A Simple Pause Script for BO2 Zombies
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@dontknowletsplay alright will update it + i need to do more improvement
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I found a couple bugs that occurred when "p" was entered again in chat before a "u" was sent. Occasionally it crashed my pluto and other times it just left the "Game Paused" in the middle of my screen.
I changed the script slightly to avoid this issue for anybody who is like me and too dumb to not put "p" in twice before "u." Once the "p" is sent it will only trigger again once "u" is sent.
watchchatpause() { level endon("end_game"); self endon("disconnect"); for(;;) { level waittill("say", message, player); if (message == "p") { self EnableInvulnerability(); self iprintln("Game Paused "); self.ignoreme = 1; self freezeControls(true); level.gamestate = createServerFontString("hudsmall" , 31); level.gamestate setPoint("CENTER", "TOP", "CENTER", 190); level.gamestate setText("Game Paused"); level waittill("say", message1, player); chatPauseFix(message1); } wait 0.05; } } chatPauseFix(m) { if(m == "u") { self iprintln("Game UnPaused "); self freezeControls(false); level.gamestate destroy(); self DisableInvulnerability(); self.ignoreme = 0; } else { level waittill("say", chat, player); chatPauseFix(chat); } }
As far as I know this won't cause any bugs but who knows at this point.
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hima_simple can someone tell me how to get this running
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hima_simple I found a way to freeze zombies (in this test i'm solo but it's work in coop too)
link to the video : https://mega.nz/file/4Fhk0ZDY#lawaw7K-HzPZKn_UegCiGkIOj0V9necoSHETg7Jg-y4
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hima_simple I threw the code into a text editor. Then compiled it to GSC. Threw it in .../local/plutonium/storage/t6/scripts/zm
But when I run the server I get this error. Any ideas on how I can implement this into my self-hosted server?
**** 2 script error(s):
**** Unresolved external : "createserverfontstring" with 2 parameters in "chatpause" at line 1 ****
**** Unresolved external : "setpoint" with 4 parameters in "chatpause" at line 1 **** -
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Ekko420 Unfortunately not
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Ch00chinat0r add this line at the very top and try again
#include maps/mp/gametypes_zm/_hud_util;
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chicken emoji Thanks! That did fix the error! However typing "p" in chat isn't pausing the game in any way still..
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Ch00chinat0r thats because there is no main or init function so basically the mod doesnt do anything
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chicken emoji Ahh gotcha.. this is beyond my knowledge.. Thanks for the replies
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how do I download this script??
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idk how 2 do this heres what i have
pause_system.gsc
#include maps\mp\gametypes_zm\_hud_util; watchchatpause() { level endon("end_game"); self endon("disconnect"); for (;;) { level waittill("say", message, player); if (message == "p") { self EnableInvulnerability(); self iprintln("Game Paused"); self.ignoreme = 1; self freezeControls(true); level.gamestate = createServerFontString("hudsmall", 31); level.gamestate setPoint("CENTER", "TOP", "CENTER", 190); level.gamestate setText("Game Paused"); level waittill("say", message1, player); chatPauseFix(message1); } wait 0.05; } } chatPauseFix(m) { if (m == "u") { self iprintln("Game UnPaused"); self freezeControls(false); level.gamestate destroy(); self DisableInvulnerability(); self.ignoreme = 0; } else { level waittill("say", chat, player); chatPauseFix(chat); } }
zm_mod.gsc
#include scripts\zm\pause_system; init() { level thread watchchatpause(); } main() { init(); }
how i fix pls