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A Simple Pause Script for BO2 Zombies

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  • GhostRider0125undefined Offline
    GhostRider0125undefined Offline
    GhostRider0125
    wrote on last edited by
    #4

    amazing you should work vanguard ! 😂

    1 Reply Last reply
    1
    • hima_simpleundefined hima_simple

      Hello ,I have been looking around for a script or something to pause a game , it doesn't really pause the game but if anyone wants to go AFK no they can and that was one of my main goals.

      How to Use

      • open chat by pressing 'T'

      • Type 'p' and press Enter.

      • Type 'u' to unpause.

      How it works

      • Makes Player invisible to zombies.

      • Gives play Invariability so no damaged is caused.

      • Freezes player in place so No one uses the pause in a bad/spam way [to keep the game clean].

      GSC Code

      watchchatpause(){
      
          level endon("end_game");
      
          for(;;){
      
          level waittill("say", message, player);
      
          if (message == "p"){
          
          self EnableInvulnerability();
          self iprintln("Game Paused ");
          self.ignoreme = 1;
          player freezeControls(true);
          level.gamestate = createServerFontString("hudsmall" , 31);
          level.gamestate setPoint("CENTER", "TOP", "CENTER", 190);
          level.gamestate setText("Game Paused");
      
         }else if (message == "u"){
      
          self DisableInvulnerability();
          self iprintln("Game UnPaused ");
          self.ignoreme = 0;
          player freezeControls(false);
          level.gamestate setText("");
         }
           
         wait 0.05; 
      }
      
      
      }
      
      

      Screen Shot
      558d9580-71c2-4537-b591-8b2b1932ac73-image.png https://ibb.co/FwyMD3Q)

      Future Goals

      • Full Game Pause for all Player

      • Try to freeze zombies in there places / freeze zombie spawn

      • Better GUI / Shortcut for game pause like a press of a button

      thats hope this was useful and thank you ❤

      dontknowletsplundefined Offline
      dontknowletsplundefined Offline
      dontknowletspl
      wrote on last edited by
      #5

      hima_simple should maybe change

      level.gamestate setText("");
      

      to

      level.gamestate destroy();
      
      hima_simpleundefined 1 Reply Last reply
      1
      • dontknowletsplundefined dontknowletspl

        hima_simple should maybe change

        level.gamestate setText("");
        

        to

        level.gamestate destroy();
        
        hima_simpleundefined Offline
        hima_simpleundefined Offline
        hima_simple
        wrote on last edited by
        #6

        @dontknowletsplay alright will update it + i need to do more improvement

        1 Reply Last reply
        0
        • Killerbroundefined Offline
          Killerbroundefined Offline
          Killerbro
          wrote on last edited by
          #7

          I found a couple bugs that occurred when "p" was entered again in chat before a "u" was sent. Occasionally it crashed my pluto and other times it just left the "Game Paused" in the middle of my screen.

          I changed the script slightly to avoid this issue for anybody who is like me and too dumb to not put "p" in twice before "u." Once the "p" is sent it will only trigger again once "u" is sent.

          watchchatpause()
          {
          
              level endon("end_game");
          	self endon("disconnect");
              for(;;)
              {
          
              	level waittill("say", message, player);
          
              	if (message == "p")
              	{
              
              		self EnableInvulnerability();
              		self iprintln("Game Paused ");
              		self.ignoreme = 1;
              		self freezeControls(true);
              		level.gamestate = createServerFontString("hudsmall" , 31);
              		level.gamestate setPoint("CENTER", "TOP", "CENTER", 190);
              		level.gamestate setText("Game Paused");
              		level waittill("say", message1, player);
              		chatPauseFix(message1);
             		}
             		wait 0.05; 
          	}
          }
          
          chatPauseFix(m)
          {
          	if(m == "u")
              {
              	self iprintln("Game UnPaused ");
              	self freezeControls(false);
              	level.gamestate destroy();
              	self DisableInvulnerability();
              	self.ignoreme = 0;
              }
              else
              {
              	level waittill("say", chat, player);
              	chatPauseFix(chat);
              }
          }
          

          As far as I know this won't cause any bugs but who knows at this point.

          1 Reply Last reply
          0
          • hima_simpleundefined hima_simple

            Hello ,I have been looking around for a script or something to pause a game , it doesn't really pause the game but if anyone wants to go AFK no they can and that was one of my main goals.

            How to Use

            • open chat by pressing 'T'

            • Type 'p' and press Enter.

            • Type 'u' to unpause.

            How it works

            • Makes Player invisible to zombies.

            • Gives play Invariability so no damaged is caused.

            • Freezes player in place so No one uses the pause in a bad/spam way [to keep the game clean].

            GSC Code

            watchchatpause(){
            
                level endon("end_game");
            
                for(;;){
            
                level waittill("say", message, player);
            
                if (message == "p"){
                
                self EnableInvulnerability();
                self iprintln("Game Paused ");
                self.ignoreme = 1;
                player freezeControls(true);
                level.gamestate = createServerFontString("hudsmall" , 31);
                level.gamestate setPoint("CENTER", "TOP", "CENTER", 190);
                level.gamestate setText("Game Paused");
            
               }else if (message == "u"){
            
                self DisableInvulnerability();
                self iprintln("Game UnPaused ");
                self.ignoreme = 0;
                player freezeControls(false);
                level.gamestate setText("");
               }
                 
               wait 0.05; 
            }
            
            
            }
            
            

            Screen Shot
            558d9580-71c2-4537-b591-8b2b1932ac73-image.png https://ibb.co/FwyMD3Q)

            Future Goals

            • Full Game Pause for all Player

            • Try to freeze zombies in there places / freeze zombie spawn

            • Better GUI / Shortcut for game pause like a press of a button

            thats hope this was useful and thank you ❤

            potatossssundefined Offline
            potatossssundefined Offline
            potatossss
            wrote on last edited by
            #8

            hima_simple can someone tell me how to get this running

            1 Reply Last reply
            0
            • hima_simpleundefined hima_simple

              Hello ,I have been looking around for a script or something to pause a game , it doesn't really pause the game but if anyone wants to go AFK no they can and that was one of my main goals.

              How to Use

              • open chat by pressing 'T'

              • Type 'p' and press Enter.

              • Type 'u' to unpause.

              How it works

              • Makes Player invisible to zombies.

              • Gives play Invariability so no damaged is caused.

              • Freezes player in place so No one uses the pause in a bad/spam way [to keep the game clean].

              GSC Code

              watchchatpause(){
              
                  level endon("end_game");
              
                  for(;;){
              
                  level waittill("say", message, player);
              
                  if (message == "p"){
                  
                  self EnableInvulnerability();
                  self iprintln("Game Paused ");
                  self.ignoreme = 1;
                  player freezeControls(true);
                  level.gamestate = createServerFontString("hudsmall" , 31);
                  level.gamestate setPoint("CENTER", "TOP", "CENTER", 190);
                  level.gamestate setText("Game Paused");
              
                 }else if (message == "u"){
              
                  self DisableInvulnerability();
                  self iprintln("Game UnPaused ");
                  self.ignoreme = 0;
                  player freezeControls(false);
                  level.gamestate setText("");
                 }
                   
                 wait 0.05; 
              }
              
              
              }
              
              

              Screen Shot
              558d9580-71c2-4537-b591-8b2b1932ac73-image.png https://ibb.co/FwyMD3Q)

              Future Goals

              • Full Game Pause for all Player

              • Try to freeze zombies in there places / freeze zombie spawn

              • Better GUI / Shortcut for game pause like a press of a button

              thats hope this was useful and thank you ❤

              MufaDOOMundefined Offline
              MufaDOOMundefined Offline
              MufaDOOM
              wrote on last edited by
              #9

              hima_simple I found a way to freeze zombies (in this test i'm solo but it's work in coop too)

              link to the video : https://mega.nz/file/4Fhk0ZDY#lawaw7K-HzPZKn_UegCiGkIOj0V9necoSHETg7Jg-y4

              1 Reply Last reply
              0
              • hima_simpleundefined hima_simple

                Hello ,I have been looking around for a script or something to pause a game , it doesn't really pause the game but if anyone wants to go AFK no they can and that was one of my main goals.

                How to Use

                • open chat by pressing 'T'

                • Type 'p' and press Enter.

                • Type 'u' to unpause.

                How it works

                • Makes Player invisible to zombies.

                • Gives play Invariability so no damaged is caused.

                • Freezes player in place so No one uses the pause in a bad/spam way [to keep the game clean].

                GSC Code

                watchchatpause(){
                
                    level endon("end_game");
                
                    for(;;){
                
                    level waittill("say", message, player);
                
                    if (message == "p"){
                    
                    self EnableInvulnerability();
                    self iprintln("Game Paused ");
                    self.ignoreme = 1;
                    player freezeControls(true);
                    level.gamestate = createServerFontString("hudsmall" , 31);
                    level.gamestate setPoint("CENTER", "TOP", "CENTER", 190);
                    level.gamestate setText("Game Paused");
                
                   }else if (message == "u"){
                
                    self DisableInvulnerability();
                    self iprintln("Game UnPaused ");
                    self.ignoreme = 0;
                    player freezeControls(false);
                    level.gamestate setText("");
                   }
                     
                   wait 0.05; 
                }
                
                
                }
                
                

                Screen Shot
                558d9580-71c2-4537-b591-8b2b1932ac73-image.png https://ibb.co/FwyMD3Q)

                Future Goals

                • Full Game Pause for all Player

                • Try to freeze zombies in there places / freeze zombie spawn

                • Better GUI / Shortcut for game pause like a press of a button

                thats hope this was useful and thank you ❤

                Ch00chinat0rundefined Offline
                Ch00chinat0rundefined Offline
                Ch00chinat0r
                wrote on last edited by
                #10

                hima_simple I threw the code into a text editor. Then compiled it to GSC. Threw it in .../local/plutonium/storage/t6/scripts/zm

                But when I run the server I get this error. Any ideas on how I can implement this into my self-hosted server?

                **** 2 script error(s):
                **** Unresolved external : "createserverfontstring" with 2 parameters in "chatpause" at line 1 ****
                **** Unresolved external : "setpoint" with 4 parameters in "chatpause" at line 1 ****

                Ekko420undefined 1 Reply Last reply
                2
                • Ch00chinat0rundefined Ch00chinat0r

                  hima_simple I threw the code into a text editor. Then compiled it to GSC. Threw it in .../local/plutonium/storage/t6/scripts/zm

                  But when I run the server I get this error. Any ideas on how I can implement this into my self-hosted server?

                  **** 2 script error(s):
                  **** Unresolved external : "createserverfontstring" with 2 parameters in "chatpause" at line 1 ****
                  **** Unresolved external : "setpoint" with 4 parameters in "chatpause" at line 1 ****

                  Ekko420undefined Offline
                  Ekko420undefined Offline
                  Ekko420
                  wrote on last edited by
                  #11
                  This post is deleted!
                  Ch00chinat0rundefined 1 Reply Last reply
                  0
                  • Ekko420undefined Ekko420

                    This post is deleted!

                    Ch00chinat0rundefined Offline
                    Ch00chinat0rundefined Offline
                    Ch00chinat0r
                    wrote on last edited by
                    #12

                    Ekko420 Unfortunately not

                    chicken emojiundefined 1 Reply Last reply
                    0
                    • Ch00chinat0rundefined Ch00chinat0r

                      Ekko420 Unfortunately not

                      chicken emojiundefined Offline
                      chicken emojiundefined Offline
                      chicken emoji
                      wrote on last edited by chicken emoji
                      #13

                      Ch00chinat0r add this line at the very top and try again

                      #include maps/mp/gametypes_zm/_hud_util;

                      Ch00chinat0rundefined Danman360undefined 2 Replies Last reply
                      0
                      • chicken emojiundefined chicken emoji

                        Ch00chinat0r add this line at the very top and try again

                        #include maps/mp/gametypes_zm/_hud_util;

                        Ch00chinat0rundefined Offline
                        Ch00chinat0rundefined Offline
                        Ch00chinat0r
                        wrote on last edited by
                        #14

                        chicken emoji Thanks! That did fix the error! However typing "p" in chat isn't pausing the game in any way still..

                        chicken emojiundefined 1 Reply Last reply
                        0
                        • Ch00chinat0rundefined Ch00chinat0r

                          chicken emoji Thanks! That did fix the error! However typing "p" in chat isn't pausing the game in any way still..

                          chicken emojiundefined Offline
                          chicken emojiundefined Offline
                          chicken emoji
                          wrote on last edited by
                          #15

                          Ch00chinat0r thats because there is no main or init function so basically the mod doesnt do anything

                          Ch00chinat0rundefined 1 Reply Last reply
                          0
                          • chicken emojiundefined chicken emoji

                            Ch00chinat0r thats because there is no main or init function so basically the mod doesnt do anything

                            Ch00chinat0rundefined Offline
                            Ch00chinat0rundefined Offline
                            Ch00chinat0r
                            wrote on last edited by
                            #16

                            chicken emoji Ahh gotcha.. this is beyond my knowledge.. Thanks for the replies

                            chicken emojiundefined 1 Reply Last reply
                            0
                            • Ch00chinat0rundefined Ch00chinat0r

                              chicken emoji Ahh gotcha.. this is beyond my knowledge.. Thanks for the replies

                              chicken emojiundefined Offline
                              chicken emojiundefined Offline
                              chicken emoji
                              wrote on last edited by
                              #17
                              This post is deleted!
                              1 Reply Last reply
                              0
                              • Samsundefined Offline
                                Samsundefined Offline
                                Sams
                                wrote on last edited by
                                #18

                                how do I download this script??

                                1 Reply Last reply
                                0
                                • chicken emojiundefined chicken emoji

                                  Ch00chinat0r add this line at the very top and try again

                                  #include maps/mp/gametypes_zm/_hud_util;

                                  Danman360undefined Offline
                                  Danman360undefined Offline
                                  Danman360
                                  wrote on last edited by
                                  #19
                                  This post is deleted!
                                  1 Reply Last reply
                                  0
                                  • zzzslundefined Offline
                                    zzzslundefined Offline
                                    zzzsl
                                    wrote on last edited by
                                    #20

                                    idk how 2 do this heres what i have

                                    pause_system.gsc

                                    #include maps\mp\gametypes_zm\_hud_util;
                                    
                                    watchchatpause()
                                    {
                                        level endon("end_game");
                                        self endon("disconnect");
                                    
                                        for (;;)
                                        {
                                            level waittill("say", message, player);
                                    
                                            if (message == "p")
                                            {
                                                self EnableInvulnerability();
                                                self iprintln("Game Paused");
                                                self.ignoreme = 1;
                                                self freezeControls(true);
                                    
                                                level.gamestate = createServerFontString("hudsmall", 31);
                                                level.gamestate setPoint("CENTER", "TOP", "CENTER", 190);
                                                level.gamestate setText("Game Paused");
                                    
                                                level waittill("say", message1, player);
                                                chatPauseFix(message1);
                                            }
                                            wait 0.05;
                                        }
                                    }
                                    
                                    chatPauseFix(m)
                                    {
                                        if (m == "u")
                                        {
                                            self iprintln("Game UnPaused");
                                            self freezeControls(false);
                                            level.gamestate destroy();
                                            self DisableInvulnerability();
                                            self.ignoreme = 0;
                                        }
                                        else
                                        {
                                            level waittill("say", chat, player);
                                            chatPauseFix(chat);
                                        }
                                    }
                                    
                                    

                                    zm_mod.gsc

                                    #include scripts\zm\pause_system;
                                    
                                    init()
                                    {
                                        level thread watchchatpause();
                                    }
                                    
                                    main()
                                    {
                                        init(); 
                                    }
                                    
                                    

                                    how i fix pls

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