[Release] IW5 Mapvote
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Very nice work. Pinned.
I hope to see this in action on servers -
birchy It would be very nice if the option to vote for maps and game types is implemented. Example: Domain on Dome, TDM on Lockdown.
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Probably a real dumb question, but I am new to the server hosting thing lol, so um how do I install this and the dependencies
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Country Updated the main post.
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Brilliant! These make servers way better, thank you
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cvvvv
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Can you add DLC Maps to the script at some point?
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Country You can do it by adding them on this line:
level.mapvotemaps = strtok("mp_alpha#mp_bootleg#mp_bravo#mp_carbon#mp_dome#mp_exchange#mp_hardhat#mp_interchange#mp_lambeth#mp_mogadishu#mp_paris#mp_plaza2#mp_radar#mp_seatown#mp_underground#mp_village#mp_terminal_cls#mp_rust", "#");
In doing so, you will need to add a description for each map.
level.mapvotedescs = strtok("European city center. Great for Team \nDefender.#Medium sized Asian market. Fun for all game \nmodes.#African colonial settlement. Fight to control \nthe center.#Medium sized refinery. Great for any number \nof players.#Small outpost in the desert. Fast and frantic \naction.#Urban map with wide streets. Good for long \nand short range fights.#A small construction site. Fast paced, close \nquarter action.#Destroyed freeway. Great for a wide range of \nspaces and styles.#Derelict Russian ghost town. Great for \ncareful, tactical engagements.#Crash site in an African city. Classic urban \ncombat.#Parisian district. Great for Domination and Kill \nConfirmed.#Medium sized German mall. Intense Search & \nDestroy games.#Large Siberian airbase. Great for epic large \nbattles.#A costal town. Narrow streets bring hectic, \nclose encounters.#Small subway station. Fast paced action both \ninside and out.#Large African village. Great for all game \nmodes.#Russian airport terminal under siege. The \nclassic fan favorite is back.#Tiny desert sandstorm. Fast-paced action on \na small map.", "#");
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what a god dude
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Kalitos Hey. I`ve edited the lines as you said. While the descriptions fit, is every DLC Map in the Voting Menu just be shown as "MAP". Is this a known issue when adding DLC Maps to the gsc-file?
Here is the line, extracted from the server files:
https://pastebin.com/NkSH4qTk -
Pythagorion He didn't add the fact that you need to provide map names, refer to the bottom of the source code.
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birchy Ah. Thanks. That does make sense XD
You've done a great job with this mod. -
Amazing job. Putting this on RG servers.
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So I had some issues not able to go down. seems like +speed_throw is the bind command? which is set on a controller???? Anyway I added some additional commands and seem to play nicely to me and other players.
self notifyonplayercommand("up", "+attack"); self notifyonplayercommand("up", "+forward"); self notifyonplayercommand("down", "+toggleads_throw"); self notifyonplayercommand("down", "+speed_throw"); self notifyonplayercommand("down", "+back"); self notifyonplayercommand("select", "+usereload"); self notifyonplayercommand("select", "+activate");
Unless you have a reason why you didn't use +toggleads_throw or +forward and +back?
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Fry those were the bindings I have in my cfg, in hindsight should have added the others for completeness. Glad you sorted it for yourself.
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Ah I see. I sent a pull request for you. So far I tested it with scr_war_timelimit .1 bunch of times and look fine.
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This post is deleted!
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how can I fix that ?
(I have installed the .dll in the plugins folder -
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Thanatos
Read the g
Installation:- Download the .gsc file from the main repository.
- Download the .dll file from the repository it is dependant on.
- Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
- Place the .dll file at %localappdata%/plutonium/storage/iw5/plugins.
- Note: Create folders if they do not exist.
Read 4 and 5