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  3. [Release] IW5 Mapvote

[Release] IW5 Mapvote

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  • vwpsundefined Offline
    vwpsundefined Offline
    vwps
    wrote on last edited by
    #8

    cvvvv

    1 Reply Last reply
    0
    • Countryundefined Offline
      Countryundefined Offline
      Country
      Contributor
      wrote on last edited by
      #9

      Can you add DLC Maps to the script at some point?

      Kalitosundefined 1 Reply Last reply
      2
      • Countryundefined Country

        Can you add DLC Maps to the script at some point?

        Kalitosundefined Offline
        Kalitosundefined Offline
        Kalitos
        wrote on last edited by
        #10

        Country You can do it by adding them on this line:

        level.mapvotemaps = strtok("mp_alpha#mp_bootleg#mp_bravo#mp_carbon#mp_dome#mp_exchange#mp_hardhat#mp_interchange#mp_lambeth#mp_mogadishu#mp_paris#mp_plaza2#mp_radar#mp_seatown#mp_underground#mp_village#mp_terminal_cls#mp_rust", "#");
        

        In doing so, you will need to add a description for each map.

        level.mapvotedescs = strtok("European city center. Great for Team \nDefender.#Medium sized Asian market. Fun for all game \nmodes.#African colonial settlement. Fight to control \nthe center.#Medium sized refinery. Great for any number \nof players.#Small outpost in the desert. Fast and frantic \naction.#Urban map with wide streets. Good for long \nand short range fights.#A small construction site. Fast paced, close \nquarter action.#Destroyed freeway. Great for a wide range of \nspaces and styles.#Derelict Russian ghost town. Great for \ncareful, tactical engagements.#Crash site in an African city. Classic urban \ncombat.#Parisian district. Great for Domination and Kill \nConfirmed.#Medium sized German mall. Intense Search & \nDestroy games.#Large Siberian airbase. Great for epic large \nbattles.#A costal town. Narrow streets bring hectic, \nclose encounters.#Small subway station. Fast paced action both \ninside and out.#Large African village. Great for all game \nmodes.#Russian airport terminal under siege. The \nclassic fan favorite is back.#Tiny desert sandstorm. Fast-paced action on \na small map.", "#");
        
        Pythagorionundefined 1 Reply Last reply
        2
        • birchyundefined birchy

          IW5 mapvote for dedicated servers.

          Preview

          Repository: https://github.com/callanb/iw5-mapvote
          Preview: https://www.youtube.com/watch?v=erPDZ6ETiL0

          Installation:

          • Download the .gsc file from the main repository.
          • Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
          • Note: Create folders if they do not exist.
          TheHyperundefined Offline
          TheHyperundefined Offline
          TheHyper
          wrote on last edited by
          #11

          what a god dude

          1 Reply Last reply
          0
          • Kalitosundefined Kalitos

            Country You can do it by adding them on this line:

            level.mapvotemaps = strtok("mp_alpha#mp_bootleg#mp_bravo#mp_carbon#mp_dome#mp_exchange#mp_hardhat#mp_interchange#mp_lambeth#mp_mogadishu#mp_paris#mp_plaza2#mp_radar#mp_seatown#mp_underground#mp_village#mp_terminal_cls#mp_rust", "#");
            

            In doing so, you will need to add a description for each map.

            level.mapvotedescs = strtok("European city center. Great for Team \nDefender.#Medium sized Asian market. Fun for all game \nmodes.#African colonial settlement. Fight to control \nthe center.#Medium sized refinery. Great for any number \nof players.#Small outpost in the desert. Fast and frantic \naction.#Urban map with wide streets. Good for long \nand short range fights.#A small construction site. Fast paced, close \nquarter action.#Destroyed freeway. Great for a wide range of \nspaces and styles.#Derelict Russian ghost town. Great for \ncareful, tactical engagements.#Crash site in an African city. Classic urban \ncombat.#Parisian district. Great for Domination and Kill \nConfirmed.#Medium sized German mall. Intense Search & \nDestroy games.#Large Siberian airbase. Great for epic large \nbattles.#A costal town. Narrow streets bring hectic, \nclose encounters.#Small subway station. Fast paced action both \ninside and out.#Large African village. Great for all game \nmodes.#Russian airport terminal under siege. The \nclassic fan favorite is back.#Tiny desert sandstorm. Fast-paced action on \na small map.", "#");
            
            Pythagorionundefined Offline
            Pythagorionundefined Offline
            Pythagorion
            wrote on last edited by
            #12

            Kalitos Hey. I`ve edited the lines as you said. While the descriptions fit, is every DLC Map in the Voting Menu just be shown as "MAP". Is this a known issue when adding DLC Maps to the gsc-file?

            Here is the line, extracted from the server files:
            https://pastebin.com/NkSH4qTk

            birchyundefined 1 Reply Last reply
            0
            • Pythagorionundefined Pythagorion

              Kalitos Hey. I`ve edited the lines as you said. While the descriptions fit, is every DLC Map in the Voting Menu just be shown as "MAP". Is this a known issue when adding DLC Maps to the gsc-file?

              Here is the line, extracted from the server files:
              https://pastebin.com/NkSH4qTk

              birchyundefined Offline
              birchyundefined Offline
              birchy
              wrote on last edited by
              #13

              Pythagorion He didn't add the fact that you need to provide map names, refer to the bottom of the source code.

              Pythagorionundefined 1 Reply Last reply
              1
              • birchyundefined birchy

                Pythagorion He didn't add the fact that you need to provide map names, refer to the bottom of the source code.

                Pythagorionundefined Offline
                Pythagorionundefined Offline
                Pythagorion
                wrote on last edited by Pythagorion
                #14

                birchy Ah. Thanks. That does make sense XD
                You've done a great job with this mod.

                1 Reply Last reply
                0
                • birchyundefined birchy

                  IW5 mapvote for dedicated servers.

                  Preview

                  Repository: https://github.com/callanb/iw5-mapvote
                  Preview: https://www.youtube.com/watch?v=erPDZ6ETiL0

                  Installation:

                  • Download the .gsc file from the main repository.
                  • Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
                  • Note: Create folders if they do not exist.
                  Fryundefined Offline
                  Fryundefined Offline
                  Fry
                  Plutonium Staff
                  wrote on last edited by
                  #15

                  Amazing job. Putting this on RG servers.

                  1 Reply Last reply
                  0
                  • Fryundefined Offline
                    Fryundefined Offline
                    Fry
                    Plutonium Staff
                    wrote on last edited by Fry
                    #16

                    So I had some issues not able to go down. seems like +speed_throw is the bind command? which is set on a controller???? Anyway I added some additional commands and seem to play nicely to me and other players.

                        self notifyonplayercommand("up", "+attack");
                        self notifyonplayercommand("up", "+forward");
                        self notifyonplayercommand("down", "+toggleads_throw");
                        self notifyonplayercommand("down", "+speed_throw");
                        self notifyonplayercommand("down", "+back");
                        self notifyonplayercommand("select", "+usereload");
                        self notifyonplayercommand("select", "+activate");
                    

                    Unless you have a reason why you didn't use +toggleads_throw or +forward and +back?

                    birchyundefined 1 Reply Last reply
                    0
                    • Fryundefined Fry

                      So I had some issues not able to go down. seems like +speed_throw is the bind command? which is set on a controller???? Anyway I added some additional commands and seem to play nicely to me and other players.

                          self notifyonplayercommand("up", "+attack");
                          self notifyonplayercommand("up", "+forward");
                          self notifyonplayercommand("down", "+toggleads_throw");
                          self notifyonplayercommand("down", "+speed_throw");
                          self notifyonplayercommand("down", "+back");
                          self notifyonplayercommand("select", "+usereload");
                          self notifyonplayercommand("select", "+activate");
                      

                      Unless you have a reason why you didn't use +toggleads_throw or +forward and +back?

                      birchyundefined Offline
                      birchyundefined Offline
                      birchy
                      wrote on last edited by
                      #17

                      Fry those were the bindings I have in my cfg, in hindsight should have added the others for completeness. Glad you sorted it for yourself.

                      1 Reply Last reply
                      1
                      • Fryundefined Offline
                        Fryundefined Offline
                        Fry
                        Plutonium Staff
                        wrote on last edited by
                        #18

                        Ah I see. I sent a pull request for you. 🙂 So far I tested it with scr_war_timelimit .1 bunch of times and look fine.

                        birchyundefined 1 Reply Last reply
                        0
                        • Fryundefined Fry

                          Ah I see. I sent a pull request for you. 🙂 So far I tested it with scr_war_timelimit .1 bunch of times and look fine.

                          birchyundefined Offline
                          birchyundefined Offline
                          birchy
                          wrote on last edited by
                          #19
                          This post is deleted!
                          1 Reply Last reply
                          0
                          • Thanatosundefined Offline
                            Thanatosundefined Offline
                            Thanatos
                            wrote on last edited by
                            #20

                            51c7ec2a-328a-440a-b95c-a5413d09bdae-image.png
                            how can I fix that ?
                            (I have installed the .dll in the plugins folder

                            Thanatosundefined 1 Reply Last reply
                            0
                            • Thanatosundefined Thanatos

                              51c7ec2a-328a-440a-b95c-a5413d09bdae-image.png
                              how can I fix that ?
                              (I have installed the .dll in the plugins folder

                              Thanatosundefined Offline
                              Thanatosundefined Offline
                              Thanatos
                              wrote on last edited by
                              #21

                              Thanatos birchy any idea how to fix this ?

                              Sorexundefined 1 Reply Last reply
                              0
                              • Thanatosundefined Thanatos

                                Thanatos birchy any idea how to fix this ?

                                Sorexundefined Offline
                                Sorexundefined Offline
                                Sorex
                                Contributor
                                wrote on last edited by
                                #22

                                Thanatos
                                Read the g
                                Installation:

                                1. Download the .gsc file from the main repository.
                                2. Download the .dll file from the repository it is dependant on.
                                3. Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
                                4. Place the .dll file at %localappdata%/plutonium/storage/iw5/plugins.
                                5. Note: Create folders if they do not exist.

                                Read 4 and 5

                                Thanatosundefined 1 Reply Last reply
                                0
                                • Sorexundefined Sorex

                                  Thanatos
                                  Read the g
                                  Installation:

                                  1. Download the .gsc file from the main repository.
                                  2. Download the .dll file from the repository it is dependant on.
                                  3. Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
                                  4. Place the .dll file at %localappdata%/plutonium/storage/iw5/plugins.
                                  5. Note: Create folders if they do not exist.

                                  Read 4 and 5

                                  Thanatosundefined Offline
                                  Thanatosundefined Offline
                                  Thanatos
                                  wrote on last edited by
                                  #23

                                  Sorex birchy
                                  That's what I did but I don't know what is wrong
                                  1.PNG 2.PNG

                                  birchyundefined 1 Reply Last reply
                                  0
                                  • Thanatosundefined Thanatos

                                    Sorex birchy
                                    That's what I did but I don't know what is wrong
                                    1.PNG 2.PNG

                                    birchyundefined Offline
                                    birchyundefined Offline
                                    birchy
                                    wrote on last edited by
                                    #24

                                    Thanatos Are you trying to use this locally? This will only work for dedicated servers

                                    Thanatosundefined 2 Replies Last reply
                                    1
                                    • birchyundefined birchy

                                      Thanatos Are you trying to use this locally? This will only work for dedicated servers

                                      Thanatosundefined Offline
                                      Thanatosundefined Offline
                                      Thanatos
                                      wrote on last edited by
                                      #25
                                      This post is deleted!
                                      1 Reply Last reply
                                      0
                                      • birchyundefined birchy

                                        Thanatos Are you trying to use this locally? This will only work for dedicated servers

                                        Thanatosundefined Offline
                                        Thanatosundefined Offline
                                        Thanatos
                                        wrote on last edited by
                                        #26
                                        This post is deleted!
                                        1 Reply Last reply
                                        0
                                        • Thanatosundefined Offline
                                          Thanatosundefined Offline
                                          Thanatos
                                          wrote on last edited by
                                          #27

                                          birchy it seems that there is a problem to load the plugin. How can I fix that ? I already tried to reinstall c++...
                                          failed load plugin.PNG

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