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Plutonium

chicken emojiundefined

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Recent Best Controversial

  • Bug when modding gun.gsc
    chicken emojiundefined chicken emoji

    zeroconz For this script to work you have to change every / to a \ unless its part of a comment

    BO2 Modding Support & Discussion

  • Bug when modding gun.gsc
    chicken emojiundefined chicken emoji

    zeroconz It works for me. Are you sure you also changed it in this line?

    level.gungamekillscore = maps\mp\gametypes\_rank::getscoreinfovalue( "kill_gun" );
    
    BO2 Modding Support & Discussion

  • Bug when modding gun.gsc
    chicken emojiundefined chicken emoji

    zeroconz What does your code look like you probably changed it since the original doesn't have that many lines

    BO2 Modding Support & Discussion

  • Denizen Change
    chicken emojiundefined chicken emoji

    In the game, players and denizens rely on a scoring system to determine their fate. Players score points with knife attacks, while denizens earn points by scratching players. You can customize this system using script overrides in maps/mp/zombies/_zm_ai_screecher.

    You could for example override 'screecher_melee_damage' to increase points gained from knifing, enabling players to defeat denizens faster, or you can override 'screecher_check_score' to lower the required score to defeat denizens, making it easier for players to win.

    BO2 Modding Support & Discussion

  • Denizen Change
    chicken emojiundefined chicken emoji

    Lord_J The 'screecher_melee_damage' function has weapon specifications for the bowie knife, galve knuckles and normal knife.

    if ( player hasweapon( "bowie_knife_zm" ) )
    	{
    		if ( one_player )
    		{
    			melee_score = 30;
    		}
    		else
    		{
    			melee_score = 10;
    		}
    	}
    	else if ( player hasweapon( "tazer_knuckles_zm" ) )
    	{
    		if ( one_player )
    		{
    			melee_score = 30;
    		}
    		else
    		{
    			melee_score = 15;
    		}
    	}
    	else if ( one_player )
    	{
    		melee_score = 15;
    	}
    	else
    	{
    		melee_score = 6;
    	}
    

    You can change the second melee_score value (The one that is not inside the if( one_player ) statement) for the respective weapon, to increase or decrease the amount of points the player gets for each attack, with the target points being 30 by default.

    I'm actually not sure what the purpose of the 'if statement' is since to me it seems to be checking a local variable that is always false.

    BO2 Modding Support & Discussion

  • [Help][Dvars] Creating A Simple Dvar Toggle Function -- Not working?
    chicken emojiundefined chicken emoji

    I think you have to use strings like this

    LobbySetter(dvar)
    {
        if(getDvar(dvar) == "0")
        {
    	setDvar(dvar, "1");
    	self iPrintln("ON");
        } 
        else 
        {
    	setDvar(dvar, "0");
    	self iPrintln("OFF");
        }
    }
    
    BO2 Modding Support & Discussion

  • [Help][Dvars] Creating A Simple Dvar Toggle Function -- Not working?
    chicken emojiundefined chicken emoji

    Deicide I assume if you use GetDvarInt it returns it as an int like Resxt showed

    BO2 Modding Support & Discussion

  • Is there a mod where there is only 24 zombies per round?
    chicken emojiundefined chicken emoji

    Load a gsc file with this code

    init(){
        level.max_zombie_func = ::zombies;
    }
    
    zombies(max_num){
        return 24;
    }
    
    BO2 Modding Support & Discussion zombies mod
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