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Plutonium

chasef7undefined

chasef7

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Recent Best Controversial

  • [Update] [ZM] Fraga V15
    chasef7undefined chasef7

    hindercanrun you dont know me hinder!

    BO2 Modding Releases & Resources

  • [Update] [ZM] Fraga V15
    chasef7undefined chasef7

    hindercanrun Well fuck you too then : D

    BO2 Modding Releases & Resources

  • [Update] [ZM] Fraga V15
    chasef7undefined chasef7

    Bone Crusher Release the source i want to steal the timer

    BO2 Modding Releases & Resources

  • More Health/Health Changer Script for Zombie
    chasef7undefined chasef7

    Fennecsou

    onPlayerRevived()
    {
    	self endon("disconnect");
    	level endon("end_game");
    	
    	for(;;)
     {
    	self waittill( "player_revived" );
        max_total_health = 150;
        self setmaxhealth( max_total_health );
    	self thread checkJugg();
     }
    }
    
    checkJugg()
    {
    wait 0.1;
        if( self hasperk("specialty_armorvest"))
    	{
    	 max_total_health = 250;
        self setmaxhealth( max_total_health );
    	}
    }
    
    BO2 Modding Releases & Resources

  • Weapon damage
    chasef7undefined chasef7

    Resxt Hey i dont mean to bug you but im having a bit of a difficult time with this for some reason. Did searching on the forum but still cant figure it out. Would you mind telling me what I need to change here for it to work? I tried with callbackplayerdamage as well.

    onplayerdamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime )
    {
    	 if (sWeapon == "dsr50_upgraded_zm") //&& isDefined(self.hasSniper)
        { 
            iDamage = 5555;
        }
    	 if (sWeapon == "tazer_knuckles_zm") //&& isDefined(self.hasKnife)
        { 
            iDamage = 7777;
        }
    	return iDamage;
    }
    
    BO2 Modding Support & Discussion

  • Nuketown player spawns for 5 or more players
    chasef7undefined chasef7

    Does anyone know how to fix the bug where if you load nuketown with 5+ players, 2 will spawn ontop of eachother and down eachother (both needing to be revived)

    Im guessing if its 8 players, everyone would be downed? It happened with 5 players in my server 2 games in a row

    BO2 Modding Support & Discussion

  • Weapon damage
    chasef7undefined chasef7

    Resxt I just wanted to buff the DSR and galvaknuckles, and maybe whatever else i come up with. This script will work, thanks

    BO2 Modding Support & Discussion

  • Weapon damage
    chasef7undefined chasef7

    Can anyone tell me which file/files store weapon damage?

    BO2 Modding Support & Discussion

  • [ZM] AnyLocker - Chat based locker for T6 Zombies Maps
    chasef7undefined chasef7

    the guide is linked in the post already
    https://github.com/Atmosphericss/AnyLocker

    Atmoist Nice release, would appreciate if you would share the source

    BO2 Modding Releases & Resources

  • Server cannot be connected to.
    chasef7undefined chasef7

    themrpotato try different port also allow it in firewall too

    WAW Server Hosting Support

  • [Release] [Zombies] Black Ops 2 Alternative Ammo Types
    chasef7undefined chasef7

    Running into issue on origins with fireworks killing teammates and myself if running infront of the spray 😕 Was specifically the C96 pistol

    Also some games can kill own teammates turned zombie.
    Probably cause im overloading with mods or some shit idk

    edit: seems to happen with every gun on origins with fireworks

    BO2 Modding Releases & Resources

  • Notification of Plutonium Forum Databreach - September 2021
    chasef7undefined chasef7

    FIamezKiIIer you talk real tough for a bitch boy

    Announcements

  • Replacing _zm_powerups
    chasef7undefined chasef7

    RedxSkull said in Replacing _zm_powerups:

    chasef7 Plutonium\storage\t6\scripts\zm folder is used for custom scripts. The method your trying to do is the old way by using t6r. Just make a custom script instead and use replaceFunc. Then you can replace any stock script with your own.

    https://plutonium.pw/docs/modding/gsc/new-scripting-features/#:~:text=work as well.-,replaceFunc() Overview,-%23

    Thanks!

    BO2 Modding Support & Discussion

  • Replacing _zm_powerups
    chasef7undefined chasef7

    hindercanrun Its supposed to run my file rather than the original game file, as far as i know

    BO2 Modding Support & Discussion

  • Notification of Plutonium Forum Databreach - September 2021
    chasef7undefined chasef7

    FaZe Flick said in Notification of Plutonium Forum Databreach - September 2021:

    @Mr-Android truly embarrassing that you guys didn't know this information. And wanna know the worst part besides this overall? We still have yet to get a fucking update for bo1 Pluto but I see that's gonna take longer now just cause of this situation that happened. Yall need to be more alert with personal information amongst yourself to keep your client application and your forums safe. Otherwise people would move to a different client if this gets robust and personally I wouldnt want to do that because I think that pluto itself is a but more funner than the steam versions of these games even tho the development of bo1 is still a bit rubbish. Don't let us down again.

    lil bro is asking for a lot from an unpaid staff team

    Announcements

  • Replacing _zm_powerups
    chasef7undefined chasef7

    I took a copy of _zm_powerups.gsc from jezuzlizard's recompilables and edited just a few numbers and compiled it then put in zm/maps/mp/zombies/

    How come it doesn't load it in place of the original?

    BO2 Modding Support & Discussion

  • T6 Server Error
    chasef7undefined chasef7

    did you try running plutonium i think it downloads necessary files

    BO2 Modding Support & Discussion

  • At random, unable to spend points (mystery box, etc.)
    chasef7undefined chasef7

    hindercanrun Nope

    BO2 Modding Support & Discussion

  • At random, unable to spend points (mystery box, etc.)
    chasef7undefined chasef7

    hindercanrun i would have to remove 1 at a time to detect which one causes it but that would take many hours lol.

    surely someone here has an idea to what could cause it to ONLY happen late game.

    or who wants to review all of the scripts for me lmfao

    BO2 Modding Support & Discussion
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