Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

chicken emojiundefined

chicken emoji

@chicken emoji
About
Posts
141
Topics
7
Groups
0
Followers
32
Following
19

Posts

Recent Best Controversial

  • [Help][Dvars] Creating A Simple Dvar Toggle Function -- Not working?
    chicken emojiundefined chicken emoji

    Deicide I assume if you use GetDvarInt it returns it as an int like Resxt showed


  • Removal of Denizens?
    chicken emojiundefined chicken emoji

    Muddies It's the first answer 🐔


  • [Help][Dvars] Creating A Simple Dvar Toggle Function -- Not working?
    chicken emojiundefined chicken emoji

    I think you have to use strings like this

    LobbySetter(dvar)
    {
        if(getDvar(dvar) == "0")
        {
    	setDvar(dvar, "1");
    	self iPrintln("ON");
        } 
        else 
        {
    	setDvar(dvar, "0");
    	self iPrintln("OFF");
        }
    }
    

  • Permanent Afterlife Viewhands
    chicken emojiundefined chicken emoji

    FaZe Flick But it uses a gsc 🐔


  • BO3 Weapons textures in BO2
    chicken emojiundefined chicken emoji

    GhostRider0125 Probably what came with the update r3855 https://plutonium.pw/docs/changelog/


  • Permanent Afterlife Viewhands
    chicken emojiundefined chicken emoji

    Makes the Player have afterlife hands outside of afterlife

    df53a23b-2fd1-4704-9f3d-a9c926c5ff2e-grafik.png

    Download

    How to load mods


  • How can I play MOTD solo?
    chicken emojiundefined chicken emoji

    alternatively you can load this as a gsc script, it basically forces the solo features on the map

    main(){
    	replacefunc(maps\mp\zm_alcatraz_utility::check_solo_status, ::solo);
    }
    solo(){
    	level.is_forever_solo_game = 1;
    }
    

  • Denizen Change
    chicken emojiundefined chicken emoji

    Lord_J The 'screecher_melee_damage' function has weapon specifications for the bowie knife, galve knuckles and normal knife.

    if ( player hasweapon( "bowie_knife_zm" ) )
    	{
    		if ( one_player )
    		{
    			melee_score = 30;
    		}
    		else
    		{
    			melee_score = 10;
    		}
    	}
    	else if ( player hasweapon( "tazer_knuckles_zm" ) )
    	{
    		if ( one_player )
    		{
    			melee_score = 30;
    		}
    		else
    		{
    			melee_score = 15;
    		}
    	}
    	else if ( one_player )
    	{
    		melee_score = 15;
    	}
    	else
    	{
    		melee_score = 6;
    	}
    

    You can change the second melee_score value (The one that is not inside the if( one_player ) statement) for the respective weapon, to increase or decrease the amount of points the player gets for each attack, with the target points being 30 by default.

    I'm actually not sure what the purpose of the 'if statement' is since to me it seems to be checking a local variable that is always false.


  • Denizen Change
    chicken emojiundefined chicken emoji

    In the game, players and denizens rely on a scoring system to determine their fate. Players score points with knife attacks, while denizens earn points by scratching players. You can customize this system using script overrides in maps/mp/zombies/_zm_ai_screecher.

    You could for example override 'screecher_melee_damage' to increase points gained from knifing, enabling players to defeat denizens faster, or you can override 'screecher_check_score' to lower the required score to defeat denizens, making it easier for players to win.


  • [RELEASE] [ZM] Black Ops 2 Custom Perks
    chicken emojiundefined chicken emoji

    FPSSovietRussia Yes for each perk that the mod adds it calls the function perk_system which has these parameters

    perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
    

    Find the one of the perk you want to change the price of and change the cost argument

    For example:

    perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
    

    Here the cost is 3000 for the perk called "Downer's Delight" you can change the value to change the cost


  • GSC Script help needed
    chicken emojiundefined chicken emoji

    You could use this script but it will not make the player keep quick revive

    init()
    {
    	onplayerconnect_callback( ::onplayerconnect );
    }
    onplayerconnect()
    {
    	self._retain_perks = 1;
    }
    

  • Bug when modding gun.gsc
    chicken emojiundefined chicken emoji

    zeroconz What does your code look like you probably changed it since the original doesn't have that many lines


  • Bug when modding gun.gsc
    chicken emojiundefined chicken emoji

    zeroconz It works for me. Are you sure you also changed it in this line?

    level.gungamekillscore = maps\mp\gametypes\_rank::getscoreinfovalue( "kill_gun" );
    

  • Bug when modding gun.gsc
    chicken emojiundefined chicken emoji

    zeroconz For this script to work you have to change every / to a \ unless its part of a comment


  • SnD Alive Counter
    chicken emojiundefined chicken emoji

    This mod for simplifies tracking player status in SnD by displaying indicators for alive players and for dead ones, along with live player counts for each team (It theoretically works for all modes).
    For some reason it fails to display all HUD elements if there are too many different teams.

    Example of how it looks like in game:
    9283e66f-4b8a-4f12-b862-eab397245c97-grafik.png

    Download

    How to load mods


  • Zombies Counter
    chicken emojiundefined chicken emoji

    Xerxes I will remove the compiled file and fix it once I have access to my github account


  • [Release] Remove Mob of the Dead Lightning/Flashing
    chicken emojiundefined chicken emoji

    Muddies Try it with the compiled file 🐔


  • Zombies Counter
    chicken emojiundefined chicken emoji

    BellDolphin Are you trying to load the decompiled version?


  • [GSC][ZM]Solo Die Rise (Richtofen)
    chicken emojiundefined chicken emoji

    @EvanZombie08 This mod doesn't do that but adding it would be good since it would indicate if it worked or not

  • 1 / 1
  • Login

  • Don't have an account? Register

  • Login or register to search.
  • First post
    Last post
0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate