 and 5

                                    Thanatosundefined 1 Reply Last reply
                                    0
                                    • Thanatosundefined Offline
                                      Thanatosundefined Offline
                                      Thanatos
                                      replied to Sorex on last edited by
                                      #23

                                      Sorex birchy
                                      That's what I did but I don't know what is wrong
                                      1.PNG 2.PNG

                                      birchyundefined 1 Reply Last reply
                                      0
                                      • birchyundefined Offline
                                        birchyundefined Offline
                                        birchy
                                        replied to Thanatos on last edited by
                                        #24

                                        Thanatos Are you trying to use this locally? This will only work for dedicated servers

                                        Thanatosundefined 2 Replies Last reply
                                        1
                                        • Thanatosundefined Offline
                                          Thanatosundefined Offline
                                          Thanatos
                                          replied to birchy on last edited by
                                          #25
                                          This post is deleted!
                                          1 Reply Last reply
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