A Simple Pause Script for BO2 Zombies
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hima_simple I threw the code into a text editor. Then compiled it to GSC. Threw it in .../local/plutonium/storage/t6/scripts/zm
But when I run the server I get this error. Any ideas on how I can implement this into my self-hosted server?
**** 2 script error(s):
**** Unresolved external : "createserverfontstring" with 2 parameters in "chatpause" at line 1 ****
**** Unresolved external : "setpoint" with 4 parameters in "chatpause" at line 1 ****This post is deleted! -
Ekko420 Unfortunately not
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Ekko420 Unfortunately not
Ch00chinat0r add this line at the very top and try again
#include maps/mp/gametypes_zm/_hud_util;
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Ch00chinat0r add this line at the very top and try again
#include maps/mp/gametypes_zm/_hud_util;
chicken emoji Thanks! That did fix the error! However typing "p" in chat isn't pausing the game in any way still..
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chicken emoji Thanks! That did fix the error! However typing "p" in chat isn't pausing the game in any way still..
Ch00chinat0r thats because there is no main or init function so basically the mod doesnt do anything
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Ch00chinat0r thats because there is no main or init function so basically the mod doesnt do anything
chicken emoji Ahh gotcha.. this is beyond my knowledge.. Thanks for the replies
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chicken emoji Ahh gotcha.. this is beyond my knowledge.. Thanks for the replies
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how do I download this script??
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Ch00chinat0r add this line at the very top and try again
#include maps/mp/gametypes_zm/_hud_util;
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idk how 2 do this heres what i have
pause_system.gsc
#include maps\mp\gametypes_zm\_hud_util; watchchatpause() { level endon("end_game"); self endon("disconnect"); for (;;) { level waittill("say", message, player); if (message == "p") { self EnableInvulnerability(); self iprintln("Game Paused"); self.ignoreme = 1; self freezeControls(true); level.gamestate = createServerFontString("hudsmall", 31); level.gamestate setPoint("CENTER", "TOP", "CENTER", 190); level.gamestate setText("Game Paused"); level waittill("say", message1, player); chatPauseFix(message1); } wait 0.05; } } chatPauseFix(m) { if (m == "u") { self iprintln("Game UnPaused"); self freezeControls(false); level.gamestate destroy(); self DisableInvulnerability(); self.ignoreme = 0; } else { level waittill("say", chat, player); chatPauseFix(chat); } }
zm_mod.gsc
#include scripts\zm\pause_system; init() { level thread watchchatpause(); } main() { init(); }
how i fix pls