GhostRider0125 You can merge the gsc's and the mod information together im pretty sure sehteria said to do that also somewhere on his post i could be wrong but i do recall reading that at some point, There is a file where you need to include the files for both those mods if you merge those and just add the assets and rebuild the mod im sure it should work perfectly fine. Again i could be wrong!

Dec
Posts
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[ZM-Script] Double Jump When You Have Quick Revive. -
Galaxy HK21+Purple RPKLooks cool asf, Nice addition!
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Colt 1911 Government Series 70 Bo1 PortGoated, Thankyou!
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[Alpha-Release] Chronicles Reawakened Mod V1.4 [NEW UPDATE]Goat, going to have a go with this!
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[WIP] [Zombies] Gobblegumsdbgmarcocitos The directory layout has been changed its now at > https://github.com/maxvanasten/typescript-to-gsc/blob/main/output/scripts/zm/gobblegums.gsc
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Colt 1911 Government Series 70 WaW PortGOAT LOVLEH
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[ZM-Script] Double Jump When You Have Quick Revive.GhostRider0125 I thought you could merge mods together?, pretty sure lots of servers merged sehterias gun mod and perk mod together, If im correct not totally sure but i have played a server with them both!
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HOW DO I GET THE DLCS IF I DONT OWN THEM ??Buy them?
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[ZM] Authentic waw pap camo for bo1 weapons (patch files)So good, thankyou!
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[ZM] Black Ops II Rezurrected - Perk Icons / ShadersGoated nice one!
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[Old Clipstone] Slot Machines release -
[ZM] Custom HUD | Different StylesLooks pretty cool could definitely do something with this when you release it!
Are you using LUA or GSC for the hud changes?
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[Release] [ZM] BO2 Zombies: Town AI Premade PackNice to see people using AI to help them, I took a little read on the lava code just a heads up there is a dvar i think you can disable for lava damage to clean up the logic for the health and you can also disable the vision while taking damage from lava!
Nice pack thanks for posting!
Edit: Ill be adding no lava damage to my servers again at some point if i remember ill come back to this post and give you it!
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[Clipstone] Vanilla server filesDirkRockface Could you give me a quick setup on using the mysql functions, been trying to setup a bunch of functions for it like player accounts and what not but getting nothing but errors, would appreciate it!
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[Clipstone] Vanilla server filesSorted out a script using whats on the readme for mysql
https://github.com/WeedLikeTooSmoke/ClipstoneZombies-Scripts/tree/main/testing_scripts
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[Clipstone] Vanilla server filesDirkRockface Also whilst i'm here do you know a work around for the below code, addCommand('name', fallback); this fails after the first initial start of the server but im using it correctly wondering if its an issue with the utils or plutonium?
First initial start of the server it works fine, if i map_restart or players all die and server restarts then it fails to work.
I'm using it to add commands that get executed from rcon.
github link > https://github.com/WeedLikeTooSmoke/ClipstoneZombies-Scripts/blob/main/scripts/vanilla/clipstonezombies.gsc
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[Clipstone] Vanilla server filesDirkRockface Fancy dropping a snippet of the setup?, would very much appreciate it!
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[Clipstone] Vanilla server filesRei dos cods Pretty sure the mysql funcs from t6utils are broken or i just didnt use it correctly, i use an api to send and receive the information, Below is the current project im working on which has the same things!
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[Clipstone] Vanilla server filesRei dos cods was decompiled here however i cannot login to get the paste bin link for you
not allowed to post other forums
add me on discord for the link: weedliketosmoke
or wait till later and ill post the paste bin here
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[Clipstone] Vanilla server filesRei dos cods Yeah i removed everything on my git to tidy it up a bit, what scripts were you wanting from the file?, someone decompiled it and put it on paste bin a while ago because i uploaded the compiled version by accident and removed the uncompiled and couldnt e arsed to decompile it myself ill see if i can find it and post it back here