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  3. [Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)

[Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)

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  • GerardS0406undefined Offline
    GerardS0406undefined Offline
    GerardS0406
    VIP
    wrote on last edited by
    #21

    2.0.1.3 Hotfix released: Increases Stability on Maze, Removes Time Bomb on Maze
    Highly Recommended Update for All

    1 Reply Last reply
    0
    • GerardS0406undefined Offline
      GerardS0406undefined Offline
      GerardS0406
      VIP
      wrote on last edited by
      #22

      2.0.1.5 Hotfix Released: Increased Stability for Rooftop, Fixed many bugs with Rooftop RECOMMENDED FOR ALL

      1 Reply Last reply
      1
      • Molotove_undefined Offline
        Molotove_undefined Offline
        Molotove_
        wrote on last edited by
        #23

        Hi, could you edit the _clientids.gsc to incrase the perk slots from 4 to 9, because i can't use another _clientids.gsc because then it shows me an error, thx

        1 Reply Last reply
        0
        • GerardS0406undefined GerardS0406

          Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

          Also Note: Please report bugs found below!

          Created by GerardS0406, Cahz, and JezuzLizard
          First of all, I'm back beautiful people ❤

          The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

          Version 3.0 New Features:

          • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
          • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
          • Buried Maze Fountain doesn't look like a portal anymore.
          • Completely Rewritten to support Custom-Named Scripts
          • General bug fixes and crash prevention to previous versions.

          Maps and Features:

          Tranzit

          • Cornfield (code: cornfield)
            • Sprinters from start, claymores, all 6 perks
          • Diner (code: diner)
            • Roof Open, all perks
          • Cabin (code: house)
            • Sprinters from start, Wunderfizz machine, powerups move to axe
          • Power Station (code: power)
            • Can hear Maxis when power turns on. hehe funny.
          • Tunnel (code: tunnel)
            • Pack in Lava like Town. Very cool.
          • Bus Depot (code: busdepot)
            • 4 perks + PaP
          • Farm (code: farm)
            • PaP Added
          • Town (code: town)
            • Regular Ol Town Survival

          Nuketown (code: nuketown)

          Die Rise

          • Spawn Building (code: building1top)
            • PHD added, Sliquifier is Pack-a-Punchable
          • Red Room (code: redroom)
            • PHD added, Wunderfizz Only

          Mob of the Dead

          • Docks (code: docks)
            • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
          • Cellblock (code: cellblock)
            • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
          • Rooftop/Bridge (code: rooftop)
            • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

          Buried

          • Maze (Challenge Map) (code: maze)
            • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

          Origins

          • Trenches (code: trenches)
            • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
          • Crazy Place (code: crazyplace)
            • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

          Other Features:

          • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
          • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
          • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

          Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

          Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

          Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

          These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

          Got a Record? Submit it here!
          https://forms.gle/dcRDfGLzW6Tq2G1L6

          Images
          :::
          Cornfield Images
          alt text
          alt text

          Diner image
          alt text

          Cabin image
          alt text

          Power Images
          alt text
          alt text

          Tunnel Images
          alt text
          alt text

          Maze Images
          5.png 4.png 3.png 2.png 1.png

          Die Rise Spawn Images
          11.png 10.png 9.png 8.png 7.png 6.png

          Trenches Images
          15.png 14.png 13.png 12.png
          :::

          Want to try it out?
          Active Servers (Search in Pluto Browser):
          Leave discord below to be featured.

          Changelog

          Version 3.0 Update Release:
          New Feature(s):

          Gamemode Update
          New Gamemode: Sharpshooter (Solo and Co-op Supported)
          Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
          Completely Rewritten to support Custom Scripts
          Fixes a lot of bugs with the previous versions.

          A Former User? Offline
          A Former User? Offline
          A Former User
          wrote on last edited by
          #24

          Amazing work with this.

          1 Reply Last reply
          2
          • Cahzundefined Cahz

            @nSuomi make sure you are running an older version of plutonium, or wait until one of the next updates that should fix being able to load the mod
            17964263-340c-4ca2-a438-cce1322c4419-image.png

            vicentenario317undefined Offline
            vicentenario317undefined Offline
            vicentenario317
            wrote on last edited by
            #25

            Cahz and how can can I run an older version of plutonium?

            Cahzundefined 1 Reply Last reply
            0
            • vicentenario317undefined vicentenario317

              Cahz and how can can I run an older version of plutonium?

              Cahzundefined Offline
              Cahzundefined Offline
              Cahz
              VIP
              wrote on last edited by
              #26

              @VC3N 431d6d17-1ce9-4a53-8bc1-888c8026221e-image.png

              1 Reply Last reply
              0
              • GerardS0406undefined Offline
                GerardS0406undefined Offline
                GerardS0406
                VIP
                wrote on last edited by
                #27

                I'm back again to let y'all know another hotfix has been released:
                2.0.1.6 Hotfix: Increased Stability for ALL MAPS, Closes elevator doors on Die Rise and moves starting box location to other location.

                1 Reply Last reply
                0
                • GerardS0406undefined Offline
                  GerardS0406undefined Offline
                  GerardS0406
                  VIP
                  wrote on last edited by
                  #28

                  Quick Update:
                  This mod is being converted fully to custom-named scripts thanks to the next Plutonium Update.

                  Why?
                  This will allow the mod to not have to replace full decompiled scripts which may be causing server crashes. One thing that's for sure, the mod sometimes crashes during map rotation for unknown reasons.

                  This may be a long process to allow time for testing, new features, etc (and also have to wait for Pluto to release the update). For the meantime, the current version of the mod is very very stable on solo and only crashes every once in a while on servers during map rotation.

                  Thanks,
                  GerardS0406

                  1 Reply Last reply
                  1
                  • MetalThunderundefined Offline
                    MetalThunderundefined Offline
                    MetalThunder
                    wrote on last edited by
                    #29
                    This post is deleted!
                    1 Reply Last reply
                    0
                    • MamadorStarlandundefined Offline
                      MamadorStarlandundefined Offline
                      MamadorStarland
                      wrote on last edited by
                      #30

                      hi how can i play with 9 perks with this mod?

                      chicken emojiundefined Cahzundefined 2 Replies Last reply
                      0
                      • MamadorStarlandundefined MamadorStarland

                        hi how can i play with 9 perks with this mod?

                        chicken emojiundefined Offline
                        chicken emojiundefined Offline
                        chicken emoji
                        wrote on last edited by
                        #31

                        @StarlandUwU In maps/mp/gametypes_zm/_clientids in line 18 there is //level.perk_purchase_limit = 10; you have to remove the //

                        MamadorStarlandundefined 1 Reply Last reply
                        0
                        • MamadorStarlandundefined MamadorStarland

                          hi how can i play with 9 perks with this mod?

                          Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz
                          VIP
                          wrote on last edited by
                          #32

                          @StarlandUwU You could use set perkSlotIncreaseKills <x> to have perk slots increase by one every <x> amount of kills.
                          https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

                          1 Reply Last reply
                          0
                          • GerardS0406undefined GerardS0406

                            Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

                            Also Note: Please report bugs found below!

                            Created by GerardS0406, Cahz, and JezuzLizard
                            First of all, I'm back beautiful people ❤

                            The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

                            Version 3.0 New Features:

                            • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
                            • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
                            • Buried Maze Fountain doesn't look like a portal anymore.
                            • Completely Rewritten to support Custom-Named Scripts
                            • General bug fixes and crash prevention to previous versions.

                            Maps and Features:

                            Tranzit

                            • Cornfield (code: cornfield)
                              • Sprinters from start, claymores, all 6 perks
                            • Diner (code: diner)
                              • Roof Open, all perks
                            • Cabin (code: house)
                              • Sprinters from start, Wunderfizz machine, powerups move to axe
                            • Power Station (code: power)
                              • Can hear Maxis when power turns on. hehe funny.
                            • Tunnel (code: tunnel)
                              • Pack in Lava like Town. Very cool.
                            • Bus Depot (code: busdepot)
                              • 4 perks + PaP
                            • Farm (code: farm)
                              • PaP Added
                            • Town (code: town)
                              • Regular Ol Town Survival

                            Nuketown (code: nuketown)

                            Die Rise

                            • Spawn Building (code: building1top)
                              • PHD added, Sliquifier is Pack-a-Punchable
                            • Red Room (code: redroom)
                              • PHD added, Wunderfizz Only

                            Mob of the Dead

                            • Docks (code: docks)
                              • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                            • Cellblock (code: cellblock)
                              • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                            • Rooftop/Bridge (code: rooftop)
                              • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

                            Buried

                            • Maze (Challenge Map) (code: maze)
                              • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

                            Origins

                            • Trenches (code: trenches)
                              • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
                            • Crazy Place (code: crazyplace)
                              • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

                            Other Features:

                            • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
                            • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
                            • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

                            Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

                            Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

                            Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

                            These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

                            Got a Record? Submit it here!
                            https://forms.gle/dcRDfGLzW6Tq2G1L6

                            Images
                            :::
                            Cornfield Images
                            alt text
                            alt text

                            Diner image
                            alt text

                            Cabin image
                            alt text

                            Power Images
                            alt text
                            alt text

                            Tunnel Images
                            alt text
                            alt text

                            Maze Images
                            5.png 4.png 3.png 2.png 1.png

                            Die Rise Spawn Images
                            11.png 10.png 9.png 8.png 7.png 6.png

                            Trenches Images
                            15.png 14.png 13.png 12.png
                            :::

                            Want to try it out?
                            Active Servers (Search in Pluto Browser):
                            Leave discord below to be featured.

                            Changelog

                            Version 3.0 Update Release:
                            New Feature(s):

                            Gamemode Update
                            New Gamemode: Sharpshooter (Solo and Co-op Supported)
                            Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
                            Completely Rewritten to support Custom Scripts
                            Fixes a lot of bugs with the previous versions.

                            grumiundefined Offline
                            grumiundefined Offline
                            grumi
                            wrote on last edited by
                            #33

                            GerardS0406 amazing job! congratulations, one question, where did you get those perks icons from?

                            1 Reply Last reply
                            0
                            • chicken emojiundefined chicken emoji

                              @StarlandUwU In maps/mp/gametypes_zm/_clientids in line 18 there is //level.perk_purchase_limit = 10; you have to remove the //

                              MamadorStarlandundefined Offline
                              MamadorStarlandundefined Offline
                              MamadorStarland
                              wrote on last edited by
                              #34

                              @IMGAYOwO can u send me the clientids with the 10perks bcs i got syntax bad codes in some lines when i edit that

                              1 Reply Last reply
                              0
                              • kiokenundefined Offline
                                kiokenundefined Offline
                                kioken
                                wrote on last edited by
                                #35

                                how do i install it i put it like the video but it just starts up normal maps

                                1 Reply Last reply
                                0
                                • GerardS0406undefined GerardS0406

                                  Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

                                  Also Note: Please report bugs found below!

                                  Created by GerardS0406, Cahz, and JezuzLizard
                                  First of all, I'm back beautiful people ❤

                                  The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

                                  Version 3.0 New Features:

                                  • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
                                  • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
                                  • Buried Maze Fountain doesn't look like a portal anymore.
                                  • Completely Rewritten to support Custom-Named Scripts
                                  • General bug fixes and crash prevention to previous versions.

                                  Maps and Features:

                                  Tranzit

                                  • Cornfield (code: cornfield)
                                    • Sprinters from start, claymores, all 6 perks
                                  • Diner (code: diner)
                                    • Roof Open, all perks
                                  • Cabin (code: house)
                                    • Sprinters from start, Wunderfizz machine, powerups move to axe
                                  • Power Station (code: power)
                                    • Can hear Maxis when power turns on. hehe funny.
                                  • Tunnel (code: tunnel)
                                    • Pack in Lava like Town. Very cool.
                                  • Bus Depot (code: busdepot)
                                    • 4 perks + PaP
                                  • Farm (code: farm)
                                    • PaP Added
                                  • Town (code: town)
                                    • Regular Ol Town Survival

                                  Nuketown (code: nuketown)

                                  Die Rise

                                  • Spawn Building (code: building1top)
                                    • PHD added, Sliquifier is Pack-a-Punchable
                                  • Red Room (code: redroom)
                                    • PHD added, Wunderfizz Only

                                  Mob of the Dead

                                  • Docks (code: docks)
                                    • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                                  • Cellblock (code: cellblock)
                                    • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                                  • Rooftop/Bridge (code: rooftop)
                                    • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

                                  Buried

                                  • Maze (Challenge Map) (code: maze)
                                    • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

                                  Origins

                                  • Trenches (code: trenches)
                                    • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
                                  • Crazy Place (code: crazyplace)
                                    • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

                                  Other Features:

                                  • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
                                  • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
                                  • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

                                  Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

                                  Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

                                  Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

                                  These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

                                  Got a Record? Submit it here!
                                  https://forms.gle/dcRDfGLzW6Tq2G1L6

                                  Images
                                  :::
                                  Cornfield Images
                                  alt text
                                  alt text

                                  Diner image
                                  alt text

                                  Cabin image
                                  alt text

                                  Power Images
                                  alt text
                                  alt text

                                  Tunnel Images
                                  alt text
                                  alt text

                                  Maze Images
                                  5.png 4.png 3.png 2.png 1.png

                                  Die Rise Spawn Images
                                  11.png 10.png 9.png 8.png 7.png 6.png

                                  Trenches Images
                                  15.png 14.png 13.png 12.png
                                  :::

                                  Want to try it out?
                                  Active Servers (Search in Pluto Browser):
                                  Leave discord below to be featured.

                                  Changelog

                                  Version 3.0 Update Release:
                                  New Feature(s):

                                  Gamemode Update
                                  New Gamemode: Sharpshooter (Solo and Co-op Supported)
                                  Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
                                  Completely Rewritten to support Custom Scripts
                                  Fixes a lot of bugs with the previous versions.

                                  Homi64undefined Offline
                                  Homi64undefined Offline
                                  Homi64
                                  wrote on last edited by
                                  #36

                                  GerardS0406 This is great gonna check it out, does it work when playing coop aswell?

                                  1 Reply Last reply
                                  0
                                  • XxTeedavxXundefined Offline
                                    XxTeedavxXundefined Offline
                                    XxTeedavxX
                                    wrote on last edited by
                                    #37

                                    Amazing work, thanks a lot ! Your mod is amazing but I have some problems with the textures on the different maps, it shows black textures and perks disappear.
                                    .unknown.png
                                    Do you have an idea of what causing that ?

                                    JezuzLizardundefined 1 Reply Last reply
                                    0
                                    • XxTeedavxXundefined XxTeedavxX

                                      Amazing work, thanks a lot ! Your mod is amazing but I have some problems with the textures on the different maps, it shows black textures and perks disappear.
                                      .unknown.png
                                      Do you have an idea of what causing that ?

                                      JezuzLizardundefined Offline
                                      JezuzLizardundefined Offline
                                      JezuzLizard
                                      Plutonium Staff
                                      wrote on last edited by
                                      #38

                                      XxTeedavxX It appears as if you are running the mod incorrectly because the mod is for Tranzit itself on the zclassic gametype not zstandard.

                                      XxTeedavxXundefined 1 Reply Last reply
                                      0
                                      • DelxKTRundefined Offline
                                        DelxKTRundefined Offline
                                        DelxKTR
                                        wrote on last edited by DelxKTR
                                        #39

                                        can i use this mod alongside ee mod alone?

                                        JezuzLizardundefined 1 Reply Last reply
                                        0
                                        • DelxKTRundefined DelxKTR

                                          can i use this mod alongside ee mod alone?

                                          JezuzLizardundefined Offline
                                          JezuzLizardundefined Offline
                                          JezuzLizard
                                          Plutonium Staff
                                          wrote on last edited by
                                          #40

                                          DelxKTR Well considering the Survival Maps Mod disables the easter eggs, somehow I don't see much purpose.

                                          1 Reply Last reply
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