Strat Tester for Black Ops II
This mod was made asking some of the best players what they would like to see on a mod like this, this mod is not meant to be "fun" its just meant to be useful to test strategies for high round players.
You can find the source code on my github
Downloads:
- Descargar en español
- Donwload in english
- Descargar en galego
- Baixar em português, traduzido por NoMoleMan
This links point to the latest update, I might not notify in the plutonium forum that there is an update but if at any time a new strategy is discovered this mod will mostlikely get an update in less than a week, you will be able to download it from the same link.
How to install
- Unzip the download in
%localappdata%\Plutonium\storage\t6\mods.
General changes
- Perks are given on spawn
- Weapons are given on spawn
- All doors are oppened (except the ones needed for a certain strat)
- Game starts at round 100
- Game, round and trap timers
- Healthbar
- Zombie counter
- Zone display
- Seconds per horde meter
- Box can be moved on most maps
- Power-Ups can be desabled
- Implemented notarget
- Fog can be desabled
- Zombie despawner tracker by Guy
Changes by map
Tranzit
- Added a third timer for the bus
- Added a display for the bus location
- Bus can be prebuilt at the start
- Buildables can be prebuilt at the start
- Diner hatch placed at the start
- Players will get a notification when a denizen spawns
- Can choose the bus depart time for farm
Town
- 2 game setups
- Jug opened
- Speed cola opened
Nuketown
- All perks fall from the sky at the start of the game
- Can automatically restart for pap on green house
Die Rise
- Spawned trample steam buildable
- Elevator kills tracker
MOTD
- Spawned shield buildable at cafeteria
- Infinite afterlives
- All pieces are collected at the start of the game
Buried
- Two buildable setups:
- Resonator at jug, Turbine at church and Springpad at saloon (default)
- Resonator at saloon, Turbine at church and Springpad at jug
- Subwoofer kill counter
Origins
- White player starts with shovel and golden helmet
- Players are able to call tank from gen 2 for the first time
- Spawned shield buildable at church
- Awarded max ammo reward for each player
- Staffs are placed in the crazy place
- All portals are oppened
- Trackers for zombies stopmpt and tumbled
- Tracker for tank kills
Loadouts
You can choose the weapons provided by the mod at the start of the game.
In the zm_strattester\scriptdata\loadouts folder, you will find the files that the mod reads for each map. To ensure the format is valid, it must follow these rules:
- First Line: Enter the code for the weapons you wish to receive (e.g.,
ray_gun_zm). - Second Line: Enter the weapon you want for the Mule Kick slot (Coz).
- Third Line: Enter the equipment you wish to receive (everything that requires the D-pad when playing with a controller).
- Fourth Line: Enter the melee weapon you wish to receive (e.g.,
tazer_knuckles_zm). - No line can be left blank: If you do not want a specific item, you must write
undefined.
Chat Commands
General
!nukespawns a nuke power up on top of the player!x2spawns a double points power up on top of the player!maxspawns a max power up on top of the player!instaspawns a insta kill power up on top of the player!salespawns a fire sale power up on top of the player!bloodspawns a zombie blood power up on top of the player!perkspawns a random perk power up on top of the player!tpteleports player to desired location!tpcteleports player to desired coordinates
Origins
!gen xactivates generator number x
Shout out to:
- NoMoleMan for beeing the main tester and translating the menus into portuguese.
- Guy for making the despawner test script.
- 5and5 for making the original strat tester and helping me 5 years ago when I started modding Black Ops.
- Hadi77KSA for making the script to power on afterlife doors.
- MJ for helping me with the perk selection menu.

















