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  3. [Release] IW5 Mapvote

[Release] IW5 Mapvote

Scheduled Pinned Locked Moved MW3 Modding Support & Discussion
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  • H3X1Cundefined Offline
    H3X1Cundefined Offline
    H3X1C
    Plutonium Staff
    wrote on last edited by
    #3

    Very nice work. Pinned.
    I hope to see this in action on servers 🙂

    1 Reply Last reply
    1
    • birchyundefined birchy

      IW5 mapvote for dedicated servers.

      Preview

      Repository: https://github.com/callanb/iw5-mapvote
      Preview: https://www.youtube.com/watch?v=erPDZ6ETiL0

      Installation:

      • Download the .gsc file from the main repository.
      • Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
      • Note: Create folders if they do not exist.
      Kalitosundefined Offline
      Kalitosundefined Offline
      Kalitos
      wrote on last edited by
      #4

      birchy It would be very nice if the option to vote for maps and game types is implemented. Example: Domain on Dome, TDM on Lockdown.

      1 Reply Last reply
      4
      • Countryundefined Offline
        Countryundefined Offline
        Country
        Contributor
        wrote on last edited by
        #5

        Probably a real dumb question, but I am new to the server hosting thing lol, so um how do I install this and the dependencies

        birchyundefined 1 Reply Last reply
        2
        • Countryundefined Country

          Probably a real dumb question, but I am new to the server hosting thing lol, so um how do I install this and the dependencies

          birchyundefined Offline
          birchyundefined Offline
          birchy
          wrote on last edited by
          #6

          Country Updated the main post.

          1 Reply Last reply
          1
          • VIPundefined Offline
            VIPundefined Offline
            VIP
            wrote on last edited by
            #7

            Brilliant! These make servers way better, thank you

            1 Reply Last reply
            1
            • vwpsundefined Offline
              vwpsundefined Offline
              vwps
              wrote on last edited by
              #8

              cvvvv

              1 Reply Last reply
              0
              • Countryundefined Offline
                Countryundefined Offline
                Country
                Contributor
                wrote on last edited by
                #9

                Can you add DLC Maps to the script at some point?

                Kalitosundefined 1 Reply Last reply
                2
                • Countryundefined Country

                  Can you add DLC Maps to the script at some point?

                  Kalitosundefined Offline
                  Kalitosundefined Offline
                  Kalitos
                  wrote on last edited by
                  #10

                  Country You can do it by adding them on this line:

                  level.mapvotemaps = strtok("mp_alpha#mp_bootleg#mp_bravo#mp_carbon#mp_dome#mp_exchange#mp_hardhat#mp_interchange#mp_lambeth#mp_mogadishu#mp_paris#mp_plaza2#mp_radar#mp_seatown#mp_underground#mp_village#mp_terminal_cls#mp_rust", "#");
                  

                  In doing so, you will need to add a description for each map.

                  level.mapvotedescs = strtok("European city center. Great for Team \nDefender.#Medium sized Asian market. Fun for all game \nmodes.#African colonial settlement. Fight to control \nthe center.#Medium sized refinery. Great for any number \nof players.#Small outpost in the desert. Fast and frantic \naction.#Urban map with wide streets. Good for long \nand short range fights.#A small construction site. Fast paced, close \nquarter action.#Destroyed freeway. Great for a wide range of \nspaces and styles.#Derelict Russian ghost town. Great for \ncareful, tactical engagements.#Crash site in an African city. Classic urban \ncombat.#Parisian district. Great for Domination and Kill \nConfirmed.#Medium sized German mall. Intense Search & \nDestroy games.#Large Siberian airbase. Great for epic large \nbattles.#A costal town. Narrow streets bring hectic, \nclose encounters.#Small subway station. Fast paced action both \ninside and out.#Large African village. Great for all game \nmodes.#Russian airport terminal under siege. The \nclassic fan favorite is back.#Tiny desert sandstorm. Fast-paced action on \na small map.", "#");
                  
                  Pythagorionundefined 1 Reply Last reply
                  2
                  • birchyundefined birchy

                    IW5 mapvote for dedicated servers.

                    Preview

                    Repository: https://github.com/callanb/iw5-mapvote
                    Preview: https://www.youtube.com/watch?v=erPDZ6ETiL0

                    Installation:

                    • Download the .gsc file from the main repository.
                    • Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
                    • Note: Create folders if they do not exist.
                    TheHyperundefined Offline
                    TheHyperundefined Offline
                    TheHyper
                    wrote on last edited by
                    #11

                    what a god dude

                    1 Reply Last reply
                    0
                    • Kalitosundefined Kalitos

                      Country You can do it by adding them on this line:

                      level.mapvotemaps = strtok("mp_alpha#mp_bootleg#mp_bravo#mp_carbon#mp_dome#mp_exchange#mp_hardhat#mp_interchange#mp_lambeth#mp_mogadishu#mp_paris#mp_plaza2#mp_radar#mp_seatown#mp_underground#mp_village#mp_terminal_cls#mp_rust", "#");
                      

                      In doing so, you will need to add a description for each map.

                      level.mapvotedescs = strtok("European city center. Great for Team \nDefender.#Medium sized Asian market. Fun for all game \nmodes.#African colonial settlement. Fight to control \nthe center.#Medium sized refinery. Great for any number \nof players.#Small outpost in the desert. Fast and frantic \naction.#Urban map with wide streets. Good for long \nand short range fights.#A small construction site. Fast paced, close \nquarter action.#Destroyed freeway. Great for a wide range of \nspaces and styles.#Derelict Russian ghost town. Great for \ncareful, tactical engagements.#Crash site in an African city. Classic urban \ncombat.#Parisian district. Great for Domination and Kill \nConfirmed.#Medium sized German mall. Intense Search & \nDestroy games.#Large Siberian airbase. Great for epic large \nbattles.#A costal town. Narrow streets bring hectic, \nclose encounters.#Small subway station. Fast paced action both \ninside and out.#Large African village. Great for all game \nmodes.#Russian airport terminal under siege. The \nclassic fan favorite is back.#Tiny desert sandstorm. Fast-paced action on \na small map.", "#");
                      
                      Pythagorionundefined Offline
                      Pythagorionundefined Offline
                      Pythagorion
                      wrote on last edited by
                      #12

                      Kalitos Hey. I`ve edited the lines as you said. While the descriptions fit, is every DLC Map in the Voting Menu just be shown as "MAP". Is this a known issue when adding DLC Maps to the gsc-file?

                      Here is the line, extracted from the server files:
                      https://pastebin.com/NkSH4qTk

                      birchyundefined 1 Reply Last reply
                      0
                      • Pythagorionundefined Pythagorion

                        Kalitos Hey. I`ve edited the lines as you said. While the descriptions fit, is every DLC Map in the Voting Menu just be shown as "MAP". Is this a known issue when adding DLC Maps to the gsc-file?

                        Here is the line, extracted from the server files:
                        https://pastebin.com/NkSH4qTk

                        birchyundefined Offline
                        birchyundefined Offline
                        birchy
                        wrote on last edited by
                        #13

                        Pythagorion He didn't add the fact that you need to provide map names, refer to the bottom of the source code.

                        Pythagorionundefined 1 Reply Last reply
                        1
                        • birchyundefined birchy

                          Pythagorion He didn't add the fact that you need to provide map names, refer to the bottom of the source code.

                          Pythagorionundefined Offline
                          Pythagorionundefined Offline
                          Pythagorion
                          wrote on last edited by Pythagorion
                          #14

                          birchy Ah. Thanks. That does make sense XD
                          You've done a great job with this mod.

                          1 Reply Last reply
                          0
                          • birchyundefined birchy

                            IW5 mapvote for dedicated servers.

                            Preview

                            Repository: https://github.com/callanb/iw5-mapvote
                            Preview: https://www.youtube.com/watch?v=erPDZ6ETiL0

                            Installation:

                            • Download the .gsc file from the main repository.
                            • Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
                            • Note: Create folders if they do not exist.
                            Fryundefined Offline
                            Fryundefined Offline
                            Fry
                            Plutonium Staff
                            wrote on last edited by
                            #15

                            Amazing job. Putting this on RG servers.

                            1 Reply Last reply
                            0
                            • Fryundefined Offline
                              Fryundefined Offline
                              Fry
                              Plutonium Staff
                              wrote on last edited by Fry
                              #16

                              So I had some issues not able to go down. seems like +speed_throw is the bind command? which is set on a controller???? Anyway I added some additional commands and seem to play nicely to me and other players.

                                  self notifyonplayercommand("up", "+attack");
                                  self notifyonplayercommand("up", "+forward");
                                  self notifyonplayercommand("down", "+toggleads_throw");
                                  self notifyonplayercommand("down", "+speed_throw");
                                  self notifyonplayercommand("down", "+back");
                                  self notifyonplayercommand("select", "+usereload");
                                  self notifyonplayercommand("select", "+activate");
                              

                              Unless you have a reason why you didn't use +toggleads_throw or +forward and +back?

                              birchyundefined 1 Reply Last reply
                              0
                              • Fryundefined Fry

                                So I had some issues not able to go down. seems like +speed_throw is the bind command? which is set on a controller???? Anyway I added some additional commands and seem to play nicely to me and other players.

                                    self notifyonplayercommand("up", "+attack");
                                    self notifyonplayercommand("up", "+forward");
                                    self notifyonplayercommand("down", "+toggleads_throw");
                                    self notifyonplayercommand("down", "+speed_throw");
                                    self notifyonplayercommand("down", "+back");
                                    self notifyonplayercommand("select", "+usereload");
                                    self notifyonplayercommand("select", "+activate");
                                

                                Unless you have a reason why you didn't use +toggleads_throw or +forward and +back?

                                birchyundefined Offline
                                birchyundefined Offline
                                birchy
                                wrote on last edited by
                                #17

                                Fry those were the bindings I have in my cfg, in hindsight should have added the others for completeness. Glad you sorted it for yourself.

                                1 Reply Last reply
                                1
                                • Fryundefined Offline
                                  Fryundefined Offline
                                  Fry
                                  Plutonium Staff
                                  wrote on last edited by
                                  #18

                                  Ah I see. I sent a pull request for you. 🙂 So far I tested it with scr_war_timelimit .1 bunch of times and look fine.

                                  birchyundefined 1 Reply Last reply
                                  0
                                  • Fryundefined Fry

                                    Ah I see. I sent a pull request for you. 🙂 So far I tested it with scr_war_timelimit .1 bunch of times and look fine.

                                    birchyundefined Offline
                                    birchyundefined Offline
                                    birchy
                                    wrote on last edited by
                                    #19
                                    This post is deleted!
                                    1 Reply Last reply
                                    0
                                    • Thanatosundefined Offline
                                      Thanatosundefined Offline
                                      Thanatos
                                      wrote on last edited by
                                      #20

                                      51c7ec2a-328a-440a-b95c-a5413d09bdae-image.png
                                      how can I fix that ?
                                      (I have installed the .dll in the plugins folder

                                      Thanatosundefined 1 Reply Last reply
                                      0
                                      • Thanatosundefined Thanatos

                                        51c7ec2a-328a-440a-b95c-a5413d09bdae-image.png
                                        how can I fix that ?
                                        (I have installed the .dll in the plugins folder

                                        Thanatosundefined Offline
                                        Thanatosundefined Offline
                                        Thanatos
                                        wrote on last edited by
                                        #21

                                        Thanatos birchy any idea how to fix this ?

                                        Sorexundefined 1 Reply Last reply
                                        0
                                        • Thanatosundefined Thanatos

                                          Thanatos birchy any idea how to fix this ?

                                          Sorexundefined Offline
                                          Sorexundefined Offline
                                          Sorex
                                          Contributor
                                          wrote on last edited by
                                          #22

                                          Thanatos
                                          Read the g
                                          Installation:

                                          1. Download the .gsc file from the main repository.
                                          2. Download the .dll file from the repository it is dependant on.
                                          3. Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
                                          4. Place the .dll file at %localappdata%/plutonium/storage/iw5/plugins.
                                          5. Note: Create folders if they do not exist.

                                          Read 4 and 5

                                          Thanatosundefined 1 Reply Last reply
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