[Open] Server Tickrates
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Data analyzed in wireshark revealed the follow tick rates (Tick rate is the frequency at which the game server updates the game state).
Plutonium Servers: 10Hz
Steam Matchmaking Servers: 20Hz
Steam Custom Games (player host): 20Hz -
FYI this can not be solved via configuration, you will have to change the way the game works.
soja92 You might wanna see this too


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The graph seems to indicate ~50 packets/s. Where is 10hz coming from?
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