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  3. [Release] IW5 Mapvote

[Release] IW5 Mapvote

Scheduled Pinned Locked Moved MW3 Modding Support & Discussion
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  • VIPundefined Offline
    VIPundefined Offline
    VIP
    wrote on last edited by
    #7

    Brilliant! These make servers way better, thank you

    1 Reply Last reply
    1
    • vwpsundefined Offline
      vwpsundefined Offline
      vwps
      wrote on last edited by
      #8

      cvvvv

      1 Reply Last reply
      0
      • Countryundefined Offline
        Countryundefined Offline
        Country
        Contributor
        wrote on last edited by
        #9

        Can you add DLC Maps to the script at some point?

        Kalitosundefined 1 Reply Last reply
        2
        • Countryundefined Country

          Can you add DLC Maps to the script at some point?

          Kalitosundefined Offline
          Kalitosundefined Offline
          Kalitos
          wrote on last edited by
          #10

          Country You can do it by adding them on this line:

          level.mapvotemaps = strtok("mp_alpha#mp_bootleg#mp_bravo#mp_carbon#mp_dome#mp_exchange#mp_hardhat#mp_interchange#mp_lambeth#mp_mogadishu#mp_paris#mp_plaza2#mp_radar#mp_seatown#mp_underground#mp_village#mp_terminal_cls#mp_rust", "#");
          

          In doing so, you will need to add a description for each map.

          level.mapvotedescs = strtok("European city center. Great for Team \nDefender.#Medium sized Asian market. Fun for all game \nmodes.#African colonial settlement. Fight to control \nthe center.#Medium sized refinery. Great for any number \nof players.#Small outpost in the desert. Fast and frantic \naction.#Urban map with wide streets. Good for long \nand short range fights.#A small construction site. Fast paced, close \nquarter action.#Destroyed freeway. Great for a wide range of \nspaces and styles.#Derelict Russian ghost town. Great for \ncareful, tactical engagements.#Crash site in an African city. Classic urban \ncombat.#Parisian district. Great for Domination and Kill \nConfirmed.#Medium sized German mall. Intense Search & \nDestroy games.#Large Siberian airbase. Great for epic large \nbattles.#A costal town. Narrow streets bring hectic, \nclose encounters.#Small subway station. Fast paced action both \ninside and out.#Large African village. Great for all game \nmodes.#Russian airport terminal under siege. The \nclassic fan favorite is back.#Tiny desert sandstorm. Fast-paced action on \na small map.", "#");
          
          Pythagorionundefined 1 Reply Last reply
          2
          • birchyundefined birchy

            IW5 mapvote for dedicated servers.

            Preview

            Repository: https://github.com/callanb/iw5-mapvote
            Preview: https://www.youtube.com/watch?v=erPDZ6ETiL0

            Installation:

            • Download the .gsc file from the main repository.
            • Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
            • Note: Create folders if they do not exist.
            TheHyperundefined Offline
            TheHyperundefined Offline
            TheHyper
            wrote on last edited by
            #11

            what a god dude

            1 Reply Last reply
            0
            • Kalitosundefined Kalitos

              Country You can do it by adding them on this line:

              level.mapvotemaps = strtok("mp_alpha#mp_bootleg#mp_bravo#mp_carbon#mp_dome#mp_exchange#mp_hardhat#mp_interchange#mp_lambeth#mp_mogadishu#mp_paris#mp_plaza2#mp_radar#mp_seatown#mp_underground#mp_village#mp_terminal_cls#mp_rust", "#");
              

              In doing so, you will need to add a description for each map.

              level.mapvotedescs = strtok("European city center. Great for Team \nDefender.#Medium sized Asian market. Fun for all game \nmodes.#African colonial settlement. Fight to control \nthe center.#Medium sized refinery. Great for any number \nof players.#Small outpost in the desert. Fast and frantic \naction.#Urban map with wide streets. Good for long \nand short range fights.#A small construction site. Fast paced, close \nquarter action.#Destroyed freeway. Great for a wide range of \nspaces and styles.#Derelict Russian ghost town. Great for \ncareful, tactical engagements.#Crash site in an African city. Classic urban \ncombat.#Parisian district. Great for Domination and Kill \nConfirmed.#Medium sized German mall. Intense Search & \nDestroy games.#Large Siberian airbase. Great for epic large \nbattles.#A costal town. Narrow streets bring hectic, \nclose encounters.#Small subway station. Fast paced action both \ninside and out.#Large African village. Great for all game \nmodes.#Russian airport terminal under siege. The \nclassic fan favorite is back.#Tiny desert sandstorm. Fast-paced action on \na small map.", "#");
              
              Pythagorionundefined Offline
              Pythagorionundefined Offline
              Pythagorion
              wrote on last edited by
              #12

              Kalitos Hey. I`ve edited the lines as you said. While the descriptions fit, is every DLC Map in the Voting Menu just be shown as "MAP". Is this a known issue when adding DLC Maps to the gsc-file?

              Here is the line, extracted from the server files:
              https://pastebin.com/NkSH4qTk

              birchyundefined 1 Reply Last reply
              0
              • Pythagorionundefined Pythagorion

                Kalitos Hey. I`ve edited the lines as you said. While the descriptions fit, is every DLC Map in the Voting Menu just be shown as "MAP". Is this a known issue when adding DLC Maps to the gsc-file?

                Here is the line, extracted from the server files:
                https://pastebin.com/NkSH4qTk

                birchyundefined Offline
                birchyundefined Offline
                birchy
                wrote on last edited by
                #13

                Pythagorion He didn't add the fact that you need to provide map names, refer to the bottom of the source code.

                Pythagorionundefined 1 Reply Last reply
                1
                • birchyundefined birchy

                  Pythagorion He didn't add the fact that you need to provide map names, refer to the bottom of the source code.

                  Pythagorionundefined Offline
                  Pythagorionundefined Offline
                  Pythagorion
                  wrote on last edited by Pythagorion
                  #14

                  birchy Ah. Thanks. That does make sense XD
                  You've done a great job with this mod.

                  1 Reply Last reply
                  0
                  • birchyundefined birchy

                    IW5 mapvote for dedicated servers.

                    Preview

                    Repository: https://github.com/callanb/iw5-mapvote
                    Preview: https://www.youtube.com/watch?v=erPDZ6ETiL0

                    Installation:

                    • Download the .gsc file from the main repository.
                    • Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
                    • Note: Create folders if they do not exist.
                    Fryundefined Offline
                    Fryundefined Offline
                    Fry
                    Plutonium Staff
                    wrote on last edited by
                    #15

                    Amazing job. Putting this on RG servers.

                    1 Reply Last reply
                    0
                    • Fryundefined Offline
                      Fryundefined Offline
                      Fry
                      Plutonium Staff
                      wrote on last edited by Fry
                      #16

                      So I had some issues not able to go down. seems like +speed_throw is the bind command? which is set on a controller???? Anyway I added some additional commands and seem to play nicely to me and other players.

                          self notifyonplayercommand("up", "+attack");
                          self notifyonplayercommand("up", "+forward");
                          self notifyonplayercommand("down", "+toggleads_throw");
                          self notifyonplayercommand("down", "+speed_throw");
                          self notifyonplayercommand("down", "+back");
                          self notifyonplayercommand("select", "+usereload");
                          self notifyonplayercommand("select", "+activate");
                      

                      Unless you have a reason why you didn't use +toggleads_throw or +forward and +back?

                      birchyundefined 1 Reply Last reply
                      0
                      • Fryundefined Fry

                        So I had some issues not able to go down. seems like +speed_throw is the bind command? which is set on a controller???? Anyway I added some additional commands and seem to play nicely to me and other players.

                            self notifyonplayercommand("up", "+attack");
                            self notifyonplayercommand("up", "+forward");
                            self notifyonplayercommand("down", "+toggleads_throw");
                            self notifyonplayercommand("down", "+speed_throw");
                            self notifyonplayercommand("down", "+back");
                            self notifyonplayercommand("select", "+usereload");
                            self notifyonplayercommand("select", "+activate");
                        

                        Unless you have a reason why you didn't use +toggleads_throw or +forward and +back?

                        birchyundefined Offline
                        birchyundefined Offline
                        birchy
                        wrote on last edited by
                        #17

                        Fry those were the bindings I have in my cfg, in hindsight should have added the others for completeness. Glad you sorted it for yourself.

                        1 Reply Last reply
                        1
                        • Fryundefined Offline
                          Fryundefined Offline
                          Fry
                          Plutonium Staff
                          wrote on last edited by
                          #18

                          Ah I see. I sent a pull request for you. 🙂 So far I tested it with scr_war_timelimit .1 bunch of times and look fine.

                          birchyundefined 1 Reply Last reply
                          0
                          • Fryundefined Fry

                            Ah I see. I sent a pull request for you. 🙂 So far I tested it with scr_war_timelimit .1 bunch of times and look fine.

                            birchyundefined Offline
                            birchyundefined Offline
                            birchy
                            wrote on last edited by
                            #19
                            This post is deleted!
                            1 Reply Last reply
                            0
                            • Thanatosundefined Offline
                              Thanatosundefined Offline
                              Thanatos
                              wrote on last edited by
                              #20

                              51c7ec2a-328a-440a-b95c-a5413d09bdae-image.png
                              how can I fix that ?
                              (I have installed the .dll in the plugins folder

                              Thanatosundefined 1 Reply Last reply
                              0
                              • Thanatosundefined Thanatos

                                51c7ec2a-328a-440a-b95c-a5413d09bdae-image.png
                                how can I fix that ?
                                (I have installed the .dll in the plugins folder

                                Thanatosundefined Offline
                                Thanatosundefined Offline
                                Thanatos
                                wrote on last edited by
                                #21

                                Thanatos birchy any idea how to fix this ?

                                Sorexundefined 1 Reply Last reply
                                0
                                • Thanatosundefined Thanatos

                                  Thanatos birchy any idea how to fix this ?

                                  Sorexundefined Offline
                                  Sorexundefined Offline
                                  Sorex
                                  Contributor
                                  wrote on last edited by
                                  #22

                                  Thanatos
                                  Read the g
                                  Installation:

                                  1. Download the .gsc file from the main repository.
                                  2. Download the .dll file from the repository it is dependant on.
                                  3. Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
                                  4. Place the .dll file at %localappdata%/plutonium/storage/iw5/plugins.
                                  5. Note: Create folders if they do not exist.

                                  Read 4 and 5

                                  Thanatosundefined 1 Reply Last reply
                                  0
                                  • Sorexundefined Sorex

                                    Thanatos
                                    Read the g
                                    Installation:

                                    1. Download the .gsc file from the main repository.
                                    2. Download the .dll file from the repository it is dependant on.
                                    3. Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
                                    4. Place the .dll file at %localappdata%/plutonium/storage/iw5/plugins.
                                    5. Note: Create folders if they do not exist.

                                    Read 4 and 5

                                    Thanatosundefined Offline
                                    Thanatosundefined Offline
                                    Thanatos
                                    wrote on last edited by
                                    #23

                                    Sorex birchy
                                    That's what I did but I don't know what is wrong
                                    1.PNG 2.PNG

                                    birchyundefined 1 Reply Last reply
                                    0
                                    • Thanatosundefined Thanatos

                                      Sorex birchy
                                      That's what I did but I don't know what is wrong
                                      1.PNG 2.PNG

                                      birchyundefined Offline
                                      birchyundefined Offline
                                      birchy
                                      wrote on last edited by
                                      #24

                                      Thanatos Are you trying to use this locally? This will only work for dedicated servers

                                      Thanatosundefined 2 Replies Last reply
                                      1
                                      • birchyundefined birchy

                                        Thanatos Are you trying to use this locally? This will only work for dedicated servers

                                        Thanatosundefined Offline
                                        Thanatosundefined Offline
                                        Thanatos
                                        wrote on last edited by
                                        #25
                                        This post is deleted!
                                        1 Reply Last reply
                                        0
                                        • birchyundefined birchy

                                          Thanatos Are you trying to use this locally? This will only work for dedicated servers

                                          Thanatosundefined Offline
                                          Thanatosundefined Offline
                                          Thanatos
                                          wrote on last edited by
                                          #26
                                          This post is deleted!
                                          1 Reply Last reply
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