Skip to content
  • 0 Unread 0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Collapse

Plutonium

ddubz1211undefined

ddubz1211

@ddubz1211
About
Posts
3
Topics
1
Shares
0
Groups
0
Followers
0
Following
0

Posts

Recent Best Controversial

  • [Open] Server Tickrates
    ddubz1211undefined ddubz1211

    The graph seems to indicate ~50 packets/s. Where is 10hz coming from?

    BO2 Server Hosting Support

  • MW3 (IW5) – “Fastfile not installed” on map rotation, but map loads fine on join
    ddubz1211undefined ddubz1211

    Hey, thanks for this, I sequentially went through your suggestions. None have completely solved the issue. I noticed though that after renaming Plutonium/storage/iw5/zone the plutonium client reinstalled those files for me, after that, the map rotation sometimes works, but still sometimes doesn't. The other suggestions didn't work, except Windows, unfortunately I don't have a windows install to try this on.

    Do you have any other suggestions i could try or do you know how I can get some more verbose logs?

    MW3 Client Support

  • MW3 (IW5) – “Fastfile not installed” on map rotation, but map loads fine on join
    ddubz1211undefined ddubz1211

    Hi all,

    I’m running into a strange issue on MW3 (Plutonium IW5) and I’m trying to understand what’s actually going on under the hood.

    Symptoms

    • When a server rotates to a new map (e.g. mp_alpha / Lockdown), the game errors with:

      Could not load map "mp_alpha" because the fastfile for the map is not installed on your system.
      

      and disconnects / crashes.

    This happens for most if not all maps, not just Lockdown.

    • However:

      • I can join the same server while it’s already running that map just fine
      • I can play the map in private match with no issues

    So the fastfile is clearly present and loadable. The failure only happens during map rotation within a lobby.

    I purchased and downloaded the game and all DLC officially via Steam


    What I’ve Checked

    • mp_alpha.ff exists and is readable

    • Also present:

      mp_alpha_load.ff
      
    • No missing files according to logs (outside of the generic error message)


    Observed Behavior

    • Cold join: works
    • Private match: works
    • Map rotation: fails with “fastfile not installed”

    This suggests:

    • The issue is not filesystem access
    • The issue is not missing files
    • The failure is specific to the rotation / map change path

    Map directory contents


    Steam/steamapps/common/Call of Duty Modern Warfare 3/zone/dlc

    mp_aground_ss.ff
    mp_aground_ss_load.ff
    mp_boardwalk.ff
    mp_boardwalk_load.ff
    mp_burn_ss.ff
    mp_burn_ss_load.ff
    mp_cement.ff
    mp_cement_load.ff
    mp_courtyard_ss.ff
    mp_courtyard_ss_load.ff
    mp_crosswalk_ss.ff
    mp_crosswalk_ss_load.ff
    mp_hillside_ss.ff
    mp_hillside_ss_load.ff
    mp_italy.ff
    mp_italy_load.ff
    mp_meteora.ff
    mp_meteora_load.ff
    mp_moab.ff
    mp_moab_load.ff
    mp_morningwood.ff
    mp_morningwood_load.ff
    mp_nola.ff
    mp_nola_load.ff
    mp_overwatch.ff
    mp_overwatch_load.ff
    mp_park.ff
    mp_park_load.ff
    mp_qadeem.ff
    mp_qadeem_load.ff
    mp_restrepo_ss.ff
    mp_restrepo_ss_load.ff
    mp_roughneck.ff
    mp_roughneck_load.ff
    mp_shipbreaker.ff
    mp_shipbreaker_load.ff
    mp_six_ss.ff
    mp_six_ss_load.ff
    mp_terminal_cls.ff
    mp_terminal_cls_load.ff
    
    so_survival_mp_*.ff (boardwalk, cement, italy, meteora, moab, morningwood, nola, overwatch, park, qadeem, roughneck, shipbreaker, terminal_cls)
    
    patch_mp_*.ff (matching many of the above maps)
    

    Steam/steamapps/common/Call of Duty Modern Warfare 3/zone/english

    Campaign:
    berlin.ff
    castle.ff
    dubai.ff
    hamburg.ff
    (...etc)
    
    Multiplayer:
    mp_alpha.ff
    mp_alpha_load.ff
    mp_bootleg.ff
    mp_bootleg_load.ff
    mp_bravo.ff
    mp_bravo_load.ff
    mp_carbon.ff
    mp_carbon_load.ff
    mp_dome.ff
    mp_dome_load.ff
    mp_exchange.ff
    mp_exchange_load.ff
    mp_hardhat.ff
    mp_hardhat_load.ff
    mp_interchange.ff
    mp_interchange_load.ff
    mp_lambeth.ff
    mp_lambeth_load.ff
    mp_mogadishu.ff
    mp_mogadishu_load.ff
    mp_paris.ff
    mp_paris_load.ff
    mp_plaza2.ff
    mp_plaza2_load.ff
    mp_radar.ff
    mp_radar_load.ff
    mp_seatown.ff
    mp_seatown_load.ff
    mp_underground.ff
    mp_underground_load.ff
    mp_village.ff
    mp_village_load.ff
    
    Spec Ops / Survival:
    so_assassin_payback.ff
    so_assault_rescue_2.ff
    so_deltacamp.ff
    so_heliswitch_berlin.ff
    so_ied_berlin.ff
    (...etc)
    
    so_survival_mp_*.ff (alpha, bootleg, bravo, carbon, dome, exchange, hardhat, interchange, lambeth, mogadishu, paris, plaza2, radar, seatown, underground, village)
    
    Core:
    common.ff
    common_mp.ff
    common_specialops.ff
    common_survival.ff
    code_pre_gfx.ff
    code_pre_gfx_mp.ff
    code_post_gfx.ff
    code_post_gfx_mp.ff
    localized_code_post_gfx_mp.ff
    localized_code_pre_gfx_mp.ff
    localized_common_mp.ff
    localized_ui_mp.ff
    ui.ff
    ui_mp.ff
    
    Patch:
    patch.ff
    patch_mp.ff
    patch_sp_*.ff
    patch_mp_*.ff
    patch_so_*.ff
    patch_survival.ff
    

    AppData/Local/Plutonium/storage/iw5/zone

    Spec Ops (core):
    dam_specops.ff
    dubai_specops.ff
    (...etc)
    
    Spec Ops missions:
    so_coop_vlad_ep01.ff
    so_demolition_slava_hunt.ff
    so_escape_hamburg.ff
    so_escape_rescue_2_so.ff
    (...etc)
    
    Localized Spec Ops:
    [english, french, german, italian, japanese, polish, russian, spanish]
    → each includes:
       so_coop_vlad_ep01.ff
       so_demolition_slava_hunt.ff
       so_escape_hamburg.ff
       (...etc)
    
    Multiplayer:
    mp_aground_ss.ff
    mp_boardwalk.ff
    mp_burn_ss.ff
    mp_cement.ff
    mp_courtyard_ss.ff
    mp_crosswalk_ss.ff
    mp_hillside_ss.ff
    mp_italy.ff
    mp_meteora.ff
    mp_moab.ff
    mp_morningwood.ff
    mp_nola.ff
    mp_overwatch.ff
    mp_park.ff
    mp_qadeem.ff
    mp_restrepo_ss.ff
    mp_roughneck.ff
    mp_shipbreaker.ff
    mp_six_ss.ff
    mp_terminal_cls.ff
    
    Load files:
    mp_*_load.ff (present for all multiplayer maps above)
    
    Survival:
    so_survival_mp_boardwalk.ff
    so_survival_mp_cement.ff
    so_survival_mp_italy.ff
    so_survival_mp_meteora.ff
    so_survival_mp_moab.ff
    (...etc)
    

    Environment

    • MW3 via Steam
    • Plutonium IW5
    • Running under Wine/Proton (CachyOS Linux)

    If anyone familiar with the engine internals or Plutonium’s filesystem/zone handling could clarify this, I’d really appreciate it.

    Thanks!

    MW3 Client Support
  • 1 / 1
  • Login

  • Don't have an account? Register

  • Login or register to search.
  • First post
    Last post
0
  • Unread 0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups