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Plutonium

CPLundefined

CPL

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Recent Best Controversial

  • [Open] Server Tickrates
    CPLundefined CPL

    Data analyzed in wireshark revealed the follow tick rates (Tick rate is the frequency at which the game server updates the game state).

    Plutonium Servers: 10Hz
    Steam Matchmaking Servers: 20Hz
    Steam Custom Games (player host): 20Hz

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  • More Settings SnD
    CPLundefined CPL

    Gimenez1x is correct BUT you must place those "gts" commands into the .cfg of the sd.cfg gametype configuration file as well.

    To enable friendly fire, the following command works by placing it in the sd.cfg file.

    gts friendlyfiretype "1"        // 1 for on, 2 for reflect, 3 for shared.
    

    Please let me know if you figure out the pre match/round timer settings.

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  • [Resolved] Silent Plant in sd.cfg is non-functional.
    CPLundefined CPL

    closed

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  • [Resolved] Disable third person spectating
    CPLundefined CPL

    Xerxes said in Disable third person spectating:

    Try using

    gts disableThirdPersonSpectating 1

    Thank you, this works.

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  • [Resolved] Disable third person spectating
    CPLundefined CPL

    Is there a dvar to disable third person spectating? This is a customizable feature in Black Ops 2 custom games settings but it is not in the dedicated.cfg nor could I find it in the dvar dump.

    When you spectate somebody, you can press the middle mouse button to spectate them in third person and see behind them. This is unfair in competitive search and destroy so we are trying to disable it. Please let me know if you have a fix or workaround for this!

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  • [Resolved] dedicated.cfg commands for "Dynamic Map Elements" are non-functional.
    CPLundefined CPL

    gts allowMapScripting 0 // When on, the map will change with dynamic or random elements. Not all maps have dynamic map elements.

    We have tried setting this value to both 0 and 1, without the comment. No matter what this value is set to, the dynamic elements still occur (i.e. the train on Express). Have also tried making it gts_allowMapScripting with an underscore but it also does not work. This is an important feature to turn off for competitive rulesets. Please let me know if you have any fix or workaround!

    UPDATE: Fix found!

    The fix for this is to place the command in the .cfg of your game type (so sd.cfg, tdm.cfg) instead of your dedicated.cfg. Setting it to zero disables dynamic map elements.

    gts allowMapScripting 0

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