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[Open] Server Tickrates

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  • CPL Offline
    CPL Offline
    CPL
    wrote on last edited by CPL
    #1

    Data analyzed in wireshark revealed the follow tick rates (Tick rate is the frequency at which the game server updates the game state).

    Plutonium Servers: 10Hz
    Steam Matchmaking Servers: 20Hz
    Steam Custom Games (player host): 20Hz

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    • Xerxes Online
      Xerxes Online
      Xerxes
      Plutonium Staff
      wrote on last edited by
      #2

      FYI this can not be solved via configuration, you will have to change the way the game works.

      soja92 You might wanna see this too 😉

      993d1442-e922-4b07-ab15-0a4732b91156-grafik.png

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      • ddubz1211 Offline
        ddubz1211 Offline
        ddubz1211
        wrote on last edited by
        #3

        The graph seems to indicate ~50 packets/s. Where is 10hz coming from?

        serNesq 1 Reply Last reply
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        • ddubz1211 ddubz1211

          The graph seems to indicate ~50 packets/s. Where is 10hz coming from?

          serNesq Offline
          serNesq Offline
          serNesq
          wrote last edited by serNesq
          #4

          ddubz1211 I'm not sure what Xerxes was referring to but it's pretty simple to run Wireshark yourself and inspect the frequency of packets.

          For any future attention this thread may get: the tick rate for T6 was increased from 10hz to 20hz ages ago (I believe it was September 2020) and then to my knowledge reduced back to 10hz with r4875 where 10hz is default and 20hz is an option configured via sv_rateBoostingEnabled on the server cfg.

          edit: this will vary by game, if someone has time to test and document current tick rates that would nice.

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