Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Support & Discussion
  3. A Simple Pause Script for BO2 Zombies

A Simple Pause Script for BO2 Zombies

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
20 Posts 14 Posters 4.2k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • hima_simpleundefined Offline
    hima_simpleundefined Offline
    hima_simple
    wrote on last edited by hima_simple
    #1

    Hello ,I have been looking around for a script or something to pause a game , it doesn't really pause the game but if anyone wants to go AFK no they can and that was one of my main goals.

    How to Use

    • open chat by pressing 'T'

    • Type 'p' and press Enter.

    • Type 'u' to unpause.

    How it works

    • Makes Player invisible to zombies.

    • Gives play Invariability so no damaged is caused.

    • Freezes player in place so No one uses the pause in a bad/spam way [to keep the game clean].

    GSC Code

    watchchatpause(){
    
        level endon("end_game");
    
        for(;;){
    
        level waittill("say", message, player);
    
        if (message == "p"){
        
        self EnableInvulnerability();
        self iprintln("Game Paused ");
        self.ignoreme = 1;
        player freezeControls(true);
        level.gamestate = createServerFontString("hudsmall" , 31);
        level.gamestate setPoint("CENTER", "TOP", "CENTER", 190);
        level.gamestate setText("Game Paused");
    
       }else if (message == "u"){
    
        self DisableInvulnerability();
        self iprintln("Game UnPaused ");
        self.ignoreme = 0;
        player freezeControls(false);
        level.gamestate setText("");
       }
         
       wait 0.05; 
    }
    
    
    }
    
    

    Screen Shot
    558d9580-71c2-4537-b591-8b2b1932ac73-image.png https://ibb.co/FwyMD3Q)

    Future Goals

    • Full Game Pause for all Player

    • Try to freeze zombies in there places / freeze zombie spawn

    • Better GUI / Shortcut for game pause like a press of a button

    thats hope this was useful and thank you ❤

    dontknowletsplundefined potatossssundefined MufaDOOMundefined Ch00chinat0rundefined 4 Replies Last reply
    5
    • Mido.MK47undefined Offline
      Mido.MK47undefined Offline
      Mido.MK47
      wrote on last edited by Mido.MK47
      #2

      best software developer ❤

      Tukuaririkushiundefined 1 Reply Last reply
      2
      • Tukuaririkushiundefined Offline
        Tukuaririkushiundefined Offline
        Tukuaririkushi
        replied to Mido.MK47 on last edited by
        #3

        hima_simple Great Job brother. ❤

        Mido.MK47 OMG Ahmed Mousa, what brought you here? xD ❤

        1 Reply Last reply
        1
        • GhostRider0125undefined Offline
          GhostRider0125undefined Offline
          GhostRider0125
          wrote on last edited by
          #4

          amazing you should work vanguard ! 😂

          1 Reply Last reply
          1
          • dontknowletsplundefined Offline
            dontknowletsplundefined Offline
            dontknowletspl
            replied to hima_simple on last edited by
            #5

            hima_simple should maybe change

            level.gamestate setText("");
            

            to

            level.gamestate destroy();
            
            hima_simpleundefined 1 Reply Last reply
            1
            • hima_simpleundefined Offline
              hima_simpleundefined Offline
              hima_simple
              replied to dontknowletspl on last edited by
              #6

              @dontknowletsplay alright will update it + i need to do more improvement

              1 Reply Last reply
              0
              • Killerbroundefined Offline
                Killerbroundefined Offline
                Killerbro
                wrote on last edited by
                #7

                I found a couple bugs that occurred when "p" was entered again in chat before a "u" was sent. Occasionally it crashed my pluto and other times it just left the "Game Paused" in the middle of my screen.

                I changed the script slightly to avoid this issue for anybody who is like me and too dumb to not put "p" in twice before "u." Once the "p" is sent it will only trigger again once "u" is sent.

                watchchatpause()
                {
                
                    level endon("end_game");
                	self endon("disconnect");
                    for(;;)
                    {
                
                    	level waittill("say", message, player);
                
                    	if (message == "p")
                    	{
                    
                    		self EnableInvulnerability();
                    		self iprintln("Game Paused ");
                    		self.ignoreme = 1;
                    		self freezeControls(true);
                    		level.gamestate = createServerFontString("hudsmall" , 31);
                    		level.gamestate setPoint("CENTER", "TOP", "CENTER", 190);
                    		level.gamestate setText("Game Paused");
                    		level waittill("say", message1, player);
                    		chatPauseFix(message1);
                   		}
                   		wait 0.05; 
                	}
                }
                
                chatPauseFix(m)
                {
                	if(m == "u")
                    {
                    	self iprintln("Game UnPaused ");
                    	self freezeControls(false);
                    	level.gamestate destroy();
                    	self DisableInvulnerability();
                    	self.ignoreme = 0;
                    }
                    else
                    {
                    	level waittill("say", chat, player);
                    	chatPauseFix(chat);
                    }
                }
                

                As far as I know this won't cause any bugs but who knows at this point.

                1 Reply Last reply
                0
                • potatossssundefined Offline
                  potatossssundefined Offline
                  potatossss
                  replied to hima_simple on last edited by
                  #8

                  hima_simple can someone tell me how to get this running

                  1 Reply Last reply
                  0
                  • MufaDOOMundefined Offline
                    MufaDOOMundefined Offline
                    MufaDOOM
                    replied to hima_simple on last edited by
                    #9

                    hima_simple I found a way to freeze zombies (in this test i'm solo but it's work in coop too)

                    link to the video : https://mega.nz/file/4Fhk0ZDY#lawaw7K-HzPZKn_UegCiGkIOj0V9necoSHETg7Jg-y4

                    1 Reply Last reply
                    0
                    • Ch00chinat0rundefined Offline
                      Ch00chinat0rundefined Offline
                      Ch00chinat0r
                      replied to hima_simple on last edited by
                      #10

                      hima_simple I threw the code into a text editor. Then compiled it to GSC. Threw it in .../local/plutonium/storage/t6/scripts/zm

                      But when I run the server I get this error. Any ideas on how I can implement this into my self-hosted server?

                      **** 2 script error(s):
                      **** Unresolved external : "createserverfontstring" with 2 parameters in "chatpause" at line 1 ****
                      **** Unresolved external : "setpoint" with 4 parameters in "chatpause" at line 1 ****

                      Ekko420undefined 1 Reply Last reply
                      2
                      • Ekko420undefined Offline
                        Ekko420undefined Offline
                        Ekko420
                        replied to Ch00chinat0r on last edited by
                        #11
                        This post is deleted!
                        Ch00chinat0rundefined 1 Reply Last reply
                        0
                        • Ch00chinat0rundefined Offline
                          Ch00chinat0rundefined Offline
                          Ch00chinat0r
                          replied to Ekko420 on last edited by
                          #12

                          Ekko420 Unfortunately not

                          chicken emojiundefined 1 Reply Last reply
                          0
                          • chicken emojiundefined Offline
                            chicken emojiundefined Offline
                            chicken emoji
                            replied to Ch00chinat0r on last edited by chicken emoji
                            #13

                            Ch00chinat0r add this line at the very top and try again

                            #include maps/mp/gametypes_zm/_hud_util;

                            Ch00chinat0rundefined Danman360undefined 2 Replies Last reply
                            0
                            • Ch00chinat0rundefined Offline
                              Ch00chinat0rundefined Offline
                              Ch00chinat0r
                              replied to chicken emoji on last edited by
                              #14

                              chicken emoji Thanks! That did fix the error! However typing "p" in chat isn't pausing the game in any way still..

                              chicken emojiundefined 1 Reply Last reply
                              0
                              • chicken emojiundefined Offline
                                chicken emojiundefined Offline
                                chicken emoji
                                replied to Ch00chinat0r on last edited by
                                #15

                                Ch00chinat0r thats because there is no main or init function so basically the mod doesnt do anything

                                Ch00chinat0rundefined 1 Reply Last reply
                                0
                                • Ch00chinat0rundefined Offline
                                  Ch00chinat0rundefined Offline
                                  Ch00chinat0r
                                  replied to chicken emoji on last edited by
                                  #16

                                  chicken emoji Ahh gotcha.. this is beyond my knowledge.. Thanks for the replies

                                  chicken emojiundefined 1 Reply Last reply
                                  0
                                  • chicken emojiundefined Offline
                                    chicken emojiundefined Offline
                                    chicken emoji
                                    replied to Ch00chinat0r on last edited by
                                    #17
                                    This post is deleted!
                                    1 Reply Last reply
                                    0
                                    • Samsundefined Offline
                                      Samsundefined Offline
                                      Sams
                                      wrote on last edited by
                                      #18

                                      how do I download this script??

                                      1 Reply Last reply
                                      0
                                      • Danman360undefined Offline
                                        Danman360undefined Offline
                                        Danman360
                                        replied to chicken emoji on last edited by
                                        #19
                                        This post is deleted!
                                        1 Reply Last reply
                                        0
                                        • zzzslundefined Offline
                                          zzzslundefined Offline
                                          zzzsl
                                          wrote on last edited by
                                          #20

                                          idk how 2 do this heres what i have

                                          pause_system.gsc

                                          #include maps\mp\gametypes_zm\_hud_util;
                                          
                                          watchchatpause()
                                          {
                                              level endon("end_game");
                                              self endon("disconnect");
                                          
                                              for (;;)
                                              {
                                                  level waittill("say", message, player);
                                          
                                                  if (message == "p")
                                                  {
                                                      self EnableInvulnerability();
                                                      self iprintln("Game Paused");
                                                      self.ignoreme = 1;
                                                      self freezeControls(true);
                                          
                                                      level.gamestate = createServerFontString("hudsmall", 31);
                                                      level.gamestate setPoint("CENTER", "TOP", "CENTER", 190);
                                                      level.gamestate setText("Game Paused");
                                          
                                                      level waittill("say", message1, player);
                                                      chatPauseFix(message1);
                                                  }
                                                  wait 0.05;
                                              }
                                          }
                                          
                                          chatPauseFix(m)
                                          {
                                              if (m == "u")
                                              {
                                                  self iprintln("Game UnPaused");
                                                  self freezeControls(false);
                                                  level.gamestate destroy();
                                                  self DisableInvulnerability();
                                                  self.ignoreme = 0;
                                              }
                                              else
                                              {
                                                  level waittill("say", chat, player);
                                                  chatPauseFix(chat);
                                              }
                                          }
                                          
                                          

                                          zm_mod.gsc

                                          #include scripts\zm\pause_system;
                                          
                                          init()
                                          {
                                              level thread watchchatpause();
                                          }
                                          
                                          main()
                                          {
                                              init(); 
                                          }
                                          
                                          

                                          how i fix pls

                                          1 Reply Last reply
                                          0

                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate