anyone?
chasef7
Posts
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How to check for player ping in gsc? -
How to check for player ping in gsc?Can anyone help me with this?
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unexpected game closure bo2CamiloR28 You can try deleting your antivirus if you have one, apart from windows defender
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Delete effect?Hello, does anyone know how I can either edit this effects time length, which I don't think is possible, or how I can delete it after a certain time?
playfx( level._effect["slipgun_splatter"], origin );
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how to speed up my character in origins?TheRobert10
Put this in scripts/zm/zm_tomb/#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_net; #include maps\mp\zombies\_zm_spawner; #include maps\mp\zombies\_zm_craftables; #include maps\mp\zombies\_zm_equipment; #include maps\mp\zm_tomb_teleporter; #include maps\mp\zm_tomb_vo; #include maps\mp\zombies\_zm_ai_basic; #include maps\mp\animscripts\zm_shared; #include maps\mp\zombies\_zm_unitrigger; #include maps\mp\zombies\_zm_zonemgr; #include maps\mp\zm_tomb_chamber; #include maps\mp\zombies\_zm_challenges; #include maps\mp\zm_tomb_challenges; #include maps\mp\zm_tomb_tank; #include maps\mp\zm_tomb_craftables; #include maps/mp/zm_tomb_utility; main() { replaceFunc( maps/mp/zm_tomb_utility::player_slow_movement_speed_monitor, ::player_slow_movement_edit ); } player_slow_movement_edit() { is_player_slowed = 0; self.is_player_slowed = 0; self setmovespeedscale(1); }
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Need help optimising scripts@P00DL3W0Lf_GR oh my bad guess i gave misinformation. setperk should work for mule then idk
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Need help optimising scripts@P00DL3W0Lf_GR For mule kick: (and any other buyable perk)
self thread givePerk("specialty_additionalprimaryweapon");
givePerk(perk) { self endon("disconnect"); self endon("death"); level endon("game_ended"); if (!self hasperk(perk) || self maps/mp/zombies/_zm_perks::has_perk_paused(perk)) { self thread maps/mp/zombies/_zm_perks::wait_give_perk(perk, 1); if (self maps/mp/zombies/_zm_laststand::player_is_in_laststand() || isDefined(self.intermission) && self.intermission) return; } }
You can use if(level.script == "zm_nuked") etc to check for maps. You can use mule kick on any map btw just some dont have a perk icon.
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More Health/Health Changer Script for Zombie@P00DL3W0Lf_GR
init() { level thread onplayerconnect(); } onplayerconnect() { for ( ;; ) { level waittill( "connecting", player ); player thread onplayerspawned(); player thread onPlayerRevived(); } } onplayerspawned() { level endon( "game_ended" ); self endon( "disconnect" ); for(;;) { self waittill( "spawned_player" ); self IPrintLnBold( "Max Health Boosted From 100hp to 150hp" ); self.maxhealth=150; self.health=self.maxhealth; } } onPlayerRevived() { self endon("disconnect"); level endon("end_game"); for(;;) { self waittill( "player_revived" ); if( self hasperk("specialty_armorvest")) { } else { max_total_health = 150; self setmaxhealth( max_total_health ); } } }
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[ZM] - Super Mario LeroyLMAOO
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I need PHD on town$10 and i'll send you a script with a phd perk machine
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Setweaponammostock issue with claymoreJezuzLizard yeah but the script only runs on the current weapon anyway so im a bit confused why it ignores the if statement. all good.
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Setweaponammostock issue with claymoreHello, im having an issue with this script. It still adds claymores to the stock. Can anyone help me fix this? Thanks
if( self GetCurrentWeapon() != "claymore_zm" ) { stockcount = self getweaponammostock( self GetCurrentWeapon() ); self setWeaponAmmostock( self GetCurrentWeapon(), stockcount + 1 ); wait 0.9; }