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  3. [Release] IW5 Mapvote

[Release] IW5 Mapvote

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  • Countryundefined Offline
    Countryundefined Offline
    Country
    Contributor
    wrote on last edited by
    #5

    Probably a real dumb question, but I am new to the server hosting thing lol, so um how do I install this and the dependencies

    birchyundefined 1 Reply Last reply
    2
    • Countryundefined Country

      Probably a real dumb question, but I am new to the server hosting thing lol, so um how do I install this and the dependencies

      birchyundefined Offline
      birchyundefined Offline
      birchy
      wrote on last edited by
      #6

      Country Updated the main post.

      1 Reply Last reply
      1
      • VIPundefined Offline
        VIPundefined Offline
        VIP
        wrote on last edited by
        #7

        Brilliant! These make servers way better, thank you

        1 Reply Last reply
        1
        • vwpsundefined Offline
          vwpsundefined Offline
          vwps
          wrote on last edited by
          #8

          cvvvv

          1 Reply Last reply
          0
          • Countryundefined Offline
            Countryundefined Offline
            Country
            Contributor
            wrote on last edited by
            #9

            Can you add DLC Maps to the script at some point?

            Kalitosundefined 1 Reply Last reply
            2
            • Countryundefined Country

              Can you add DLC Maps to the script at some point?

              Kalitosundefined Offline
              Kalitosundefined Offline
              Kalitos
              wrote on last edited by
              #10

              Country You can do it by adding them on this line:

              level.mapvotemaps = strtok("mp_alpha#mp_bootleg#mp_bravo#mp_carbon#mp_dome#mp_exchange#mp_hardhat#mp_interchange#mp_lambeth#mp_mogadishu#mp_paris#mp_plaza2#mp_radar#mp_seatown#mp_underground#mp_village#mp_terminal_cls#mp_rust", "#");
              

              In doing so, you will need to add a description for each map.

              level.mapvotedescs = strtok("European city center. Great for Team \nDefender.#Medium sized Asian market. Fun for all game \nmodes.#African colonial settlement. Fight to control \nthe center.#Medium sized refinery. Great for any number \nof players.#Small outpost in the desert. Fast and frantic \naction.#Urban map with wide streets. Good for long \nand short range fights.#A small construction site. Fast paced, close \nquarter action.#Destroyed freeway. Great for a wide range of \nspaces and styles.#Derelict Russian ghost town. Great for \ncareful, tactical engagements.#Crash site in an African city. Classic urban \ncombat.#Parisian district. Great for Domination and Kill \nConfirmed.#Medium sized German mall. Intense Search & \nDestroy games.#Large Siberian airbase. Great for epic large \nbattles.#A costal town. Narrow streets bring hectic, \nclose encounters.#Small subway station. Fast paced action both \ninside and out.#Large African village. Great for all game \nmodes.#Russian airport terminal under siege. The \nclassic fan favorite is back.#Tiny desert sandstorm. Fast-paced action on \na small map.", "#");
              
              Pythagorionundefined 1 Reply Last reply
              2
              • birchyundefined birchy

                IW5 mapvote for dedicated servers.

                Preview

                Repository: https://github.com/callanb/iw5-mapvote
                Preview: https://www.youtube.com/watch?v=erPDZ6ETiL0

                Installation:

                • Download the .gsc file from the main repository.
                • Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
                • Note: Create folders if they do not exist.
                TheHyperundefined Offline
                TheHyperundefined Offline
                TheHyper
                wrote on last edited by
                #11

                what a god dude

                1 Reply Last reply
                0
                • Kalitosundefined Kalitos

                  Country You can do it by adding them on this line:

                  level.mapvotemaps = strtok("mp_alpha#mp_bootleg#mp_bravo#mp_carbon#mp_dome#mp_exchange#mp_hardhat#mp_interchange#mp_lambeth#mp_mogadishu#mp_paris#mp_plaza2#mp_radar#mp_seatown#mp_underground#mp_village#mp_terminal_cls#mp_rust", "#");
                  

                  In doing so, you will need to add a description for each map.

                  level.mapvotedescs = strtok("European city center. Great for Team \nDefender.#Medium sized Asian market. Fun for all game \nmodes.#African colonial settlement. Fight to control \nthe center.#Medium sized refinery. Great for any number \nof players.#Small outpost in the desert. Fast and frantic \naction.#Urban map with wide streets. Good for long \nand short range fights.#A small construction site. Fast paced, close \nquarter action.#Destroyed freeway. Great for a wide range of \nspaces and styles.#Derelict Russian ghost town. Great for \ncareful, tactical engagements.#Crash site in an African city. Classic urban \ncombat.#Parisian district. Great for Domination and Kill \nConfirmed.#Medium sized German mall. Intense Search & \nDestroy games.#Large Siberian airbase. Great for epic large \nbattles.#A costal town. Narrow streets bring hectic, \nclose encounters.#Small subway station. Fast paced action both \ninside and out.#Large African village. Great for all game \nmodes.#Russian airport terminal under siege. The \nclassic fan favorite is back.#Tiny desert sandstorm. Fast-paced action on \na small map.", "#");
                  
                  Pythagorionundefined Offline
                  Pythagorionundefined Offline
                  Pythagorion
                  wrote on last edited by
                  #12

                  Kalitos Hey. I`ve edited the lines as you said. While the descriptions fit, is every DLC Map in the Voting Menu just be shown as "MAP". Is this a known issue when adding DLC Maps to the gsc-file?

                  Here is the line, extracted from the server files:
                  https://pastebin.com/NkSH4qTk

                  birchyundefined 1 Reply Last reply
                  0
                  • Pythagorionundefined Pythagorion

                    Kalitos Hey. I`ve edited the lines as you said. While the descriptions fit, is every DLC Map in the Voting Menu just be shown as "MAP". Is this a known issue when adding DLC Maps to the gsc-file?

                    Here is the line, extracted from the server files:
                    https://pastebin.com/NkSH4qTk

                    birchyundefined Offline
                    birchyundefined Offline
                    birchy
                    wrote on last edited by
                    #13

                    Pythagorion He didn't add the fact that you need to provide map names, refer to the bottom of the source code.

                    Pythagorionundefined 1 Reply Last reply
                    1
                    • birchyundefined birchy

                      Pythagorion He didn't add the fact that you need to provide map names, refer to the bottom of the source code.

                      Pythagorionundefined Offline
                      Pythagorionundefined Offline
                      Pythagorion
                      wrote on last edited by Pythagorion
                      #14

                      birchy Ah. Thanks. That does make sense XD
                      You've done a great job with this mod.

                      1 Reply Last reply
                      0
                      • birchyundefined birchy

                        IW5 mapvote for dedicated servers.

                        Preview

                        Repository: https://github.com/callanb/iw5-mapvote
                        Preview: https://www.youtube.com/watch?v=erPDZ6ETiL0

                        Installation:

                        • Download the .gsc file from the main repository.
                        • Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
                        • Note: Create folders if they do not exist.
                        Fryundefined Offline
                        Fryundefined Offline
                        Fry
                        Plutonium Staff
                        wrote on last edited by
                        #15

                        Amazing job. Putting this on RG servers.

                        1 Reply Last reply
                        0
                        • Fryundefined Offline
                          Fryundefined Offline
                          Fry
                          Plutonium Staff
                          wrote on last edited by Fry
                          #16

                          So I had some issues not able to go down. seems like +speed_throw is the bind command? which is set on a controller???? Anyway I added some additional commands and seem to play nicely to me and other players.

                              self notifyonplayercommand("up", "+attack");
                              self notifyonplayercommand("up", "+forward");
                              self notifyonplayercommand("down", "+toggleads_throw");
                              self notifyonplayercommand("down", "+speed_throw");
                              self notifyonplayercommand("down", "+back");
                              self notifyonplayercommand("select", "+usereload");
                              self notifyonplayercommand("select", "+activate");
                          

                          Unless you have a reason why you didn't use +toggleads_throw or +forward and +back?

                          birchyundefined 1 Reply Last reply
                          0
                          • Fryundefined Fry

                            So I had some issues not able to go down. seems like +speed_throw is the bind command? which is set on a controller???? Anyway I added some additional commands and seem to play nicely to me and other players.

                                self notifyonplayercommand("up", "+attack");
                                self notifyonplayercommand("up", "+forward");
                                self notifyonplayercommand("down", "+toggleads_throw");
                                self notifyonplayercommand("down", "+speed_throw");
                                self notifyonplayercommand("down", "+back");
                                self notifyonplayercommand("select", "+usereload");
                                self notifyonplayercommand("select", "+activate");
                            

                            Unless you have a reason why you didn't use +toggleads_throw or +forward and +back?

                            birchyundefined Offline
                            birchyundefined Offline
                            birchy
                            wrote on last edited by
                            #17

                            Fry those were the bindings I have in my cfg, in hindsight should have added the others for completeness. Glad you sorted it for yourself.

                            1 Reply Last reply
                            1
                            • Fryundefined Offline
                              Fryundefined Offline
                              Fry
                              Plutonium Staff
                              wrote on last edited by
                              #18

                              Ah I see. I sent a pull request for you. 🙂 So far I tested it with scr_war_timelimit .1 bunch of times and look fine.

                              birchyundefined 1 Reply Last reply
                              0
                              • Fryundefined Fry

                                Ah I see. I sent a pull request for you. 🙂 So far I tested it with scr_war_timelimit .1 bunch of times and look fine.

                                birchyundefined Offline
                                birchyundefined Offline
                                birchy
                                wrote on last edited by
                                #19
                                This post is deleted!
                                1 Reply Last reply
                                0
                                • Thanatosundefined Offline
                                  Thanatosundefined Offline
                                  Thanatos
                                  wrote on last edited by
                                  #20

                                  51c7ec2a-328a-440a-b95c-a5413d09bdae-image.png
                                  how can I fix that ?
                                  (I have installed the .dll in the plugins folder

                                  Thanatosundefined 1 Reply Last reply
                                  0
                                  • Thanatosundefined Thanatos

                                    51c7ec2a-328a-440a-b95c-a5413d09bdae-image.png
                                    how can I fix that ?
                                    (I have installed the .dll in the plugins folder

                                    Thanatosundefined Offline
                                    Thanatosundefined Offline
                                    Thanatos
                                    wrote on last edited by
                                    #21

                                    Thanatos birchy any idea how to fix this ?

                                    Sorexundefined 1 Reply Last reply
                                    0
                                    • Thanatosundefined Thanatos

                                      Thanatos birchy any idea how to fix this ?

                                      Sorexundefined Offline
                                      Sorexundefined Offline
                                      Sorex
                                      Contributor
                                      wrote on last edited by
                                      #22

                                      Thanatos
                                      Read the g
                                      Installation:

                                      1. Download the .gsc file from the main repository.
                                      2. Download the .dll file from the repository it is dependant on.
                                      3. Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
                                      4. Place the .dll file at %localappdata%/plutonium/storage/iw5/plugins.
                                      5. Note: Create folders if they do not exist.

                                      Read 4 and 5

                                      Thanatosundefined 1 Reply Last reply
                                      0
                                      • Sorexundefined Sorex

                                        Thanatos
                                        Read the g
                                        Installation:

                                        1. Download the .gsc file from the main repository.
                                        2. Download the .dll file from the repository it is dependant on.
                                        3. Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
                                        4. Place the .dll file at %localappdata%/plutonium/storage/iw5/plugins.
                                        5. Note: Create folders if they do not exist.

                                        Read 4 and 5

                                        Thanatosundefined Offline
                                        Thanatosundefined Offline
                                        Thanatos
                                        wrote on last edited by
                                        #23

                                        Sorex birchy
                                        That's what I did but I don't know what is wrong
                                        1.PNG 2.PNG

                                        birchyundefined 1 Reply Last reply
                                        0
                                        • Thanatosundefined Thanatos

                                          Sorex birchy
                                          That's what I did but I don't know what is wrong
                                          1.PNG 2.PNG

                                          birchyundefined Offline
                                          birchyundefined Offline
                                          birchy
                                          wrote on last edited by
                                          #24

                                          Thanatos Are you trying to use this locally? This will only work for dedicated servers

                                          Thanatosundefined 2 Replies Last reply
                                          1
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