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  3. [Open] Server Tickrates

[Open] Server Tickrates

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  • CPLundefined Offline
    CPLundefined Offline
    CPL
    wrote on last edited by CPL
    #1

    Data analyzed in wireshark revealed the follow tick rates (Tick rate is the frequency at which the game server updates the game state).

    Plutonium Servers: 10Hz
    Steam Matchmaking Servers: 20Hz
    Steam Custom Games (player host): 20Hz

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    • Xerxesundefined Offline
      Xerxesundefined Offline
      Xerxes
      Plutonium Staff
      wrote on last edited by
      #2

      FYI this can not be solved via configuration, you will have to change the way the game works.

      soja92 You might wanna see this too 😉

      993d1442-e922-4b07-ab15-0a4732b91156-grafik.png

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      • ddubz1211undefined Offline
        ddubz1211undefined Offline
        ddubz1211
        wrote last edited by
        #3

        The graph seems to indicate ~50 packets/s. Where is 10hz coming from?

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