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Plutonium

Cahzundefined

Cahz

@Cahz
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8
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Recent Best Controversial

  • not allowing server to override saved dvar "cg_fov"
    Cahzundefined Cahz

    ChinChoppa Staff has answered your question already....
    8095f7bb-bd2a-49b2-8386-22e7389e5eac-image.png


  • bo3
    Cahzundefined Cahz

    jocrmn Making a client for BO3 is a surefire way to get the entire Plutonium project shut down by Activision. I highly doubt anyone wants to see that.

    The argument of "Buy the game" is absolutely valid for BO3 because the game is still in a playable state with almost full functionality that a custom client would bring. (Custom maps, dedicated servers, mod support, etc.)

    Since all of those already exist in BO3 Steam, there's genuinely no reason for Plutonium BO3 to exist.

    If you cannot afford the $60 to purchase the game, you can look at other third-party websites that sell games for cheaper (G2A for example) to try to find the game for under $60.

    If you cannot afford from a third-party site, then maybe you should just be playing other games that aren't as expensive.

    Games are a privilege, not a right.


  • Question About Custom Skins
    Cahzundefined Cahz

    mFChaos You should lower the opacity for the camo to somewhere between 10%-30%. It will look much better in the sunlight in-game


  • [Release] [MP] Diamond Camo Unlocker + 10 CAC Slots + All Optical Reticles
    Cahzundefined Cahz

    @Garbaj Read and follow the part that says SETUP in the original post


  • Need help with the mpClassSets file
    Cahzundefined Cahz

    Smigg.y You can set colored class names by using
    setStatFromLocString cacloadouts customclassname 0 ^1CUSTOM^2NAME
    The only issue with trying to set colored class names is that the console will not allow the use of ^'s properly.
    To get around this just simply enter the command into your bootstrapper window instead. (see pic)
    5b0b8c60-268e-4aea-90f7-6441d6035839-image.png
    424ecd8a-e770-4de4-9fac-a0f5da729841-image.png
    Hope this helps


  • BlackBox Map
    Cahzundefined Cahz

    Kalitos installing DLCs is covered in the iw5 installation guide


  • [Release] [ZM] ZOMBIES++
    Cahzundefined Cahz

    NexT-_McDonalds This is a project that I haven't worked on in many many months. Almost a year.... It is open source which means you can fix the bugs if you so please. I have abandoned this project as I am busy with things in life other than CoD Zombies.

    You have 2 options:

    • Disable Staminup to stop the crash
    • Fix the bug with Staminup and afterlife causing crashes

    If you don't know how to script GSC, then maybe you should follow the first recommendation.
    Or start learning so you can fix it yourself.


  • [Release] [ZM] ZOMBIES++
    Cahzundefined Cahz

    NexT-_McDonalds SOLUTION: Disable StaminUp on MOTD


  • I got banned
    Cahzundefined Cahz

    ProBombs You should probably read the anticheat policy.
    Cheating isn't allowed online for plutonium.
    But this is why they have a dedicated LAN mode which disables connection to online and allows players to use cheats as they please.


  • [Release] [MP] [ZM] BO1 Gold Camo Pack
    Cahzundefined Cahz

    KanashiiDesu Very nice release Gamer 🙂


  • [Support] Zombie Counter info
    Cahzundefined Cahz

    Don Mishi

    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\gametypes_zm\_hud_util;
    #include maps\mp\gametypes_zm\_hud_message;
    #include maps\mp\zombies\_zm_utility;
    
    init()
    {
        level thread drawZombiesCounter();
        level.perk_purchase_limit = 9;
        for(;;)
        {
            level waittill("connected", player);
            player thread welcome();
        }
    }
    
    welcome()
    {
        self endon("disconnect");
        self waittill("spawned_player");
        wait 7;
    	self iprintln("^2" +self.name + "^7 , your perk limit has been removed");
    }
    
    drawZombiesCounter()
    {
        level.zombiesCounter = createServerFontString("hudsmall" , 1.9);
        level.zombiesCounter setPoint("CENTER", "CENTER", "CENTER", 190);
        while(true)
        {
        	enemies = get_round_enemy_array().size + level.zombie_total;
            if( enemies != 0 )
            	level.zombiesCounter.label = &"Zombies: ^1";
            else
            	level.zombiesCounter.label = &"Zombies: ^6";
            level.zombiesCounter setValue( enemies );
            wait 0.05;
        }
    }
    

    Was missing the include for that function. added it to the top.


  • Website Dark Theme suggestion
    Cahzundefined Cahz

    Screenshot_1.png Screenshot_2.png


  • [Release] [ZM] Highest Round Tracker (UPDATED 3/13/2020)
    Cahzundefined Cahz

    Waluijay You aren't calling level thread onPlayerConnect(); anywhere so of course it's not going to work. You're also calling the high round tracker as a player thread, when it's not needed to thread onto each player........ If you had looked at the screenshots you'd notice this.

    57ee2423-e1dc-4c1f-8ee8-1fd859e4f51e-image.png

    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\gametypes_zm\_hud_util;
    #include maps\mp\gametypes_zm\_hud_message;
    
    init()
    {
        level thread onPlayerConnect(); //added this function back.
        thread high_round_tracker(); //fixed this thread that you decided to change.
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill("connected", player);
    		player thread high_round_info();
    	}
    }
    
    high_round_tracker()
    {
    	thread high_round_info_giver();
    	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
    	map = mapName( level.script );
    	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
    		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
    	//file handling//
    	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
    	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
    	file = fopen(path, "r");
    	text = fread(file);
    	fclose(file);
    	//end file handling//
    	highroundinfo = strToK( text, ";" );
    	level.HighRound = int( highroundinfo[ 0 ] );
    	level.HighRoundPlayers = highroundinfo[ 1 ];
    	for ( ;; )
    	{
    		level waittill ( "end_game" );
    		if ( level.round_number > level.HighRound )
    		{
    			level.HighRoundPlayers = "";
    			players = get_players();
    			for ( i = 0; i < players.size; i++ )
    			{
    				if( level.HighRoundPlayers == "" )
    				{
    					level.HighRoundPlayers = players[i].name;
    				}
    				else
    				{
    					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
    				}
    			}
    			foreach( player in level.players )
    			{
    				player tell( "New Record: ^1" + level.round_number );
    				player tell( "Set by: ^1" + level.HighRoundPlayers );
    			}
    			log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
    		}
    	}
    }
    
    log_highround_record( newRecord )
    {
    	gamemode = gamemodeName( getDvar( "ui_gametype" ) );
    	map = mapName( level.script );
    	if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
    		map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
    	level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
    	path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
    	file = fopen( path, "w" );
    	fputs( newRecord, file );
    	fclose( file );
    }
    
    startLocationName( location )
    {
    	if( location == "cornfield" )
    		return "Cornfield";
    	else if( location == "diner" )
    		return "Diner";
    	else if( location == "farm" )
    		return "Farm";
    	else if( location == "power" )
    		return "Power";
    	else if( location == "town" )
    		return "Town";
    	else if( location == "transit" )
    		return "BusDepot";
    	else if( location == "tunnel" )
    		return "Tunnel";
    }
    
    mapName( map )
    {
    	if( map == "zm_buried" )
    		return "Buried";
    	else if( map == "zm_highrise" )
    		return "DieRise";
    	else if( map == "zm_prison" )
    		return "Motd";
    	else if( map == "zm_nuked" )
    		return "Nuketown";
    	else if( map == "zm_tomb" )
    		return "Origins";
    	else if( map == "zm_transit" )
    		return "Tranzit";
    	return "NA";
    }
    
    gamemodeName( gamemode )
    {
    	if( gamemode == "zstandard" )
    		return "Standard";
    	else if( gamemode == "zclassic" )
    		return "Classic";
    	else if( gamemode == "zsurvival" )
    		return "Survival";
    	else if( gamemode == "zgrief" )
    		return "Grief";
    	else if( gamemode == "zcleansed" )
    		return "Turned";
    	return "NA";
    }
    
    high_round_info_giver()
    {
    	highroundinfo = 1;
    	roundmultiplier = 5;
    	level endon( "end_game" );
    	while( 1 )
    	{	
    		level waittill( "start_of_round" );
    		if( level.round_number == ( highroundinfo * roundmultiplier ))
    		{
    			highroundinfo++;
    			foreach( player in level.players )
    			{
    				player tell( "High Round Record for this map: ^1" + level.HighRound );
    				player tell( "Record set by: ^1" + level.HighRoundPlayers );
    			}
    		}
    	}
    }
    
    high_round_info()
    {
    	wait 6;
    	self tell( "High Round Record for this map: ^1" + level.HighRound );
    	self tell( "Record set by: ^1" + level.HighRoundPlayers );
    }
    

    Paying attention to directions can really help you figure out the problem...


  • Coloured clan tag?
    Cahzundefined Cahz

    Galaxy_Drifterz Colored clantags are blocked by default... You cannot obtain a colored clantag without modifying the game memory on ps3. You'd need to be on a jailbroken firmware and use an RTM tool.

    On PlutoIW5, you CAN do colored clantags.

    PlutoT6 you CANNOT do colored clantags - this is because you cannot use "^" followed by a number in the '~' console.


  • Dudas
    Cahzundefined Cahz

    GhostYoel Stats currently don't work for challenges like weapon camos, titles, reticles, etc. If you want all the weapon challenge camos + 10 CAC slots, you can refer to this thread.


  • [Release] [ZM] Highest Round Tracker (UPDATED 3/13/2020)
    Cahzundefined Cahz

    Reviving this old release as it has been updated.
    High round tracker is fully automatic now.


  • [Release] [MP] Diamond Camo Unlocker + 10 CAC Slots + All Optical Reticles
    Cahzundefined Cahz

    Decide YuyuK_05 No where in the original thread does it say that it unlocks everything. If you read through the introduction, it clearly states that this is for unlocking the challenge camos and 10 create-a-class slots. Nothing about unlocking reticles, or all titles, etc.

    Unlocking items (such as reticles) cannot be done on dedicated servers at this time.
    Though that may change in a future update.


  • [Release] All-In-One Retexture Pack
    Cahzundefined Cahz

    DeadShot Follow This Video


  • What is a name for shader of electric cherry ?
    Cahzundefined Cahz

    NexT-_McDonalds Shaders cannot be loaded across maps.
    So you cannot load the electric cherry shader on any maps except MoTD and Origins.


  • My own server wont appear in the server list
    Cahzundefined Cahz

    Dario_KD You don't need to turn on NAT loopback... you need to just open console and type
    connect localhost:port or connect 127.0.0.1:port

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