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  3. A Simple Pause Script for BO2 Zombies

A Simple Pause Script for BO2 Zombies

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  • Tukuaririkushiundefined Offline
    Tukuaririkushiundefined Offline
    Tukuaririkushi
    replied to Mido.MK47 on last edited by
    #3

    hima_simple Great Job brother. ❤

    Mido.MK47 OMG Ahmed Mousa, what brought you here? xD ❤

    1 Reply Last reply
    1
    • GhostRider0125undefined Offline
      GhostRider0125undefined Offline
      GhostRider0125
      wrote on last edited by
      #4

      amazing you should work vanguard ! 😂

      1 Reply Last reply
      1
      • dontknowletsplundefined Offline
        dontknowletsplundefined Offline
        dontknowletspl
        replied to hima_simple on last edited by
        #5

        hima_simple should maybe change

        level.gamestate setText("");
        

        to

        level.gamestate destroy();
        
        hima_simpleundefined 1 Reply Last reply
        1
        • hima_simpleundefined Offline
          hima_simpleundefined Offline
          hima_simple
          replied to dontknowletspl on last edited by
          #6

          @dontknowletsplay alright will update it + i need to do more improvement

          1 Reply Last reply
          0
          • Killerbroundefined Offline
            Killerbroundefined Offline
            Killerbro
            wrote on last edited by
            #7

            I found a couple bugs that occurred when "p" was entered again in chat before a "u" was sent. Occasionally it crashed my pluto and other times it just left the "Game Paused" in the middle of my screen.

            I changed the script slightly to avoid this issue for anybody who is like me and too dumb to not put "p" in twice before "u." Once the "p" is sent it will only trigger again once "u" is sent.

            watchchatpause()
            {
            
                level endon("end_game");
            	self endon("disconnect");
                for(;;)
                {
            
                	level waittill("say", message, player);
            
                	if (message == "p")
                	{
                
                		self EnableInvulnerability();
                		self iprintln("Game Paused ");
                		self.ignoreme = 1;
                		self freezeControls(true);
                		level.gamestate = createServerFontString("hudsmall" , 31);
                		level.gamestate setPoint("CENTER", "TOP", "CENTER", 190);
                		level.gamestate setText("Game Paused");
                		level waittill("say", message1, player);
                		chatPauseFix(message1);
               		}
               		wait 0.05; 
            	}
            }
            
            chatPauseFix(m)
            {
            	if(m == "u")
                {
                	self iprintln("Game UnPaused ");
                	self freezeControls(false);
                	level.gamestate destroy();
                	self DisableInvulnerability();
                	self.ignoreme = 0;
                }
                else
                {
                	level waittill("say", chat, player);
                	chatPauseFix(chat);
                }
            }
            

            As far as I know this won't cause any bugs but who knows at this point.

            1 Reply Last reply
            0
            • potatossssundefined Offline
              potatossssundefined Offline
              potatossss
              replied to hima_simple on last edited by
              #8

              hima_simple can someone tell me how to get this running

              1 Reply Last reply
              0
              • MufaDOOMundefined Offline
                MufaDOOMundefined Offline
                MufaDOOM
                replied to hima_simple on last edited by
                #9

                hima_simple I found a way to freeze zombies (in this test i'm solo but it's work in coop too)

                link to the video : https://mega.nz/file/4Fhk0ZDY#lawaw7K-HzPZKn_UegCiGkIOj0V9necoSHETg7Jg-y4

                1 Reply Last reply
                0
                • Ch00chinat0rundefined Offline
                  Ch00chinat0rundefined Offline
                  Ch00chinat0r
                  replied to hima_simple on last edited by
                  #10

                  hima_simple I threw the code into a text editor. Then compiled it to GSC. Threw it in .../local/plutonium/storage/t6/scripts/zm

                  But when I run the server I get this error. Any ideas on how I can implement this into my self-hosted server?

                  **** 2 script error(s):
                  **** Unresolved external : "createserverfontstring" with 2 parameters in "chatpause" at line 1 ****
                  **** Unresolved external : "setpoint" with 4 parameters in "chatpause" at line 1 ****

                  Ekko420undefined 1 Reply Last reply
                  2
                  • Ekko420undefined Offline
                    Ekko420undefined Offline
                    Ekko420
                    replied to Ch00chinat0r on last edited by
                    #11
                    This post is deleted!
                    Ch00chinat0rundefined 1 Reply Last reply
                    0
                    • Ch00chinat0rundefined Offline
                      Ch00chinat0rundefined Offline
                      Ch00chinat0r
                      replied to Ekko420 on last edited by
                      #12

                      Ekko420 Unfortunately not

                      chicken emojiundefined 1 Reply Last reply
                      0
                      • chicken emojiundefined Offline
                        chicken emojiundefined Offline
                        chicken emoji
                        replied to Ch00chinat0r on last edited by chicken emoji
                        #13

                        Ch00chinat0r add this line at the very top and try again

                        #include maps/mp/gametypes_zm/_hud_util;

                        Ch00chinat0rundefined Danman360undefined 2 Replies Last reply
                        0
                        • Ch00chinat0rundefined Offline
                          Ch00chinat0rundefined Offline
                          Ch00chinat0r
                          replied to chicken emoji on last edited by
                          #14

                          chicken emoji Thanks! That did fix the error! However typing "p" in chat isn't pausing the game in any way still..

                          chicken emojiundefined 1 Reply Last reply
                          0
                          • chicken emojiundefined Offline
                            chicken emojiundefined Offline
                            chicken emoji
                            replied to Ch00chinat0r on last edited by
                            #15

                            Ch00chinat0r thats because there is no main or init function so basically the mod doesnt do anything

                            Ch00chinat0rundefined 1 Reply Last reply
                            0
                            • Ch00chinat0rundefined Offline
                              Ch00chinat0rundefined Offline
                              Ch00chinat0r
                              replied to chicken emoji on last edited by
                              #16

                              chicken emoji Ahh gotcha.. this is beyond my knowledge.. Thanks for the replies

                              chicken emojiundefined 1 Reply Last reply
                              0
                              • chicken emojiundefined Offline
                                chicken emojiundefined Offline
                                chicken emoji
                                replied to Ch00chinat0r on last edited by
                                #17
                                This post is deleted!
                                1 Reply Last reply
                                0
                                • Samsundefined Offline
                                  Samsundefined Offline
                                  Sams
                                  wrote on last edited by
                                  #18

                                  how do I download this script??

                                  1 Reply Last reply
                                  0
                                  • Danman360undefined Offline
                                    Danman360undefined Offline
                                    Danman360
                                    replied to chicken emoji on last edited by
                                    #19
                                    This post is deleted!
                                    1 Reply Last reply
                                    0
                                    • zzzslundefined Offline
                                      zzzslundefined Offline
                                      zzzsl
                                      wrote on last edited by
                                      #20

                                      idk how 2 do this heres what i have

                                      pause_system.gsc

                                      #include maps\mp\gametypes_zm\_hud_util;
                                      
                                      watchchatpause()
                                      {
                                          level endon("end_game");
                                          self endon("disconnect");
                                      
                                          for (;;)
                                          {
                                              level waittill("say", message, player);
                                      
                                              if (message == "p")
                                              {
                                                  self EnableInvulnerability();
                                                  self iprintln("Game Paused");
                                                  self.ignoreme = 1;
                                                  self freezeControls(true);
                                      
                                                  level.gamestate = createServerFontString("hudsmall", 31);
                                                  level.gamestate setPoint("CENTER", "TOP", "CENTER", 190);
                                                  level.gamestate setText("Game Paused");
                                      
                                                  level waittill("say", message1, player);
                                                  chatPauseFix(message1);
                                              }
                                              wait 0.05;
                                          }
                                      }
                                      
                                      chatPauseFix(m)
                                      {
                                          if (m == "u")
                                          {
                                              self iprintln("Game UnPaused");
                                              self freezeControls(false);
                                              level.gamestate destroy();
                                              self DisableInvulnerability();
                                              self.ignoreme = 0;
                                          }
                                          else
                                          {
                                              level waittill("say", chat, player);
                                              chatPauseFix(chat);
                                          }
                                      }
                                      
                                      

                                      zm_mod.gsc

                                      #include scripts\zm\pause_system;
                                      
                                      init()
                                      {
                                          level thread watchchatpause();
                                      }
                                      
                                      main()
                                      {
                                          init(); 
                                      }
                                      
                                      

                                      how i fix pls

                                      1 Reply Last reply
                                      0

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