The graph seems to indicate ~50 packets/s. Where is 10hz coming from?
ddubz1211
Posts
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[Open] Server Tickrates -
MW3 (IW5) – “Fastfile not installed” on map rotation, but map loads fine on joinHey, thanks for this, I sequentially went through your suggestions. None have completely solved the issue. I noticed though that after renaming Plutonium/storage/iw5/zone the plutonium client reinstalled those files for me, after that, the map rotation sometimes works, but still sometimes doesn't. The other suggestions didn't work, except Windows, unfortunately I don't have a windows install to try this on.
Do you have any other suggestions i could try or do you know how I can get some more verbose logs?
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MW3 (IW5) – “Fastfile not installed” on map rotation, but map loads fine on joinHi all,
I’m running into a strange issue on MW3 (Plutonium IW5) and I’m trying to understand what’s actually going on under the hood.
Symptoms
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When a server rotates to a new map (e.g.
mp_alpha/ Lockdown), the game errors with:Could not load map "mp_alpha" because the fastfile for the map is not installed on your system.and disconnects / crashes.
This happens for most if not all maps, not just Lockdown.
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However:
- I can join the same server while it’s already running that map just fine
- I can play the map in private match with no issues
So the fastfile is clearly present and loadable. The failure only happens during map rotation within a lobby.
I purchased and downloaded the game and all DLC officially via Steam
What I’ve Checked
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mp_alpha.ffexists and is readable -
Also present:
mp_alpha_load.ff -
No missing files according to logs (outside of the generic error message)
Observed Behavior
- Cold join: works
- Private match: works
- Map rotation: fails with “fastfile not installed”
This suggests:
- The issue is not filesystem access
- The issue is not missing files
- The failure is specific to the rotation / map change path
Map directory contents
Steam/steamapps/common/Call of Duty Modern Warfare 3/zone/dlcmp_aground_ss.ff mp_aground_ss_load.ff mp_boardwalk.ff mp_boardwalk_load.ff mp_burn_ss.ff mp_burn_ss_load.ff mp_cement.ff mp_cement_load.ff mp_courtyard_ss.ff mp_courtyard_ss_load.ff mp_crosswalk_ss.ff mp_crosswalk_ss_load.ff mp_hillside_ss.ff mp_hillside_ss_load.ff mp_italy.ff mp_italy_load.ff mp_meteora.ff mp_meteora_load.ff mp_moab.ff mp_moab_load.ff mp_morningwood.ff mp_morningwood_load.ff mp_nola.ff mp_nola_load.ff mp_overwatch.ff mp_overwatch_load.ff mp_park.ff mp_park_load.ff mp_qadeem.ff mp_qadeem_load.ff mp_restrepo_ss.ff mp_restrepo_ss_load.ff mp_roughneck.ff mp_roughneck_load.ff mp_shipbreaker.ff mp_shipbreaker_load.ff mp_six_ss.ff mp_six_ss_load.ff mp_terminal_cls.ff mp_terminal_cls_load.ff so_survival_mp_*.ff (boardwalk, cement, italy, meteora, moab, morningwood, nola, overwatch, park, qadeem, roughneck, shipbreaker, terminal_cls) patch_mp_*.ff (matching many of the above maps)
Steam/steamapps/common/Call of Duty Modern Warfare 3/zone/englishCampaign: berlin.ff castle.ff dubai.ff hamburg.ff (...etc) Multiplayer: mp_alpha.ff mp_alpha_load.ff mp_bootleg.ff mp_bootleg_load.ff mp_bravo.ff mp_bravo_load.ff mp_carbon.ff mp_carbon_load.ff mp_dome.ff mp_dome_load.ff mp_exchange.ff mp_exchange_load.ff mp_hardhat.ff mp_hardhat_load.ff mp_interchange.ff mp_interchange_load.ff mp_lambeth.ff mp_lambeth_load.ff mp_mogadishu.ff mp_mogadishu_load.ff mp_paris.ff mp_paris_load.ff mp_plaza2.ff mp_plaza2_load.ff mp_radar.ff mp_radar_load.ff mp_seatown.ff mp_seatown_load.ff mp_underground.ff mp_underground_load.ff mp_village.ff mp_village_load.ff Spec Ops / Survival: so_assassin_payback.ff so_assault_rescue_2.ff so_deltacamp.ff so_heliswitch_berlin.ff so_ied_berlin.ff (...etc) so_survival_mp_*.ff (alpha, bootleg, bravo, carbon, dome, exchange, hardhat, interchange, lambeth, mogadishu, paris, plaza2, radar, seatown, underground, village) Core: common.ff common_mp.ff common_specialops.ff common_survival.ff code_pre_gfx.ff code_pre_gfx_mp.ff code_post_gfx.ff code_post_gfx_mp.ff localized_code_post_gfx_mp.ff localized_code_pre_gfx_mp.ff localized_common_mp.ff localized_ui_mp.ff ui.ff ui_mp.ff Patch: patch.ff patch_mp.ff patch_sp_*.ff patch_mp_*.ff patch_so_*.ff patch_survival.ff
AppData/Local/Plutonium/storage/iw5/zoneSpec Ops (core): dam_specops.ff dubai_specops.ff (...etc) Spec Ops missions: so_coop_vlad_ep01.ff so_demolition_slava_hunt.ff so_escape_hamburg.ff so_escape_rescue_2_so.ff (...etc) Localized Spec Ops: [english, french, german, italian, japanese, polish, russian, spanish] → each includes: so_coop_vlad_ep01.ff so_demolition_slava_hunt.ff so_escape_hamburg.ff (...etc) Multiplayer: mp_aground_ss.ff mp_boardwalk.ff mp_burn_ss.ff mp_cement.ff mp_courtyard_ss.ff mp_crosswalk_ss.ff mp_hillside_ss.ff mp_italy.ff mp_meteora.ff mp_moab.ff mp_morningwood.ff mp_nola.ff mp_overwatch.ff mp_park.ff mp_qadeem.ff mp_restrepo_ss.ff mp_roughneck.ff mp_shipbreaker.ff mp_six_ss.ff mp_terminal_cls.ff Load files: mp_*_load.ff (present for all multiplayer maps above) Survival: so_survival_mp_boardwalk.ff so_survival_mp_cement.ff so_survival_mp_italy.ff so_survival_mp_meteora.ff so_survival_mp_moab.ff (...etc)
Environment
- MW3 via Steam
- Plutonium IW5
- Running under Wine/Proton (CachyOS Linux)
If anyone familiar with the engine internals or Plutonium’s filesystem/zone handling could clarify this, I’d really appreciate it.
Thanks!
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