A Simple Pause Script for BO2 Zombies
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hima_simple I found a way to freeze zombies (in this test i'm solo but it's work in coop too)
link to the video : https://mega.nz/file/4Fhk0ZDY#lawaw7K-HzPZKn_UegCiGkIOj0V9necoSHETg7Jg-y4
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hima_simple I threw the code into a text editor. Then compiled it to GSC. Threw it in .../local/plutonium/storage/t6/scripts/zm
But when I run the server I get this error. Any ideas on how I can implement this into my self-hosted server?
**** 2 script error(s):
**** Unresolved external : "createserverfontstring" with 2 parameters in "chatpause" at line 1 ****
**** Unresolved external : "setpoint" with 4 parameters in "chatpause" at line 1 **** -
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Ekko420 Unfortunately not
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Ch00chinat0r add this line at the very top and try again
#include maps/mp/gametypes_zm/_hud_util;
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chicken emoji Thanks! That did fix the error! However typing "p" in chat isn't pausing the game in any way still..
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Ch00chinat0r thats because there is no main or init function so basically the mod doesnt do anything
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chicken emoji Ahh gotcha.. this is beyond my knowledge.. Thanks for the replies
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how do I download this script??
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idk how 2 do this heres what i have
pause_system.gsc
#include maps\mp\gametypes_zm\_hud_util; watchchatpause() { level endon("end_game"); self endon("disconnect"); for (;;) { level waittill("say", message, player); if (message == "p") { self EnableInvulnerability(); self iprintln("Game Paused"); self.ignoreme = 1; self freezeControls(true); level.gamestate = createServerFontString("hudsmall", 31); level.gamestate setPoint("CENTER", "TOP", "CENTER", 190); level.gamestate setText("Game Paused"); level waittill("say", message1, player); chatPauseFix(message1); } wait 0.05; } } chatPauseFix(m) { if (m == "u") { self iprintln("Game UnPaused"); self freezeControls(false); level.gamestate destroy(); self DisableInvulnerability(); self.ignoreme = 0; } else { level waittill("say", chat, player); chatPauseFix(chat); } }
zm_mod.gsc
#include scripts\zm\pause_system; init() { level thread watchchatpause(); } main() { init(); }
how i fix pls