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Plutonium

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  • Is there a way to turn off HUD in bo2 zm?
    chicken emojiundefined chicken emoji

    NathanielKD it was missing a bracket actually

    #include maps\mp\_utility;
    #include common_scripts\utility;
    
    main()
    {
    	level thread toggle_hud();
    }
    
    toggle_hud()
    {
    	while ( true )
    	{
    		level waittill( "say", message, player, isHidden );
    		if ( message == "tog_hud" && isHidden )
    		{
    			if ( !is_true( player.hud_disabled ) )
    			{
    				player.hud_disabled = true;
    				player setclientuivisibilityflag( "hud_visible", 0 );
    			}
    			else 
    			{
    				player.hud_disabled = false;
    				player setclientuivisibilityflag( "hud_visible", 1 );
    
    			}
    		}
    	}
    }
    

    this should be a working version

    BO2 Modding Support & Discussion bo2 help zombies

  • Is there a way to turn off HUD in bo2 zm?
    chicken emojiundefined chicken emoji

    NathanielKD You create a text document, copy paste the code and then follow this tutorial https://plutonium.pw/docs/modding/loading-mods/. also change

    level thread toggle_hud()();
    

    to

    level thread toggle_hud();
    

    before you compile the file

    BO2 Modding Support & Discussion bo2 help zombies

  • Wtf just happened?
    chicken emojiundefined chicken emoji

    I am that Medic then they might be running mods that caused that

    BO2 Modding Support & Discussion

  • [BO2] [ZM] Persistent Perk functionality on all maps
    chicken emojiundefined chicken emoji

    It should be possible but probably a few things would need a workaround since not everything required is loaded on all maps

    BO2 Modding Support & Discussion

  • [Release] [ZM] Mob of the Dead Easter Egg Solo Mod
    chicken emojiundefined chicken emoji

    Agent935 if you mean it doesnt spawn the bot thats because there is at least 2 players in the game

    BO2 Modding Releases & Resources

  • Stamin-Up-and-PhD-on-Mob-for-an-autistic-dog
    chicken emojiundefined chicken emoji

    Atmoist probably

    BO2 Modding Releases & Resources

  • [ZM] T6 Perkaholic Mod
    chicken emojiundefined chicken emoji

    MyBadiKilledYou if you can edit the file you can add this before it gives the perks

    flag_wait("initial_players_connected");
    while(isdefined(self.afterlife) && self.afterlife){
    	wait 0.05;
    }
    

    it will wait specifically before the first spawn phase os over if you play on mob

    BO2 Modding Releases & Resources

  • unlimited sprint?
    chicken emojiundefined chicken emoji

    patient0xero the multiplayer version should work for zombies too.

    this for example works for both

    #include maps/_utility;
    #include common_scripts/utility;
    
    init()
    {
        level thread onplayerconnect();
        
    }
    
    onplayerconnect()
    {
        for(;;)
        {
            level waittill("connected", player);
            player thread onplayerspawned();
        }
    }
    
    onplayerspawned()
    {
        level endon( "game_ended" );
        self endon("disconnect");
        for(;;)
        {
            self waittill("spawned_player");
            self setperk( "specialty_unlimitedsprint" );
        }
    }
    
    BO2 Modding Support & Discussion modding zombies

  • Stamin-Up-and-PhD-on-Mob-for-an-autistic-dog
    chicken emojiundefined chicken emoji

    FaZe Flick if you dont tell me your other mods i cant tell you why it works like this

    BO2 Modding Releases & Resources

  • Stamin-Up-and-PhD-on-Mob-for-an-autistic-dog
    chicken emojiundefined chicken emoji

    hindercanrun 🐔

    BO2 Modding Releases & Resources

  • Stamin-Up-and-PhD-on-Mob-for-an-autistic-dog
    chicken emojiundefined chicken emoji

    FaZe Flick I assume that your conclusion is misleading therefore i would still like to know which mods youre using. The reason i assume that is that if i try the mod without any other mod i do not encounter any of the problems you mentioned

    BO2 Modding Releases & Resources

  • Stamin-Up-and-PhD-on-Mob-for-an-autistic-dog
    chicken emojiundefined chicken emoji

    FaZe Flick which mods are you using?

    BO2 Modding Releases & Resources

  • Does anyone know why my script isnt loading?
    chicken emojiundefined chicken emoji

    polyglycerol are you sure that level.player_out_of_playable_area_monitor exists in bo1?

    BO1 Modding Support & Discussion

  • [Support]
    chicken emojiundefined chicken emoji

    Terisus You can use player maps/mp/zombies/_zm_score::add_to_player_score( points ) or change player.score

    BO2 Modding Support & Discussion

  • does anyone have a script to make make teammates more easy to see in zombies
    chicken emojiundefined chicken emoji

    KronosJTG You could use waypoints ive seen someone make a mod that does that

    BO2 Modding Support & Discussion

  • Origins Staff Upgrade Helper
    chicken emojiundefined chicken emoji

    kndhvh try scripts/zm/zm_tomb it works for me at least but thats only if you dont want to get an error when you load other maps

    BO2 Modding Releases & Resources

  • [Release] [ZM] Nagatoro HUD
    chicken emojiundefined chicken emoji

    Amogus better

    BO2 Modding Releases & Resources

  • A Simple Pause Script for BO2 Zombies
    chicken emojiundefined chicken emoji

    Ch00chinat0r thats because there is no main or init function so basically the mod doesnt do anything

    BO2 Modding Support & Discussion

  • A Simple Pause Script for BO2 Zombies
    chicken emojiundefined chicken emoji

    Ch00chinat0r add this line at the very top and try again

    #include maps/mp/gametypes_zm/_hud_util;

    BO2 Modding Support & Discussion
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