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Plutonium

chasef7undefined

chasef7

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  • How to check for player ping in gsc?
    chasef7undefined chasef7

    anyone?

    BO2 Modding Support & Discussion

  • How to check for player ping in gsc?
    chasef7undefined chasef7

    Can anyone help me with this?

    BO2 Modding Support & Discussion

  • unexpected game closure bo2
    chasef7undefined chasef7

    CamiloR28 You can try deleting your antivirus if you have one, apart from windows defender

    BO2 Client Support

  • Delete effect?
    chasef7undefined chasef7

    Hello, does anyone know how I can either edit this effects time length, which I don't think is possible, or how I can delete it after a certain time?

    playfx( level._effect["slipgun_splatter"], origin );

    BO2 Modding Support & Discussion

  • how to speed up my character in origins?
    chasef7undefined chasef7

    TheRobert10
    Put this in scripts/zm/zm_tomb/

    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\zombies\_zm_utility;
    #include maps\mp\zombies\_zm_net;
    #include maps\mp\zombies\_zm_spawner;
    #include maps\mp\zombies\_zm_craftables;
    #include maps\mp\zombies\_zm_equipment;
    #include maps\mp\zm_tomb_teleporter;
    #include maps\mp\zm_tomb_vo;
    #include maps\mp\zombies\_zm_ai_basic;
    #include maps\mp\animscripts\zm_shared;
    #include maps\mp\zombies\_zm_unitrigger;
    #include maps\mp\zombies\_zm_zonemgr;
    #include maps\mp\zm_tomb_chamber;
    #include maps\mp\zombies\_zm_challenges;
    #include maps\mp\zm_tomb_challenges;
    #include maps\mp\zm_tomb_tank;
    #include maps\mp\zm_tomb_craftables;
    #include maps/mp/zm_tomb_utility;
    
    main()
    {
    	replaceFunc( maps/mp/zm_tomb_utility::player_slow_movement_speed_monitor, ::player_slow_movement_edit );
    }
    
    player_slow_movement_edit()
    {
            is_player_slowed = 0;
            self.is_player_slowed = 0;
            self setmovespeedscale(1);
    }
    
    
    BO2 Modding Support & Discussion

  • Need help optimising scripts
    chasef7undefined chasef7

    @P00DL3W0Lf_GR oh my bad guess i gave misinformation. setperk should work for mule then idk

    BO2 Modding Support & Discussion

  • Need help optimising scripts
    chasef7undefined chasef7

    @P00DL3W0Lf_GR For mule kick: (and any other buyable perk)

    self thread givePerk("specialty_additionalprimaryweapon");

    givePerk(perk) {
        self endon("disconnect");
        self endon("death");
        level endon("game_ended");
        if (!self hasperk(perk) || self maps/mp/zombies/_zm_perks::has_perk_paused(perk))
        {
            self thread maps/mp/zombies/_zm_perks::wait_give_perk(perk, 1);
    
            if (self maps/mp/zombies/_zm_laststand::player_is_in_laststand() || isDefined(self.intermission) && self.intermission)
            return;
        }
    }
    

    You can use if(level.script == "zm_nuked") etc to check for maps. You can use mule kick on any map btw just some dont have a perk icon.

    BO2 Modding Support & Discussion

  • More Health/Health Changer Script for Zombie
    chasef7undefined chasef7

    @P00DL3W0Lf_GR

    init()
    {
     	level thread onplayerconnect();
    }
    
    onplayerconnect()
    {
    	for ( ;; )
    	{
    		level waittill( "connecting", player );
    		player thread onplayerspawned();
    		player thread onPlayerRevived();
    	}
    }
    
    onplayerspawned()
    {
    	level endon( "game_ended" );
        self endon( "disconnect" );
        for(;;)
        {
            self waittill( "spawned_player" );
            self IPrintLnBold( "Max Health Boosted From 100hp to 150hp" );
    		self.maxhealth=150;
            self.health=self.maxhealth;
        }
    }
    
    onPlayerRevived()
    {
    	self endon("disconnect");
    	level endon("end_game");
    	
    	for(;;)
     {
    	self waittill( "player_revived" );
        if( self hasperk("specialty_armorvest"))
    	{
    	}
    	else
    	{
        max_total_health = 150;
        self setmaxhealth( max_total_health );
    	}
     }
    }
    
    
    BO2 Modding Releases & Resources

  • [ZM] - Super Mario Leroy
    chasef7undefined chasef7

    LMAOO

    BO2 Modding Releases & Resources

  • I need PHD on town
    chasef7undefined chasef7

    $10 and i'll send you a script with a phd perk machine

    BO2 Modding Support & Discussion

  • Setweaponammostock issue with claymore
    chasef7undefined chasef7

    JezuzLizard yeah but the script only runs on the current weapon anyway so im a bit confused why it ignores the if statement. all good.

    BO2 Modding Support & Discussion

  • Setweaponammostock issue with claymore
    chasef7undefined chasef7

    Hello, im having an issue with this script. It still adds claymores to the stock. Can anyone help me fix this? Thanks

    	if( self GetCurrentWeapon() != "claymore_zm" ) 
    		{
    			stockcount = self getweaponammostock( self GetCurrentWeapon() );
    			self setWeaponAmmostock( self GetCurrentWeapon(), stockcount + 1 );
    			wait 0.9;
    		}
    
    BO2 Modding Support & Discussion
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