NathanielKD it was missing a bracket actually
#include maps\mp\_utility;
#include common_scripts\utility;
main()
{
level thread toggle_hud();
}
toggle_hud()
{
while ( true )
{
level waittill( "say", message, player, isHidden );
if ( message == "tog_hud" && isHidden )
{
if ( !is_true( player.hud_disabled ) )
{
player.hud_disabled = true;
player setclientuivisibilityflag( "hud_visible", 0 );
}
else
{
player.hud_disabled = false;
player setclientuivisibilityflag( "hud_visible", 1 );
}
}
}
}
this should be a working version