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Plutonium

Decundefined

Dec

@Dec
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Recent Best Controversial

  • Score multipler
    Decundefined Dec
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\zombies\_zm_utility;
    #include maps\mp\zombies\_zm_stats;
    #include maps\mp\zombies\_zm_pers_upgrades_functions;
    #include maps\mp\zombies\_zm_score;
    
    main() {
    	replaceFunc(maps\mp\zombies\_zm_score::player_add_points, ::new_player_add_points);
    }
    
    new_player_add_points( event, mod, hit_location, is_dog, zombie_team, damage_weapon )
    {
        if ( level.intermission )
            return;
    
        if ( !is_player_valid( self ) )
            return;
    
        player_points = 0;
        team_points = 0;
        multiplier = get_points_multiplier( self );
    
    	switch ( mod )
    	{
    		case "MOD_MELEE":
    			self.score += 10 * int(self.pers["level"]);
    			break;
            case "MOD_GRENADE":
                self.score += 10 * int(self.pers["level"]);
    			break;
    	}
    
        switch ( event )
        {
            case "death":
                player_points = get_zombie_death_player_points();
                team_points = get_zombie_death_team_points();
                points = self player_add_points_kill_bonus( mod, hit_location );
    
    			self.score += 10 * int(self.pers["level"]);
    
                if ( level.zombie_vars[self.team]["zombie_powerup_insta_kill_on"] == 1 && mod == "MOD_UNKNOWN" )
                    points = points * 2;
    
                player_points = player_points + points;
    
                if ( team_points > 0 )
                    team_points = team_points + points;
    
                if ( mod == "MOD_GRENADE" || mod == "MOD_GRENADE_SPLASH" )
                {
                    self maps\mp\zombies\_zm_stats::increment_client_stat( "grenade_kills" );
                    self maps\mp\zombies\_zm_stats::increment_player_stat( "grenade_kills" );
                }
    
                break;
            case "ballistic_knife_death":
                player_points = get_zombie_death_player_points() + level.zombie_vars["zombie_score_bonus_melee"];
                self score_cf_increment_info( "death_melee" );
    			self.score += 10 * int(self.pers["level"]);
                break;
            case "damage_light":
                player_points = level.zombie_vars["zombie_score_damage_light"];
                self score_cf_increment_info( "damage" );
    			self.score += 10 * int(self.pers["level"]);
                break;
            case "damage":
                player_points = level.zombie_vars["zombie_score_damage_normal"];
                self score_cf_increment_info( "damage" );
    			self.score += 10 * int(self.pers["level"]);
                break;
            case "damage_ads":
                player_points = int( level.zombie_vars["zombie_score_damage_normal"] * 1.25 );
                self score_cf_increment_info( "damage" );
    			self.score += 10 * int(self.pers["level"]);
                break;
            case "carpenter_powerup":
            case "rebuild_board":
                player_points = mod;
    			self.score += 1 * int(self.pers["level"]);
                break;
            case "bonus_points_powerup":
                player_points = mod;
    			self.score += 1 * int(self.pers["level"]);
                break;
            case "nuke_powerup":
                player_points = mod;
                team_points = mod;
    			self.score += 1 * int(self.pers["level"]);
                break;
            case "jetgun_fling":
            case "riotshield_fling":
            case "thundergun_fling":
                player_points = mod;
                break;
            case "hacker_transfer":
                player_points = mod;
                break;
            case "reviver":
                player_points = mod;
    			self.score += 10 * int(self.pers["level"]);
                break;
            case "vulture":
                player_points = mod;
                break;
            case "build_wallbuy":
                player_points = mod;
                break;
            default:
                assert( 0, "Unknown point event" );
                break;
        }
    
        player_points = multiplier * round_up_score( player_points, 5 );
        team_points = multiplier * round_up_score( team_points, 5 );
    
        if ( is_true( level.pers_upgrade_pistol_points ) )
            player_points = self maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_pistol_points_set_score( player_points, event, mod, damage_weapon );
    
        self add_to_player_score( player_points );
        self.pers["score"] = self.score;
    
        if ( isdefined( level._game_module_point_adjustment ) )
            level [[ level._game_module_point_adjustment ]]( self, zombie_team, player_points );
    }
    

    few people keep asking me, this is how I do it at least which works

    BO2 Modding Releases & Resources

  • Beware of WyeSoft servers!
    Decundefined Dec

    Salvatration play nacho servers hes a cool dude

    General Discussion

  • Last plutonium update killed all my mods
    Decundefined Dec

    That's because the t6r folder is no longer in use refer to the updates stated in the plutonium discord broski, Their are some major changes but for the files part their should only be a couple changes you need to make!

    BO2 Client Support

  • Pr waw
    Decundefined Dec

    still a W run

    General Discussion

  • VPNs not allowed.. lmao..
    Decundefined Dec

    Advertising isnt allowed i don't think, i allow vpns on mine but i dont host MP. You'll have to just find one that dont use a vpn blocker im sure some of them wont have one surely!

    BO2 Client Support

  • Fast dl
    Decundefined Dec

    You can get webhosting cheap from many sites for my fast dl i use https://xhosts.uk/web-hosting

    WAW Server Hosting Support

  • account with BO2 purchased - already linked to plutonium account
    Decundefined Dec

    Yeah that should be fine, some games i hosted before like iw5 for pluto are game shared to me i dont own them so you should be good to share them to your main account and then link your main account to your pluto account

    BO2 Client Support

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    Decundefined Dec

    Maximizer Blake

    Im sure he has better things to do than to please you.

    Just like plutonium he does this for fun not for you.

    If you're so bored why not try doing it yourself instead of waiting for the spoonfeeding airplane to take off!

    Ontopic:
    Havnt updated the mod for a while will be testing it on my local soon checkout the new changes and additions cant wait.

    Amazing mod!

    BO2 Modding Releases & Resources

  • How do i turn on fog on servers that i can't?
    Decundefined Dec

    @Ultimate0

    same

    BO2 Modding Support & Discussion

  • How do i turn on fog on servers that i can't?
    Decundefined Dec

    Play servers that have fog disabled broski

    BO2 Modding Support & Discussion

  • Server Limit between 2 Regions?
    Decundefined Dec

    You're only limited to 30 servers per 'IP' address and 10 MP/15 ZM for each game of that 'IP' address, Having another IP address host more servers I'm assuming is allowed, NACHO servers do this and its not an issue either or atleast he he hasnt mentioned it to me. Their is also a couple more that host for both europe and us so should be good

    BO2 Server Hosting Support

  • Z-tavern bo1 modded
    Decundefined Dec

    Cawldwink probably because it was a discord link broski

    Designated place for introducing and advertising your discord: https://forum.plutonium.pw/topic/14/server-advertising-promotion-and-introduction-thread/53

    They wont want a 'general', discussion section filled with anything other than general discussion and advertising isnt a discussion.

    General Discussion

  • Bo2 Zombies servers
    Decundefined Dec

    yeah just don't put any scripts in the scripts folder and you'll have base game server

    BO2 Server Hosting Support

  • Bo2 Zombies servers
    Decundefined Dec

    you mean remove the base game bank or a command bank with .d .w .p ?

    BO2 Server Hosting Support

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    Decundefined Dec

    would be nice to give options for people who only want just the guns for all maps, i'm assuming this as you may work on other stuff like the perks when their is more support for modding!

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    Decundefined Dec

    mods coming together, lovely mod!

    BO2 Modding Releases & Resources

  • [Clipstone] Vanilla server files
    Decundefined Dec

    Has working stats counter and high round tracker that works for all maps, Also needs a web server to host the files locally for the http requests, The setup should be in the readme but i probably missed some things out so just let me know!

    if links are not allowed on here could the be removed thankyou or ill remove if they're not allowed!

    Github

    videos of the scripts:

    tiktok video
    youtube video
    youtube short video

    if you need help setting them up contact me in these places below or in this thread:

    Discord Twitter

    BO2 Modding Releases & Resources

  • Why is this guy Bignut still allowed to run around DDoSing people?
    Decundefined Dec

    Haha bignut as if my guy is still running around ddosing people thats some dedication for real

    General Discussion

  • Hosting limits
    Decundefined Dec

    I'm hosting:

    15 BO2ZM
    10 BO1ZM
    4 WAWZM

    Which lets say is the limit of 30, Am i okay to assume i can put 15 MP servers online from another IP address?.

    I would like to be sure i'm not breaking the hosting rules!

    From reading the hosting limits i can see that it would just be 30 max overall but it also says your can host from different games as well so im really unsure about doing so!

    Thanks in advance!

    BO2 Server Hosting Support

  • Is mod loading fully supported
    Decundefined Dec

    Resxt Hadi77KSA appreciate the feedback will sort it out later ❤

    BO2 Modding Support & Discussion
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