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Plutonium

coder x64undefined

coder x64

@coder x64
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Recent Best Controversial

  • [ZM] PAP Void Camo BO1
    coder x64undefined coder x64

    @IssamGamer To remove the PAP Texture just remove from images folder:
    pack_a_punch_c.iwi
    ~-gpack_a_punch_moving_c.iwi
    ~-gpack_a_punch_c.iwi
    ~~-gpack_a_punch_s-rgb&~-rpac~9d5de7c9.iwi
    ~~-gpack_a_punch_moving_s-rgb~9dbcc9d8.iwi

    BO1 Modding Releases & Resources

  • [ZM] Dark Void Camo Pack
    coder x64undefined coder x64

    @Goku-s-Anxiety I don't know what happened to the link but here is new one: https://mega.nz/file/581QwShI#Frx3EjAkrHR9czS6zHJeiYRN3lvOaCYLz_V329g1Wvg
    Or you can check the new Dark void texture pack V1.1 here: https://forum.plutonium.pw/topic/16804/zm-dark-void-texture-pack-v1-1?_=1641762486519

    BO2 Modding Releases & Resources

  • HELP CANT START GAME
    coder x64undefined coder x64

    Download redist installer batch file from here: https://github.com/ChxseH/Redist-Installer/releases/download/latest/Redist-Installer.bat
    After downloading execute it and wait until it download everything then the issue should be solved.

    BO2 Client Support

  • BO1 Simple Perk Bottles
    coder x64undefined coder x64

    Here I rendered the perks just for fun:
    RenderPerk2.jpg RenderPerk3.jpg RenderPerk4.jpg RenderPerk5.jpg RenderPerk6.jpg RenderPerk7.jpg RenderPerk.jpg RenderPerk1.jpg

    BO1 Modding Releases & Resources

  • [Resource] GSC give yourself the one_inch_punch correctly
    coder x64undefined coder x64

    @bad_renzo You should include _zm_weap_one_inch_punch.gsc with:
    #include maps/mp/zombies/_zm_weap_one_inch_punch;

    BO2 Modding Releases & Resources

  • Is there any way I can migrate my PS3 stats to Plutonium?
    coder x64undefined coder x64

    Jusan Open the console command in game and execute:
    statsetbyname plevel <levelvalue> (to change the prestige the range is 0-11)
    statsetbyname rankxp <xpamount> (to change your xp amount see this page for the required xp for each level: https://callofduty.fandom.com/wiki/Call_of_Duty:_Black_Ops_II/Ranks)
    If you don't know how to open the console here is the guide: https://plutonium.pw/docs/opening-console/

    BO2 Modding Support & Discussion

  • [Release] Misty hands in Call of the Dead
    coder x64undefined coder x64

    SoyKappy Yes its possible to load mods in plutonium to add custom models here is an example of adding uzi from t6 prison to t5 der riese:
    2022-06-23 (1).png

    BO1 Modding Releases & Resources

  • [Resource] GSC give yourself the one_inch_punch correctly
    coder x64undefined coder x64

    Hi, I found a common mistake that some people do when they create mods that give someone the iron fist but it doesn't do any damage because they don't call monitor_melee_swipe() function in maps/mp/zombies/_zm_weap_one_inch_punch this function determine the damage for the iron fist.
    To fix this problem just call monitor_melee_swipe() in a thread.

    NOTE: You should Include _zm_weap_one_inch_punch.gsc with:

    #include maps/mp/zombies/_zm_weap_one_inch_punch;
    

    for monitor_melee_swipe() function.

    The list of the one_inch_punch that you can use:
    one_inch_punch_zm: Regular Punch
    one_inch_punch_upgraded_zm: Upgraded Punch
    one_inch_punch_air_zm: Upgraded Air Punch
    one_inch_punch_fire_zm: Upgraded Fire Punch
    one_inch_punch_ice_zm: Upgraded Ice Punch
    one_inch_punch_lightning_zm: Upgraded Lightning Punch

    Here an example to give yourself the upgraded iron fist:

    // The animation part its optional
    current_melee_weapon = self get_player_melee_weapon();
    self takeweapon( current_melee_weapon );
    str_weapon = self getcurrentweapon();
    self disable_player_move_states( 1 );
    self giveweapon("zombie_one_inch_punch_upgrade_flourish" );
    self switchtoweapon("zombie_one_inch_punch_upgrade_flourish" );
    self waittill_any( "player_downed","weapon_change_complete" );
    self switchtoweapon( str_weapon );
    self enable_player_move_states();
    self takeweapon("zombie_one_inch_punch_upgrade_flourish" );
    // The end of the animation part
    self giveweapon( "one_inch_punch_upgraded_zm" );
    self set_player_melee_weapon("one_inch_punch_upgraded_zm" );
    self thread monitor_melee_swipe();
    
    BO2 Modding Releases & Resources

  • ZM - Origins Black camo
    coder x64undefined coder x64

    Nice camo, I liked it.

    BO2 Modding Support & Discussion

  • How to port weapons from IW5/T6 to T5
    coder x64undefined coder x64

    Here is some of the exported weapons from IW5/T6 with the GDT: https://mega.nz/file/4gEEjTpa#nDNOWq6Mto6ym7qxa_5BB0XkayedNuXPnS-1cefFTWM
    The Exported Assets:
    T6:
    UZI
    STG-44
    Death Machine

    IW5:
    Desert Eagle
    P99

    BO1 Modding Releases & Resources

  • Plutonium VM Support
    coder x64undefined coder x64

    The anticheat blocks the VM because some cheaters run programs on the host machine which can read/write the memory of any process without being detected on the VM so basically it give the host machine the control of the whole VM which will allow cheating so easily and any one will be able to bypass the ban detection so I don't think this will get supported at all because nothing good will get out of it

    Launcher Support

  • [ZM] Galaxy Origin PAP Camo
    coder x64undefined coder x64

    Hi, here Is a new Galaxy camo release for origin PAP.

    Download links: Mega/Mediafire

    How to install:
    First download the textures from the links above.
    Then when you open the zip file you will find images folder move this folder to %localappdata%\Plutonium\storage\t6

    Here is the tutorial in GIF:
    Gif01

    Preivew:
    2022-04-16.png 2022-04-16 (4).png 2022-04-16 (3).png 2022-04-16 (2).png 2022-04-16 (1).png

    BO2 Modding Releases & Resources

  • [ZM] Points Menu + Points System
    coder x64undefined coder x64

    Jack Daniel Thank you for reporting the issues now the new update V1.2 fixed the game over always say "You Won!" even without buying the ending and removing all the abilities if the player get downed and removing the testing code (Which was allowing the player to spawn with 900000 score) and fixed upgrade health price and fixed upgrade health with perma perks.

    BO2 Modding Releases & Resources bo2 gsc zombies

  • [ZM] Points Menu + Points System
    coder x64undefined coder x64

    Update V1.3:
    Added all the fists to the melee menu in origins and fixed the bowie knife not showing in the menu and added Fire Sale powerup to: Origins/Prison/Nuketown/Buried and Zombie Blood to Origins and added Time Bomb to equipments menu in buried

    BO2 Modding Releases & Resources bo2 gsc zombies

  • [Release] Shotgun Rank/Max Bank/All Perma-Perks
    coder x64undefined coder x64

    PizzaHydra The save file is no longer saved on your computer Its in plutonium server now so you cant use this perma perks save file but you can do \unlockall if you want to use this save file then you need to run the game in LAN mode

    BO2 Modding Releases & Resources
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