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  3. [Release] IW5 Mapvote

[Release] IW5 Mapvote

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  • Countryundefined Offline
    Countryundefined Offline
    Country Contributor
    wrote on last edited by
    #9

    Can you add DLC Maps to the script at some point?

    Kalitosundefined 1 Reply Last reply
    2
    • Kalitosundefined Offline
      Kalitosundefined Offline
      Kalitos
      replied to Country on last edited by
      #10

      Country You can do it by adding them on this line:

      level.mapvotemaps = strtok("mp_alpha#mp_bootleg#mp_bravo#mp_carbon#mp_dome#mp_exchange#mp_hardhat#mp_interchange#mp_lambeth#mp_mogadishu#mp_paris#mp_plaza2#mp_radar#mp_seatown#mp_underground#mp_village#mp_terminal_cls#mp_rust", "#");
      

      In doing so, you will need to add a description for each map.

      level.mapvotedescs = strtok("European city center. Great for Team \nDefender.#Medium sized Asian market. Fun for all game \nmodes.#African colonial settlement. Fight to control \nthe center.#Medium sized refinery. Great for any number \nof players.#Small outpost in the desert. Fast and frantic \naction.#Urban map with wide streets. Good for long \nand short range fights.#A small construction site. Fast paced, close \nquarter action.#Destroyed freeway. Great for a wide range of \nspaces and styles.#Derelict Russian ghost town. Great for \ncareful, tactical engagements.#Crash site in an African city. Classic urban \ncombat.#Parisian district. Great for Domination and Kill \nConfirmed.#Medium sized German mall. Intense Search & \nDestroy games.#Large Siberian airbase. Great for epic large \nbattles.#A costal town. Narrow streets bring hectic, \nclose encounters.#Small subway station. Fast paced action both \ninside and out.#Large African village. Great for all game \nmodes.#Russian airport terminal under siege. The \nclassic fan favorite is back.#Tiny desert sandstorm. Fast-paced action on \na small map.", "#");
      
      Pythagorionundefined 1 Reply Last reply
      2
      • TheHyperundefined Offline
        TheHyperundefined Offline
        TheHyper
        replied to birchy on last edited by
        #11

        what a god dude

        1 Reply Last reply
        0
        • Pythagorionundefined Offline
          Pythagorionundefined Offline
          Pythagorion
          replied to Kalitos on last edited by
          #12

          Kalitos Hey. I`ve edited the lines as you said. While the descriptions fit, is every DLC Map in the Voting Menu just be shown as "MAP". Is this a known issue when adding DLC Maps to the gsc-file?

          Here is the line, extracted from the server files:
          https://pastebin.com/NkSH4qTk

          birchyundefined 1 Reply Last reply
          0
          • birchyundefined Offline
            birchyundefined Offline
            birchy
            replied to Pythagorion on last edited by
            #13

            Pythagorion He didn't add the fact that you need to provide map names, refer to the bottom of the source code.

            Pythagorionundefined 1 Reply Last reply
            1
            • Pythagorionundefined Offline
              Pythagorionundefined Offline
              Pythagorion
              replied to birchy on last edited by Pythagorion
              #14

              birchy Ah. Thanks. That does make sense XD
              You've done a great job with this mod.

              1 Reply Last reply
              0
              • Fryundefined Offline
                Fryundefined Offline
                Fry Plutonium Staff
                replied to birchy on last edited by
                #15

                Amazing job. Putting this on RG servers.

                1 Reply Last reply
                0
                • Fryundefined Offline
                  Fryundefined Offline
                  Fry Plutonium Staff
                  wrote on last edited by Fry
                  #16

                  So I had some issues not able to go down. seems like +speed_throw is the bind command? which is set on a controller???? Anyway I added some additional commands and seem to play nicely to me and other players.

                      self notifyonplayercommand("up", "+attack");
                      self notifyonplayercommand("up", "+forward");
                      self notifyonplayercommand("down", "+toggleads_throw");
                      self notifyonplayercommand("down", "+speed_throw");
                      self notifyonplayercommand("down", "+back");
                      self notifyonplayercommand("select", "+usereload");
                      self notifyonplayercommand("select", "+activate");
                  

                  Unless you have a reason why you didn't use +toggleads_throw or +forward and +back?

                  birchyundefined 1 Reply Last reply
                  0
                  • birchyundefined Offline
                    birchyundefined Offline
                    birchy
                    replied to Fry on last edited by
                    #17

                    Fry those were the bindings I have in my cfg, in hindsight should have added the others for completeness. Glad you sorted it for yourself.

                    1 Reply Last reply
                    1
                    • Fryundefined Offline
                      Fryundefined Offline
                      Fry Plutonium Staff
                      wrote on last edited by
                      #18

                      Ah I see. I sent a pull request for you. 🙂 So far I tested it with scr_war_timelimit .1 bunch of times and look fine.

                      birchyundefined 1 Reply Last reply
                      0
                      • birchyundefined Offline
                        birchyundefined Offline
                        birchy
                        replied to Fry on last edited by
                        #19
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • Thanatosundefined Offline
                          Thanatosundefined Offline
                          Thanatos
                          wrote on last edited by
                          #20

                          51c7ec2a-328a-440a-b95c-a5413d09bdae-image.png
                          how can I fix that ?
                          (I have installed the .dll in the plugins folder

                          Thanatosundefined 1 Reply Last reply
                          0
                          • Thanatosundefined Offline
                            Thanatosundefined Offline
                            Thanatos
                            replied to Thanatos on last edited by
                            #21

                            Thanatos birchy any idea how to fix this ?

                            Sorexundefined 1 Reply Last reply
                            0
                            • Sorexundefined Offline
                              Sorexundefined Offline
                              Sorex Contributor
                              replied to Thanatos on last edited by
                              #22

                              Thanatos
                              Read the g
                              Installation:

                              1. Download the .gsc file from the main repository.
                              2. Download the .dll file from the repository it is dependant on.
                              3. Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
                              4. Place the .dll file at %localappdata%/plutonium/storage/iw5/plugins.
                              5. Note: Create folders if they do not exist.

                              Read 4 and 5

                              Thanatosundefined 1 Reply Last reply
                              0
                              • Thanatosundefined Offline
                                Thanatosundefined Offline
                                Thanatos
                                replied to Sorex on last edited by
                                #23

                                Sorex birchy
                                That's what I did but I don't know what is wrong
                                1.PNG 2.PNG

                                birchyundefined 1 Reply Last reply
                                0
                                • birchyundefined Offline
                                  birchyundefined Offline
                                  birchy
                                  replied to Thanatos on last edited by
                                  #24

                                  Thanatos Are you trying to use this locally? This will only work for dedicated servers

                                  Thanatosundefined 2 Replies Last reply
                                  1
                                  • Thanatosundefined Offline
                                    Thanatosundefined Offline
                                    Thanatos
                                    replied to birchy on last edited by
                                    #25
                                    This post is deleted!
                                    1 Reply Last reply
                                    0
                                    • Thanatosundefined Offline
                                      Thanatosundefined Offline
                                      Thanatos
                                      replied to birchy on last edited by
                                      #26
                                      This post is deleted!
                                      1 Reply Last reply
                                      0
                                      • Thanatosundefined Offline
                                        Thanatosundefined Offline
                                        Thanatos
                                        wrote on last edited by
                                        #27

                                        birchy it seems that there is a problem to load the plugin. How can I fix that ? I already tried to reinstall c++...
                                        failed load plugin.PNG

                                        1 Reply Last reply
                                        0
                                        • Fryundefined Offline
                                          Fryundefined Offline
                                          Fry Plutonium Staff
                                          wrote on last edited by Fry
                                          #28

                                          Fed needs to update his dll. right now this wont work since August.

                                          1 Reply Last reply
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