[Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)
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2.0.1.5 Hotfix Released: Increased Stability for Rooftop, Fixed many bugs with Rooftop RECOMMENDED FOR ALL
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Hi, could you edit the _clientids.gsc to incrase the perk slots from 4 to 9, because i can't use another _clientids.gsc because then it shows me an error, thx
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Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!
Also Note: Please report bugs found below!
Created by GerardS0406, Cahz, and JezuzLizard
First of all, I'm back beautiful peopleThe Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!
Version 3.0 New Features:
- Gamemode Selection (
set zeGamemode survival
) (vanilla/survival/sharpshooter) - Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
- Buried Maze Fountain doesn't look like a portal anymore.
- Completely Rewritten to support Custom-Named Scripts
- General bug fixes and crash prevention to previous versions.
Maps and Features:
Tranzit
- Cornfield (code: cornfield)
- Sprinters from start, claymores, all 6 perks
- Diner (code: diner)
- Roof Open, all perks
- Cabin (code: house)
- Sprinters from start, Wunderfizz machine, powerups move to axe
- Power Station (code: power)
- Can hear Maxis when power turns on. hehe funny.
- Tunnel (code: tunnel)
- Pack in Lava like Town. Very cool.
- Bus Depot (code: busdepot)
- 4 perks + PaP
- Farm (code: farm)
- PaP Added
- Town (code: town)
- Regular Ol Town Survival
Nuketown (code: nuketown)
Die Rise
- Spawn Building (code: building1top)
- PHD added, Sliquifier is Pack-a-Punchable
- Red Room (code: redroom)
- PHD added, Wunderfizz Only
Mob of the Dead
- Docks (code: docks)
- 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
- Cellblock (code: cellblock)
- 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
- Rooftop/Bridge (code: rooftop)
- 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls
Buried
- Maze (Challenge Map) (code: maze)
- Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds
Origins
- Trenches (code: trenches)
- Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
- Crazy Place (code: crazyplace)
- Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start
Other Features:
- Dvar to turn on/off bosses (Brutus/Panzer)
set useBossZombies 1 //1 by default
- Dvar to play with no magic (No perks) (Like Bus Depot)
set disableBSMMagic 0 //0 by default
- Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)
Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0
Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md
Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).
These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!
Got a Record? Submit it here!
https://forms.gle/dcRDfGLzW6Tq2G1L6Images
:::
Cornfield Images
Diner image
Cabin image
Power Images
Tunnel Images
Maze Images
Die Rise Spawn Images
Trenches Images
:::Want to try it out?
Active Servers (Search in Pluto Browser):
Leave discord below to be featured.Changelog
Version 3.0 Update Release:
New Feature(s):Gamemode Update
New Gamemode: Sharpshooter (Solo and Co-op Supported)
Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
Completely Rewritten to support Custom Scripts
Fixes a lot of bugs with the previous versions.Amazing work with this.
- Gamemode Selection (
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@nSuomi make sure you are running an older version of plutonium, or wait until one of the next updates that should fix being able to load the mod
Cahz and how can can I run an older version of plutonium?
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Cahz and how can can I run an older version of plutonium?
@VC3N
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I'm back again to let y'all know another hotfix has been released:
2.0.1.6 Hotfix: Increased Stability for ALL MAPS, Closes elevator doors on Die Rise and moves starting box location to other location. -
Quick Update:
This mod is being converted fully to custom-named scripts thanks to the next Plutonium Update.Why?
This will allow the mod to not have to replace full decompiled scripts which may be causing server crashes. One thing that's for sure, the mod sometimes crashes during map rotation for unknown reasons.This may be a long process to allow time for testing, new features, etc (and also have to wait for Pluto to release the update). For the meantime, the current version of the mod is very very stable on solo and only crashes every once in a while on servers during map rotation.
Thanks,
GerardS0406 -
This post is deleted!
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hi how can i play with 9 perks with this mod?
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hi how can i play with 9 perks with this mod?
@StarlandUwU In maps/mp/gametypes_zm/_clientids in line 18 there is //level.perk_purchase_limit = 10; you have to remove the //
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hi how can i play with 9 perks with this mod?
@StarlandUwU You could use
set perkSlotIncreaseKills <x>
to have perk slots increase by one every <x> amount of kills.
https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md -
Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!
Also Note: Please report bugs found below!
Created by GerardS0406, Cahz, and JezuzLizard
First of all, I'm back beautiful peopleThe Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!
Version 3.0 New Features:
- Gamemode Selection (
set zeGamemode survival
) (vanilla/survival/sharpshooter) - Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
- Buried Maze Fountain doesn't look like a portal anymore.
- Completely Rewritten to support Custom-Named Scripts
- General bug fixes and crash prevention to previous versions.
Maps and Features:
Tranzit
- Cornfield (code: cornfield)
- Sprinters from start, claymores, all 6 perks
- Diner (code: diner)
- Roof Open, all perks
- Cabin (code: house)
- Sprinters from start, Wunderfizz machine, powerups move to axe
- Power Station (code: power)
- Can hear Maxis when power turns on. hehe funny.
- Tunnel (code: tunnel)
- Pack in Lava like Town. Very cool.
- Bus Depot (code: busdepot)
- 4 perks + PaP
- Farm (code: farm)
- PaP Added
- Town (code: town)
- Regular Ol Town Survival
Nuketown (code: nuketown)
Die Rise
- Spawn Building (code: building1top)
- PHD added, Sliquifier is Pack-a-Punchable
- Red Room (code: redroom)
- PHD added, Wunderfizz Only
Mob of the Dead
- Docks (code: docks)
- 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
- Cellblock (code: cellblock)
- 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
- Rooftop/Bridge (code: rooftop)
- 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls
Buried
- Maze (Challenge Map) (code: maze)
- Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds
Origins
- Trenches (code: trenches)
- Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
- Crazy Place (code: crazyplace)
- Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start
Other Features:
- Dvar to turn on/off bosses (Brutus/Panzer)
set useBossZombies 1 //1 by default
- Dvar to play with no magic (No perks) (Like Bus Depot)
set disableBSMMagic 0 //0 by default
- Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)
Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0
Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md
Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).
These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!
Got a Record? Submit it here!
https://forms.gle/dcRDfGLzW6Tq2G1L6Images
:::
Cornfield Images
Diner image
Cabin image
Power Images
Tunnel Images
Maze Images
Die Rise Spawn Images
Trenches Images
:::Want to try it out?
Active Servers (Search in Pluto Browser):
Leave discord below to be featured.Changelog
Version 3.0 Update Release:
New Feature(s):Gamemode Update
New Gamemode: Sharpshooter (Solo and Co-op Supported)
Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
Completely Rewritten to support Custom Scripts
Fixes a lot of bugs with the previous versions.GerardS0406 amazing job! congratulations, one question, where did you get those perks icons from?
- Gamemode Selection (
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@StarlandUwU In maps/mp/gametypes_zm/_clientids in line 18 there is //level.perk_purchase_limit = 10; you have to remove the //
@IMGAYOwO can u send me the clientids with the 10perks bcs i got syntax bad codes in some lines when i edit that
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how do i install it i put it like the video but it just starts up normal maps
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Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!
Also Note: Please report bugs found below!
Created by GerardS0406, Cahz, and JezuzLizard
First of all, I'm back beautiful peopleThe Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!
Version 3.0 New Features:
- Gamemode Selection (
set zeGamemode survival
) (vanilla/survival/sharpshooter) - Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
- Buried Maze Fountain doesn't look like a portal anymore.
- Completely Rewritten to support Custom-Named Scripts
- General bug fixes and crash prevention to previous versions.
Maps and Features:
Tranzit
- Cornfield (code: cornfield)
- Sprinters from start, claymores, all 6 perks
- Diner (code: diner)
- Roof Open, all perks
- Cabin (code: house)
- Sprinters from start, Wunderfizz machine, powerups move to axe
- Power Station (code: power)
- Can hear Maxis when power turns on. hehe funny.
- Tunnel (code: tunnel)
- Pack in Lava like Town. Very cool.
- Bus Depot (code: busdepot)
- 4 perks + PaP
- Farm (code: farm)
- PaP Added
- Town (code: town)
- Regular Ol Town Survival
Nuketown (code: nuketown)
Die Rise
- Spawn Building (code: building1top)
- PHD added, Sliquifier is Pack-a-Punchable
- Red Room (code: redroom)
- PHD added, Wunderfizz Only
Mob of the Dead
- Docks (code: docks)
- 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
- Cellblock (code: cellblock)
- 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
- Rooftop/Bridge (code: rooftop)
- 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls
Buried
- Maze (Challenge Map) (code: maze)
- Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds
Origins
- Trenches (code: trenches)
- Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
- Crazy Place (code: crazyplace)
- Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start
Other Features:
- Dvar to turn on/off bosses (Brutus/Panzer)
set useBossZombies 1 //1 by default
- Dvar to play with no magic (No perks) (Like Bus Depot)
set disableBSMMagic 0 //0 by default
- Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)
Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0
Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md
Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).
These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!
Got a Record? Submit it here!
https://forms.gle/dcRDfGLzW6Tq2G1L6Images
:::
Cornfield Images
Diner image
Cabin image
Power Images
Tunnel Images
Maze Images
Die Rise Spawn Images
Trenches Images
:::Want to try it out?
Active Servers (Search in Pluto Browser):
Leave discord below to be featured.Changelog
Version 3.0 Update Release:
New Feature(s):Gamemode Update
New Gamemode: Sharpshooter (Solo and Co-op Supported)
Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
Completely Rewritten to support Custom Scripts
Fixes a lot of bugs with the previous versions.GerardS0406 This is great gonna check it out, does it work when playing coop aswell?
- Gamemode Selection (
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Amazing work, thanks a lot ! Your mod is amazing but I have some problems with the textures on the different maps, it shows black textures and perks disappear.
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Do you have an idea of what causing that ? -
Amazing work, thanks a lot ! Your mod is amazing but I have some problems with the textures on the different maps, it shows black textures and perks disappear.
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Do you have an idea of what causing that ?XxTeedavxX It appears as if you are running the mod incorrectly because the mod is for Tranzit itself on the zclassic gametype not zstandard.
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can i use this mod alongside ee mod alone?
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DelxKTR Well considering the Survival Maps Mod disables the easter eggs, somehow I don't see much purpose.
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XxTeedavxX It appears as if you are running the mod incorrectly because the mod is for Tranzit itself on the zclassic gametype not zstandard.
JezuzLizard I thought the maps could be played in survival mode.
So there is no way to play on farm with the pap in survival mode if I understand correctly?