Yass69200 crazy statement

Dec
Posts
-
[Release] [ZM] [Mod] zm_perks - Adding all perks to maps -
[Release] [ZM] High Round Trackerw script
-
HATSUNE MIKU QUICK REVIVE (Machine, Bottles, Icons)10/10
-
Stats ResetPretty sure this is due to playing on servers with mods, whenever i joined a modded game and leave it resets my stats but i could be wrong but if im not just play servers that use no mods!
-
[Release] WAW ACNH Cats Perk Icons + Cat Skull Insta-kill IconLooks pretty cool!
-
Discord Server for Hosting Servers and finding server with no botsmoxegameng message me on discord: weedliketosmoke
got some things to talk to you about!
-
Free website templatesHere's some templates for free theyre all essentially the same im using them all for hosting my game servers if you want the front end you can take it!
Previews on the github page!
-
Discord Server for Hosting Servers and finding server with no botsmoxegameng People already sell hosting for their own servers with their own mods, but a serverlist with voting would be cool to see, people will instantly flock to servers with the best ping and most activity
-
I love you <3sorted
-
Rank System From My Z-tavern SimpledDirkRockface can you add me on discord?, would like to speak with you.
weedliketosmoke
-
.Rankup systemCoDLost heres a score multiplier you can adjust with whatever rank system youre using
https://forum.plutonium.pw/topic/39818/score-multipler/8?_=1740059751209
-
yo guys and girls im back😆 (and sorry again😅)welcome back!
-
Anyone know a gsc script that gives 2x points when killing a zombiehttps://forum.plutonium.pw/topic/39818/score-multipler/10?_=1739795580352
if for some reason it does not work i believe the way i got it to work is to give the player points as soon as they join or none like
self.player += 0;
no idea why it only works with that but if u need help drop me a message on here!
-
Score multiplersame
-
Score multipler#include maps\mp\zombies\_zm_score; main() { replaceFunc(maps\mp\zombies\_zm_score::player_add_points, ::new_player_add_points); } init() { // Add 'set score_multiplier 10' to your config file level.ClipstoneZombies["score_multiplier"] = GetDvar("api_password"); } new_player_add_points( event, mod, hit_location, is_dog, zombie_team, damage_weapon ) { if ( level.intermission ) return; if ( !is_player_valid( self ) ) return; player_points = 0; team_points = 0; multiplier = get_points_multiplier( self ); switch ( mod ) { case "MOD_MELEE": self.score += 10 * int(level.ClipstoneZombies["score_multiplier"]); break; case "MOD_GRENADE": self.score += 10 * int(self.pers["level"]); break; } switch ( event ) { case "death": player_points = get_zombie_death_player_points(); team_points = get_zombie_death_team_points(); points = self player_add_points_kill_bonus( mod, hit_location ); self.score += 10 * int(level.ClipstoneZombies["score_multiplier"]); if ( level.zombie_vars[self.team]["zombie_powerup_insta_kill_on"] == 1 && mod == "MOD_UNKNOWN" ) points = points * 2; player_points = player_points + points; if ( team_points > 0 ) team_points = team_points + points; if ( mod == "MOD_GRENADE" || mod == "MOD_GRENADE_SPLASH" ) { self maps\mp\zombies\_zm_stats::increment_client_stat( "grenade_kills" ); self maps\mp\zombies\_zm_stats::increment_player_stat( "grenade_kills" ); } break; case "ballistic_knife_death": player_points = get_zombie_death_player_points() + level.zombie_vars["zombie_score_bonus_melee"]; self score_cf_increment_info( "death_melee" ); self.score += 10 * int(level.ClipstoneZombies["score_multiplier"]); break; case "damage_light": player_points = level.zombie_vars["zombie_score_damage_light"]; self score_cf_increment_info( "damage" ); self.score += 10 * int(level.ClipstoneZombies["score_multiplier"]); break; case "damage": player_points = level.zombie_vars["zombie_score_damage_normal"]; self score_cf_increment_info( "damage" ); self.score += 10 * int(level.ClipstoneZombies["score_multiplier"]); break; case "damage_ads": player_points = int( level.zombie_vars["zombie_score_damage_normal"] * 1.25 ); self score_cf_increment_info( "damage" ); self.score += 10 * int(level.ClipstoneZombies["score_multiplier"]); break; case "carpenter_powerup": case "rebuild_board": player_points = mod; self.score += 1 * int(level.ClipstoneZombies["score_multiplier"]); break; case "bonus_points_powerup": player_points = mod; self.score += 1 * int(level.ClipstoneZombies["score_multiplier"]); break; case "nuke_powerup": player_points = mod; team_points = mod; self.score += 1 * int(level.ClipstoneZombies["score_multiplier"]); break; case "jetgun_fling": case "riotshield_fling": case "thundergun_fling": player_points = mod; break; case "hacker_transfer": player_points = mod; break; case "reviver": player_points = mod; self.score += 10 * int(level.ClipstoneZombies["score_multiplier"]); break; case "vulture": player_points = mod; break; case "build_wallbuy": player_points = mod; break; default: assert( 0, "Unknown point event" ); break; } player_points = multiplier * round_up_score( player_points, 5 ); team_points = multiplier * round_up_score( team_points, 5 ); if ( is_true( level.pers_upgrade_pistol_points ) ) player_points = self maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_pistol_points_set_score( player_points, event, mod, damage_weapon ); self add_to_player_score( player_points ); self.pers["score"] = self.score; if ( isdefined( level._game_module_point_adjustment ) ) level [[ level._game_module_point_adjustment ]]( self, zombie_team, player_points ); }
Assuming this should work but i have not tested it!
-
Score multiplerasunaqq Not a lot of people use the same system like most people use ranks for levels when they should be levels for example i use "int(self.pers["level"]);" but other people will use something like "player.rank" or "player.pers['rank']" or so on will just add a changeable dvar to make it easier
-
Score multiplerChiky-158 just got back from college gimmie some time to eat and what not ill write something to make it easier to implement!
-
how can i hide the modded text in comunityh lobbiesDaanw what kinds of text would you want to be set invisible?, either auto messages that pop up in the chat or on screen element texts?
-
[GSC] to shutdown server after matchNever tried this approach but the t6 utils has a couple things you could do
Debugging
crash(): Crashes the server.
breakpoint(message): Pauses the server's execution and shows a message box with the passed message and call stack.
assert(condition): Throws an error if condition is false.then again ive never tried these but you could try them see if itll be something youd need
the base files could also have something to do what you need i just dont know of any function to do this other than from t6 utils!
-
Score multiplerfor every hit on a zombie or window board placed and a couple other actions it will give the player 10 * level
change "self.score += 10 * int(self.pers["level"]);" to "self.score += 50;" and it will give players + 50 on top of the normal 10 they get per hit and kill
its what servers use to give multiplied points to players based on actions like hit, nuke, board placed, revived player, zombie death, grenade kill and melee kill pretty sure you can add more if you know the names of the action as well