@StarlandUwU You could use set perkSlotIncreaseKills <x>
to have perk slots increase by one every <x> amount of kills.
https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md
Cahz
Posts
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[Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022) -
[Release] All-In-One Retexture PackIt has been one year since I made and released this pack.
I never could have imagined the number of players who would also like it and even download it.I'd like to thank all the players who have downloaded this, and also Plutonium for the platform to share this creation in the first place.
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Russ's First Camo Pack@Russkek You should edit the files for the camos that have the colors on them into being 10-20% opacity so that the guns don't reflect so much sunlight when in-game. It will make a huge difference
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Made a Battlefield 2042 title emblem in Call of Duty Black ops II@IshmamIsty "Battlefeld" ?
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Will bo3 be on plutonium. -
[Release] [ZM] ZOMBIES++DROGOC0P Use version 1.2 files
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The only Custom PHD mod you will ever needAdrX003 the
init_phd()
function doesn't have a loop, so it will only run 1 time, and will run at the start of round 1.
Long enough after everything is loaded to overwrite thelevel
variables.The main issue before was that the custom script would run first, then the
level
variables would be overwritten by the original game files, causing no actual changes to the game. -
[Release] All perk slots unlock script [Zombies]DROGOC0P @JulzBoolz NickB_05 AdrX003
init() { thread remove_perk_limit(); for(;;) { level waittill("connected", player); player thread welcome(); } } remove_perk_limit() { level waittill( "start_of_round" ); level.perk_purchase_limit = 9; } welcome() { self endon("disconnect"); self waittill("spawned_player"); wait 7; self iprintln("^2" +self.name + "^7 , your perk limit has been removed"); }
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Missing default_mp_controls.cfgMooBenKoe This error is covered in this thread & provides a solution
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[Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)@VC3N
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Zombies Counter Crashing BO2ThugDuck12 Try this
init() { level thread onPlayerConnect(); } onPlayerConnect() { for(;;) { level waittill("connected", player); player thread drawZombiesCounter(); } } drawZombiesCounter() { self.zombiesCounter = maps/mp/gametypes_zm/_hud_util::createFontString( "hudsmall" , 1.9 ); self.zombiesCounter maps/mp/gametypes_zm/_hud_util::setPoint( "CENTER", "CENTER", "CENTER", 190 ); while( true ) { self.zombiesCounter setValue( ( maps/mp/zombies/_zm_utility::get_round_enemy_array().size + level.zombie_total ) ); if( maps/mp/zombies/_zm_utility::get_round_enemy_array().size + level.zombie_total != 0 ) self.zombiesCounter.label = &"Zombies: ^1"; else self.zombiesCounter.label = &"Zombies: ^6"; wait 0.05; } }
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[Updated] [MP] Mega Camo Pack + HitmarkerTw_iBL_eR Some of these camos pop really nicely Good work
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[BROKEN LINK]StealtHs Camo Pack (Base Game Camos)Stealth Very nice release gamer
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some mods break waw plutonium's menusfiresgtent Read through the T4 Common Issues & FAQ
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The only Custom PHD mod you will ever needAdrX003 In the new plutonium update the order of execution for certain scripts have been adjusted causing certain level pointer variables to not overwrite how they would before.
It's a simple fix of adding some sort of wait. In this case I will only add 1 line.
init() { thread init_phd(); } init_phd() { level waittill( "start_of_round" ); //added this wait, which can't be in the init() func if(isdefined(level.player_damage_callbacks[0])){ level.first_player_damage_callback = level.player_damage_callbacks[0]; level.player_damage_callbacks[0] = ::playerdamagelastcheck; } else { maps/mp/zombies/_zm::register_player_damage_callback( ::playerdamagelastcheck ); } if(isDefined(level._effect[ "divetonuke_groundhit" ])){ level.phd_fx = level._effect[ "divetonuke_groundhit" ]; } else { if(!isDefined(level._effect[ "def_explosion" ])){ level.phd_fx = loadfx( "explosions/fx_default_explosion" ); } else { level.phd_fx = level._effect[ "def_explosion" ]; } } }
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Non DLC camosStealth Try lowering the opacity of the camo in your photo editing program into the 10%-20% range to get rid of the white reflective effect.
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[Release] [ZM] ZOMBIES++azzychy Version 1.3 was only made because Version 1.2 was broken by a Plutonium update. If things are not working as intended, I would highly recommend waiting to use the mod until the next Plutonium update which should HOPEFULLY fix the issue with loading scripts on Version 1.2 (which is inherently more stable and doesnt have bugs like you are explaining)
TLDR; Plutonium devs broke loading some mods, and it would be best to wait for their update to fix it and then use version 1.2.
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[Release] Haisa's Skin Pack V4Absolutely fantastic work as always Haisa
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[Release] [ZM] Nightmode@MowenSix it is located on the github page that he linked
https://github.com/5and5/BO2-GSC-Releases/blob/master/Zombies Mods/Nightmode/Source Code/_zm_nightmode.gsc -
Missing textures + can't start game